124 lines
2.8 KiB
C
124 lines
2.8 KiB
C
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#include "../meta/gs_meta_lexer.h"
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#include "gs_font.h"
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#include "interface.h"
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#include "foldhaus_network_ordering.h"
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#include "foldhaus_sacn.h"
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#define LED_BUFFER_SIZE 256
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struct led
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{
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s32 Index;
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v3 Position;
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m44 PositionMatrix;
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};
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struct led_buffer
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{
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sacn_pixel* Colors;
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led* LEDs;
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s32 Count;
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s32 Max;
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led_buffer* Next;
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};
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#define CalculateMemorySizeForAssembly(leds, name_length) ((sizeof(led) + sizeof(sacn_pixel)) * (leds)) + sizeof(led_buffer) + name_length;
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struct assembly
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{
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s32 MemorySize;
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u8* MemoryBase;
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string Name;
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string FilePath;
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led_buffer* LEDBuffer;
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// Memory managed by the SACN system
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sacn_universe_buffer* Universes;
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sacn_send_buffer* SendBuffer;
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};
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#include "assembly_parser.h"
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//#include "foldhaus_environment.h"
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// TODO(Peter): remove this, and get pattern_system.h outta here!!
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typedef struct led_pattern led_pattern;
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#include "foldhaus_node.h"
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#include "foldhaus_patterns.h"
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#include "foldhaus_channel.h"
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#include "foldhaus_patterns.cpp"
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#include "foldhaus_channel.cpp"
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#include "assembly_parser.cpp"
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#include "test_patterns.h"
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#include "patterns_registry.h"
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#include "foldhaus_interface.h"
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typedef struct app_state app_state;
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#include "foldhaus_debug_visuals.h"
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#include "foldhaus_command_dispatch.h"
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#include "generated/foldhaus_nodes_generated.cpp"
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struct app_state
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{
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memory_arena* Permanent;
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memory_arena* Transient;
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memory_arena SACNMemory;
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render_texture* LoadedTextures;
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s32 LoadedTexturesSize;
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s32 LoadedTexturesUsed;
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camera Camera;
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input_command_registry InputCommandRegistry;
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streaming_acn SACN;
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s32 TotalLEDsCount;
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led_buffer* LEDBufferList;
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// TODO(Peter): Make this dynamic. WE want them contiguous in memory since we'll be accessing them
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// mostly by looping through them. On the other hand, I don't expect there to ever be more than 100
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// of them at once.
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#define ASSEMBLY_LIST_LENGTH 32
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assembly AssemblyList[ASSEMBLY_LIST_LENGTH];
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s32 AssembliesUsed;
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//environment Environment;
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led_channel_system ChannelSystem;
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led_pattern_system PatternSystem;
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bitmap_font* Font;
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interface_state InterfaceState;
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interface_config Interface;
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r32 InterfaceYMax;
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r32 PixelsToWorldScale;
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v4 Camera_StartDragPos;
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b32 DrawUniverseOutputDisplay;
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v2 UniverseOutputDisplayOffset;
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r32 UniverseOutputDisplayZoom;
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b32 InterfaceShowNodeList;
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v2 NodeListMenuPosition;
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node_list* NodeList;
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node_interaction NodeInteraction;
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node_render_settings NodeRenderSettings;
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interface_node* OutputNode;
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v4* ColorPickerEditValue;
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};
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#include "foldhaus_sacn_view.cpp"
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#include "foldhaus_command_dispatch.cpp"
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#include "foldhaus_node.cpp"
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#include "foldhaus_interface.cpp"
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