Lumenarium/src_v2/platform/lumenarium_platform.h

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/* date = March 22nd 2022 2:05 am */
#ifndef LUMENARIUM_PLATFORM_H
#define LUMENARIUM_PLATFORM_H
// This is a file that defines the things that every platform
// must expose to the entire program
///////////////////////////////////////
// Memory
u64 platform_page_size();
u8* platform_mem_reserve(u64 size);
u8* platform_mem_commit(u8* base, u64 size);
bool platform_mem_decommit(u8* base, u64 size);
bool platform_mem_release(u8* base, u64 size);
///////////////////////////////////////
// File I/O
struct Platform_File_Handle
{
u64 value;
};
typedef u32 Platform_File_Access_Flags;
enum
{
FileAccess_None = 0,
FileAccess_Read = 1,
FileAccess_Write = 2,
};
typedef u32 Platform_File_Create_Flags;
enum
{
// these match https://docs.microsoft.com/en-us/windows/win32/api/fileapi/nf-fileapi-createfilea
FileCreate_None = 0,
FileCreate_New = 1,
FileCreate_CreateAlways = 2,
FileCreate_OpenExisting = 3,
FileCreate_OpenAlways = 4,
};
typedef u32 Platform_File_Flags;
enum
{
FileFlag_IsFile = 0,
FileFlag_IsDir = 1,
};
struct Platform_File_Info
{
String path;
String path_abs;
u64 size;
u64 time_created;
u64 time_last_write;
Platform_File_Flags flags;
};
struct Platform_File_Info_List_Ele
{
Platform_File_Info info;
Platform_File_Info_List_Ele* next;
};
struct Platform_File_Info_List
{
Platform_File_Info_List_Ele* first;
Platform_File_Info_List_Ele* last;
};
Platform_File_Handle platform_file_open(String path, Platform_File_Access_Flags flags_access, Platform_File_Create_Flags flags_create);
void platform_file_close(Platform_File_Handle file_handle);
Platform_File_Info platform_file_get_info(Platform_File_Handle file_handle, Allocator* allocator);
Data platform_file_read_all(Platform_File_Handle file_handle, Allocator* allocator);
bool platform_file_write_all(Platform_File_Handle file_handle, Data file_data);
String platform_get_exe_path(Allocator* allocator);
bool platform_pwd_set(String path);
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// For Cross Platform File Operations use these:
typedef u32 Platform_File_Async_Job_Flags;
enum
{
PlatformFileAsyncJob_Invalid = 0,
PlatformFileAsyncJob_Read = 1 << 0,
PlatformFileAsyncJob_Write = 1 << 1,
PlatformFileAsyncJob_InFlight = 1 << 2,
PlatformFileAsyncJob_Success = 1 << 3,
PlatformFileAsyncJob_Failed = 1 << 4,
};
struct Platform_File_Async_Job_Args
{
String path;
Data data;
Platform_File_Async_Job_Flags flags;
u32 error;
};
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typedef void Platform_File_Async_Cb(Platform_File_Async_Job_Args args, u8* user_data);
struct Platform_File_Async_Job
{
Data job_memory;
Platform_File_Async_Job_Args args;
Platform_File_Async_Cb* cb;
};
global Allocator* platform_file_jobs_arena = 0;
#define PLATFORM_FILE_ASYNC_MAX_JOBS 32
global Platform_File_Async_Job platform_file_async_jobs[PLATFORM_FILE_ASYNC_MAX_JOBS];
global u32 platform_file_async_jobs_len = 0;
void
platform_file_jobs_init()
{
platform_file_jobs_arena = paged_allocator_create_reserve(MB(4), 256);
}
bool
platform_file_async_job_add(Platform_File_Async_Job job)
{
if (platform_file_async_jobs_len >= PLATFORM_FILE_ASYNC_MAX_JOBS) return false;
// Copy data to job local memory
u64 size_needed = job.args.path.len + job.args.data.size + 1;
u8* job_mem = allocator_alloc(platform_file_jobs_arena, size_needed);
String job_path = string_create(job_mem, 0, job.args.path.len + 1);
u64 copied = string_copy_to(&job_path, job.args.path);
Data job_data = data_create(job_mem + job_path.cap + 1, size_needed - (job_path.cap + 1));
memory_copy(job.args.data.base, job_data.base, job.args.data.size);
job.args.path = job_path;
job.args.data = job_data;
job.job_memory = data_create(job_mem, size_needed);
platform_file_async_jobs[platform_file_async_jobs_len++] = job;
return true;
}
Platform_File_Async_Job
platform_file_async_job_rem(u64 index)
{
assert(index < platform_file_async_jobs_len);
Platform_File_Async_Job result = platform_file_async_jobs[index];
platform_file_async_jobs_len -= 1;
if (platform_file_async_jobs_len > 0)
{
u32 last_job = platform_file_async_jobs_len;
platform_file_async_jobs[index] = platform_file_async_jobs[last_job];
}
return result;
}
bool
platform_file_async_read(String path, Platform_File_Async_Cb* cb)
{
Platform_File_Async_Job job = {};
job.args.path = path;
job.args.flags = (
PlatformFileAsyncJob_Read |
PlatformFileAsyncJob_InFlight
);
job.cb = cb;
bool result = platform_file_async_job_add(job);
return result;
}
bool
platform_file_async_write(String path, Data data, Platform_File_Async_Cb* cb)
{
Platform_File_Async_Job job = {};
job.args.path = path;
job.args.data = data;
job.args.flags = (
PlatformFileAsyncJob_Write |
PlatformFileAsyncJob_InFlight
);
job.cb = cb;
bool result = platform_file_async_job_add(job);
return result;
}
void
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platform_file_async_job_complete(Platform_File_Async_Job* job, u8* user_data)
{
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job->cb(job->args, user_data);
allocator_free(platform_file_jobs_arena, job->job_memory.base, job->job_memory.size);
if (has_flag(job->args.flags, PlatformFileAsyncJob_Write))
{
allocator_free(platform_file_jobs_arena, job->args.data.base, job->args.data.size);
}
}
void platform_file_async_work_on_job(Platform_File_Async_Job* job);
void
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platform_file_async_jobs_do_work(u64 max_jobs, u8* user_data)
{
u64 to_do = max_jobs;
if (max_jobs > platform_file_async_jobs_len) to_do = platform_file_async_jobs_len;
Platform_File_Async_Job_Flags completed = (
PlatformFileAsyncJob_Success |
PlatformFileAsyncJob_Failed
);
for (u64 i = to_do - 1; i < to_do; i--)
{
Platform_File_Async_Job* job = platform_file_async_jobs + i;
platform_file_async_work_on_job(job);
if (has_flag(job->args.flags, completed))
{
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platform_file_async_job_complete(job, user_data);
platform_file_async_job_rem(i);
}
}
}
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typedef u32 Platform_Enum_Dir_Flags;
enum
{
EnumDir_Recursive = 1,
EnumDir_IncludeDirectories = 2,
};
Platform_File_Info_List platform_dir_enum(String path, Platform_Enum_Dir_Flags flags, Allocator* allocator);
String platform_get_exe_path(Allocator* allocator);
bool platform_pwd_set(String path);
///////////////////////////////////////
// Windows & Events
enum Platform_Window_Event_Kind
{
WindowEvent_Invalid = 0,
WindowEvent_MouseScroll,
WindowEvent_MouseMoved,
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WindowEvent_ButtonDown,
WindowEvent_ButtonUp,
WindowEvent_Char,
WindowEvent_WindowClosed,
WindowEvent_Count,
};
typedef u32 Platform_Key_Code;
enum
{
KeyCode_Invalid = 0,
KeyCode_Esc,
KeyCode_Space,
KeyCode_Tab,
KeyCode_CapsLock,
KeyCode_LeftShift, KeyCode_RightShift,
KeyCode_LeftCtrl, KeyCode_RightCtrl,
KeyCode_Fn,
KeyCode_Alt,
KeyCode_PageUp, KeyCode_PageDown,
KeyCode_Backspace, KeyCode_Delete,
KeyCode_Enter,
// Function Keys
KeyCode_F0, KeyCode_F1, KeyCode_F2, KeyCode_F3, KeyCode_F4, KeyCode_F5, KeyCode_F6, KeyCode_F7,
KeyCode_F8, KeyCode_F9, KeyCode_F10, KeyCode_F11, KeyCode_F12,
// Letters
KeyCode_a, KeyCode_b, KeyCode_c, KeyCode_d, KeyCode_e, KeyCode_f, KeyCode_g, KeyCode_h,
KeyCode_i, KeyCode_j, KeyCode_k, KeyCode_l, KeyCode_m, KeyCode_n, KeyCode_o, KeyCode_p,
KeyCode_q, KeyCode_r, KeyCode_s, KeyCode_t, KeyCode_u, KeyCode_v, KeyCode_w, KeyCode_x,
KeyCode_y, KeyCode_z,
KeyCode_A, KeyCode_B, KeyCode_C, KeyCode_D, KeyCode_E, KeyCode_F, KeyCode_G, KeyCode_H,
KeyCode_I, KeyCode_J, KeyCode_K, KeyCode_L, KeyCode_M, KeyCode_N, KeyCode_O, KeyCode_P,
KeyCode_Q, KeyCode_R, KeyCode_S, KeyCode_T, KeyCode_U, KeyCode_V, KeyCode_W, KeyCode_X,
KeyCode_Y, KeyCode_Z,
// Numbers
KeyCode_0, KeyCode_1, KeyCode_2, KeyCode_3, KeyCode_4, KeyCode_5, KeyCode_6, KeyCode_7,
KeyCode_8, KeyCode_9,
KeyCode_Num0, KeyCode_Num1, KeyCode_Num2, KeyCode_Num3, KeyCode_Num4, KeyCode_Num5,
KeyCode_Num6, KeyCode_Num7, KeyCode_Num8, KeyCode_Num9,
// Symbols
KeyCode_Bang, KeyCode_At, KeyCode_Pound, KeyCode_Dollar, KeyCode_Percent, KeyCode_Carrot,
KeyCode_Ampersand, KeyCode_Star, KeyCode_LeftParen, KeyCode_RightParen, KeyCode_Minus, KeyCode_Plus,
KeyCode_Equals, KeyCode_Underscore, KeyCode_LeftBrace, KeyCode_RightBrace, KeyCode_LeftBracket,
KeyCode_RightBracket, KeyCode_Colon, KeyCode_SemiColon, KeyCode_SingleQuote, KeyCode_DoubleQuote,
KeyCode_ForwardSlash, KeyCode_Backslash, KeyCode_Pipe, KeyCode_Comma, KeyCode_Period,
KeyCode_QuestionMark, KeyCode_LessThan, KeyCode_GreaterThan, KeyCode_Tilde, KeyCode_BackQuote,
// Arrows
KeyCode_UpArrow,
KeyCode_DownArrow,
KeyCode_LeftArrow,
KeyCode_RightArrow,
// Mouse
// NOTE(Peter): Including this here so we can utilize the same KeyDown, KeyUp etc. functions
KeyCode_MouseLeftButton,
KeyCode_MouseMiddleButton,
KeyCode_MouseRightButton,
KeyCode_Count,
};
typedef u8 Platform_Key_Flags;
enum
{
KeyFlag_None = 0,
KeyFlag_Mod_Shift = 1,
KeyFlag_Mod_Ctrl = 2,
KeyFlag_Mod_Alt = 4,
KeyFlag_Mod_Sys = 8,
KeyFlag_State_WasDown = 16,
KeyFlag_State_IsDown = 32,
};
struct Platform_Window_Event
{
Platform_Window_Event_Kind kind;
Platform_Key_Code key_code;
Platform_Key_Flags key_flags;
s32 mouse_x;
s32 mouse_y;
s32 scroll_amt;
char char_value;
};
enum Platform_Cursor_Kind
{
Cursor_Arrow,
Cursor_Pointer,
Cursor_Loading,
Cursor_HArrows,
Cursor_VArrows,
Cursor_DTopLeftArrows,
Cursor_DTopRightArrows,
Cursor_Count,
};
///////////////////////////////////////
// Time
global r64 target_seconds_per_frame = 1.0 / 30.0f;
struct Platform_Ticks
{
s64 value;
};
Platform_Ticks platform_get_ticks();
r64 platform_ticks_to_seconds(Platform_Ticks ticks);
Platform_Ticks
get_ticks_elapsed(Platform_Ticks start, Platform_Ticks end)
{
Platform_Ticks result = {};
result.value = end.value - start.value;
return result;
}
r64
get_seconds_elapsed(Platform_Ticks start, Platform_Ticks end)
{
Platform_Ticks diff = get_ticks_elapsed(start, end);
return platform_ticks_to_seconds(diff);
}
// TODO(PS): we have some stuff in v1 around system time, probably
// for timestamps etc.
///////////////////////////////////////
// Threads
struct Platform_Thread_Handle
{
u64 value;
};
struct Platform_Thread_Result
{
u32 code;
};
typedef struct Platform_Thread_Data Platform_Thread_Data;
typedef Platform_Thread_Result Platform_Thread_Proc(Platform_Thread_Data* thread_data);
struct Platform_Thread_Data
{
Platform_Thread_Handle thread_handle;
u32 thread_id;
Platform_Thread_Proc* thread_proc;
Allocator* thread_memory;
u8* user_data;
};
Platform_Thread_Handle platform_thread_begin(Platform_Thread_Proc* proc, u8* user_data);
void platform_thread_end(Platform_Thread_Handle thread_handle);
u32 platform_interlocked_increment(volatile u32* value);
u32 platform_interlocked_cmp_exchg(volatile u32* dest, u32 new_value, u32 old_value);
///////////////////////////////////////
// Network Access
// TODO(PS):
struct Platform_Socket_Handle
{
u64 value;
};
Platform_Socket_Handle platform_socket_create();
bool platform_socket_bind();
bool platform_socket_connect();
bool platform_socket_close();
Data platform_socket_recv();
s32 platform_Socket_set_listening();
s32 platform_Socket_send();
s32 platform_Socket_send_to();
s32 platform_Socket_set_opt();
///////////////////////////////////////
// Graphics Integration
#define PLATFORM_SHADER_MAX_ATTRS 8
#define PLATFORM_SHADER_ATTR_LAST (u32)(1 << 31)
struct Platform_Shader
{
u32 id;
u32 attrs[PLATFORM_SHADER_MAX_ATTRS];
u32 uniforms[PLATFORM_SHADER_MAX_ATTRS];
};
struct Platform_Geometry_Buffer
{
u32 buffer_id_vao;
u32 buffer_id_vertices;
u32 buffer_id_indices;
u32 vertices_len;
u32 indices_len;
};
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struct Platform_Texture
{
u32 id;
u32 w, h, s;
};
struct Platform_Graphics_Frame_Desc
{
v4 clear_color;
v2 viewport_min;
v2 viewport_max;
};
void platform_frame_begin(Platform_Graphics_Frame_Desc desc);
void platform_frame_clear();
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// Geometry
Platform_Geometry_Buffer platform_geometry_buffer_create(r32* vertices, u32 vertices_len, u32* indices, u32 indices_len);
Platform_Shader platform_shader_create(
String code_vert, String code_frag, String* attribs, u32 attribs_len, String* uniforms, u32 uniforms_len
);
void platform_geometry_buffer_update(Platform_Geometry_Buffer* buffer, r32* verts, u32 verts_offset, u32 verts_len, u32* indices, u32 indices_offset, u32 indices_len);
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// Shaders
void platform_geometry_bind(Platform_Geometry_Buffer geo);
void platform_shader_bind(Platform_Shader shader);
void platform_geometry_draw(Platform_Geometry_Buffer geo, u32 indices);
void platform_geometry_draw(Platform_Geometry_Buffer geo);
void platform_vertex_attrib_pointer(
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Platform_Geometry_Buffer geo, Platform_Shader shader, u32 count, u32 attr_index, u32 stride, u32 offset
);
void platform_set_uniform(Platform_Shader shader, u32 index, m44 u);
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// Textures
Platform_Texture platform_texture_create(u8* pixels, u32 width, u32 height, u32 stride);
void platform_texture_bind(Platform_Texture tex);
void platform_texture_update(Platform_Texture tex, u8* new_pixels, u32 width, u32 height, u32 stride);
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#endif //LUMENARIUM_PLATFORM_H