2022-04-06 18:29:32 +00:00
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/* date = March 31st 2022 8:30 pm */
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#ifndef LUMENARIUM_TEXTURE_ATLAS_CPP
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#define LUMENARIUM_TEXTURE_ATLAS_CPP
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struct Texture_Atlas_Sprite
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{
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u16 min_x;
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u16 min_y;
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u16 max_x;
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u16 max_y;
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v2 draw_offset;
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};
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struct Texture_Atlas
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{
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u8* pixels;
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u32 width;
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u32 height;
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u32 next_x;
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u32 next_y;
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u32 y_used;
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u32* ids;
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Texture_Atlas_Sprite* sprites;
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u32 cap;
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u32 used;
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};
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internal Texture_Atlas
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texture_atlas_create(u32 width, u32 height, u32 cap, Allocator* allocator)
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{
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Texture_Atlas result = {};
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result.pixels = allocator_alloc_array(allocator, u8, width * height * 4);
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result.width = (u16)width;
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result.height = (u16)height;
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for (u32 i = 0; i < width * height; i++) {
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u8* base = result.pixels + (i * 4);
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*(u32*)base = 0x00FFFFFF;
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}
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result.ids = allocator_alloc_array(allocator, u32, cap);
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result.sprites = allocator_alloc_array(allocator, Texture_Atlas_Sprite, cap);
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result.cap = cap;
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hash_table_init(result.ids, cap);
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return result;
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}
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enum Texture_Atlas_Registration_Flags
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{
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TextureAtlasRegistration_None = 0,
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TextureAtlasRegistration_PixelFormat_RGBA = 1,
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TextureAtlasRegistration_PixelFormat_Alpha = 2,
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};
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internal void
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texture_atlas_register(Texture_Atlas* ta, u8* pixels, u32 width, u32 height, u32 id, v2 draw_offset, u32 flags)
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{
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if (ta->next_x > ta->width || (ta->next_x + width + 2) > ta->width)
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{
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ta->next_x = 0;
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ta->next_y = ta->y_used;
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}
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u32 min_x = ta->next_x + 1;
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u32 min_y = ta->next_y + 1;
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u32 max_x = min_x + width;
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u32 max_y = min_y + height;
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// copy the data
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if (has_flag(flags, TextureAtlasRegistration_PixelFormat_RGBA))
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{
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for (u32 y = 0; y < height; y++)
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{
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u32 src_row = (y * width) * 4;
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u32 dst_row = (((y + min_y) * ta->width) + min_x) * 4;
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for (u32 x = 0; x < width; x++)
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{
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ta->pixels[dst_row++] = pixels[src_row++];
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ta->pixels[dst_row++] = pixels[src_row++];
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ta->pixels[dst_row++] = pixels[src_row++];
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ta->pixels[dst_row++] = pixels[src_row++];
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}
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}
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}
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else if (has_flag(flags, TextureAtlasRegistration_PixelFormat_Alpha))
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{
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for (u32 y = 0; y < height; y++)
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{
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u32 src_row = y * width;
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u32 dst_row = (((y + min_y) * ta->width) + min_x) * 4;
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for (u32 x = 0; x < width; x++)
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{
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ta->pixels[dst_row++] = 0xFF;
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ta->pixels[dst_row++] = 0xFF;
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ta->pixels[dst_row++] = 0xFF;
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ta->pixels[dst_row++] = pixels[src_row++];
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}
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}
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}
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// copy nearest pixels to the border
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u32 pi_width = ta->width;
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u32 pi_stride = 4;
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#define PIXEL_INDEX(x,y) ((((y) * pi_width) + (x)) * pi_stride)
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#define COPY_PIXEL(db,sb) \
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ta->pixels[(db) + 0] = ta->pixels[(sb) + 0]; \
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ta->pixels[(db) + 1] = ta->pixels[(sb) + 1]; \
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ta->pixels[(db) + 2] = ta->pixels[(sb) + 2]; \
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ta->pixels[(db) + 3] = ta->pixels[(sb) + 3];
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for (u32 x = 0; x < width; x++)
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{
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u32 top = PIXEL_INDEX(min_x + x, min_y - 1);
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u32 top_near = PIXEL_INDEX(min_x + x, min_y);
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u32 bot = PIXEL_INDEX(min_x + x, max_y);
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u32 bot_near = PIXEL_INDEX(min_x + x, max_y - 1);
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COPY_PIXEL(top, top_near);
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COPY_PIXEL(bot, bot_near);
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}
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for (u32 y = 0; y < height + 2; y++)
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{
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u32 left = PIXEL_INDEX(min_x - 1, min_y + y - 1);
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u32 left_near = PIXEL_INDEX(min_x, min_y + y - 1);
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u32 right = PIXEL_INDEX(max_x, min_y + y - 1);
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u32 right_near = PIXEL_INDEX(max_x - 1, min_y + y - 1);
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COPY_PIXEL(left, left_near);
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COPY_PIXEL(right, right_near);
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}
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#undef PIXEL_INDEX
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#undef COPY_PIXEL
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// register a new slot
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u32 index = hash_table_register(ta->ids, ta->cap, id);
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Texture_Atlas_Sprite* sprite = ta->sprites + index;
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sprite->min_x = (u16)min_x;
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sprite->min_y = (u16)min_y;
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sprite->max_x = (u16)max_x;
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sprite->max_y = (u16)max_y;
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sprite->draw_offset = draw_offset;
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// Prepare for next registration
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if (max_y > ta->y_used)
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{
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ta->y_used = max_y + 2;
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}
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ta->next_x = max_x + 2;
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}
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internal Texture_Atlas_Sprite
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texture_atlas_sprite_get(Texture_Atlas* ta, u32 id)
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{
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Texture_Atlas_Sprite result = {};
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u32 index = hash_table_find(ta->ids, ta->cap, id);
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if (index == ta->cap) return result;
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result = ta->sprites[index];
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return result;
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}
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internal v4
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texture_atlas_sprite_get_uvs(Texture_Atlas* ta, Texture_Atlas_Sprite sprite)
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{
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v4 result = {};
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// uv min
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result.x = (r32)sprite.min_x / (r32)ta->width;
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result.y = (r32)sprite.min_y / (r32)ta->height;
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// uv max
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result.z = (r32)sprite.max_x / (r32)ta->width;
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result.w = (r32)sprite.max_y / (r32)ta->height;
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return result;
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}
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internal v4
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texture_atlas_sprite_get_uvs(Texture_Atlas* ta, u32 id)
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{
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Texture_Atlas_Sprite sprite = texture_atlas_sprite_get(ta, id);
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return texture_atlas_sprite_get_uvs(ta, sprite);
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}
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#endif //LUMENARIUM_TEXTURE_ATLAS_CPP
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