Lumenarium/src/foldhaus_memory.h

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#ifndef GS_MEMORY_H
#if 0
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#ifndef GS_LANGUAGE_H
typedef uint8_t u8;
typedef int8_t s8;
typedef uint32_t u32;
typedef int32_t s32;
internal void
GSMemSet (u8* Base, s32 Value, s32 Count)
{
u8* Cursor = Base;
for (s32 i = 0; i < Count; i++)
{
*Cursor++ = Value;
}
}
internal void
GSMemCopy (u8* Source, u8* Destination, s32 Count)
{
u8* Src = Source;
u8* Dst = Destination;
for (s32 i = 0; i < Count; i++)
{
*Dst++ = *Src++;
}
}
#endif // GS_LANGUAGE_H
#if !defined Assert && defined DEBUG
#define Assert(expression) if(!(expression)){ *((int *)0) = 5; }
#define InvalidCodePath Assert(0)
#endif
#define MEMORY_REGION_PAGE_SIZE Megabytes(1)
struct memory_region
{
u8* Base;
u32 Size;
u32 Used;
memory_region* PreviousRegion;
};
struct memory_arena
{
memory_region* CurrentRegion;
platform_alloc* PlatformAlloc;
};
internal memory_region*
BootstrapRegionOntoMemory (u8* Memory, s32 Size)
{
Assert(Size > sizeof(memory_region));
memory_region* Result = (memory_region*)Memory;
Result->Base = Memory + sizeof(memory_region);
Result->Size = Size - sizeof(memory_region);
Result->Used = 0;
Result->PreviousRegion = 0;
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return Result;
}
#define PushStruct(arena, type) (type*)PushSize_(arena, sizeof(type))
#define PushArray(arena, type, count) (type*)PushSize_(arena, sizeof(type)*count)
#define PushSize(arena, size) PushSize_(arena, size)
static u8*
PushSize_ (memory_arena* Arena, u32 Size)
{
memory_region* PushOntoRegion = Arena->CurrentRegion;
if (!PushOntoRegion || PushOntoRegion->Used + Size > PushOntoRegion->Size)
{
// NOTE(Peter): we only search backwards if the item doesn't already fit in the most recent spot. This way, memory allocated
// one after another is more likely to be contiguous. You can expect that two allocations performed back to back are also next
// to eachother in memory most of the time.
if (PushOntoRegion)
{
// NOTE(Peter): Search backwards through previous regions to see if there is a region allocated that has enough room
// to fit this allocation
memory_region* PreviousRegion = Arena->CurrentRegion->PreviousRegion;
while (PreviousRegion)
{
if (PreviousRegion->Used + Size <= PreviousRegion->Size)
{
PushOntoRegion = PreviousRegion;
break;
}
PreviousRegion = PreviousRegion->PreviousRegion;
}
}
if (!PushOntoRegion || PushOntoRegion->Used + Size > PushOntoRegion->Size)
{
if (Arena->PlatformAlloc != 0)
{
// NOTE(Peter): Probably want to have this be a multiple of some minimum size so that we aren't constantly
// allocating new pages.
s32 SizeNeeded = Size + sizeof(memory_region);
s32 RegionPagesNeeded = IntegerDivideRoundUp(SizeNeeded, MEMORY_REGION_PAGE_SIZE);
s32 SizeToAllocate = RegionPagesNeeded * MEMORY_REGION_PAGE_SIZE;
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u8* AllocResult = Arena->PlatformAlloc(SizeToAllocate);
Assert(AllocResult);
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memory_region* NewRegion = BootstrapRegionOntoMemory(AllocResult, SizeToAllocate);
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NewRegion->PreviousRegion = Arena->CurrentRegion;
Arena->CurrentRegion = NewRegion;
PushOntoRegion = Arena->CurrentRegion;
}
else
{
// NOTE(Peter): We ran out of memory in a memory arena that cannot/should not grow
InvalidCodePath;
}
}
}
u8* Result = PushOntoRegion->Base + PushOntoRegion->Used;
PushOntoRegion->Used += Size;
return Result;
}
static void
InitMemoryArena (memory_arena* Arena, u8* Base, u32 Size, platform_alloc* PlatformAlloc)
{
if (Base)
{
Arena->CurrentRegion = BootstrapRegionOntoMemory(Base, Size);
}
Arena->PlatformAlloc = PlatformAlloc;
}
static memory_arena*
BootstrapArenaIntoMemory (u8* Memory, u32 Size)
{
Assert(Size > sizeof(memory_arena));
// NOTE(Peter): takes in a block of memory, places a memory arena at the head, and gives
// the arena access to the rest of the block to use.
memory_arena* Result = (memory_arena*)Memory;
*Result = {};
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InitMemoryArena(Result, Memory + sizeof(memory_arena), Size - sizeof(memory_arena), 0);
return Result;
}
static memory_arena
AllocateNonGrowableArenaWithSpace(platform_alloc* PlatformAlloc, s32 SizeNeeded)
{
// TODO(Peter): This causes a leak currently. If you don't free the whole region later, you'll end up with
// the memory_region still being in memory. Should probably just make the first memory region be a member
// variable, not a pointer, in the memory_arena struct.
memory_arena Result = {};
s32 AllocateSize = SizeNeeded + sizeof(memory_region);
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u8* Memory = PlatformAlloc(AllocateSize);
Assert(Memory);
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InitMemoryArena(&Result, Memory, AllocateSize, 0);
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return Result;
}
static void
ClearMemoryRegion (memory_region* Region)
{
#if 0
// NOTE(Peter): Turn this on occasionally. This is a big time sink but it forces us into
// correct memory usage since there's no error reporting for accessing memory the arena thinks
// is unused. At least now, it'll be zero's.
GSMemSet(Region->Base, 0, Region->Size);
#endif
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Region->Used = 0;
}
static void
ClearArena (memory_arena* Arena)
{
memory_region* CurrentRegion = Arena->CurrentRegion;
while (CurrentRegion)
{
ClearMemoryRegion(CurrentRegion);
CurrentRegion = CurrentRegion->PreviousRegion;
}
}
struct arena_snapshot
{
memory_region* CurrentRegion;
u32 UsedAtSnapshot;
};
static arena_snapshot
TakeSnapshotOfArena (memory_arena Arena)
{
arena_snapshot Result = {};
Result.CurrentRegion = Arena.CurrentRegion;
Result.UsedAtSnapshot = Arena.CurrentRegion->Used;
return Result;
};
static void
ZeroArenaToSnapshot (memory_arena* Arena, arena_snapshot Snapshot)
{
memory_region* RegionCursor = Arena->CurrentRegion;
while (RegionCursor && RegionCursor != Snapshot.CurrentRegion)
{
GSZeroMemory(RegionCursor->Base, RegionCursor->Size);
RegionCursor = RegionCursor->PreviousRegion;
}
Assert(RegionCursor == Snapshot.CurrentRegion);
GSZeroMemory(RegionCursor->Base + Snapshot.UsedAtSnapshot,
RegionCursor->Used - Snapshot.UsedAtSnapshot);
}
static void
ClearArenaToSnapshot (memory_arena* Arena, arena_snapshot Snapshot)
{
memory_region* RegionCursor = Arena->CurrentRegion;
while (RegionCursor && RegionCursor != Snapshot.CurrentRegion)
{
RegionCursor->Used = 0;
RegionCursor = RegionCursor->PreviousRegion;
}
Assert(RegionCursor == Snapshot.CurrentRegion);
RegionCursor->Used = Snapshot.UsedAtSnapshot;
}
#endif
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//
// Basic Memory Arena
// A no-bookkeeping overhead version of the memory_arena above.
//
struct static_memory_arena
{
u8* Base;
u32 Size;
u32 Used;
};
static static_memory_arena
CreateMemoryArena (u8* Base, u32 Size)
{
static_memory_arena Result = {};
Result.Base = Base;
Result.Size = Size;
Result.Used = 0;
return Result;
}
#define PushArrayOnStaticArena(arena, type, length) (type*)PushSize_((arena), sizeof(type) * length)
static u8*
PushSize_ (static_memory_arena* Arena, u32 Size)
{
Assert(Arena->Used + Size <= Arena->Size);
u8* Result = Arena->Base + Arena->Used;
Arena->Used += Size;
return Result;
}
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#define GS_MEMORY_H
#endif // GS_MEMORY_H