Lumenarium/foldhaus_command_dispatch.cpp

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2019-07-19 20:56:21 +00:00
internal void
InitializeInputCommandRegistry (input_command_registry* CommandRegistry,
s32 Size,
memory_arena* Storage)
{
CommandRegistry->Commands = PushArray(Storage, input_command, Size);
CommandRegistry->Size = Size;
CommandRegistry->Used = 0;
}
internal input_command*
FindExistingCommand (input_command_registry* CommandRegistry, key_code Key, key_code Mdfr)
{
input_command* Result = 0;
for (s32 Cmd = 0; Cmd < CommandRegistry->Used; Cmd++)
{
input_command* Command = CommandRegistry->Commands + Cmd;
if (Command->Key == Key && Command->Mdfr == Mdfr)
{
Result = Command;
break;
}
}
return Result;
}
internal void
RegisterKeyPressCommand (input_command_registry* CommandRegistry,
key_code Key,
b32 Held,
key_code Mdfr,
input_command_proc* Proc)
{
input_command* Command = FindExistingCommand(CommandRegistry, Key, Mdfr);
if (!Command)
{
Assert(CommandRegistry->Size > CommandRegistry->Used);
Assert(Mdfr == KeyCode_Invalid || Mdfr == KeyCode_LeftShift || Mdfr == KeyCode_RightShift ||
Mdfr == KeyCode_LeftCtrl || Mdfr == KeyCode_RightCtrl || Mdfr == KeyCode_Alt);
Command = CommandRegistry->Commands + CommandRegistry->Used++;
}
Command->Key = Key;
Command->Held = Held;
Command->Mdfr = Mdfr;
Command->Proc = Proc;
}
internal void
RegisterMouseWheelCommand (input_command_registry* CommandRegistry,
input_command_proc* Proc)
{
CommandRegistry->MouseWheelCommand = Proc;
}
internal void
ExecuteAllRegisteredCommands (input_command_registry* CommandRegistry,
input Input,
app_state* State)
{
if (Input.New->MouseScroll != 0)
{
CommandRegistry->MouseWheelCommand(State, Input);
}
for (s32 i = 0; i < CommandRegistry->Used; i++)
{
input_command Command = CommandRegistry->Commands[i];
if (Command.Held)
{
if (KeyDown(Input, Command.Key) &&
(Command.Mdfr == KeyCode_Invalid || KeyDown(Input, Command.Mdfr)))
{
Command.Proc(State, Input);
}
}
else
{
if (KeyTransitionedDown(Input, Command.Key) &&
(Command.Mdfr == KeyCode_Invalid || KeyDown(Input, Command.Mdfr)))
{
Command.Proc(State, Input);
}
}
}
}