Lumenarium/gs_win32.h

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#ifndef GS_WIN32_H
struct platform_font_info
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{
s32 PixelHeight;
s32 Ascent, Descent, Leading;
s32 MaxCharWidth;
s32 CodepointStart;
s32 CodepointOnePastLast;
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};
#define GS_WIN32_H
#endif // GS_WIN32_H