Lumenarium/src_v2/editor/lumenarium_editor.h

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/* date = March 27th 2022 0:50 pm */
#ifndef LUMENARIUM_EDITOR_H
#define LUMENARIUM_EDITOR_H
struct Editor
{
v2 window_dim;
Editor_Renderer renderer;
UI ui;
v3 camera_pos;
Platform_Geometry_Buffer sculpture_geo;
Platform_Shader sculpture_shd;
Platform_Texture sculpture_tex;
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};
// NOTE(PS): call this any time sculpture data is updated if
// you want to see the sculpture in the visualizer
internal void ed_sculpture_updated(App_State* state);
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#endif //LUMENARIUM_EDITOR_H