Lumenarium/src_v2/engine/lumenarium_engine_assembly.cpp

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Assembly_Array
assembly_array_create(Allocator* allocator, u32 cap)
{
Assembly_Array result = {};
result.cap = cap;
result.names = allocator_alloc_array(allocator, String, cap);
result.pixel_buffers = allocator_alloc_array(allocator, Assembly_Pixel_Buffer, cap);
result.strip_arrays = allocator_alloc_array(allocator, Assembly_Strip_Array, cap);
result.allocator = allocator;
return result;
}
bool
assembly_handle_is_valid(Assembly_Handle h)
{
return ((h.value & ASSEMBLY_HANDLE_VALID_BIT) != 0);
}
u32
assembly_handle_to_index(Assembly_Handle h)
{
assert(assembly_handle_is_valid(h));
u32 index = (h.value & ASSEMBLY_HANDLE_INDEX_MASK); // mask off high bit
return index;
}
Assembly_Handle
assembly_add(Assembly_Array* a, String name, u32 pixels_cap, u32 strips_cap)
{
Assembly_Handle result = {};
if (a->len < a->cap)
{
result.value = a->len++;
result.value |= ASSEMBLY_HANDLE_VALID_BIT; // high bit being set means its valid
}
else
{
// TODO(PS): find empty index
// we can use the name being zero as a signal that the slot is empty
}
// NOTE(PS): not actually a bug, just go increase App_Init_Desc::assemblies_cap
// b/c you ran out of room
assert(assembly_handle_is_valid(result));
u32 index = assembly_handle_to_index(result);
a->names[index] = name;
Assembly_Pixel_Buffer* pixel_buffer = a->pixel_buffers + index;
pixel_buffer->cap = pixels_cap;
pixel_buffer->pixels = allocator_alloc_array(a->allocator, Assembly_Pixel, pixels_cap);
pixel_buffer->positions = allocator_alloc_array(a->allocator, v4, pixels_cap);
Assembly_Strip_Array* strip_array = a->strip_arrays + index;
strip_array->cap = strips_cap;
strip_array->strips = allocator_alloc_array(a->allocator, Assembly_Strip, strips_cap);
return result;
}
void
assembly_rem(Assembly_Array* a, Assembly_Handle h)
{
}
Assembly_Strip*
assembly_add_strip(Assembly_Array* a, Assembly_Handle h, u32 pixels_cap)
{
u32 index = assembly_handle_to_index(h);
Assembly_Strip_Array* strip_array = a->strip_arrays + index;
assert(strip_array->len < strip_array->cap);
Assembly_Strip* result = strip_array->strips + strip_array->len++;
result->pixels_cap = pixels_cap;
result->pixels_len = 0;
result->pixels = allocator_alloc_array(a->allocator, u32, pixels_cap);
return result;
}
void
assembly_add_led(
Assembly_Array* a,
Assembly_Handle h,
Assembly_Strip* strip,
v4 position
){
u32 index = assembly_handle_to_index(h);
Assembly_Pixel_Buffer* pixel_buffer = a->pixel_buffers + index;
assert(pixel_buffer->len < pixel_buffer->cap);
u32 pixel_index = pixel_buffer->len++;
pixel_buffer->pixels[pixel_index] = {};
pixel_buffer->positions[pixel_index] = position;
assert(strip->pixels_len < strip->pixels_cap);
strip->pixels[strip->pixels_len++] = pixel_index;
}
void
assembly_strip_create_leds(
Assembly_Array* a,
Assembly_Handle h,
Assembly_Strip* strip,
v3 start, v3 end,
u32 led_count
){
v3 delta_total = end - start;
v3 delta_step = delta_total / (r32)led_count;
for (u32 i = 0; i < led_count; i++)
{
v4 pos = {0,0,0,1};
pos.XYZ = start + ((r32)i * delta_step);
assembly_add_led(a, h, strip, pos);
}
}