Lumenarium/src/todo_done.txt

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x saving animation timelines
x Buckets & Lists
x On second thought, I just really don't like these. Lets get rid of them, and put custom structures in place
BUGS
x if there is nothing in the filtered list when searching for a node, hitting enter still selects one
2019-11-03 21:12:25 +00:00
x Search lister - returning from a filtered list that has zero elements to one that has a few, hotItem = -1
Intermediate Lifetime Memory & Operations
x Intermediate lifetime memory arena
x Temporary memory region = a multi frame operation
x Concept of an operation - temporary memory + interface command registry
x Allow one operation at a time at first
x Push/pop operations on a list?
- Current Operations:
- - View Sculpture (this might be an exception since its so central)
- x View/Edit Nodes
- x Add Node (needs nesting)
- x View SACN
x make modes work with hot code reloading: rather than do the whole series of initialize command registry,
x and manually adding each command, store the commands as an array, and auto iterate over them when you
x push the mode on the mode stack
x decided I don't like storing NodeRenderSettings in each operation mode. Probably want to put it back in x app_state
2019-11-03 21:12:25 +00:00
UI Improvements
x print node field names on hover or on the node
API Improvements
x Clean up DrawString... good lord
x Add Text Alignment to DrawString
x Move nodes over to referencing eachother based on a UID system
/Debug
x Make debug scope tracking thread safe - was throwing an error in stringsequal but that stopped.
x Keep an eye out.
2019-11-02 20:17:23 +00:00
x Sort Scope Tracking
2019-11-11 20:55:59 +00:00
x got the profiler view rudimentarily working
x reimplement the scope list view.
2019-11-11 20:55:59 +00:00
x start tracking debug interface state somehow and it would be good to separate that out from global debug state
Switch To Nodes
x basic node elements
2019-11-12 04:36:10 +00:00
x output should generate a node_specification
x go back to calling SpecificationIndex Type
- x don't pull node names into the struct, just reference the specification
- x separate storage of node headers from connections
- x connections shouldn't store their own values, they should just point into permanent storage
Hardening
x input context changes
Animation Timeline
x drag ends of animation clips to change start and end times
x click to drag time marker