diff --git a/src/app/editor/panels/foldhaus_panel_file_view.h b/src/app/editor/panels/foldhaus_panel_file_view.h index 739475a..3db4c08 100644 --- a/src/app/editor/panels/foldhaus_panel_file_view.h +++ b/src/app/editor/panels/foldhaus_panel_file_view.h @@ -57,12 +57,7 @@ FileView_Init(panel* Panel, app_state* State, context Context) file_view_state* FileViewState = PushStruct(&State->Permanent, file_view_state); Panel->PanelStateMemory = (u8*)FileViewState; FileViewState->FileNamesArena = CreateMemoryArena(Context.ThreadContext.Allocator); - -#if 0 - FileViewState->WorkingDirectory = MakeString(PushArray(&State->Permanent, char, 256), 256); - PrintF(&FileViewState->WorkingDirectory, "C:\\"); -#endif - FileViewUpdateWorkingDirectory(ConstString("C:\\projects\\Lumenarium\\src\\app"), FileViewState, Context); + FileViewUpdateWorkingDirectory(ConstString("."), FileViewState, Context); } GSMetaTag(panel_cleanup); @@ -82,14 +77,17 @@ FileView_Render(panel Panel, rect2 PanelBounds, render_command_buffer* RenderBuf ui_layout Layout = ui_CreateLayout(State->Interface, PanelBounds); // Header - rect2 HeaderBounds = ui_ReserveElementBounds(&Layout); + ui_LayoutDrawString(&State->Interface, &Layout, FileViewState->WorkingDirectory, v4{0, 1, 0, 1}); // File Display for (u32 i = 0; i < FileViewState->FileNames.Count; i++) { gs_file_info File = FileViewState->FileNames.Values[i]; - gs_string PathString = PushString(State->Transient, File.Path.Length); - PrintF(&PathString, "%S", File.Path); + + u32 LastSlashIndex = FindLast(File.Path, '\\'); + gs_const_string FileName = Substring(File.Path, LastSlashIndex + 1, File.Path.Length); + gs_string PathString = PushString(State->Transient, FileName.Length); + PrintF(&PathString, "%S", FileName); if (ui_LayoutListButton(&State->Interface, &Layout, PathString, i)) { if (File.IsDirectory) @@ -101,7 +99,6 @@ FileView_Render(panel Panel, rect2 PanelBounds, render_command_buffer* RenderBuf // TODO(pjs): Select the file } } - //ui_LayoutDrawString(&State->Interface, &Layout, PathString, State->Interface.Style.TextColor); } }