Added setting for turning leds off at certain times of day
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7a103dae42
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@ -1,92 +0,0 @@
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lumenarium_animation_file;
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animation_name: "ambient_0";
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layers_count: 2;
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blocks_count: 9;
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playable_range:{
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min: 0;
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max: 1000;
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};
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layers:{
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layer:{
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name: "Color";
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blend: "Add";
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};
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layer:{
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name: "Mask";
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blend: "Multiply";
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};
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};
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blocks:{
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block:{
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frame_range:{
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min: 88;
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max: 315;
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};
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layer_index: 0;
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animation_name: "Pattern_Rotary";
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};
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block:{
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frame_range:{
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min: 156;
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max: 429;
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};
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layer_index: 1;
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animation_name: "Pattern_LeafyPatchy";
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};
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block:{
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frame_range:{
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min: 403;
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max: 675;
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};
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layer_index: 1;
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animation_name: "Pattern_Patchy";
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};
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block:{
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frame_range:{
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min: 643;
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max: 997;
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};
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layer_index: 1;
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animation_name: "Pattern_LeafyPatchy";
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};
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block:{
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frame_range:{
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min: 253;
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max: 571;
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};
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layer_index: 0;
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animation_name: "Pattern_VerticalLines";
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};
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block:{
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frame_range:{
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min: 522;
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max: 772;
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};
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layer_index: 0;
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animation_name: "Pattern_Rotary";
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};
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block:{
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frame_range:{
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min: 737;
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max: 998;
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};
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layer_index: 0;
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animation_name: "Pattern_VerticalLines";
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};
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block:{
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frame_range:{
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min: 0;
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max: 117;
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};
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layer_index: 0;
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animation_name: "Pattern_VerticalLines";
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};
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block:{
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frame_range:{
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min: 0;
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max: 179;
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};
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layer_index: 1;
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animation_name: "Pattern_StemSolid";
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};
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};
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@ -693,6 +693,25 @@ BlumenLumen_CustomUpdate(gs_data UserData, app_state* State, context* Context)
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}
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}
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}
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}
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bool TimelineShouldAdvance = false;
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r32 OverrideBrightness = 0.0f;
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for (u32 i = 0; i < LedOnTimesCount; i++)
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{
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time_range Range = LedOnTimes[i];
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bool CurrTimeInRange = SystemTimeIsInTimeRange(Context->SystemTime_Current, Range);
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if (CurrTimeInRange)
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{
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// If we're in one of the specified time ranges,
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// play animations and set brightness
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OverrideBrightness = BLState->BrightnessPercent;
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TimelineShouldAdvance = State->AnimationSystem.TimelineShouldAdvance;
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break;
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}
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}
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State->AnimationSystem.TimelineShouldAdvance = TimelineShouldAdvance;
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BLState->BrightnessPercent = OverrideBrightness;
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// Dim the leds based on temp data
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// Dim the leds based on temp data
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if (!BLState->DEBUG_IgnoreWeatherDimmingLeds)
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if (!BLState->DEBUG_IgnoreWeatherDimmingLeds)
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{
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{
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@ -27,17 +27,27 @@ gs_const_string AmbientPatternFolder = ConstString("data/blumen_animations/ambie
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gs_const_string VoicePatternFolder = ConstString("data/blumen_animations/audio_responses/*.foldanim");
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gs_const_string VoicePatternFolder = ConstString("data/blumen_animations/audio_responses/*.foldanim");
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// The times of day when the motors should be open.
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// The times of day when the motors should be open.
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//
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// @TimeFormat: documentation follows
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// these are in the format { Start_Hour, Start_Minute, End_Hour, End_Minute }
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// these are in the format { Start_Hour, Start_Minute, End_Hour, End_Minute }
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// Hours are in the range 0-23 inclusive
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// Hours are in the range 0-23 inclusive
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// Minutes are in the range 0-59 inclusive
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// Minutes are in the range 0-59 inclusive
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//
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// NOTE: There is no need to modify the MotorOpenTimesCount variable -
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// NOTE: There is no need to modify the MotorOpenTimesCount variable -
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// it is a compile time constant that gets calculated automatically
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// it is a compile time constant that gets calculated automatically
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global time_range MotorOpenTimes[] = {
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global time_range MotorOpenTimes[] = {
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{ 12, 45, 17, 45 },
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{ 12, 45, 17, 45 }, // 12:45pm to 5:45pm
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{ 19, 00, 23, 00 },
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{ 19, 00, 23, 00 }, // 7:00pm to 11:00pm
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};
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};
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global u32 MotorOpenTimesCount = CArrayLength(MotorOpenTimes); // do not edit
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global u32 MotorOpenTimesCount = CArrayLength(MotorOpenTimes); // do not edit
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// The times of day when the leds should be on
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// Search for @TimeFormat to find documentation
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global time_range LedOnTimes[] = {
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{ 00, 00, 23, 59 }, // literally always
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};
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global u32 LedOnTimesCount = CArrayLength(LedOnTimes); // do not edit
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// How long it takes to fade from the default pattern to the
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// How long it takes to fade from the default pattern to the
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// voice activated pattern
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// voice activated pattern
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r32 VoiceCommandFadeDuration = 1.0f; // in seconds
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r32 VoiceCommandFadeDuration = 1.0f; // in seconds
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