Implemented a list view, which included upgrading rendering strings to accept clipping masks
This commit is contained in:
parent
296472a588
commit
118b734d6c
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@ -89,7 +89,7 @@ Editor_Update(app_state* State, context* Context, input_queue InputQueue)
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}
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internal void
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Editor_DrawWidgetString(app_state* State, context* Context, render_command_buffer* RenderBuffer, ui_widget Widget, v4 Color)
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Editor_DrawWidgetString(app_state* State, context* Context, render_command_buffer* RenderBuffer, ui_widget Widget, rect2 ClippingBox, v4 Color)
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{
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render_quad_batch_constructor BatchConstructor = PushRenderTexture2DBatch(RenderBuffer,
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Widget.String.Length,
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@ -106,12 +106,12 @@ Editor_DrawWidgetString(app_state* State, context* Context, render_command_buffe
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{
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case Align_Left:
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{
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RegisterPosition = DrawStringLeftAligned(&BatchConstructor, StringExpand(Widget.String), RegisterPosition, State->Interface.Style.Font, Color);
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RegisterPosition = DrawStringLeftAligned(&BatchConstructor, StringExpand(Widget.String), RegisterPosition, State->Interface.Style.Font, ClippingBox, Color);
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}break;
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case Align_Right:
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{
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RegisterPosition = DrawStringRightAligned(&BatchConstructor, StringExpand(Widget.String), RegisterPosition, State->Interface.Style.Font, Color);
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RegisterPosition = DrawStringRightAligned(&BatchConstructor, StringExpand(Widget.String), RegisterPosition, State->Interface.Style.Font, ClippingBox, Color);
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}break;
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InvalidDefaultCase;
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@ -121,6 +121,14 @@ Editor_DrawWidgetString(app_state* State, context* Context, render_command_buffe
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internal void
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Editor_DrawWidget(app_state* State, context* Context, render_command_buffer* RenderBuffer, ui_widget Widget)
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{
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rect2 WidgetParentUnion = Widget.Bounds;
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if (Widget.Parent)
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{
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WidgetParentUnion = Rect2Union(Widget.Bounds, Widget.Parent->Bounds);
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}
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if (!Widget.Parent || (Rect2Area(WidgetParentUnion) > 0))
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{
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if (ui_WidgetIsFlagSet(Widget, UIWidgetFlag_DrawBackground))
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{
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v4 Color = State->Interface.Style.ButtonColor_Inactive;
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@ -132,41 +140,79 @@ Editor_DrawWidget(app_state* State, context* Context, render_command_buffer* Ren
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{
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Color = State->Interface.Style.ButtonColor_Selected;
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}
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PushRenderQuad2D(RenderBuffer, Widget.Bounds.Min, Widget.Bounds.Max, Color);
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PushRenderQuad2DClipped(RenderBuffer, Widget.Bounds, WidgetParentUnion, Color);
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}
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if (ui_WidgetIsFlagSet(Widget, UIWidgetFlag_DrawString) && Widget.String.Length > 0)
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{
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v4 Color = State->Interface.Style.TextColor;
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Editor_DrawWidgetString(State, Context, RenderBuffer, Widget, Color);
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Editor_DrawWidgetString(State, Context, RenderBuffer, Widget, WidgetParentUnion, Color);
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}
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if (ui_WidgetIsFlagSet(Widget, UIWidgetFlag_DrawHorizontalFill))
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if (ui_WidgetIsFlagSet(Widget, UIWidgetFlag_DrawHorizontalFill) ||
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ui_WidgetIsFlagSet(Widget, UIWidgetFlag_DrawVerticalFill))
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{
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v4 Color = PinkV4; //State->Interface.Style.ButtonColor_Active;
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v4 Color = State->Interface.Style.ButtonColor_Active;
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if (ui_WidgetIdsEqual(Widget.Id, State->Interface.HotWidget))
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{
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Color = GreenV4; //State->Interface.Style.ButtonColor_Selected;
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Color = State->Interface.Style.ButtonColor_Selected;
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}
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if (ui_WidgetIdsEqual(Widget.Id, State->Interface.ActiveWidget))
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{
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Color = TealV4; //State->Interface.Style.ButtonColor_Selected;
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Color = State->Interface.Style.ButtonColor_Selected;
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}
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rect2 HFillBounds = {};
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HFillBounds.Min = Widget.Bounds.Min;
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HFillBounds.Max = {
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LerpR32(Widget.HorizontalFillPercent, Widget.Bounds.Min.x, Widget.Bounds.Max.x),
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Widget.Bounds.Max.y
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};
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PushRenderQuad2D(RenderBuffer, HFillBounds.Min, HFillBounds.Max, Color);
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rect2 FillBounds = {};
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if (ui_WidgetIsFlagSet(Widget, UIWidgetFlag_DrawHorizontalFill))
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{
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FillBounds.Min.y = Widget.Bounds.Min.y;
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FillBounds.Max.y = Widget.Bounds.Max.y;
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r32 FillToPoint = LerpR32(Widget.FillPercent, Widget.Bounds.Min.x, Widget.Bounds.Max.x);
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if (ui_WidgetIsFlagSet(Widget, UIWidgetFlag_DrawFillReversed))
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{
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FillBounds.Min.x = FillToPoint;
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FillBounds.Max.x = Widget.Bounds.Max.x;
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}
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else if (ui_WidgetIsFlagSet(Widget, UIWidgetFlag_DrawFillAsHandle))
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{
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FillBounds.Min.x = FillToPoint - 5;
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FillBounds.Max.x = FillToPoint + 5;
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}
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else
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{
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FillBounds.Min.x = Widget.Bounds.Min.x;
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FillBounds.Max.x = FillToPoint;
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}
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}
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else if (ui_WidgetIsFlagSet(Widget, UIWidgetFlag_DrawVerticalFill))
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{
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FillBounds.Min.x = Widget.Bounds.Min.x;
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FillBounds.Max.x = Widget.Bounds.Max.x;
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r32 FillToPoint = LerpR32(Widget.FillPercent, Widget.Bounds.Min.y, Widget.Bounds.Max.y);
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if (ui_WidgetIsFlagSet(Widget, UIWidgetFlag_DrawFillReversed))
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{
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FillBounds.Min.y = FillToPoint;
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FillBounds.Max.y = Widget.Bounds.Max.y;
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}
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else if (ui_WidgetIsFlagSet(Widget, UIWidgetFlag_DrawFillAsHandle))
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{
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FillBounds.Min.y = FillToPoint - 5;
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FillBounds.Max.y = FillToPoint + 5;
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}
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else
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{
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FillBounds.Min.y = Widget.Bounds.Min.y;
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FillBounds.Max.y = FillToPoint;
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}
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}
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PushRenderQuad2D(RenderBuffer, FillBounds.Min, FillBounds.Max, Color);
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if (ui_WidgetIsFlagSet(Widget, UIWidgetFlag_DrawString) && Widget.String.Length > 0)
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{
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// TODO(pjs): Mask this text by the horizontal fill
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// TODO(pjs): add this color to the style
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v4 TextColor = BlackV4;
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Editor_DrawWidgetString(State, Context, RenderBuffer, Widget, TextColor);
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Editor_DrawWidgetString(State, Context, RenderBuffer, Widget, WidgetParentUnion, TextColor);
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}
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}
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@ -176,7 +222,8 @@ Editor_DrawWidget(app_state* State, context* Context, render_command_buffer* Ren
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// TODO(pjs): replace these with values from the style
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r32 Thickness = 1.0f;
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v4 Color = WhiteV4;
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PushRenderBoundingBox2D(RenderBuffer, Widget.Bounds.Min, Widget.Bounds.Max, Thickness, Color);
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PushRenderBoundingBox2D(RenderBuffer, WidgetParentUnion.Min, WidgetParentUnion.Max, Thickness, Color);
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}
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}
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if (Widget.ChildrenRoot)
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@ -207,21 +254,29 @@ TestRender(app_state* State, context* Context, render_command_buffer* RenderBuff
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ui_PushLayout(&State->Interface, A);
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{
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#if 1
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ui_column_spec ColumnRules[] = {
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{ UIColumnSize_Fixed, 128 },
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{ UIColumnSize_Fill, 0 },
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{ UIColumnSize_Percent, .5f }
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};
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ui_BeginRow(&State->Interface, 3, ColumnRules);
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ui_Label(&State->Interface, MakeString("Spacer"));
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ui_Label(&State->Interface, MakeString("Spacer"));
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ui_Label(&State->Interface, MakeString("Spacer"));
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ui_Label(&State->Interface, MakeString("Spacer"));
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ui_Label(&State->Interface, MakeString("Spacer"));
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ui_BeginList(&State->Interface, MakeString("TestList"), 5, 9);
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{
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ui_Button(&State->Interface, MakeString("B"));
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ui_Button(&State->Interface, MakeString("B"));
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ui_Button(&State->Interface, MakeString("B"));
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}
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ui_EndRow(&State->Interface);
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ui_Button(&State->Interface, MakeString("B"));
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ui_Button(&State->Interface, MakeString("C"));
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ui_Button(&State->Interface, MakeString("B"));
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ui_Button(&State->Interface, MakeString("B"));
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ui_Button(&State->Interface, MakeString("B"));
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ui_Button(&State->Interface, MakeString("B"));
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ui_Button(&State->Interface, MakeString("B"));
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}
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ui_EndList(&State->Interface);
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//ui_Button(&State->Interface, MakeString("B"));
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//ui_Button(&State->Interface, MakeString("C"));
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//TestSlider_Value = ui_RangeSlider(&State->Interface, MakeString("TestSlider"), TestSlider_Value, TestSlider_Min, TestSlider_Max);
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#elif 0
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ui_PushLayout(&State->Interface, MakeString("Outer"));
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{
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@ -288,7 +343,7 @@ Editor_Render(app_state* State, context* Context, render_command_buffer* RenderB
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PushRenderOrthographic(RenderBuffer, State->WindowBounds);
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PushRenderClearScreen(RenderBuffer);
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#if 0
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#if 1
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TestRender(State, Context, RenderBuffer);
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#else
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ui_InterfaceReset(&State->Interface);
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@ -199,7 +199,7 @@ ProfilerView_Render(panel* Panel, rect2 PanelBounds, render_command_buffer* Rend
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// NOTE(NAME): Skipping a space for aesthetic reasons, not functional, and could
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// be removed, or used for something else
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ui_ReserveBounds(Layout, true);
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ui_ReserveBounds(&State->Interface, Layout, true);
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if (ui_Button(&State->Interface, MakeString("Resume Recording")))
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{
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@ -589,6 +589,21 @@ PushRenderQuad2D (render_command_buffer* Buffer, v2 Min, v2 Max, v4 Color)
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PushQuad2DOnBatch(&Batch, Min, Max, Color);
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}
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internal void
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PushRenderQuad2D (render_command_buffer* Buffer, rect2 Rect, v4 Color)
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{
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render_quad_batch_constructor Batch = PushRenderQuad2DBatch(Buffer, 1);
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PushQuad2DOnBatch(&Batch, Rect.Min, Rect.Max, Color);
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}
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internal void
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PushRenderQuad2DClipped (render_command_buffer* Buffer, rect2 Rect, rect2 ClippingBox, v4 Color)
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{
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rect2 Clipped = Rect2Union(Rect, ClippingBox);
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render_quad_batch_constructor Batch = PushRenderQuad2DBatch(Buffer, 1);
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PushQuad2DOnBatch(&Batch, Clipped.Min, Clipped.Max, Color);
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}
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internal void
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PushRenderQuad2D(render_command_buffer* Buffer, v2 P0, v2 P1, v2 P2, v2 P3, v4 Color)
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{
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@ -13,22 +13,68 @@ enum gs_string_alignment
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};
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internal void
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DrawCharacter_ (render_quad_batch_constructor* BatchConstructor, r32 MinX, r32 MinY, codepoint_bitmap CodepointInfo, v4 Color)
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ClipUVRect(rect2* Bounds, rect2* UVs, rect2 ClippingBox)
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{
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rect2 NewBounds = Rect2Union(*Bounds, ClippingBox);
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r32 OldWidth = Rect2Width(*Bounds);
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r32 OldHeight = Rect2Height(*Bounds);
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v2 MinInsetPercent = v2{
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(NewBounds.Min.x - Bounds->Min.x) / OldWidth,
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(NewBounds.Min.y - Bounds->Min.y) / OldHeight,
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};
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v2 MaxInsetPercent = v2{
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(NewBounds.Max.x - Bounds->Min.x) / OldWidth,
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(NewBounds.Max.y - Bounds->Min.y) / OldHeight,
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};
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UVs->Min.x = LerpR32(MinInsetPercent.x, UVs->Min.x, UVs->Max.x);
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UVs->Min.y = LerpR32(MinInsetPercent.y, UVs->Min.y, UVs->Max.y);
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UVs->Max.x = LerpR32(MaxInsetPercent.x, UVs->Min.x, UVs->Max.x);
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UVs->Max.y = LerpR32(MaxInsetPercent.y, UVs->Min.y, UVs->Max.y);
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*Bounds = NewBounds;
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}
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internal void
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DrawCharacter_ (render_quad_batch_constructor* BatchConstructor, r32 MinX, r32 MinY, codepoint_bitmap CodepointInfo, rect2 ClippingBox, v4 Color)
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{
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rect2 Bounds = {};
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Bounds.Min.x = FloorR32(MinX);
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Bounds.Min.y = FloorR32(MinY);
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Bounds.Max.x = Bounds.Min.x + (CodepointInfo.Width);
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Bounds.Max.y = Bounds.Min.y + (CodepointInfo.Height);
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rect2 UVBounds = {};
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UVBounds.Min = CodepointInfo.UVMin;
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UVBounds.Max = CodepointInfo.UVMax;
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ClipUVRect(&Bounds, &UVBounds, ClippingBox);
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s32 AlignedMinX = (s32)(MinX);
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s32 AlignedMinY = (s32)(MinY);
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s32 AlignedMaxX = AlignedMinX + (CodepointInfo.Width);
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s32 AlignedMaxY = AlignedMinY + (CodepointInfo.Height);
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#if 1
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PushQuad2DOnBatch(BatchConstructor,
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Rect2BottomLeft(Bounds), Rect2BottomRight(Bounds),
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Rect2TopRight(Bounds), Rect2TopLeft(Bounds),
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UVBounds.Min, UVBounds.Max,
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Color);
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#else
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PushQuad2DOnBatch(BatchConstructor,
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v2{(r32)AlignedMinX, (r32)AlignedMinY}, v2{(r32)AlignedMaxX, (r32)AlignedMinY},
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v2{(r32)AlignedMaxX, (r32)AlignedMaxY}, v2{(r32)AlignedMinX, (r32)AlignedMaxY},
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CodepointInfo.UVMin, CodepointInfo.UVMax,
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Color);
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#endif
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}
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internal v2
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DrawCharacterLeftAligned (render_quad_batch_constructor* BatchConstructor, char C, bitmap_font Font, v2 Position, v4 Color)
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DrawCharacterLeftAligned (render_quad_batch_constructor* BatchConstructor, char C, bitmap_font Font, v2 Position, rect2 ClippingBox, v4 Color)
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{
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s32 GlyphDataIndex = GetIndexForCodepoint(Font, C);
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codepoint_bitmap CodepointInfo = Font.CodepointValues[GlyphDataIndex];
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@ -36,7 +82,7 @@ DrawCharacterLeftAligned (render_quad_batch_constructor* BatchConstructor, char
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// NOTE(Peter):
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r32 MinX = Position.x + CodepointInfo.XOffset;
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r32 MinY = Position.y + CodepointInfo.YOffset;
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DrawCharacter_(BatchConstructor, MinX, MinY, CodepointInfo, Color);
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DrawCharacter_(BatchConstructor, MinX, MinY, CodepointInfo, ClippingBox, Color);
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// NOTE(Peter):
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v2 PointAfterCharacter = v2{Position.x + CodepointInfo.Width, Position.y};
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@ -44,7 +90,7 @@ DrawCharacterLeftAligned (render_quad_batch_constructor* BatchConstructor, char
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}
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internal v2
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DrawCharacterRightAligned (render_quad_batch_constructor* BatchConstructor, char C, bitmap_font Font, v2 Position, v4 Color)
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DrawCharacterRightAligned (render_quad_batch_constructor* BatchConstructor, char C, bitmap_font Font, v2 Position, rect2 ClippingBox, v4 Color)
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{
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s32 GlyphDataIndex = GetIndexForCodepoint(Font, C);
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codepoint_bitmap CodepointInfo = Font.CodepointValues[GlyphDataIndex];
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@ -52,7 +98,7 @@ DrawCharacterRightAligned (render_quad_batch_constructor* BatchConstructor, char
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// NOTE(Peter):
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r32 MinX = Position.x - (CodepointInfo.XOffset + CodepointInfo.Width);
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r32 MinY = Position.y + CodepointInfo.YOffset + CodepointInfo.YOffset;
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DrawCharacter_(BatchConstructor, MinX, MinY, CodepointInfo, Color);
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DrawCharacter_(BatchConstructor, MinX, MinY, CodepointInfo, ClippingBox, Color);
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// NOTE(Peter):
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v2 PointAfterCharacter = v2{Position.x-(CodepointInfo.Width + CodepointInfo.XOffset), Position.y};
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@ -60,13 +106,13 @@ DrawCharacterRightAligned (render_quad_batch_constructor* BatchConstructor, char
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}
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internal v2
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DrawStringLeftAligned (render_quad_batch_constructor* BatchConstructor, s32 Length, char* gs_string, v2 InitialRegisterPosition, bitmap_font* Font, v4 Color)
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DrawStringLeftAligned (render_quad_batch_constructor* BatchConstructor, s32 Length, char* gs_string, v2 InitialRegisterPosition, bitmap_font* Font, rect2 ClippingBox, v4 Color)
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{
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v2 RegisterPosition = InitialRegisterPosition;
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char* C = gs_string;
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for (s32 i = 0; i < Length; i++)
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{
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v2 PositionAfterCharacter = DrawCharacterLeftAligned(BatchConstructor, *C, *Font, RegisterPosition, Color);
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v2 PositionAfterCharacter = DrawCharacterLeftAligned(BatchConstructor, *C, *Font, RegisterPosition, ClippingBox, Color);
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RegisterPosition.x = PositionAfterCharacter.x;
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C++;
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}
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@ -74,13 +120,13 @@ DrawStringLeftAligned (render_quad_batch_constructor* BatchConstructor, s32 Leng
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}
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internal v2
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DrawStringRightAligned (render_quad_batch_constructor* BatchConstructor, s32 Length, char* gs_string, v2 InitialRegisterPosition, bitmap_font* Font, v4 Color)
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DrawStringRightAligned (render_quad_batch_constructor* BatchConstructor, s32 Length, char* gs_string, v2 InitialRegisterPosition, bitmap_font* Font, rect2 ClippingBox, v4 Color)
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{
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v2 RegisterPosition = InitialRegisterPosition;
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char* C = gs_string + Length - 1;
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for (s32 i = Length - 1; i >= 0; i--)
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{
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v2 PositionAfterCharacter = DrawCharacterRightAligned(BatchConstructor, *C, *Font, RegisterPosition, Color);
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v2 PositionAfterCharacter = DrawCharacterRightAligned(BatchConstructor, *C, *Font, RegisterPosition, ClippingBox, Color);
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RegisterPosition.x = PositionAfterCharacter.x;
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C--;
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}
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@ -101,14 +147,22 @@ DrawString(render_command_buffer* RenderBuffer, gs_string String, bitmap_font* F
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Font->BitmapBytesPerPixel,
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Font->BitmapStride);
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// TODO(pjs): I don't like this solution but it'll do for now and I want to focus on other problems
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// especially since I think this one will go away once I finish the ui overhaul
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rect2 InfiniteClipBox = {};
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InfiniteClipBox.Min.x = -100000;
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InfiniteClipBox.Min.y = -100000;
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InfiniteClipBox.Max.x = 100000;
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InfiniteClipBox.Max.y = 100000;
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v2 RegisterPosition = Position;
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if (Alignment == Align_Left)
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{
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RegisterPosition = DrawStringLeftAligned(&BatchConstructor, StringExpand(String), RegisterPosition, Font, Color);
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RegisterPosition = DrawStringLeftAligned(&BatchConstructor, StringExpand(String), RegisterPosition, Font, InfiniteClipBox, Color);
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}
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else if (Alignment == Align_Right)
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{
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RegisterPosition = DrawStringRightAligned(&BatchConstructor, StringExpand(String), RegisterPosition, Font, Color);
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RegisterPosition = DrawStringRightAligned(&BatchConstructor, StringExpand(String), RegisterPosition, Font, InfiniteClipBox, Color);
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}
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else
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{
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@ -128,6 +182,7 @@ DrawCursor (render_quad_batch_constructor* BatchConstructor, v2 Position, v4 Col
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PushQuad2DOnBatch(BatchConstructor, Min, Max, Color);
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}
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#if 0
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internal v2
|
||||
DrawStringWithCursor (render_command_buffer* RenderBuffer, gs_string String, s32 CursorPosition, bitmap_font* Font, v2 Position, v4 Color, v4 CursorColor, gs_string_alignment Alignment = Align_Left)
|
||||
{
|
||||
|
@ -179,14 +234,19 @@ DrawStringWithCursor (render_command_buffer* RenderBuffer, gs_string String, s32
|
|||
LowerRight.x = RegisterPosition.x;
|
||||
return LowerRight;
|
||||
}
|
||||
#endif
|
||||
|
||||
enum ui_widget_flag
|
||||
{
|
||||
UIWidgetFlag_ExpandsToFitChildren,
|
||||
UIWidgetFlag_DrawBackground,
|
||||
UIWidgetFlag_DrawString,
|
||||
UIWidgetFlag_DrawOutline,
|
||||
UIWidgetFlag_Clickable,
|
||||
UIWidgetFlag_DrawHorizontalFill,
|
||||
UIWidgetFlag_DrawVerticalFill,
|
||||
UIWidgetFlag_DrawFillReversed,
|
||||
UIWidgetFlag_DrawFillAsHandle,
|
||||
};
|
||||
|
||||
struct ui_widget_id
|
||||
|
@ -221,7 +281,7 @@ struct ui_widget
|
|||
ui_widget* Next;
|
||||
|
||||
// Slider
|
||||
r32 HorizontalFillPercent;
|
||||
r32 FillPercent;
|
||||
|
||||
// Layout
|
||||
ui_widget* Parent;
|
||||
|
@ -279,6 +339,9 @@ struct ui_widget_retained_state
|
|||
bool Value;
|
||||
r32 InitialValueR32;
|
||||
u32 FramesSinceAccess;
|
||||
|
||||
// For use in layouts that allow you to scroll / pan
|
||||
v2 ChildrenDrawOffset;
|
||||
};
|
||||
|
||||
struct ui_interface
|
||||
|
@ -381,6 +444,17 @@ ui_CreateRetainedState(ui_interface* Interface, ui_widget* Widget)
|
|||
return Result;
|
||||
}
|
||||
|
||||
internal ui_widget_retained_state*
|
||||
ui_GetOrCreateRetainedState(ui_interface* Interface, ui_widget* Widget)
|
||||
{
|
||||
ui_widget_retained_state* State = ui_GetRetainedState(Interface, Widget->Id);
|
||||
if (!State)
|
||||
{
|
||||
State = ui_CreateRetainedState(Interface, Widget);
|
||||
}
|
||||
return State;
|
||||
}
|
||||
|
||||
internal ui_widget*
|
||||
ui_CreateWidget(ui_interface* Interface, gs_string String)
|
||||
{
|
||||
|
@ -405,6 +479,7 @@ ui_CreateWidget(ui_interface* Interface, gs_string String)
|
|||
Result->ChildrenRoot = 0;
|
||||
Result->ChildrenHead = 0;
|
||||
Result->Flags = 0;
|
||||
ui_WidgetSetFlag(Result, UIWidgetFlag_ExpandsToFitChildren);
|
||||
|
||||
return Result;
|
||||
}
|
||||
|
@ -424,7 +499,7 @@ ui_MouseClickedRect(ui_interface Interface, rect2 Rect)
|
|||
// Layout
|
||||
|
||||
static rect2
|
||||
ui_ReserveBounds(ui_widget* Widget, bool Inset)
|
||||
ui_ReserveBounds(ui_interface* Interface, ui_widget* Widget, bool Inset)
|
||||
{
|
||||
Assert(Widget->ColumnsCount > 0);
|
||||
rect2 Bounds = {0};
|
||||
|
@ -444,6 +519,15 @@ ui_ReserveBounds(ui_widget* Widget, bool Inset)
|
|||
Bounds.Max.y -= Widget->Margin.y;
|
||||
}
|
||||
|
||||
if (Widget->ChildCount == 0)
|
||||
{
|
||||
ui_widget_retained_state* State = ui_GetRetainedState(Interface, Widget->Id);
|
||||
if (State)
|
||||
{
|
||||
Bounds = Rect2Translate(Bounds, State->ChildrenDrawOffset);
|
||||
}
|
||||
}
|
||||
|
||||
return Bounds;
|
||||
}
|
||||
|
||||
|
@ -585,7 +669,7 @@ ui_PushLayout(ui_interface* Interface, gs_string Name, bool Inset = true)
|
|||
ui_layout_direction Direction = LayoutDirection_TopDown;
|
||||
if (Interface->ActiveLayout)
|
||||
{
|
||||
Bounds = ui_ReserveBounds(Interface->ActiveLayout, Inset);
|
||||
Bounds = ui_ReserveBounds(Interface, Interface->ActiveLayout, Inset);
|
||||
Direction = Interface->ActiveLayout->FillDirection;
|
||||
}
|
||||
else
|
||||
|
@ -609,6 +693,8 @@ ui_PushLayout(ui_interface* Interface, gs_string Name, bool Inset = true)
|
|||
internal void
|
||||
ui_ExpandToFitChildren(ui_widget* Parent)
|
||||
{
|
||||
if (!ui_WidgetIsFlagSet(*Parent, UIWidgetFlag_ExpandsToFitChildren)) { return; }
|
||||
|
||||
v2 Extents = { Parent->Bounds.Max.y, Parent->Bounds.Min.y };
|
||||
for (ui_widget* Child = Parent->ChildrenRoot; Child != 0; Child = Child->Next)
|
||||
{
|
||||
|
@ -620,12 +706,12 @@ ui_ExpandToFitChildren(ui_widget* Parent)
|
|||
{
|
||||
case LayoutDirection_BottomUp:
|
||||
{
|
||||
Parent->Bounds.Max.y = Extents.y + Parent->Margin.y;
|
||||
Parent->Bounds.Max.y = Max(Extents.y + Parent->Margin.y, Parent->Bounds.Max.y);
|
||||
}break;
|
||||
|
||||
case LayoutDirection_TopDown:
|
||||
{
|
||||
Parent->Bounds.Min.y = Extents.x - Parent->Margin.y;
|
||||
Parent->Bounds.Min.y = Min(Extents.x - Parent->Margin.y, Parent->Bounds.Min.y);
|
||||
}break;
|
||||
|
||||
InvalidDefaultCase;
|
||||
|
@ -651,12 +737,13 @@ ui_PopLayout(ui_interface* Interface)
|
|||
}
|
||||
}
|
||||
|
||||
static void
|
||||
static ui_widget*
|
||||
ui_BeginRow(ui_interface* Interface, u32 ColumnsMax)
|
||||
{
|
||||
ui_widget* Layout = ui_PushLayout(Interface, MakeString("Row"), false);
|
||||
ui_WidgetCreateColumns(Layout, ColumnsMax, Interface);
|
||||
ui_WidgetInitUniformColumns(Layout);
|
||||
return Layout;
|
||||
}
|
||||
|
||||
enum ui_column_size_rule
|
||||
|
@ -676,13 +763,14 @@ struct ui_column_spec
|
|||
};
|
||||
};
|
||||
|
||||
static void
|
||||
static ui_widget*
|
||||
ui_BeginRow(ui_interface* Interface, u32 ColumnsMax, ui_column_spec* ColumnRules)
|
||||
{
|
||||
ui_widget* Layout = ui_PushLayout(Interface, MakeString("Row"), false);
|
||||
ui_WidgetCreateColumns(Layout, ColumnsMax, Interface);
|
||||
|
||||
// First Pass, determine widths of each column, and how much space is left to be divided by the fill columns
|
||||
// If a size is specified, it is stored in Column->XMax
|
||||
r32 RowWidth = Rect2Width(Layout->Bounds);
|
||||
r32 RemainingSpace = RowWidth;
|
||||
u32 FillColumnsCount = 0;
|
||||
|
@ -741,16 +829,14 @@ ui_BeginRow(ui_interface* Interface, u32 ColumnsMax, ui_column_spec* ColumnRules
|
|||
Column->XMax = Column->XMin + Max(0, ColumnWidth);
|
||||
ColumnStartX = Column->XMax;
|
||||
}
|
||||
|
||||
return Layout;
|
||||
}
|
||||
|
||||
static void
|
||||
ui_EndRow(ui_interface* Interface)
|
||||
{
|
||||
ui_PopLayout(Interface);
|
||||
//ui_widget* Layout = Interface->ActiveLayout;
|
||||
//Layout->DrawHorizontal = false;
|
||||
//Layout->RowYAt -= (Layout->RowHeight + Layout->Margin.y);
|
||||
|
||||
}
|
||||
|
||||
static rect2
|
||||
|
@ -771,10 +857,12 @@ ui_EvaluateWidget(ui_interface* Interface, ui_widget* Widget, rect2 Bounds)
|
|||
Widget->Bounds = Bounds;
|
||||
SLLPushOrInit(Interface->ActiveLayout->ChildrenRoot, Interface->ActiveLayout->ChildrenHead, Widget);
|
||||
Interface->ActiveLayout->ChildCount += 1;
|
||||
ui_CommitBounds(Widget->Parent, Widget->Bounds);
|
||||
|
||||
if (ui_WidgetIsFlagSet(*Widget, UIWidgetFlag_Clickable))
|
||||
{
|
||||
if (PointIsInRect(Widget->Bounds, Interface->Mouse.Pos))
|
||||
if (PointIsInRect(Widget->Parent->Bounds, Interface->Mouse.Pos) &&
|
||||
PointIsInRect(Widget->Bounds, Interface->Mouse.Pos))
|
||||
{
|
||||
if (ui_WidgetIdsEqual(Interface->HotWidget, Widget->Id) && MouseButtonTransitionedDown(Interface->Mouse.LeftButtonState))
|
||||
{
|
||||
|
@ -785,7 +873,6 @@ ui_EvaluateWidget(ui_interface* Interface, ui_widget* Widget, rect2 Bounds)
|
|||
Interface->HotWidget = Widget->Id;
|
||||
}
|
||||
|
||||
|
||||
if (MouseButtonHeldDown(Interface->Mouse.LeftButtonState) &&
|
||||
PointIsInRect(Widget->Bounds, Interface->Mouse.DownPos))
|
||||
{
|
||||
|
@ -802,8 +889,6 @@ ui_EvaluateWidget(ui_interface* Interface, ui_widget* Widget, rect2 Bounds)
|
|||
}
|
||||
|
||||
Assert(Widget->Parent != 0);
|
||||
ui_CommitBounds(Widget->Parent, Widget->Bounds);
|
||||
|
||||
return Result;
|
||||
}
|
||||
|
||||
|
@ -811,7 +896,7 @@ internal ui_eval_result
|
|||
ui_EvaluateWidget(ui_interface* Interface, ui_widget* Widget)
|
||||
{
|
||||
ui_widget* Layout = Interface->ActiveLayout;
|
||||
rect2 Bounds = ui_ReserveBounds(Layout, true);
|
||||
rect2 Bounds = ui_ReserveBounds(Interface, Layout, true);
|
||||
return ui_EvaluateWidget(Interface, Widget, Bounds);
|
||||
}
|
||||
|
||||
|
@ -1019,12 +1104,7 @@ internal r32
|
|||
ui_EvaluateRangeSlider(ui_interface* Interface, ui_widget* Widget, ui_eval_result EvalResult, r32 Value, r32 MinValue, r32 MaxValue)
|
||||
{
|
||||
r32 NewValue = Value;
|
||||
|
||||
ui_widget_retained_state* State = ui_GetRetainedState(Interface, Widget->Id);
|
||||
if (!State)
|
||||
{
|
||||
State = ui_CreateRetainedState(Interface, Widget);
|
||||
}
|
||||
ui_widget_retained_state* State = ui_GetOrCreateRetainedState(Interface, Widget);
|
||||
|
||||
if (EvalResult.Clicked)
|
||||
{
|
||||
|
@ -1038,7 +1118,7 @@ ui_EvaluateRangeSlider(ui_interface* Interface, ui_widget* Widget, ui_eval_resul
|
|||
}
|
||||
|
||||
NewValue = Clamp(MinValue, NewValue, MaxValue);
|
||||
Widget->HorizontalFillPercent = RemapR32(NewValue, MinValue, MaxValue, 0, 1);
|
||||
Widget->FillPercent = RemapR32(NewValue, MinValue, MaxValue, 0, 1);
|
||||
return NewValue;
|
||||
}
|
||||
|
||||
|
@ -1083,21 +1163,86 @@ ui_Toggle(ui_interface* Interface, gs_string Text, bool Value)
|
|||
ui_eval_result Eval = ui_EvaluateWidget(Interface, Widget);
|
||||
|
||||
bool Result = Eval.Clicked ? !Value : Value;
|
||||
Widget->HorizontalFillPercent = Result ? 1.0f : 0.0f;
|
||||
Widget->FillPercent = Result ? 1.0f : 0.0f;
|
||||
return Result;
|
||||
}
|
||||
|
||||
internal void
|
||||
ui_BeginList(ui_interface* Interface, gs_string Text, u32 ViewportRows)
|
||||
ui_BeginList(ui_interface* Interface, gs_string Text, u32 ViewportRows, u32 ElementCount)
|
||||
{
|
||||
ui_widget* Layout = ui_PushLayout(Interface, Text);
|
||||
ui_column_spec ColumnRules[] = {
|
||||
{ UIColumnSize_Fixed, 32 },
|
||||
{ UIColumnSize_Fill, 0 },
|
||||
};
|
||||
ui_widget* Layout = ui_BeginRow(Interface, 2, ColumnRules);
|
||||
ui_WidgetClearFlag(Layout, UIWidgetFlag_ExpandsToFitChildren);
|
||||
|
||||
ui_widget_retained_state* State = ui_GetRetainedState(Interface, Layout->Id);
|
||||
if (!State)
|
||||
{
|
||||
State = ui_CreateRetainedState(Interface, Layout);
|
||||
State->InitialValueR32 = 1.0f;
|
||||
}
|
||||
|
||||
r32 LayoutHeight = Layout->RowHeight * ViewportRows;
|
||||
switch (Layout->Parent->FillDirection)
|
||||
{
|
||||
case LayoutDirection_TopDown:
|
||||
{
|
||||
Layout->Bounds.Min.y = Layout->Bounds.Max.y - LayoutHeight;
|
||||
}break;
|
||||
|
||||
case LayoutDirection_BottomUp:
|
||||
{
|
||||
Layout->Bounds.Max.y = Layout->Bounds.Min.y + LayoutHeight;
|
||||
}break;
|
||||
|
||||
InvalidDefaultCase;
|
||||
}
|
||||
|
||||
// Create the scroll bar
|
||||
//
|
||||
|
||||
ui_widget* SliderRegion = ui_CreateWidget(Interface, MakeString("Slider"));
|
||||
ui_WidgetSetFlag(SliderRegion, UIWidgetFlag_DrawOutline);
|
||||
ui_WidgetSetFlag(SliderRegion, UIWidgetFlag_DrawVerticalFill);
|
||||
ui_WidgetSetFlag(SliderRegion, UIWidgetFlag_DrawFillAsHandle);
|
||||
|
||||
ui_WidgetSetFlag(SliderRegion, UIWidgetFlag_Clickable);
|
||||
|
||||
rect2 SliderBounds = ui_ReserveBounds(Interface, Layout, true);
|
||||
SliderBounds.Min.y = Layout->Bounds.Min.y + Layout->Margin.y;
|
||||
SliderBounds.Max.y = Layout->Bounds.Max.y - Layout->Margin.y;
|
||||
|
||||
ui_eval_result SliderEval = ui_EvaluateWidget(Interface, SliderRegion, SliderBounds);
|
||||
if (SliderEval.Clicked || SliderEval.Held)
|
||||
{
|
||||
r32 Percent = (Interface->Mouse.Pos.y - SliderRegion->Bounds.Min.y) / Rect2Height(SliderRegion->Bounds);
|
||||
State->InitialValueR32 = Clamp01(Percent);
|
||||
}
|
||||
SliderRegion->FillPercent = State->InitialValueR32;
|
||||
|
||||
// Create the viewport that offsets list contents (and at render time determines what is visible)
|
||||
//
|
||||
ui_widget* ViewportLayout = ui_PushLayout(Interface, MakeString("Contents"));
|
||||
ui_WidgetClearFlag(ViewportLayout, UIWidgetFlag_ExpandsToFitChildren);
|
||||
|
||||
ViewportLayout->Bounds.Min.y = SliderBounds.Min.y;
|
||||
ViewportLayout->Bounds.Max.y = SliderBounds.Max.y;
|
||||
|
||||
ui_widget_retained_state* ViewportState = ui_GetOrCreateRetainedState(Interface, ViewportLayout);
|
||||
ViewportState->ChildrenDrawOffset.x = 0;
|
||||
ViewportState->ChildrenDrawOffset.y = ((1.0f - State->InitialValueR32) * (r32)(ElementCount - ViewportRows)) * ViewportLayout->RowHeight;
|
||||
}
|
||||
|
||||
internal void
|
||||
ui_EndList(ui_interface* Interface)
|
||||
{
|
||||
|
||||
// Pop the Viewport Layout
|
||||
ui_PopLayout(Interface);
|
||||
// TODO(pjs): Ensure that the active layout is the row layout we started in begin list
|
||||
// Pop the actual list layout
|
||||
ui_EndRow(Interface);
|
||||
}
|
||||
|
||||
|
||||
|
@ -1105,60 +1250,6 @@ ui_EndList(ui_interface* Interface)
|
|||
// OLD
|
||||
//
|
||||
|
||||
enum selection_state
|
||||
{
|
||||
Selection_None,
|
||||
Selection_Selected,
|
||||
Selection_Deselected,
|
||||
};
|
||||
|
||||
struct interface_list
|
||||
{
|
||||
rect2 ListBounds;
|
||||
|
||||
v2 ListElementDimensions;
|
||||
v2 ElementLabelIndent;
|
||||
|
||||
v4 TextColor;
|
||||
v4* LineBGColors;
|
||||
s32 LineBGColorsCount;
|
||||
v4 LineBGHoverColor;
|
||||
|
||||
s32 ListElementsCount;
|
||||
};
|
||||
|
||||
internal rect2
|
||||
DrawListElementBackground(interface_list* List, mouse_state Mouse, render_command_buffer* RenderBuffer)
|
||||
{
|
||||
rect2 LineBounds = {};
|
||||
LineBounds.Min = v2{
|
||||
List->ListBounds.Min.x,
|
||||
List->ListBounds.Max.y - (List->ListElementDimensions.y * (List->ListElementsCount + 1))
|
||||
};
|
||||
LineBounds.Max = LineBounds.Min + List->ListElementDimensions;
|
||||
|
||||
v4 Color = List->LineBGColors[List->ListElementsCount % List->LineBGColorsCount];
|
||||
if (PointIsInRect(LineBounds, Mouse.Pos))
|
||||
{
|
||||
Color = List->LineBGHoverColor;
|
||||
}
|
||||
|
||||
PushRenderQuad2D(RenderBuffer, LineBounds.Min, LineBounds.Max, Color);
|
||||
return LineBounds;
|
||||
}
|
||||
|
||||
internal rect2
|
||||
DrawListElement(gs_string Label, interface_list* List, mouse_state Mouse, render_command_buffer* RenderBuffer, interface_config Interface)
|
||||
{
|
||||
rect2 Bounds = DrawListElementBackground(List, Mouse, RenderBuffer);
|
||||
|
||||
v2 LabelPosition = Bounds.Min + List->ElementLabelIndent;
|
||||
DrawString(RenderBuffer, Label, Interface.Font, LabelPosition, List->TextColor);
|
||||
|
||||
List->ListElementsCount++;
|
||||
return Bounds;
|
||||
}
|
||||
|
||||
|
||||
internal r32
|
||||
EvaluateColorChannelSlider (render_command_buffer* RenderBuffer, v4 ChannelMask, v2 Min, v2 Max, r32 Current, mouse_state Mouse)
|
||||
|
@ -1200,107 +1291,5 @@ EvaluateColorChannelSlider (render_command_buffer* RenderBuffer, v4 ChannelMask,
|
|||
return Result;
|
||||
}
|
||||
|
||||
internal b32
|
||||
EvaluateColorPicker (render_command_buffer* RenderBuffer, v4* Value, v2 PanelMin, interface_config Config, mouse_state Mouse)
|
||||
{
|
||||
b32 ShouldClose = false;
|
||||
|
||||
v2 PanelMax = v2{400, 500};
|
||||
// TODO(Peter): Can this get passed from outside? rather pass rect2 than min/max pairs
|
||||
rect2 PanelRect = rect2{PanelMin, PanelMax};
|
||||
if (MouseButtonTransitionedDown(Mouse.LeftButtonState) && !PointIsInRect(PanelRect, Mouse.Pos))
|
||||
{
|
||||
ShouldClose = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
PushRenderQuad2D(RenderBuffer, PanelRect.Min, PanelRect.Max, v4{.5f, .5f, .5f, 1.f});
|
||||
|
||||
v2 TitleMin = v2{PanelRect.Min.x + 5, PanelRect.Max.y - (Config.Font->PixelHeight + 5)};
|
||||
DrawString(RenderBuffer, MakeString("Color Picker"), Config.Font,
|
||||
TitleMin, WhiteV4);
|
||||
|
||||
v2 SliderDim = v2{(PanelMax.x - PanelMin.x) - 20, 32};
|
||||
// channel sliders
|
||||
v2 SliderMin = TitleMin - v2{0, SliderDim.y + 10};
|
||||
Value->r = EvaluateColorChannelSlider(RenderBuffer, RedV4, SliderMin, SliderMin + SliderDim, Value->r, Mouse);
|
||||
SliderMin.y -= SliderDim.y + 10;
|
||||
Value->g = EvaluateColorChannelSlider(RenderBuffer, GreenV4, SliderMin, SliderMin + SliderDim, Value->g, Mouse);
|
||||
SliderMin.y -= SliderDim.y + 10;
|
||||
Value->b = EvaluateColorChannelSlider(RenderBuffer, BlueV4, SliderMin, SliderMin + SliderDim, Value->b, Mouse);
|
||||
SliderMin.y -= SliderDim.y + 10;
|
||||
Value->a = EvaluateColorChannelSlider(RenderBuffer, WhiteV4, SliderMin, SliderMin + SliderDim, Value->a, Mouse);
|
||||
|
||||
// Output Color Display
|
||||
SliderMin.y -= 100;
|
||||
PushRenderQuad2D(RenderBuffer, SliderMin, SliderMin + v2{75, 75}, *Value);
|
||||
}
|
||||
|
||||
return ShouldClose;
|
||||
}
|
||||
|
||||
struct search_lister_result
|
||||
{
|
||||
s32 HotItem;
|
||||
s32 SelectedItem;
|
||||
b32 ShouldRemainOpen;
|
||||
};
|
||||
|
||||
typedef gs_string search_lister_get_list_item_at_offset(u8* ListMemory, s32 ListLength, gs_string Searchgs_string, s32 Offset);
|
||||
|
||||
internal search_lister_result
|
||||
EvaluateSearchLister (ui_interface* Interface, v2 TopLeft, v2 Dimension, gs_string Title,
|
||||
gs_string* ItemList, s32* ListLUT, s32 ListLength,
|
||||
s32 HotItem,
|
||||
gs_string* Searchgs_string, s32 Searchgs_stringCursorPosition)
|
||||
{
|
||||
search_lister_result Result = {};
|
||||
Result.ShouldRemainOpen = true;
|
||||
Result.HotItem = HotItem;
|
||||
|
||||
// TODO(Peter): Was tired. Nothing wrong with the code below
|
||||
InvalidCodePath;
|
||||
#if 0
|
||||
// Title Bar
|
||||
rect2 TitleBarBounds = rect2{v2{TopLeft.x, TopLeft.y - 30}, v2{TopLeft.x + 300, TopLeft.y}};
|
||||
ui_FillRect(Interface, TitleBarBounds, v4{.3f, .3f, .3f, 1.f});
|
||||
ui_Drawgs_string(Interface, Title, TitleBarBounds, Interface->Style.TextColor);
|
||||
|
||||
MakeStringBuffer(Debuggs_string, 256);
|
||||
PrintF(&Debuggs_string, "Hot Item: %d | Filtered Items: %d", HotItem, ListLength);
|
||||
rect2 DebugBounds = MakeRectMinWidth(v2{ TopLeft.x + 256, TopLeft.y - 25}, v2{256, Interface->Style.LineHeight});
|
||||
ui_Drawgs_string(Interface, Debuggs_string, DebugBounds, Interface->Style.TextColor);
|
||||
|
||||
// Search Bar
|
||||
PushRenderQuad2D(RenderBuffer, v2{TopLeft.x, TopLeft.y - 30}, v2{TopLeft.x + 300, TopLeft.y}, v4{.3f, .3f, .3f, 1.f});
|
||||
Drawgs_stringWithCursor(RenderBuffer, *Searchgs_string, Searchgs_stringCursorPosition, Font, v2{TopLeft.x, TopLeft.y - 25}, WhiteV4, GreenV4);
|
||||
TopLeft.y -= 30;
|
||||
|
||||
for (s32 i = 0; i < ListLength; i++)
|
||||
{
|
||||
s32 FilteredIndex = ListLUT[i];
|
||||
gs_string ListItemgs_string = ItemList[FilteredIndex];
|
||||
|
||||
v2 Min = v2{TopLeft.x, TopLeft.y - 30};
|
||||
v2 Max = Min + Dimension - v2{0, Config.Margin.y};
|
||||
|
||||
v4 ButtonColor = Config.ButtonColor_Inactive;
|
||||
if (i == HotItem)
|
||||
{
|
||||
ButtonColor = Config.ButtonColor_Active;
|
||||
}
|
||||
|
||||
if (ui_Button(Interface, ListItemgs_string, rect2{Min, Max}))
|
||||
{
|
||||
Result.SelectedItem = i;
|
||||
}
|
||||
|
||||
TopLeft.y -= 30;
|
||||
}
|
||||
#endif
|
||||
|
||||
return Result;
|
||||
}
|
||||
|
||||
#define INTERFACE_H
|
||||
#endif // INTERFACE_H
|
|
@ -927,6 +927,10 @@ Range2Union(range2 A, range2 B)
|
|||
Result.Min.y = Max(A.Min.y, B.Min.y);
|
||||
Result.Max.x = Min(A.Max.x, B.Max.x);
|
||||
Result.Max.y = Min(A.Max.y, B.Max.y);
|
||||
|
||||
if (Rect2Width(Result) < 0) { Result.Min.x = Result.Max.x; }
|
||||
if (Rect2Height(Result) < 0) { Result.Min.y = Result.Max.y; }
|
||||
|
||||
return Result;
|
||||
}
|
||||
internal range3
|
||||
|
@ -949,6 +953,41 @@ Rect2GetRectLocalPoint(rect2 Rect, v2 Point)
|
|||
return Result;
|
||||
}
|
||||
|
||||
internal r32
|
||||
Rect2Area(rect2 Rect)
|
||||
{
|
||||
r32 Result = Rect2Width(Rect) * Rect2Height(Rect);
|
||||
return Result;
|
||||
}
|
||||
|
||||
internal v2
|
||||
Rect2BottomLeft(rect2 Rect)
|
||||
{
|
||||
v2 Result = Rect.Min;
|
||||
return Result;
|
||||
}
|
||||
|
||||
internal v2
|
||||
Rect2BottomRight(rect2 Rect)
|
||||
{
|
||||
v2 Result = v2{ Rect.Max.x, Rect.Min.y };
|
||||
return Result;
|
||||
}
|
||||
|
||||
internal v2
|
||||
Rect2TopRight(rect2 Rect)
|
||||
{
|
||||
v2 Result = Rect.Max;
|
||||
return Result;
|
||||
}
|
||||
|
||||
internal v2
|
||||
Rect2TopLeft(rect2 Rect)
|
||||
{
|
||||
v2 Result = v2{ Rect.Min.x, Rect.Max.y };
|
||||
return Result;
|
||||
}
|
||||
|
||||
///////////////////////////
|
||||
//
|
||||
// Ray
|
||||
|
|
Loading…
Reference in New Issue