diff --git a/src/app/editor/foldhaus_command_dispatch.h b/src/app/editor/foldhaus_command_dispatch.h index 3b2d8aa..e9db217 100644 --- a/src/app/editor/foldhaus_command_dispatch.h +++ b/src/app/editor/foldhaus_command_dispatch.h @@ -5,7 +5,7 @@ // #ifndef FOLDHAUS_COMMAND_DISPATCH_H -#define FOLDHAUS_INPUT_COMMAND_PROC(name) void name(app_state* State, input_entry Event, mouse_state Mouse) +#define FOLDHAUS_INPUT_COMMAND_PROC(name) void name(app_state* State, input_entry Event, mouse_state Mouse, context Context) typedef FOLDHAUS_INPUT_COMMAND_PROC(input_command_proc); // NOTE(Peter): Helper function so I don't have to remember the parameters to this define diff --git a/src/app/editor/foldhaus_interface.cpp b/src/app/editor/foldhaus_interface.cpp index e5e4e43..0c66cf4 100644 --- a/src/app/editor/foldhaus_interface.cpp +++ b/src/app/editor/foldhaus_interface.cpp @@ -20,7 +20,7 @@ enum panel_edit_mode }; internal void -SetPanelDefinition(panel* Panel, s32 NewPanelDefinitionIndex, app_state* State) +SetPanelDefinition(panel* Panel, s32 NewPanelDefinitionIndex, app_state* State, context Context) { s32 OldPanelDefinitionIndex = Panel->PanelDefinitionIndex; Panel->PanelDefinitionIndex = NewPanelDefinitionIndex; @@ -29,7 +29,7 @@ SetPanelDefinition(panel* Panel, s32 NewPanelDefinitionIndex, app_state* State) { GlobalPanelDefs[OldPanelDefinitionIndex].Cleanup(Panel, State); } - GlobalPanelDefs[NewPanelDefinitionIndex].Init(Panel, State); + GlobalPanelDefs[NewPanelDefinitionIndex].Init(Panel, State, Context); } // @@ -254,7 +254,7 @@ FOLDHAUS_INPUT_COMMAND_PROC(EndSplitPanelOperation) Panel->Left->Panel.PanelStateMemory = Panel->PanelStateMemory; Panel->Left->Panel.PanelStateMemorySize = Panel->PanelStateMemorySize; - SetPanelDefinition(&Panel->Right->Panel, Panel->PanelDefinitionIndex, State); + SetPanelDefinition(&Panel->Right->Panel, Panel->PanelDefinitionIndex, State, Context); DeactivateCurrentOperationMode(&State->Modes); } @@ -400,7 +400,7 @@ DrawPanelBorder(panel Panel, v2 PanelMin, v2 PanelMax, v4 Color, mouse_state* Mo } internal void -DrawPanelFooter(panel* Panel, render_command_buffer* RenderBuffer, rect2 FooterBounds, mouse_state Mouse, app_state* State) +DrawPanelFooter(panel* Panel, render_command_buffer* RenderBuffer, rect2 FooterBounds, mouse_state Mouse, app_state* State, context Context) { PushRenderQuad2D(RenderBuffer, FooterBounds.Min, v2{FooterBounds.Max.x, FooterBounds.Min.y + 25}, v4{.5f, .5f, .5f, 1.f}); PushRenderQuad2D(RenderBuffer, FooterBounds.Min, FooterBounds.Min + v2{25, 25}, WhiteV4); @@ -431,7 +431,7 @@ DrawPanelFooter(panel* Panel, render_command_buffer* RenderBuffer, rect2 FooterB gs_string DefName = MakeString(Def.PanelName, Def.PanelNameLength); if (ui_Button(&State->Interface, DefName, ButtonBounds)) { - SetPanelDefinition(Panel, i, State); + SetPanelDefinition(Panel, i, State, Context); Panel->PanelSelectionMenuOpen = false; } @@ -464,7 +464,7 @@ RenderPanel(panel* Panel, rect2 PanelBounds, rect2 WindowBounds, render_command_ Definition.Render(*Panel, PanelViewBounds, RenderBuffer, State, Context); PushRenderOrthographic(RenderBuffer, WindowBounds); - DrawPanelFooter(Panel, RenderBuffer, FooterBounds, Mouse, State); + DrawPanelFooter(Panel, RenderBuffer, FooterBounds, Mouse, State, Context); } internal void diff --git a/src/app/editor/foldhaus_operation_mode.h b/src/app/editor/foldhaus_operation_mode.h index 80c1641..e45606a 100644 --- a/src/app/editor/foldhaus_operation_mode.h +++ b/src/app/editor/foldhaus_operation_mode.h @@ -9,7 +9,7 @@ typedef struct operation_mode operation_mode; #define OPERATION_STATE_DEF(name) struct name -#define OPERATION_RENDER_PROC(name) void name(app_state* State, render_command_buffer* RenderBuffer, operation_mode Operation, mouse_state Mouse) +#define OPERATION_RENDER_PROC(name) void name(app_state* State, render_command_buffer* RenderBuffer, operation_mode Operation, mouse_state Mouse, context Context) typedef OPERATION_RENDER_PROC(operation_render_proc); struct operation_mode diff --git a/src/app/editor/panels/foldhaus_panel_animation_timeline.h b/src/app/editor/panels/foldhaus_panel_animation_timeline.h index 877cadc..17a469b 100644 --- a/src/app/editor/panels/foldhaus_panel_animation_timeline.h +++ b/src/app/editor/panels/foldhaus_panel_animation_timeline.h @@ -152,7 +152,7 @@ OPERATION_RENDER_PROC(UpdateDragAnimationClip) animation_block* AnimationBlock = State->AnimationSystem.Blocks.GetElementWithHandle(State->SelectedAnimationBlockHandle); if (!AnimationBlock) { - EndCurrentOperationMode(State, {}, Mouse); + EndCurrentOperationMode(State, {}, Mouse, Context); return; } @@ -274,7 +274,7 @@ s32 AnimationTimeline_CommandsCount = 2; GSMetaTag(panel_init); GSMetaTag(panel_type_animation_timeline); internal void -AnimationTimeline_Init(panel* Panel, app_state* State) +AnimationTimeline_Init(panel* Panel, app_state* State, context Context) { // TODO: :FreePanelMemory animation_timeline_state* TimelineState = PushStruct(&State->Permanent, animation_timeline_state); @@ -293,7 +293,7 @@ AnimationTimeline_Cleanup(panel* Panel, app_state* State) internal void DrawFrameBar (animation_system* AnimationSystem, ui_interface Interface, frame_range VisibleFrames, rect2 BarBounds, app_state* State) { - gs_string TempString = PushString(&State->Transient, 256); + gs_string TempString = PushString(State->Transient, 256); s32 VisibleFrameCount = VisibleFrames.Max - VisibleFrames.Min; @@ -455,7 +455,7 @@ DrawAnimationBlock (animation_block AnimationBlock, v4 BlockColor, frame_range V internal gs_list_handle DrawAnimationTimeline (animation_system* AnimationSystem, animation_timeline_state* TimelineState, rect2 PanelBounds, gs_list_handle SelectedBlockHandle, ui_interface* Interface, app_state* State) { - gs_string Tempgs_string = PushString(&State->Transient, 256); + gs_string Tempgs_string = PushString(State->Transient, 256); gs_list_handle Result = SelectedBlockHandle; rect2 LayerMenuBounds, TimelineBounds; diff --git a/src/app/editor/panels/foldhaus_panel_dmx_view.h b/src/app/editor/panels/foldhaus_panel_dmx_view.h index 56d0352..7d9614e 100644 --- a/src/app/editor/panels/foldhaus_panel_dmx_view.h +++ b/src/app/editor/panels/foldhaus_panel_dmx_view.h @@ -18,7 +18,7 @@ s32 DMXView_CommandsCount = 0; GSMetaTag(panel_init); GSMetaTag(panel_type_dmx_view); internal void -DMXView_Init(panel* Panel, app_state* State) +DMXView_Init(panel* Panel, app_state* State, context Context) { } diff --git a/src/app/editor/panels/foldhaus_panel_file_view.h b/src/app/editor/panels/foldhaus_panel_file_view.h index 2fd2953..c38fc08 100644 --- a/src/app/editor/panels/foldhaus_panel_file_view.h +++ b/src/app/editor/panels/foldhaus_panel_file_view.h @@ -8,21 +8,51 @@ struct file_view_state { gs_string WorkingDirectory; + gs_memory_arena FileNamesArena; + gs_file_info_array FileNames; }; input_command* FileView_Commands = 0; s32 FileView_CommandsCount = 0; +// TODO(pjs): 2 - On Change Dir function +// - clears the memory arena +// - enumerates the new directory in the memory arena + +internal void +FileViewUpdateWorkingDirectory(gs_const_string WorkingDirectory, file_view_state* State, context Context) +{ + ClearArena(&State->FileNamesArena); + + State->WorkingDirectory = PushString(&State->FileNamesArena, WorkingDirectory.Length + 2); + PrintF(&State->WorkingDirectory, "%S", WorkingDirectory); + if (State->WorkingDirectory.Str[State->WorkingDirectory.Length - 1] != '\\') + { + AppendPrintF(&State->WorkingDirectory, "\\"); + } + if (State->WorkingDirectory.Str[State->WorkingDirectory.Length - 1] != '*') + { + AppendPrintF(&State->WorkingDirectory, "*"); + } + + State->FileNames = EnumerateDirectory(Context.ThreadContext.FileHandler, &State->FileNamesArena, State->WorkingDirectory.ConstString, EnumerateDirectory_IncludeDirectories); +} + GSMetaTag(panel_init); GSMetaTag(panel_type_file_view); internal void -FileView_Init(panel* Panel, app_state* State) +FileView_Init(panel* Panel, app_state* State, context Context) { // TODO: :FreePanelMemory file_view_state* FileViewState = PushStruct(&State->Permanent, file_view_state); + Panel->PanelStateMemory = (u8*)FileViewState; + FileViewState->FileNamesArena = CreateMemoryArena(Context.ThreadContext.Allocator); + +#if 0 FileViewState->WorkingDirectory = MakeString(PushArray(&State->Permanent, char, 256), 256); PrintF(&FileViewState->WorkingDirectory, "C:\\"); - Panel->PanelStateMemory = (u8*)FileViewState; +#endif + FileViewUpdateWorkingDirectory(ConstString("C:\\projects\\Lumenarium\\src\\app"), FileViewState, Context); } GSMetaTag(panel_cleanup); @@ -38,16 +68,21 @@ GSMetaTag(panel_type_file_view); internal void FileView_Render(panel Panel, rect2 PanelBounds, render_command_buffer* RenderBuffer, app_state* State, context Context) { - rect2 HeaderBounds = {0}; - HeaderBounds.Min = {PanelBounds.Min.x, PanelBounds.Max.y - 32}; - HeaderBounds.Max = PanelBounds.Max; + file_view_state* FileViewState = (file_view_state*)Panel.PanelStateMemory; + ui_layout Layout = ui_CreateLayout(State->Interface, PanelBounds); - rect2 ListBounds = {0}; - ListBounds.Min = PanelBounds.Min; - ListBounds.Max = RectBottomRight(HeaderBounds); + // Header + rect2 HeaderBounds = ui_ReserveElementBounds(&Layout); + + // File Display + for (u32 i = 0; i < FileViewState->FileNames.Count; i++) + { + gs_file_info File = FileViewState->FileNames.Values[i]; + gs_string PathString = PushString(State->Transient, File.Path.Length); + PrintF(&PathString, "%S", File.Path); + ui_LayoutDrawString(&State->Interface, &Layout, PathString, State->Interface.Style.TextColor); + } - PushRenderQuad2D(RenderBuffer, HeaderBounds.Min, HeaderBounds.Max, PinkV4); - PushRenderQuad2D(RenderBuffer, ListBounds.Min, ListBounds.Max, RedV4); } diff --git a/src/app/editor/panels/foldhaus_panel_hierarchy.h b/src/app/editor/panels/foldhaus_panel_hierarchy.h index 5d0cca7..b8ad772 100644 --- a/src/app/editor/panels/foldhaus_panel_hierarchy.h +++ b/src/app/editor/panels/foldhaus_panel_hierarchy.h @@ -11,7 +11,7 @@ s32 HierarchyView_CommandsCount = 0; GSMetaTag(panel_init); GSMetaTag(panel_type_hierarchy); internal void -HierarchyView_Init(panel* Panel, app_state* State) +HierarchyView_Init(panel* Panel, app_state* State, context Context) { } @@ -30,10 +30,10 @@ internal void HierarchyView_Render(panel Panel, rect2 PanelBounds, render_command_buffer* RenderBuffer, app_state* State, context Context) { ui_layout Layout = ui_CreateLayout(State->Interface, PanelBounds); - gs_string Tempgs_string = PushString(&State->Transient, 256); + gs_string TempString = PushString(State->Transient, 256); u32 LineCount = (u32)(Rect2Height(PanelBounds) / Layout.RowHeight) + 1; u32 AssembliesToDraw = Min(LineCount, State->Assemblies.Count); - rect2* LineBounds = PushArray(&State->Transient, rect2, LineCount); + rect2* LineBounds = PushArray(State->Transient, rect2, LineCount); // Fill in alternating color rows for the backgrounds for (u32 Line = 0; Line < LineCount; Line++) @@ -46,12 +46,12 @@ HierarchyView_Render(panel Panel, rect2 PanelBounds, render_command_buffer* Rend for (u32 AssemblyIndex = 0; AssemblyIndex < AssembliesToDraw; AssemblyIndex++) { assembly Assembly = State->Assemblies.Values[AssemblyIndex]; - PrintF(&Tempgs_string, "%S", Assembly.Name); + PrintF(&TempString, "%S", Assembly.Name); ui_layout ItemLayout = ui_CreateLayout(State->Interface, LineBounds[AssemblyIndex]); ui_StartRow(&ItemLayout, 2); { - ui_LayoutDrawString(&State->Interface, &ItemLayout, Tempgs_string, State->Interface.Style.TextColor); + ui_LayoutDrawString(&State->Interface, &ItemLayout, TempString, State->Interface.Style.TextColor); if (ui_LayoutListButton(&State->Interface, &ItemLayout, MakeString("X"), AssemblyIndex)) { UnloadAssembly(AssemblyIndex, State, Context); @@ -63,10 +63,10 @@ HierarchyView_Render(panel Panel, rect2 PanelBounds, render_command_buffer* Rend if (AssembliesToDraw < LineCount) { // NOTE(Peter): Add assembly button - PrintF(&Tempgs_string, "+ Add Assembly"); - if (ui_ListButton(&State->Interface, Tempgs_string, LineBounds[AssembliesToDraw], AssembliesToDraw)) + PrintF(&TempString, "+ Add Assembly"); + if (ui_ListButton(&State->Interface, TempString, LineBounds[AssembliesToDraw], AssembliesToDraw)) { - gs_string FilePath = PushString(&State->Transient, 256); + gs_string FilePath = PushString(State->Transient, 256); // TODO(Peter): Took out file opening temporarily while I get things back up and running. // Ideally we can just write our own file lister using the new filehandler so that diff --git a/src/app/editor/panels/foldhaus_panel_profiler.h b/src/app/editor/panels/foldhaus_panel_profiler.h index bc18748..e7ee509 100644 --- a/src/app/editor/panels/foldhaus_panel_profiler.h +++ b/src/app/editor/panels/foldhaus_panel_profiler.h @@ -11,7 +11,7 @@ s32 ProfilerView_CommandsCount = 0; GSMetaTag(panel_init); GSMetaTag(panel_type_profiler); internal void -ProfilerView_Init(panel* Panel, app_state* State) +ProfilerView_Init(panel* Panel, app_state* State, context Context) { } @@ -139,7 +139,7 @@ GSMetaTag(panel_type_profiler); internal void ProfilerView_Render(panel Panel, rect2 PanelBounds, render_command_buffer* RenderBuffer, app_state* State, context Context) { - gs_memory_arena* Memory = &State->Transient; + gs_memory_arena* Memory = State->Transient; gs_string String = PushString(Memory, 256); v4 FrameColors[] = { GreenV4, YellowV4, RedV4, WhiteV4 }; diff --git a/src/app/editor/panels/foldhaus_panel_sculpture_view.h b/src/app/editor/panels/foldhaus_panel_sculpture_view.h index 56d9ff0..30ede9c 100644 --- a/src/app/editor/panels/foldhaus_panel_sculpture_view.h +++ b/src/app/editor/panels/foldhaus_panel_sculpture_view.h @@ -55,7 +55,7 @@ global s32 SculptureView_CommandsCount = 1; GSMetaTag(panel_init); GSMetaTag(panel_type_sculpture_view); internal void -SculptureView_Init(panel* Panel, app_state* State) +SculptureView_Init(panel* Panel, app_state* State, context Context) { } @@ -175,7 +175,7 @@ SculptureView_Render(panel Panel, rect2 PanelBounds, render_command_buffer* Rend u32 NextLEDIndex = 0; for (u32 Job = 0; Job < JobsNeeded; Job++) { - gs_data Data = PushSizeToData(&State->Transient, sizeof(draw_leds_job_data)); + gs_data Data = PushSizeToData(State->Transient, sizeof(draw_leds_job_data)); draw_leds_job_data* JobData = (draw_leds_job_data*)Data.Memory; JobData->LedBuffer = *LedBuffer; JobData->StartIndex = NextLEDIndex; @@ -207,7 +207,7 @@ SculptureView_Render(panel Panel, rect2 PanelBounds, render_command_buffer* Rend v4 LedPosition = LedBuffer->Positions[FocusPixel]; v2 LedOnScreenPosition = SculptureView_WorldToScreenPosition(LedPosition, State->Camera, PanelBounds); - gs_string Tempgs_string = PushString(&State->Transient, 256); + gs_string Tempgs_string = PushString(State->Transient, 256); PrintF(&Tempgs_string, "%f %f", LedOnScreenPosition.x, LedOnScreenPosition.y); DrawString(RenderBuffer, Tempgs_string, State->Interface.Style.Font, v2{PanelBounds.Min.x + 100, PanelBounds.Max.y - 200}, WhiteV4); diff --git a/src/app/foldhaus_app.cpp b/src/app/foldhaus_app.cpp index 35a1474..519554b 100644 --- a/src/app/foldhaus_app.cpp +++ b/src/app/foldhaus_app.cpp @@ -52,12 +52,12 @@ INITIALIZE_APPLICATION(InitializeApplication) *State = {}; State->Permanent = CreateMemoryArena(Context.ThreadContext.Allocator); - State->Transient = CreateMemoryArena(Context.ThreadContext.Allocator); + State->Transient = Context.ThreadContext.Transient; State->Assemblies.CountMax = 8; State->Assemblies.Values = PushArray(&State->Permanent, assembly, State->Assemblies.CountMax); - State->GlobalLog = PushStruct(&State->Transient, event_log); + State->GlobalLog = PushStruct(State->Transient, event_log); *State->GlobalLog = {0}; s32 CommandQueueSize = 32; @@ -154,10 +154,10 @@ INITIALIZE_APPLICATION(InitializeApplication) #if 1 gs_const_string SculpturePath = ConstString("data/blumen_lumen_v2.fold"); - LoadAssembly(&State->Assemblies, &State->LedSystem, &State->Transient, Context, SculpturePath, State->GlobalLog); + LoadAssembly(&State->Assemblies, &State->LedSystem, State->Transient, Context, SculpturePath, State->GlobalLog); SculpturePath = ConstString("data/radialumia_v2.fold"); - LoadAssembly(&State->Assemblies, &State->LedSystem, &State->Transient, Context, SculpturePath, State->GlobalLog); + LoadAssembly(&State->Assemblies, &State->LedSystem, State->Transient, Context, SculpturePath, State->GlobalLog); #endif State->PixelsToWorldScale = .01f; @@ -184,11 +184,11 @@ INITIALIZE_APPLICATION(InitializeApplication) InitializePanelSystem(&State->PanelSystem); panel* Panel = TakeNewPanel(&State->PanelSystem); - SetPanelDefinition(Panel, PanelType_SculptureView, State); + SetPanelDefinition(Panel, PanelType_SculptureView, State, Context); } internal void -HandleInput (app_state* State, rect2 WindowBounds, input_queue InputQueue, mouse_state Mouse) +HandleInput (app_state* State, rect2 WindowBounds, input_queue InputQueue, mouse_state Mouse, context Context) { DEBUG_TRACK_FUNCTION; @@ -240,7 +240,7 @@ HandleInput (app_state* State, rect2 WindowBounds, input_queue InputQueue, mouse for (s32 CommandIdx = State->CommandQueue.Used - 1; CommandIdx >= 0; CommandIdx--) { command_queue_entry* Entry = &State->CommandQueue.Commands[CommandIdx]; - Entry->Command.Proc(State, Entry->Event, Mouse); + Entry->Command.Proc(State, Entry->Event, Mouse, Context); } ClearCommandQueue(&State->CommandQueue); @@ -305,13 +305,13 @@ UPDATE_AND_RENDER(UpdateAndRender) // and need to persist beyond the end of the UpdateAndRender call. In the release version, we won't // zero the Transient arena when we clear it so it wouldn't be a problem, but it is technically // incorrect to clear the arena, and then access the memory later. - ClearArena(&State->Transient); + ClearArena(State->Transient); Context->Mouse.CursorType = CursorType_Arrow; PushRenderClearScreen(RenderBuffer); State->Camera.AspectRatio = RectAspectRatio(Context->WindowBounds); - HandleInput(State, State->WindowBounds, InputQueue, Context->Mouse); + HandleInput(State, State->WindowBounds, InputQueue, Context->Mouse, *Context); if (State->AnimationSystem.TimelineShouldAdvance) { // TODO(Peter): Revisit this. This implies that the framerate of the animation system @@ -331,9 +331,9 @@ UPDATE_AND_RENDER(UpdateAndRender) r32 FrameTime = CurrentFrame * State->AnimationSystem.SecondsPerFrame; u32 CurrentBlocksMax = State->AnimationSystem.LayersCount; - b8* CurrentBlocksFilled = PushArray(&State->Transient, b8, CurrentBlocksMax); + b8* CurrentBlocksFilled = PushArray(State->Transient, b8, CurrentBlocksMax); ZeroArray(CurrentBlocksFilled, b8, CurrentBlocksMax); - animation_block* CurrentBlocks = PushArray(&State->Transient, animation_block, CurrentBlocksMax); + animation_block* CurrentBlocks = PushArray(State->Transient, animation_block, CurrentBlocksMax); for (u32 i = 0; i < State->AnimationSystem.Blocks.Used; i++) { @@ -345,7 +345,7 @@ UPDATE_AND_RENDER(UpdateAndRender) CurrentBlocks[Block.Layer] = Block; } - led_buffer* LayerLEDBuffers = PushArray(&State->Transient, led_buffer, CurrentBlocksMax); + led_buffer* LayerLEDBuffers = PushArray(State->Transient, led_buffer, CurrentBlocksMax); for (u32 AssemblyIndex = 0; AssemblyIndex < State->Assemblies.Count; AssemblyIndex++) { assembly* Assembly = &State->Assemblies.Values[AssemblyIndex]; @@ -358,14 +358,14 @@ UPDATE_AND_RENDER(UpdateAndRender) // Prep Temp Buffer LayerLEDBuffers[Layer] = *AssemblyLedBuffer; - LayerLEDBuffers[Layer].Colors = PushArray(&State->Transient, pixel, AssemblyLedBuffer->LedCount); + LayerLEDBuffers[Layer].Colors = PushArray(State->Transient, pixel, AssemblyLedBuffer->LedCount); u32 FramesIntoBlock = CurrentFrame - Block.Range.Min; r32 SecondsIntoBlock = FramesIntoBlock * State->AnimationSystem.SecondsPerFrame; u32 AnimationProcIndex = Block.AnimationProcHandle - 1; animation_proc* AnimationProc = GlobalAnimationClips[AnimationProcIndex].Proc; - AnimationProc(&LayerLEDBuffers[Layer], *Assembly, SecondsIntoBlock, &State->Transient); + AnimationProc(&LayerLEDBuffers[Layer], *Assembly, SecondsIntoBlock, State->Transient); } // Consolidate Temp Buffers @@ -468,7 +468,7 @@ UPDATE_AND_RENDER(UpdateAndRender) State->Interface.RenderBuffer = RenderBuffer; State->Interface.Mouse = Context->Mouse; - panel_layout PanelsToRender = GetPanelLayout(&State->PanelSystem, State->WindowBounds, &State->Transient); + panel_layout PanelsToRender = GetPanelLayout(&State->PanelSystem, State->WindowBounds, State->Transient); DrawAllPanels(PanelsToRender, RenderBuffer, &Context->Mouse, State, *Context); for (s32 m = 0; m < State->Modes.ActiveModesCount; m++) @@ -476,7 +476,7 @@ UPDATE_AND_RENDER(UpdateAndRender) operation_mode OperationMode = State->Modes.ActiveModes[m]; if (OperationMode.Render != 0) { - OperationMode.Render(State, RenderBuffer, OperationMode, Context->Mouse); + OperationMode.Render(State, RenderBuffer, OperationMode, Context->Mouse, *Context); } } diff --git a/src/app/foldhaus_app.h b/src/app/foldhaus_app.h index c8e43c7..4874fe8 100644 --- a/src/app/foldhaus_app.h +++ b/src/app/foldhaus_app.h @@ -43,7 +43,7 @@ enum network_protocol struct app_state { gs_memory_arena Permanent; - gs_memory_arena Transient; + gs_memory_arena* Transient; // Engine // @@ -212,7 +212,7 @@ FOLDHAUS_INPUT_COMMAND_PROC(EndCurrentOperationMode) DeactivateCurrentOperationMode(&State->Modes); } -#define PANEL_INIT_PROC(name) void name(panel* Panel, app_state* State) +#define PANEL_INIT_PROC(name) void name(panel* Panel, app_state* State, context Context) typedef PANEL_INIT_PROC(panel_init_proc); #define PANEL_CLEANUP_PROC(name) void name(panel* Panel, app_state* State) diff --git a/src/app/platform_win32/win32_foldhaus.cpp b/src/app/platform_win32/win32_foldhaus.cpp index 8712d14..eb89378 100644 --- a/src/app/platform_win32/win32_foldhaus.cpp +++ b/src/app/platform_win32/win32_foldhaus.cpp @@ -252,6 +252,25 @@ struct temp_file_list temp_file_list_entry* Last; }; +internal void +Win32SetFileInfoFromFindFileData(gs_file_info* Info, WIN32_FIND_DATA FindFileData, gs_const_string SearchPath, gs_memory_arena* Storage) +{ + u32 FileNameLength = CharArrayLength(FindFileData.cFileName); + + // NOTE(Peter): String Storage + // Storing the string in the final storage means we don't have to copy the string later, and all + // strings will be continguous in memory at the calling site, though they will be before the array + gs_string FileName = PushString(Storage, SearchPath.Length + FileNameLength + 1); + PrintF(&FileName, "%S%.*s", SearchPath, FileName.Size, FindFileData.cFileName); + NullTerminate(&FileName); + + Info->FileSize = Win32HighLowToU64(FindFileData.nFileSizeLow, FindFileData.nFileSizeHigh); + Info->CreationTime = Win32FileTimeToU64(FindFileData.ftCreationTime); + Info->LastWriteTime = Win32FileTimeToU64(FindFileData.ftLastWriteTime); + Info->Path = FileName.ConstString; + Info->IsDirectory = HasFlag(FindFileData.dwFileAttributes, FILE_ATTRIBUTE_DIRECTORY); +} + internal u32 Win32EnumerateDirectoryIntoTempList(gs_file_handler FileHandler, temp_file_list* TempList, gs_const_string Path, gs_memory_arena* Storage, b32 Flags) { @@ -266,6 +285,8 @@ Win32EnumerateDirectoryIntoTempList(gs_file_handler FileHandler, temp_file_list* { do { + b32 AddFile = true; + if (HasFlag(FindFileData.dwFileAttributes, FILE_ATTRIBUTE_DIRECTORY)) { if (HasFlag(Flags, EnumerateDirectory_Recurse)) @@ -280,29 +301,14 @@ Win32EnumerateDirectoryIntoTempList(gs_file_handler FileHandler, temp_file_list* } } - if (HasFlag(Flags, EnumerateDirectory_IncludeDirectories)) - { - FilesCount += 1; - } + AddFile = HasFlag(Flags, EnumerateDirectory_IncludeDirectories); } - else + + if (AddFile) { temp_file_list_entry* File = PushStruct(FileHandler.Transient, temp_file_list_entry); - File->Info.FileSize = Win32HighLowToU64(FindFileData.nFileSizeLow, FindFileData.nFileSizeHigh); - File->Info.CreationTime = Win32FileTimeToU64(FindFileData.ftCreationTime); - File->Info.LastWriteTime = Win32FileTimeToU64(FindFileData.ftLastWriteTime); - File->Next = 0; - - u32 FileNameLength = CharArrayLength(FindFileData.cFileName); - - // NOTE(Peter): String Storage - // Storing the string in the final storage means we don't have to copy the string later, and all - // strings will be continguous in memory at the calling site, though they will be before the array - gs_string FileName = PushString(Storage, SearchPath.Length + FileNameLength + 1); - PrintF(&FileName, "%S%.*s", SearchPath, FileName.Size, FindFileData.cFileName); - NullTerminate(&FileName); - File->Info.Path = FileName.ConstString; - + *File = {0}; + Win32SetFileInfoFromFindFileData(&File->Info, FindFileData, SearchPath, Storage); SLLPushOrInit(TempList->First, TempList->Last, File); FilesCount += 1; } diff --git a/src/gs_libs/gs_types.cpp b/src/gs_libs/gs_types.cpp index d775d1e..0e67295 100644 --- a/src/gs_libs/gs_types.cpp +++ b/src/gs_libs/gs_types.cpp @@ -1861,35 +1861,7 @@ PrintFArgsList (gs_string* String, char* Format, va_list Args) { if (FormatAt[0] == '\\') { - FormatAt++; - Assert(IsBase8(FormatAt[0]) || // Octal Escape Sequences - \0 is in this set - FormatAt[0] == '\'' || - FormatAt[0] == '\"' || - FormatAt[0] == '\?' || - FormatAt[0] == '\\' || - FormatAt[0] == 'a' || // Audible Bell - FormatAt[0] == 'b' || // Backspace - FormatAt[0] == 'f' || // Form Feed - New Page - FormatAt[0] == 'n' || // Line Feed - New Line - FormatAt[0] == 'r' || // Carriage Return - FormatAt[0] == 't' || // Tab - FormatAt[0] == 'v'); // Vertical Tab - - // Not Handled (see cpp spec) \nnn \xnn \unnnn \Unnnnnnnn - Assert(FormatAt[0] != 'x' || FormatAt[0] != 'u' || FormatAt[0] != 'U'); - - if (IsBase8(FormatAt[0])) - { - // TODO(Peter): this should keep going until it finds a non-octal character code - // but the only one we really need is \0 atm so I'm just handling that one - Assert(FormatAt[0] == '0'); - OutChar(String, (char)0); - FormatAt++; - } - else - { - OutChar(String, *FormatAt++); - } + OutChar(String, *FormatAt++); } else { diff --git a/src/gs_libs/gs_types.h b/src/gs_libs/gs_types.h index 8a9736e..78a5dea 100644 --- a/src/gs_libs/gs_types.h +++ b/src/gs_libs/gs_types.h @@ -772,6 +772,7 @@ struct gs_file_info u64 FileSize; u64 CreationTime; u64 LastWriteTime; + b32 IsDirectory; }; struct gs_file_info_array