Trying to reduce memory usage

This commit is contained in:
Peter Slattery 2021-03-30 22:04:05 -07:00
parent a49fa26a43
commit 18bef60ba1
5 changed files with 28 additions and 25 deletions

View File

@ -801,7 +801,10 @@ AnimationSystem_FadeToPlaylist(animation_system* System, animation_handle_array
System->Playlist = Playlist; System->Playlist = Playlist;
System->PlaylistAt = 0; System->PlaylistAt = 0;
if (System->Playlist.Count > 0)
{
AnimationFadeGroup_FadeTo(&System->ActiveFadeGroup, Playlist.Handles[0], System->PlaylistFadeTime); AnimationFadeGroup_FadeTo(&System->ActiveFadeGroup, Playlist.Handles[0], System->PlaylistFadeTime);
}
} }
inline bool inline bool

View File

@ -30,11 +30,13 @@ RELOAD_STATIC_DATA(ReloadStaticData)
INITIALIZE_APPLICATION(InitializeApplication) INITIALIZE_APPLICATION(InitializeApplication)
{ {
app_state* State = (app_state*)Context.MemoryBase; Context->MemorySize = sizeof(app_state);
Context->MemoryBase = AllocatorAlloc(Context->ThreadContext.Allocator, Context->MemorySize).Memory;
app_state* State = (app_state*)Context->MemoryBase;
*State = {}; *State = {};
State->Permanent = CreateMemoryArena(Context.ThreadContext.Allocator, "Permanent"); State->Permanent = CreateMemoryArena(Context->ThreadContext.Allocator, "Permanent");
State->Transient = Context.ThreadContext.Transient; State->Transient = Context->ThreadContext.Transient;
State->Assemblies = AssemblyArray_Create(8, &State->Permanent); State->Assemblies = AssemblyArray_Create(8, &State->Permanent);
State->GlobalLog = PushStruct(&State->Permanent, event_log); State->GlobalLog = PushStruct(&State->Permanent, event_log);
@ -47,7 +49,7 @@ INITIALIZE_APPLICATION(InitializeApplication)
AnimSysDesc.SecondsPerFrame = 1.0f / 24.0f; AnimSysDesc.SecondsPerFrame = 1.0f / 24.0f;
State->AnimationSystem = AnimationSystem_Init(AnimSysDesc); State->AnimationSystem = AnimationSystem_Init(AnimSysDesc);
if (!Context.Headless) if (!Context->Headless)
{ {
interface_config IConfig = {0}; interface_config IConfig = {0};
IConfig.FontSize = 14; IConfig.FontSize = 14;
@ -61,50 +63,50 @@ INITIALIZE_APPLICATION(InitializeApplication)
IConfig.ListBGHover = v4{ .22f, .22f, .22f, 1.f }; IConfig.ListBGHover = v4{ .22f, .22f, .22f, 1.f };
IConfig.ListBGSelected = v4{ .44f, .44f, .44f, 1.f }; IConfig.ListBGSelected = v4{ .44f, .44f, .44f, 1.f };
IConfig.Margin = v2{5, 5}; IConfig.Margin = v2{5, 5};
State->Interface = ui_InterfaceCreate(Context, IConfig, &State->Permanent); State->Interface = ui_InterfaceCreate(*Context, IConfig, &State->Permanent);
PanelSystem_Init(&State->PanelSystem, GlobalPanelDefs, GlobalPanelDefsCount, &State->Permanent); PanelSystem_Init(&State->PanelSystem, GlobalPanelDefs, GlobalPanelDefsCount, &State->Permanent);
} }
State->SACN = SACN_Initialize(Context); State->SACN = SACN_Initialize(*Context);
State->LedSystem = LedSystem_Create(Context.ThreadContext.Allocator, 128); State->LedSystem = LedSystem_Create(Context->ThreadContext.Allocator, 128);
State->AssemblyDebugState = AssemblyDebug_Create(&State->Permanent); State->AssemblyDebugState = AssemblyDebug_Create(&State->Permanent);
State->AssemblyDebugState.Brightness = 255; State->AssemblyDebugState.Brightness = 255;
State->AssemblyDebugState.Override = ADS_Override_None; State->AssemblyDebugState.Override = ADS_Override_None;
State->Modes = OperationModeSystemInit(&State->Permanent, Context.ThreadContext); State->Modes = OperationModeSystemInit(&State->Permanent, Context->ThreadContext);
ReloadStaticData(Context, GlobalDebugServices, true); ReloadStaticData(*Context, GlobalDebugServices, true);
US_CustomInit(&State->UserSpaceDesc, State, Context); US_CustomInit(&State->UserSpaceDesc, State, *Context);
GlobalDebugServices->Interface.RenderSculpture = true; GlobalDebugServices->Interface.RenderSculpture = true;
if (!Context.Headless) if (!Context->Headless)
{ {
// NOTE(pjs): This just sets up the default panel layout // NOTE(pjs): This just sets up the default panel layout
panel* RootPanel = PanelSystem_PushPanel(&State->PanelSystem, PanelType_SculptureView, State, Context); panel* RootPanel = PanelSystem_PushPanel(&State->PanelSystem, PanelType_SculptureView, State, *Context);
SplitPanel(RootPanel, .25f, PanelSplit_Horizontal, &State->PanelSystem, State, Context); SplitPanel(RootPanel, .25f, PanelSplit_Horizontal, &State->PanelSystem, State, *Context);
panel* AnimPanel = RootPanel->Bottom; panel* AnimPanel = RootPanel->Bottom;
Panel_SetType(AnimPanel, &State->PanelSystem, PanelType_AnimationTimeline, State, Context); Panel_SetType(AnimPanel, &State->PanelSystem, PanelType_AnimationTimeline, State, *Context);
panel* TopPanel = RootPanel->Top; panel* TopPanel = RootPanel->Top;
SplitPanel(TopPanel, .5f, PanelSplit_Vertical, &State->PanelSystem, State, Context); SplitPanel(TopPanel, .5f, PanelSplit_Vertical, &State->PanelSystem, State, *Context);
panel* LeftPanel = TopPanel->Left; panel* LeftPanel = TopPanel->Left;
SplitPanel(LeftPanel, .5f, PanelSplit_Vertical, &State->PanelSystem, State, Context); SplitPanel(LeftPanel, .5f, PanelSplit_Vertical, &State->PanelSystem, State, *Context);
panel* Profiler = LeftPanel->Right; panel* Profiler = LeftPanel->Right;
Panel_SetType(Profiler, &State->PanelSystem, PanelType_ProfilerView, State, Context); Panel_SetType(Profiler, &State->PanelSystem, PanelType_ProfilerView, State, *Context);
panel* Hierarchy = LeftPanel->Left; panel* Hierarchy = LeftPanel->Left;
Panel_SetType(Hierarchy, &State->PanelSystem, PanelType_AssemblyDebug, State, Context); Panel_SetType(Hierarchy, &State->PanelSystem, PanelType_AssemblyDebug, State, *Context);
} }
State->RunEditor = !Context.Headless; State->RunEditor = !Context->Headless;
} }
internal void internal void

View File

@ -68,7 +68,7 @@ struct packet_ringbuffer
u32 WriteHead; u32 WriteHead;
}; };
#define INITIALIZE_APPLICATION(name) void name(context Context) #define INITIALIZE_APPLICATION(name) void name(context* Context)
typedef INITIALIZE_APPLICATION(initialize_application); typedef INITIALIZE_APPLICATION(initialize_application);
#define UPDATE_AND_RENDER(name) void name(context* Context, input_queue InputQueue, render_command_buffer* RenderBuffer, addressed_data_buffer_list* OutputData) #define UPDATE_AND_RENDER(name) void name(context* Context, input_queue InputQueue, render_command_buffer* RenderBuffer, addressed_data_buffer_list* OutputData)

View File

@ -612,8 +612,6 @@ WinMain (
context Context = {}; context Context = {};
Context.ThreadContext = ThreadContext; Context.ThreadContext = ThreadContext;
Context.MemorySize = MB(64);
Context.MemoryBase = (u8*)Win32Alloc(Context.MemorySize, 0);
gs_const_string Args = ConstString((char*)CmdLineArgs); gs_const_string Args = ConstString((char*)CmdLineArgs);
if (StringsEqual(Args, ConstString("-headless"))) if (StringsEqual(Args, ConstString("-headless")))
@ -680,7 +678,7 @@ WinMain (
addressed_data_buffer_list OutputData = AddressedDataBufferList_Create(ThreadContext); addressed_data_buffer_list OutputData = AddressedDataBufferList_Create(ThreadContext);
Context.InitializeApplication(Context); Context.InitializeApplication(&Context);
system_time StartTime = Win32GetSystemTime(); system_time StartTime = Win32GetSystemTime();

View File

@ -2607,7 +2607,7 @@ CreateMemoryArena_(arena_type ArenaType, gs_allocator Allocator, u64 ChunkSize,
} }
internal gs_memory_arena internal gs_memory_arena
CreateMemoryArena(gs_allocator Allocator, char* Name, u64 ChunkSize = KB(32), u64 Alignment = Bytes(8)) CreateMemoryArena(gs_allocator Allocator, char* Name, u64 ChunkSize = KB(4), u64 Alignment = Bytes(8))
{ {
return CreateMemoryArena_(Arena_BaseArena, Allocator, ChunkSize, Alignment, 0, Name); return CreateMemoryArena_(Arena_BaseArena, Allocator, ChunkSize, Alignment, 0, Name);
} }