Making Motor Debug Commands more verbose
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b636e9ef3d
commit
1d3d7f5f86
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@ -731,25 +731,25 @@ US_CUSTOM_DEBUG_UI(BlumenLumen_DebugUI)
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{
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ui_Label(I, Label);
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bool IsClosed = PendingPacket.FlowerPositions[MotorIndex] == 1;
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bool IsClosed = PendingPacket.FlowerPositions[MotorIndex] == MotorState_Closed;
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if (ui_ToggleText(I, MakeString("Closed (1)"), IsClosed))
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{
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PendingPacket.FlowerPositions[MotorIndex] = 1;
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PendingPacket.FlowerPositions[MotorIndex] = MotorState_Closed;
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}
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bool IsHOpen = PendingPacket.FlowerPositions[MotorIndex] == 3;
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bool IsHOpen = PendingPacket.FlowerPositions[MotorIndex] == MotorState_HalfOpen;
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if (ui_ToggleText(I, MakeString("Half Open (3)"), IsHOpen))
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{
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PendingPacket.FlowerPositions[MotorIndex] = 3;
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PendingPacket.FlowerPositions[MotorIndex] = MotorState_HalfOpen;
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}
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bool IsMOpen = PendingPacket.FlowerPositions[MotorIndex] == 4;
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bool IsMOpen = PendingPacket.FlowerPositions[MotorIndex] == MotorState_MostlyOpen;
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if (ui_ToggleText(I, MakeString("Mostly Open (4)"), IsMOpen))
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{
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PendingPacket.FlowerPositions[MotorIndex] = 4;
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PendingPacket.FlowerPositions[MotorIndex] = MotorState_MostlyOpen;
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}
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bool IsOpen = PendingPacket.FlowerPositions[MotorIndex] == 2;
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bool IsOpen = PendingPacket.FlowerPositions[MotorIndex] == MotorState_Open;
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if (ui_ToggleText(I, MakeString("Open (2)"), IsOpen))
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{
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PendingPacket.FlowerPositions[MotorIndex] = 2;
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PendingPacket.FlowerPositions[MotorIndex] = MotorState_Open;
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}
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}
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ui_EndRow(I);
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