Making Motor Debug Commands more verbose

This commit is contained in:
PS 2021-04-08 15:42:26 -10:00
parent b636e9ef3d
commit 1d3d7f5f86
1 changed files with 8 additions and 8 deletions

View File

@ -731,25 +731,25 @@ US_CUSTOM_DEBUG_UI(BlumenLumen_DebugUI)
{ {
ui_Label(I, Label); ui_Label(I, Label);
bool IsClosed = PendingPacket.FlowerPositions[MotorIndex] == 1; bool IsClosed = PendingPacket.FlowerPositions[MotorIndex] == MotorState_Closed;
if (ui_ToggleText(I, MakeString("Closed (1)"), IsClosed)) if (ui_ToggleText(I, MakeString("Closed (1)"), IsClosed))
{ {
PendingPacket.FlowerPositions[MotorIndex] = 1; PendingPacket.FlowerPositions[MotorIndex] = MotorState_Closed;
} }
bool IsHOpen = PendingPacket.FlowerPositions[MotorIndex] == 3; bool IsHOpen = PendingPacket.FlowerPositions[MotorIndex] == MotorState_HalfOpen;
if (ui_ToggleText(I, MakeString("Half Open (3)"), IsHOpen)) if (ui_ToggleText(I, MakeString("Half Open (3)"), IsHOpen))
{ {
PendingPacket.FlowerPositions[MotorIndex] = 3; PendingPacket.FlowerPositions[MotorIndex] = MotorState_HalfOpen;
} }
bool IsMOpen = PendingPacket.FlowerPositions[MotorIndex] == 4; bool IsMOpen = PendingPacket.FlowerPositions[MotorIndex] == MotorState_MostlyOpen;
if (ui_ToggleText(I, MakeString("Mostly Open (4)"), IsMOpen)) if (ui_ToggleText(I, MakeString("Mostly Open (4)"), IsMOpen))
{ {
PendingPacket.FlowerPositions[MotorIndex] = 4; PendingPacket.FlowerPositions[MotorIndex] = MotorState_MostlyOpen;
} }
bool IsOpen = PendingPacket.FlowerPositions[MotorIndex] == 2; bool IsOpen = PendingPacket.FlowerPositions[MotorIndex] == MotorState_Open;
if (ui_ToggleText(I, MakeString("Open (2)"), IsOpen)) if (ui_ToggleText(I, MakeString("Open (2)"), IsOpen))
{ {
PendingPacket.FlowerPositions[MotorIndex] = 2; PendingPacket.FlowerPositions[MotorIndex] = MotorState_Open;
} }
} }
ui_EndRow(I); ui_EndRow(I);