Fixing a quick bug
This commit is contained in:
parent
4c78d8b594
commit
1fea9cdb91
|
@ -205,3 +205,20 @@ ParseAssemblyFileBody (assembly_definition* Assembly, tokenizer* Tokenizer)
|
||||||
// so they can fix it.
|
// so they can fix it.
|
||||||
Assert(Assembly->LEDStripCount == Assembly->LEDStripSize);
|
Assert(Assembly->LEDStripCount == Assembly->LEDStripSize);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
internal assembly_definition
|
||||||
|
ParseAssemblyFile (u8* FileBase, s32 FileSize, memory_arena* Arena)
|
||||||
|
{
|
||||||
|
assembly_definition AssemblyDefinition = {};
|
||||||
|
|
||||||
|
tokenizer AssemblyFileTokenizer = {};
|
||||||
|
AssemblyFileTokenizer.At = (char*)FileBase;
|
||||||
|
AssemblyFileTokenizer.Memory = (char*)FileBase;
|
||||||
|
AssemblyFileTokenizer.MemoryLength = FileSize;
|
||||||
|
|
||||||
|
ParseAssemblyFileHeader(&AssemblyDefinition, &AssemblyFileTokenizer);
|
||||||
|
AssemblyDefinition.LEDStrips = PushArray(Arena, led_strip_definition, AssemblyDefinition.LEDStripSize);
|
||||||
|
ParseAssemblyFileBody(&AssemblyDefinition, &AssemblyFileTokenizer);
|
||||||
|
|
||||||
|
return AssemblyDefinition;
|
||||||
|
}
|
|
@ -123,24 +123,13 @@ SACNSendDMXBufferListJob (s32 ThreadID, void* JobData)
|
||||||
internal void
|
internal void
|
||||||
LoadAssembly (app_state* State, context Context, char* Path)
|
LoadAssembly (app_state* State, context Context, char* Path)
|
||||||
{
|
{
|
||||||
assembly_definition AssemblyDefinition = {};
|
|
||||||
|
|
||||||
arena_snapshot TempMemorySnapshot = TakeSnapshotOfArena(*State->Transient);
|
arena_snapshot TempMemorySnapshot = TakeSnapshotOfArena(*State->Transient);
|
||||||
|
|
||||||
platform_memory_result TestAssemblyFile = Context.PlatformReadEntireFile(Path);
|
platform_memory_result TestAssemblyFile = Context.PlatformReadEntireFile(Path);
|
||||||
Assert(TestAssemblyFile.Size > 0);
|
Assert(TestAssemblyFile.Size > 0);
|
||||||
{
|
|
||||||
tokenizer AssemblyFileTokenizer = {};
|
|
||||||
AssemblyFileTokenizer.At = (char*)TestAssemblyFile.Base;
|
|
||||||
AssemblyFileTokenizer.Memory = (char*)TestAssemblyFile.Base;
|
|
||||||
AssemblyFileTokenizer.MemoryLength = TestAssemblyFile.Size;
|
|
||||||
|
|
||||||
ParseAssemblyFileHeader(&AssemblyDefinition, &AssemblyFileTokenizer);
|
assembly_definition AssemblyDefinition = ParseAssemblyFile(TestAssemblyFile.Base, TestAssemblyFile.Size, State->Transient);
|
||||||
|
|
||||||
AssemblyDefinition.LEDStrips = PushArray(State->Transient, led_strip_definition, AssemblyDefinition.LEDStripSize);
|
|
||||||
|
|
||||||
ParseAssemblyFileBody(&AssemblyDefinition, &AssemblyFileTokenizer);
|
|
||||||
}
|
|
||||||
Context.PlatformFree(TestAssemblyFile.Base, TestAssemblyFile.Size);
|
Context.PlatformFree(TestAssemblyFile.Base, TestAssemblyFile.Size);
|
||||||
|
|
||||||
string PathString = MakeStringLiteral(Path);
|
string PathString = MakeStringLiteral(Path);
|
||||||
|
@ -372,6 +361,8 @@ HandleInput (app_state* State, input_queue InputQueue, mouse_state Mouse)
|
||||||
internal dmx_buffer_list*
|
internal dmx_buffer_list*
|
||||||
CreateDMXBuffers(assembly Assembly, s32 BufferHeaderSize, memory_arena* Arena)
|
CreateDMXBuffers(assembly Assembly, s32 BufferHeaderSize, memory_arena* Arena)
|
||||||
{
|
{
|
||||||
|
DEBUG_TRACK_FUNCTION;
|
||||||
|
|
||||||
dmx_buffer_list* Result = 0;
|
dmx_buffer_list* Result = 0;
|
||||||
dmx_buffer_list* Head = 0;
|
dmx_buffer_list* Head = 0;
|
||||||
|
|
||||||
|
@ -436,8 +427,6 @@ UPDATE_AND_RENDER(UpdateAndRender)
|
||||||
}
|
}
|
||||||
ClearTransientNodeColorBuffers(State->NodeList);
|
ClearTransientNodeColorBuffers(State->NodeList);
|
||||||
|
|
||||||
DEBUG_IF(GlobalDebugServices->Interface.SendSACNData)
|
|
||||||
{
|
|
||||||
s32 HeaderSize = State->NetworkProtocolHeaderSize;
|
s32 HeaderSize = State->NetworkProtocolHeaderSize;
|
||||||
dmx_buffer_list* DMXBuffers = 0;
|
dmx_buffer_list* DMXBuffers = 0;
|
||||||
for (s32 i = 0; i < State->AssembliesCount; i++)
|
for (s32 i = 0; i < State->AssembliesCount; i++)
|
||||||
|
@ -447,6 +436,9 @@ UPDATE_AND_RENDER(UpdateAndRender)
|
||||||
DMXBuffers = DMXBufferListAppend(DMXBuffers, NewDMXBuffers);
|
DMXBuffers = DMXBufferListAppend(DMXBuffers, NewDMXBuffers);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
DEBUG_IF(GlobalDebugServices->Interface.SendSACNData)
|
||||||
|
{
|
||||||
|
|
||||||
switch (State->NetworkProtocol)
|
switch (State->NetworkProtocol)
|
||||||
{
|
{
|
||||||
case NetworkProtocol_SACN:
|
case NetworkProtocol_SACN:
|
||||||
|
@ -492,6 +484,10 @@ UPDATE_AND_RENDER(UpdateAndRender)
|
||||||
PushRenderPerspective(RenderBuffer, 0, 0, Context.WindowWidth, Context.WindowHeight, State->Camera);
|
PushRenderPerspective(RenderBuffer, 0, 0, Context.WindowWidth, Context.WindowHeight, State->Camera);
|
||||||
PushRenderClearScreen(RenderBuffer);
|
PushRenderClearScreen(RenderBuffer);
|
||||||
|
|
||||||
|
// TODO(Peter): Pretty sure this isn't working right now
|
||||||
|
m44 FaceCameraMatrix = GetLookAtMatrix(v4{0, 0, 0, 1}, V4(State->Camera.Position, 1));
|
||||||
|
FaceCameraMatrix = FaceCameraMatrix;
|
||||||
|
|
||||||
DEBUG_IF(GlobalDebugServices->Interface.RenderSculpture) // DebugServices RenderSculpture Toggle
|
DEBUG_IF(GlobalDebugServices->Interface.RenderSculpture) // DebugServices RenderSculpture Toggle
|
||||||
{
|
{
|
||||||
DEBUG_TRACK_SCOPE(RenderSculpture);
|
DEBUG_TRACK_SCOPE(RenderSculpture);
|
||||||
|
@ -499,10 +495,6 @@ UPDATE_AND_RENDER(UpdateAndRender)
|
||||||
s32 MaxLEDsPerJob = 2048;
|
s32 MaxLEDsPerJob = 2048;
|
||||||
render_quad_batch_constructor RenderLEDsBatch = PushRenderQuad3DBatch(RenderBuffer, State->TotalLEDsCount);
|
render_quad_batch_constructor RenderLEDsBatch = PushRenderQuad3DBatch(RenderBuffer, State->TotalLEDsCount);
|
||||||
|
|
||||||
// TODO(Peter): Pretty sure this isn't working right now
|
|
||||||
m44 FaceCameraMatrix = GetLookAtMatrix(v4{0, 0, 0, 1}, V4(State->Camera.Position, 1));
|
|
||||||
FaceCameraMatrix = FaceCameraMatrix;
|
|
||||||
|
|
||||||
for (s32 AssemblyIdx = 0; AssemblyIdx < State->AssembliesCount; AssemblyIdx++)
|
for (s32 AssemblyIdx = 0; AssemblyIdx < State->AssembliesCount; AssemblyIdx++)
|
||||||
{
|
{
|
||||||
assembly Assembly = State->AssemblyList[AssemblyIdx];
|
assembly Assembly = State->AssemblyList[AssemblyIdx];
|
||||||
|
|
Loading…
Reference in New Issue