Fixing a quick bug
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4c78d8b594
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@ -205,3 +205,20 @@ ParseAssemblyFileBody (assembly_definition* Assembly, tokenizer* Tokenizer)
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// so they can fix it.
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Assert(Assembly->LEDStripCount == Assembly->LEDStripSize);
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}
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internal assembly_definition
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ParseAssemblyFile (u8* FileBase, s32 FileSize, memory_arena* Arena)
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{
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assembly_definition AssemblyDefinition = {};
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tokenizer AssemblyFileTokenizer = {};
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AssemblyFileTokenizer.At = (char*)FileBase;
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AssemblyFileTokenizer.Memory = (char*)FileBase;
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AssemblyFileTokenizer.MemoryLength = FileSize;
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ParseAssemblyFileHeader(&AssemblyDefinition, &AssemblyFileTokenizer);
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AssemblyDefinition.LEDStrips = PushArray(Arena, led_strip_definition, AssemblyDefinition.LEDStripSize);
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ParseAssemblyFileBody(&AssemblyDefinition, &AssemblyFileTokenizer);
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return AssemblyDefinition;
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}
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@ -123,24 +123,13 @@ SACNSendDMXBufferListJob (s32 ThreadID, void* JobData)
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internal void
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LoadAssembly (app_state* State, context Context, char* Path)
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{
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assembly_definition AssemblyDefinition = {};
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arena_snapshot TempMemorySnapshot = TakeSnapshotOfArena(*State->Transient);
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platform_memory_result TestAssemblyFile = Context.PlatformReadEntireFile(Path);
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Assert(TestAssemblyFile.Size > 0);
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{
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tokenizer AssemblyFileTokenizer = {};
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AssemblyFileTokenizer.At = (char*)TestAssemblyFile.Base;
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AssemblyFileTokenizer.Memory = (char*)TestAssemblyFile.Base;
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AssemblyFileTokenizer.MemoryLength = TestAssemblyFile.Size;
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ParseAssemblyFileHeader(&AssemblyDefinition, &AssemblyFileTokenizer);
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assembly_definition AssemblyDefinition = ParseAssemblyFile(TestAssemblyFile.Base, TestAssemblyFile.Size, State->Transient);
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AssemblyDefinition.LEDStrips = PushArray(State->Transient, led_strip_definition, AssemblyDefinition.LEDStripSize);
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ParseAssemblyFileBody(&AssemblyDefinition, &AssemblyFileTokenizer);
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}
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Context.PlatformFree(TestAssemblyFile.Base, TestAssemblyFile.Size);
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string PathString = MakeStringLiteral(Path);
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@ -372,6 +361,8 @@ HandleInput (app_state* State, input_queue InputQueue, mouse_state Mouse)
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internal dmx_buffer_list*
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CreateDMXBuffers(assembly Assembly, s32 BufferHeaderSize, memory_arena* Arena)
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{
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DEBUG_TRACK_FUNCTION;
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dmx_buffer_list* Result = 0;
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dmx_buffer_list* Head = 0;
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@ -436,16 +427,17 @@ UPDATE_AND_RENDER(UpdateAndRender)
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}
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ClearTransientNodeColorBuffers(State->NodeList);
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s32 HeaderSize = State->NetworkProtocolHeaderSize;
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dmx_buffer_list* DMXBuffers = 0;
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for (s32 i = 0; i < State->AssembliesCount; i++)
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{
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assembly Assembly = State->AssemblyList[i];
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dmx_buffer_list* NewDMXBuffers = CreateDMXBuffers(Assembly, HeaderSize, State->Transient);
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DMXBuffers = DMXBufferListAppend(DMXBuffers, NewDMXBuffers);
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}
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DEBUG_IF(GlobalDebugServices->Interface.SendSACNData)
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{
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s32 HeaderSize = State->NetworkProtocolHeaderSize;
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dmx_buffer_list* DMXBuffers = 0;
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for (s32 i = 0; i < State->AssembliesCount; i++)
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{
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assembly Assembly = State->AssemblyList[i];
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dmx_buffer_list* NewDMXBuffers = CreateDMXBuffers(Assembly, HeaderSize, State->Transient);
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DMXBuffers = DMXBufferListAppend(DMXBuffers, NewDMXBuffers);
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}
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switch (State->NetworkProtocol)
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{
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@ -492,6 +484,10 @@ UPDATE_AND_RENDER(UpdateAndRender)
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PushRenderPerspective(RenderBuffer, 0, 0, Context.WindowWidth, Context.WindowHeight, State->Camera);
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PushRenderClearScreen(RenderBuffer);
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// TODO(Peter): Pretty sure this isn't working right now
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m44 FaceCameraMatrix = GetLookAtMatrix(v4{0, 0, 0, 1}, V4(State->Camera.Position, 1));
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FaceCameraMatrix = FaceCameraMatrix;
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DEBUG_IF(GlobalDebugServices->Interface.RenderSculpture) // DebugServices RenderSculpture Toggle
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{
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DEBUG_TRACK_SCOPE(RenderSculpture);
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@ -499,10 +495,6 @@ UPDATE_AND_RENDER(UpdateAndRender)
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s32 MaxLEDsPerJob = 2048;
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render_quad_batch_constructor RenderLEDsBatch = PushRenderQuad3DBatch(RenderBuffer, State->TotalLEDsCount);
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// TODO(Peter): Pretty sure this isn't working right now
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m44 FaceCameraMatrix = GetLookAtMatrix(v4{0, 0, 0, 1}, V4(State->Camera.Position, 1));
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FaceCameraMatrix = FaceCameraMatrix;
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for (s32 AssemblyIdx = 0; AssemblyIdx < State->AssembliesCount; AssemblyIdx++)
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{
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assembly Assembly = State->AssemblyList[AssemblyIdx];
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