updated awaken animation for unveiling
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176c543160
commit
27ad4cd579
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@ -1,7 +1,7 @@
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lumenarium_animation_file;
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lumenarium_animation_file;
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animation_name: "awaken";
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animation_name: "awaken";
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layers_count: 3;
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layers_count: 3;
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blocks_count: 5;
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blocks_count: 8;
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playable_range:{
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playable_range:{
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min: 0;
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min: 0;
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max: 7200;
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max: 7200;
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@ -23,7 +23,7 @@ layers:{
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blocks:{
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blocks:{
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block:{
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block:{
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frame_range:{
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frame_range:{
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min: 94;
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min: 0;
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max: 1363;
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max: 1363;
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};
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};
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layer_index: 0;
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layer_index: 0;
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@ -39,7 +39,7 @@ blocks:{
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};
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};
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block:{
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block:{
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frame_range:{
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frame_range:{
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min: 71;
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min: 5525;
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max: 7200;
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max: 7200;
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};
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};
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layer_index: 2;
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layer_index: 2;
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@ -61,4 +61,28 @@ blocks:{
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layer_index: 1;
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layer_index: 1;
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animation_name: "Pattern_StemSolid";
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animation_name: "Pattern_StemSolid";
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};
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};
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block:{
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frame_range:{
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min: 0;
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max: 1917;
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};
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layer_index: 2;
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animation_name: "Pattern_Blue";
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};
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block:{
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frame_range:{
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min: 1823;
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max: 3803;
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};
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layer_index: 2;
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animation_name: "Pattern_RainbowLoadingBar";
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};
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block:{
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frame_range:{
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min: 3670;
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max: 5720;
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};
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layer_index: 2;
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animation_name: "Pattern_Rainbow";
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};
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};
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};
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@ -865,5 +865,15 @@ Pattern_RainbowLoadingBar(led_buffer* Leds, led_buffer_range Range, assembly Ass
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}
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}
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}
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}
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internal void
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Pattern_Blue(led_buffer* Leds, led_buffer_range Range, assembly Assembly, r32 Time, gs_memory_arena* Transient, u8* UserData)
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{
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pixel Blue = pixel{0, 0, 255};
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for (u32 LedIndex = Range.First; LedIndex < Range.OnePastLast; LedIndex++)
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{
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Leds->Colors[LedIndex] = Blue;
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}
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}
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#define BLUMEN_PATTERNS_H
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#define BLUMEN_PATTERNS_H
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#endif // BLUMEN_PATTERNS_H
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#endif // BLUMEN_PATTERNS_H
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@ -215,6 +215,8 @@ BlumenLumen_LoadPatterns(app_state* State)
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Patterns_PushPattern(Patterns, Pattern_GrowFadeMask, PATTERN_MULTITHREADED);
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Patterns_PushPattern(Patterns, Pattern_GrowFadeMask, PATTERN_MULTITHREADED);
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Patterns_PushPattern(Patterns, Pattern_RainbowLoadingBar, PATTERN_MULTITHREADED);
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Patterns_PushPattern(Patterns, Pattern_RainbowLoadingBar, PATTERN_MULTITHREADED);
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Patterns_PushPattern(Patterns, Pattern_Blue, PATTERN_MULTITHREADED);
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}
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}
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internal void
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internal void
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