updated awaken animation for unveiling
This commit is contained in:
parent
176c543160
commit
27ad4cd579
|
@ -1,7 +1,7 @@
|
|||
lumenarium_animation_file;
|
||||
animation_name: "awaken";
|
||||
layers_count: 3;
|
||||
blocks_count: 5;
|
||||
blocks_count: 8;
|
||||
playable_range:{
|
||||
min: 0;
|
||||
max: 7200;
|
||||
|
@ -23,7 +23,7 @@ layers:{
|
|||
blocks:{
|
||||
block:{
|
||||
frame_range:{
|
||||
min: 94;
|
||||
min: 0;
|
||||
max: 1363;
|
||||
};
|
||||
layer_index: 0;
|
||||
|
@ -39,7 +39,7 @@ blocks:{
|
|||
};
|
||||
block:{
|
||||
frame_range:{
|
||||
min: 71;
|
||||
min: 5525;
|
||||
max: 7200;
|
||||
};
|
||||
layer_index: 2;
|
||||
|
@ -61,4 +61,28 @@ blocks:{
|
|||
layer_index: 1;
|
||||
animation_name: "Pattern_StemSolid";
|
||||
};
|
||||
block:{
|
||||
frame_range:{
|
||||
min: 0;
|
||||
max: 1917;
|
||||
};
|
||||
layer_index: 2;
|
||||
animation_name: "Pattern_Blue";
|
||||
};
|
||||
block:{
|
||||
frame_range:{
|
||||
min: 1823;
|
||||
max: 3803;
|
||||
};
|
||||
layer_index: 2;
|
||||
animation_name: "Pattern_RainbowLoadingBar";
|
||||
};
|
||||
block:{
|
||||
frame_range:{
|
||||
min: 3670;
|
||||
max: 5720;
|
||||
};
|
||||
layer_index: 2;
|
||||
animation_name: "Pattern_Rainbow";
|
||||
};
|
||||
};
|
||||
|
|
|
@ -865,5 +865,15 @@ Pattern_RainbowLoadingBar(led_buffer* Leds, led_buffer_range Range, assembly Ass
|
|||
}
|
||||
}
|
||||
|
||||
internal void
|
||||
Pattern_Blue(led_buffer* Leds, led_buffer_range Range, assembly Assembly, r32 Time, gs_memory_arena* Transient, u8* UserData)
|
||||
{
|
||||
pixel Blue = pixel{0, 0, 255};
|
||||
for (u32 LedIndex = Range.First; LedIndex < Range.OnePastLast; LedIndex++)
|
||||
{
|
||||
Leds->Colors[LedIndex] = Blue;
|
||||
}
|
||||
}
|
||||
|
||||
#define BLUMEN_PATTERNS_H
|
||||
#endif // BLUMEN_PATTERNS_H
|
|
@ -215,6 +215,8 @@ BlumenLumen_LoadPatterns(app_state* State)
|
|||
|
||||
Patterns_PushPattern(Patterns, Pattern_GrowFadeMask, PATTERN_MULTITHREADED);
|
||||
Patterns_PushPattern(Patterns, Pattern_RainbowLoadingBar, PATTERN_MULTITHREADED);
|
||||
|
||||
Patterns_PushPattern(Patterns, Pattern_Blue, PATTERN_MULTITHREADED);
|
||||
}
|
||||
|
||||
internal void
|
||||
|
|
Loading…
Reference in New Issue