fixed some problems with ui retained states
This commit is contained in:
parent
fa1d5a5afc
commit
30123e47a2
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@ -105,7 +105,7 @@ Editor_DrawWidget(app_state* State, context* Context, render_command_buffer* Ren
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PushRenderQuad2D(RenderBuffer, Widget.Bounds.Min, Widget.Bounds.Max, Color);
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}
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if (Widget.String.Length > 0)
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if (ui_WidgetIsFlagSet(Widget, UIWidgetFlag_DrawString) && Widget.String.Length > 0)
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{
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v4 Color = State->Interface.Style.TextColor;
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render_quad_batch_constructor BatchConstructor = PushRenderTexture2DBatch(RenderBuffer,
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@ -155,25 +155,22 @@ Editor_DrawWidget(app_state* State, context* Context, render_command_buffer* Ren
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}
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internal void
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Editor_Render(app_state* State, context* Context, render_command_buffer* RenderBuffer)
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TestRender(app_state* State, context* Context, render_command_buffer* RenderBuffer)
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{
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PushRenderOrthographic(RenderBuffer, State->WindowBounds);
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PushRenderClearScreen(RenderBuffer);
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ui_InterfaceReset(&State->Interface);
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State->Interface.RenderBuffer = RenderBuffer;
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ui_PushLayout(&State->Interface, Context->WindowBounds, LayoutDirection_TopDown);
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ui_PushLayout(&State->Interface, Context->WindowBounds, LayoutDirection_TopDown, MakeString("TestRender Layout"));
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rect2 Rects[2];
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RectVSplitAtPercent(Context->WindowBounds, .5f, &Rects[0], &Rects[1]);
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ui_widget_id Ids[2];
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gs_string String = MakeString("Select");
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ui_StartRow(&State->Interface, 2);
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for (u32 j = 0; j < 2; j++)
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{
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ui_PushLayout(&State->Interface, Rects[j], LayoutDirection_TopDown);
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if (ui_BeginDropdown(&State->Interface, MakeString("Select")))
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if (ui_BeginDropdown(&State->Interface, String))
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{
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for (s32 i = 0; i < GlobalPanelDefsCount; i++)
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for (u32 i = 0; i < State->PanelSystem.PanelDefsCount; i++)
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{
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panel_definition Def = State->PanelSystem.PanelDefs[i];
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gs_string DefName = MakeString(Def.PanelName, Def.PanelNameLength);
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@ -184,11 +181,30 @@ Editor_Render(app_state* State, context* Context, render_command_buffer* RenderB
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}
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}
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ui_EndDropdown(&State->Interface);
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ui_PopLayout(&State->Interface);
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}
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ui_EndRow(&State->Interface);
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ui_PopLayout(&State->Interface);
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Assert(!ui_WidgetIdsEqual(Ids[0], Ids[1]));
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}
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internal void
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Editor_Render(app_state* State, context* Context, render_command_buffer* RenderBuffer)
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{
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PushRenderOrthographic(RenderBuffer, State->WindowBounds);
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PushRenderClearScreen(RenderBuffer);
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#if 0
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TestRender(State, Context, RenderBuffer);
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//ui_widget_id IdTwo = TestRender(State, Context, RenderBuffer);
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//Assert(ui_WidgetIdsEqual(IdOne, IdTwo));
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#else
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ui_InterfaceReset(&State->Interface);
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State->Interface.RenderBuffer = RenderBuffer;
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ui_PushLayout(&State->Interface, Context->WindowBounds, LayoutDirection_TopDown, MakeString("Editor Layout"));
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DrawAllPanels(State->PanelSystem, RenderBuffer, &Context->Mouse, State, *Context);
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for (s32 m = 0; m < State->Modes.ActiveModesCount; m++)
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@ -199,13 +215,16 @@ Editor_Render(app_state* State, context* Context, render_command_buffer* RenderB
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OperationMode.Render(State, RenderBuffer, OperationMode, Context->Mouse, *Context);
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}
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}
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#endif
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ui_PopLayout(&State->Interface);
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#endif
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// Draw the Interface
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ui_widget Widget = *State->Interface.DrawOrderRoot;
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Editor_DrawWidget(State, Context, RenderBuffer, Widget);
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if (State->Interface.DrawOrderRoot != 0)
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{
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ui_widget Widget = *State->Interface.DrawOrderRoot;
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Editor_DrawWidget(State, Context, RenderBuffer, Widget);
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}
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Context->GeneralWorkQueue->CompleteQueueWork(Context->GeneralWorkQueue, Context->ThreadContext);
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Context->GeneralWorkQueue->ResetWorkQueue(Context->GeneralWorkQueue);
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@ -386,7 +386,8 @@ DrawPanelFooter(panel* Panel, render_command_buffer* RenderBuffer, rect2 FooterB
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rect2 PanelSelectBtnBounds = MakeRect2MinDim(FooterBounds.Min + v2{30, 1}, v2{100, 23});
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if (ui_BeginDropdown(&State->Interface, MakeString("Select"), PanelSelectBtnBounds))
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panel_definition CurrentDef = State->PanelSystem.PanelDefs[Panel->TypeIndex];
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if (ui_BeginDropdown(&State->Interface, MakeString(CurrentDef.PanelName, CurrentDef.PanelNameLength), PanelSelectBtnBounds))
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{
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for (s32 i = 0; i < GlobalPanelDefsCount; i++)
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{
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@ -587,7 +587,7 @@ PANEL_MODAL_OVERRIDE_CALLBACK(LoadAnimationFileCallback)
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internal void
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DrawAnimationClipsList(rect2 PanelBounds, ui_interface* Interface, u32 SelectedAnimationLayerHandle, animation_system* AnimationSystem)
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{
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ui_PushLayout(Interface, PanelBounds, LayoutDirection_TopDown);
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ui_PushLayout(Interface, PanelBounds, LayoutDirection_TopDown, MakeString("AnimClips Layout"));
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for (s32 i = 0; i < GlobalAnimationClipsCount; i++)
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{
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animation_clip Clip = GlobalAnimationClips[i];
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@ -605,7 +605,7 @@ PlayBar_Render(animation_timeline_state* TimelineState, rect2 Bounds, panel* Pan
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{
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animation_system* AnimSystem = &State->AnimationSystem;
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ui_interface* Interface = &State->Interface;
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ui_PushLayout(Interface, Bounds, LayoutDirection_TopDown);
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ui_PushLayout(Interface, Bounds, LayoutDirection_TopDown, MakeString("PlayBar Layout"));
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ui_FillRect(Interface, Bounds, Interface->Style.PanelBGColors[0]);
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ui_StartRow(&State->Interface, 4);
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@ -792,7 +792,7 @@ AnimInfoView_Render(animation_timeline_state* TimelineState, rect2 Bounds, rende
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animation* ActiveAnim = AnimationSystem_GetActiveAnimation(AnimSystem);
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ui_interface* Interface = &State->Interface;
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ui_PushLayout(Interface, Bounds, LayoutDirection_TopDown);
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ui_PushLayout(Interface, Bounds, LayoutDirection_TopDown, MakeString("AnimInfo Layout"));
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ui_FillRect(&State->Interface, Bounds, Interface->Style.PanelBGColors[0]);
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@ -88,7 +88,7 @@ internal void
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FileView_Render(panel* Panel, rect2 PanelBounds, render_command_buffer* RenderBuffer, app_state* State, context Context)
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{
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file_view_state* FileViewState = Panel_GetStateStruct(Panel, file_view_state);
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ui_PushLayout(&State->Interface, PanelBounds, LayoutDirection_TopDown);
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ui_PushLayout(&State->Interface, PanelBounds, LayoutDirection_TopDown, MakeString("FileView Layout"));
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if (ui_Button(&State->Interface, MakeString("Exit")))
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{
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@ -38,7 +38,7 @@ GSMetaTag(panel_type_hierarchy);
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internal void
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HierarchyView_Render(panel* Panel, rect2 PanelBounds, render_command_buffer* RenderBuffer, app_state* State, context Context)
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{
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ui_PushLayout(&State->Interface, PanelBounds, LayoutDirection_TopDown);
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ui_PushLayout(&State->Interface, PanelBounds, LayoutDirection_TopDown, MakeString("Hierarchy Layout"));
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// TODO(pjs): Come back to this after the layout stuff is handled.
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// Ideally it handles the visuals of the hierarchy itself.
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@ -179,7 +179,7 @@ ProfilerView_Render(panel* Panel, rect2 PanelBounds, render_command_buffer* Rend
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debug_frame* VisibleFrame = GetLastDebugFrame(GlobalDebugServices);
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ui_widget* Layout = ui_PushLayout(&State->Interface, ProcListBounds, LayoutDirection_TopDown);
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ui_widget* Layout = ui_PushLayout(&State->Interface, ProcListBounds, LayoutDirection_TopDown, MakeString("Profiler Layout"));
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ui_StartRow(&State->Interface, 4);
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{
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@ -110,6 +110,8 @@ INITIALIZE_APPLICATION(InitializeApplication)
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State->Interface.WidgetsCountMax = 4096;
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State->Interface.Widgets = PushArray(&State->Permanent, ui_widget, State->Interface.WidgetsCountMax);
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State->Interface.PerFrameMemory = PushStruct(&State->Permanent, gs_memory_arena);
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*State->Interface.PerFrameMemory = CreateMemoryArena(Context.ThreadContext.Allocator);
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State->SACN = SACN_Initialize(Context);
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@ -150,7 +152,6 @@ INITIALIZE_APPLICATION(InitializeApplication)
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AnimationArray_Push(&State->AnimationSystem.Animations, Anim);
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} // End Animation Playground
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PanelSystem_Init(&State->PanelSystem, GlobalPanelDefs, GlobalPanelDefsCount, &State->Permanent);
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PanelSystem_PushPanel(&State->PanelSystem, PanelType_SculptureView, State, Context);
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}
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@ -276,6 +276,7 @@ struct ui_widget_retained_state
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{
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ui_widget_id Id;
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bool Value;
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u32 FramesSinceAccess;
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};
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struct ui_interface
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@ -299,6 +300,8 @@ struct ui_interface
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#define RETAINED_STATE_MAX 128
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ui_widget_retained_state RetainedState[RETAINED_STATE_MAX];
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u64 RetainedStateCount;
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gs_memory_arena* PerFrameMemory;
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};
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internal void
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@ -307,6 +310,16 @@ ui_InterfaceReset(ui_interface* Interface)
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Interface->WidgetsCount = 0;
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Interface->DrawOrderHead = 0;
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Interface->DrawOrderRoot = 0;
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ClearArena(Interface->PerFrameMemory);
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for (u32 i = 0; i < Interface->RetainedStateCount; i++)
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{
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Interface->RetainedState[i].FramesSinceAccess += 1;
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if (Interface->RetainedState[i].FramesSinceAccess > 1)
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{
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Interface->RetainedState[i] = {0};
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}
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}
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}
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internal bool
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@ -324,6 +337,7 @@ ui_GetRetainedState(ui_interface* Interface, ui_widget_id Id)
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{
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if (ui_WidgetIdsEqual(Interface->RetainedState[i].Id, Id))
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{
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Interface->RetainedState[i].FramesSinceAccess = 0;
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Result = Interface->RetainedState + i;
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break;
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}
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@ -332,11 +346,11 @@ ui_GetRetainedState(ui_interface* Interface, ui_widget_id Id)
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}
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internal ui_widget_retained_state*
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ui_CreateRetainedState(ui_interface* Interface, ui_widget_id Id)
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ui_CreateRetainedState(ui_interface* Interface, ui_widget* Widget)
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{
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u64 Index = Interface->RetainedStateCount++;
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ui_widget_retained_state* Result = Interface->RetainedState + Index;
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Result->Id = Id;
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Result->Id = Widget->Id;
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return Result;
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}
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@ -345,6 +359,8 @@ ui_CreateWidget(ui_interface* Interface, gs_string String)
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{
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Assert(Interface->WidgetsCount < Interface->WidgetsCountMax);
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ui_widget* Result = Interface->Widgets + Interface->WidgetsCount++;
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ZeroStruct(Result);
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Result->Parent = Interface->ActiveLayout;
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u64 Id = HashDJB2ToU64(StringExpand(String));
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@ -352,10 +368,11 @@ ui_CreateWidget(ui_interface* Interface, gs_string String)
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{
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Id = HashAppendDJB2ToU32(Id, Result->Parent->Id.Id);
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Id = HashAppendDJB2ToU32(Id, Result->Parent->ChildCount);
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Result->Id.ParentId = Result->Parent->Id.Id;
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}
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Result->Id.Id = Id;
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Result->String = String;
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Result->String = PushStringCopy(Interface->PerFrameMemory, String.ConstString);
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Result->Alignment = Align_Left;
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Result->Next = 0;
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Result->ChildrenRoot = 0;
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@ -364,6 +381,21 @@ ui_CreateWidget(ui_interface* Interface, gs_string String)
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return Result;
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}
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internal void
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ui_WidgetSetFlag(ui_widget* Widget, u64 Flag)
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{
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u64 Value = ((u64)1 << Flag);
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Widget->Flags = Widget->Flags | Value;
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}
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internal bool
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ui_WidgetIsFlagSet(ui_widget Widget, u64 Flag)
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{
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u64 Value = ((u64)1 << Flag);
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bool Result = (Widget.Flags & Value);
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return Result;
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}
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//
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// Interaction
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//
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@ -379,13 +411,16 @@ ui_MouseClickedRect(ui_interface Interface, rect2 Rect)
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// Layout
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static ui_widget*
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ui_PushLayout(ui_interface* Interface, rect2 Bounds, ui_layout_direction FillDir)
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ui_PushLayout(ui_interface* Interface, rect2 Bounds, ui_layout_direction FillDir, gs_string Name)
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{
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ui_widget* Result = ui_CreateWidget(Interface, MakeString("Layout"));
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ui_widget* Result = ui_CreateWidget(Interface, Name);
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ui_WidgetSetFlag(Result, UIWidgetFlag_DrawOutline);
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Result->Bounds = Bounds;
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Result->Margin = Interface->Style.Margin;
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Result->RowHeight = Interface->Style.RowHeight;
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Result->FillDirection = FillDir;
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switch(FillDir)
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{
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case LayoutDirection_BottomUp:
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@ -418,7 +453,7 @@ static void
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ui_PopLayout(ui_interface* Interface)
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{
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Assert(Interface->ActiveLayout != 0);
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ui_EvaluateWidget(Interface, Interface->ActiveLayout, Interface->ActiveLayout->Bounds);
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//ui_EvaluateWidget(Interface, Interface->ActiveLayout, Interface->ActiveLayout->Bounds);
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Interface->ActiveLayout = Interface->ActiveLayout->Parent;
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}
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@ -534,35 +569,14 @@ ui_LayoutRemaining(ui_widget Layout)
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// Widgets
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internal void
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ui_WidgetSetFlag(ui_widget* Widget, u64 Flag)
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{
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u64 Value = ((u64)1 << Flag);
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Widget->Flags = Widget->Flags | Value;
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}
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internal bool
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ui_WidgetIsFlagSet(ui_widget Widget, u64 Flag)
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{
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u64 Value = ((u64)1 << Flag);
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bool Result = (Widget.Flags & Value);
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return Result;
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}
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internal ui_eval_result
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ui_EvaluateWidget(ui_interface* Interface, ui_widget* Widget, rect2 Bounds)
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{
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ui_eval_result Result = {};
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//Assert(Interface->WidgetsCount < Interface->WidgetsCountMax);
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//u64 Index = Interface->WidgetsCount++;
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Widget->Id.Id = HashDJB2ToU64(StringExpand(Widget->String));
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Widget->Id.ParentId = Interface->ActiveLayout->Id.Id;
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Widget->Bounds = Bounds;
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//Interface->Widgets[Index] = *Widget;
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SLLPushOrInit(Interface->ActiveLayout->ChildrenRoot, Interface->ActiveLayout->ChildrenHead, Widget);
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Interface->ActiveLayout->ChildCount += 1;
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if (ui_WidgetIsFlagSet(*Widget, UIWidgetFlag_Clickable))
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{
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@ -711,7 +725,7 @@ ui_EvaluateDropdown(ui_interface* Interface, ui_widget* Widget, ui_eval_result E
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{
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ui_widget_retained_state* State = ui_GetRetainedState(Interface, Widget->Id);
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if (!State) {
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State = ui_CreateRetainedState(Interface, Widget->Id);
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State = ui_CreateRetainedState(Interface, Widget);
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}
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if (EvalResult.Clicked)
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@ -747,7 +761,7 @@ ui_EvaluateDropdown(ui_interface* Interface, ui_widget* Widget, ui_eval_result E
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};
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}
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ui_widget* Layout = ui_PushLayout(Interface, MenuBounds, Direction);
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ui_widget* Layout = ui_PushLayout(Interface, MenuBounds, Direction, MakeString("WidgetLayout"));
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Layout->WidgetReference = Widget->Id;
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}
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@ -760,6 +774,7 @@ ui_BeginDropdown(ui_interface* Interface, gs_string Text, rect2 Bounds)
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ui_widget* Widget = ui_CreateWidget(Interface, Text);
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ui_WidgetSetFlag(Widget, UIWidgetFlag_Clickable);
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ui_WidgetSetFlag(Widget, UIWidgetFlag_DrawBackground);
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ui_WidgetSetFlag(Widget, UIWidgetFlag_DrawString);
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ui_eval_result Result = ui_EvaluateWidget(Interface, Widget, Bounds);
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return ui_EvaluateDropdown(Interface, Widget, Result);
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}
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@ -770,6 +785,7 @@ ui_BeginDropdown(ui_interface* Interface, gs_string Text)
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ui_widget* Widget = ui_CreateWidget(Interface, Text);
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ui_WidgetSetFlag(Widget, UIWidgetFlag_Clickable);
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ui_WidgetSetFlag(Widget, UIWidgetFlag_DrawBackground);
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ui_WidgetSetFlag(Widget, UIWidgetFlag_DrawString);
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ui_eval_result Result = ui_EvaluateWidget(Interface, Widget);
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return ui_EvaluateDropdown(Interface, Widget, Result);
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}
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@ -413,7 +413,7 @@ Win32_SendAddressedDataBuffers(gs_thread_context Context, addressed_data_buffer_
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gs_string OutputStr = AllocatorAllocString(Context.Allocator, 256);
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PrintF(&OutputStr, "Buffers Sent: %d\n", BuffersSent);
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NullTerminate(&OutputStr);
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OutputDebugStringA(OutputStr.Str);
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//OutputDebugStringA(OutputStr.Str);
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}
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internal void
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@ -685,6 +685,10 @@ WinMain (
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LastFrameSecondsElapsed = SecondsElapsed;
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LastFrameEnd = GetWallClock();
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OutputDebugStringA("-- Frame END -- \n");
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}
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Context.CleanupApplication(Context);
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@ -46,6 +46,8 @@ Win32CreateThreadContext(gs_memory_arena* Transient = 0)
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Win32EnumerateDirectory,
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Result.Transient);
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Result.DebugOutput.Print = Win32DebugPrint;
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return Result;
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}
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@ -1979,31 +1979,31 @@ PrintFArgsList (gs_string* String, char* Format, va_list Args)
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if (FormatAt[0] == 'h' && FormatAt[1] == 'h')
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{
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LengthSpecified = true;
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LengthSpecified = 1;
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Length = 1;
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FormatAt += 2;
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}
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else if (FormatAt[0] == 'h')
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{
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LengthSpecified = true;
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LengthSpecified = 2;
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Length = 2;
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FormatAt++;
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}
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else if (FormatAt[0] == 'l' && FormatAt[1] == 'l')
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{
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LengthSpecified = true;
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LengthSpecified = 8;
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Length = 8;
|
||||
FormatAt += 2;
|
||||
}
|
||||
else if (FormatAt[0] == 'l')
|
||||
{
|
||||
LengthSpecified = true;
|
||||
LengthSpecified = 4;
|
||||
Length = 4;
|
||||
FormatAt++;
|
||||
}
|
||||
else if (FormatAt[0] == 'j')
|
||||
{
|
||||
LengthSpecified = true;
|
||||
LengthSpecified = 8;
|
||||
Length = 8;
|
||||
FormatAt++;
|
||||
}
|
||||
else if (FormatAt[0] == 'z')
|
||||
|
@ -2034,7 +2034,7 @@ PrintFArgsList (gs_string* String, char* Format, va_list Args)
|
|||
}
|
||||
else if (FormatAt[0] == 'u')
|
||||
{
|
||||
u32 UnsignedInt = ReadVarArgsUnsignedInteger(Length, &Args);
|
||||
u64 UnsignedInt = ReadVarArgsUnsignedInteger(Length, &Args);
|
||||
U64ToASCII(&StringRemaining, UnsignedInt, 10, Base10Chars);
|
||||
}
|
||||
else if (FormatAt[0] == 'o')
|
||||
|
@ -2475,6 +2475,19 @@ PushStringF(gs_memory_arena* Arena, u32 MaxLength, char* Format, ...)
|
|||
return Result;
|
||||
}
|
||||
|
||||
internal gs_string
|
||||
PushStringCopy(gs_memory_arena* Arena, gs_const_string String)
|
||||
{
|
||||
gs_string Result = PushString(Arena, String.Length);
|
||||
Result.Size = String.Length;
|
||||
Result.Length = String.Length;
|
||||
for (u32 i = 0; i < String.Length; i++)
|
||||
{
|
||||
Result.Str[i] = String.Str[i];
|
||||
}
|
||||
return Result;
|
||||
}
|
||||
|
||||
internal void
|
||||
ClearArena(gs_memory_arena* Arena)
|
||||
{
|
||||
|
|
|
@ -43,7 +43,6 @@ STREAM #1: 3D Overhaul
|
|||
- :ErrorLogging
|
||||
|
||||
- Animation System
|
||||
- blending between animation
|
||||
- layers
|
||||
- layer masks by sculpture
|
||||
- layer masks by tag / value
|
||||
|
|
|
@ -1,3 +1,5 @@
|
|||
x blending between animation
|
||||
|
||||
x saving animation timelines
|
||||
x Buckets & Lists
|
||||
x On second thought, I just really don't like these. Lets get rid of them, and put custom structures in place
|
||||
|
|
Loading…
Reference in New Issue