Added Left and Right alignment of text to the interface system.

This commit is contained in:
Peter Slattery 2019-11-02 14:09:57 -07:00
parent 66f666a50f
commit 30f48d16fe
4 changed files with 138 additions and 58 deletions

View File

@ -35,7 +35,7 @@ DrawDebugInterface (render_command_buffer* RenderBuffer, r32 StartX, interface_c
State->Modes.Arena.CurrentRegion->Used, State->Modes.Arena.CurrentRegion->Used,
State->Modes.Arena.CurrentRegion->Size, State->Modes.Arena.CurrentRegion->Size,
State->CommandQueue.Used); State->CommandQueue.Used);
DrawString(RenderBuffer, DebugString, Interface.Font, Interface.FontSize, TopOfScreenLinePos, WhiteV4); DrawString(RenderBuffer, DebugString, Interface.Font, TopOfScreenLinePos, WhiteV4);
v2 ButtonDim = v2{200, (r32)NewLineYOffset(*Interface.Font) + 10}; v2 ButtonDim = v2{200, (r32)NewLineYOffset(*Interface.Font) + 10};
TopOfScreenLinePos.y -= ButtonDim.y + 10; TopOfScreenLinePos.y -= ButtonDim.y + 10;
@ -97,7 +97,7 @@ DrawDebugInterface (render_command_buffer* RenderBuffer, r32 StartX, interface_c
3, Camera.LookAt.x, 3, Camera.LookAt.x,
3, Camera.LookAt.y, 3, Camera.LookAt.y,
3, Camera.LookAt.z); 3, Camera.LookAt.z);
DrawString(RenderBuffer, DebugString, Interface.Font, Interface.FontSize, TopOfScreenLinePos, v4{1.0f, 1.0f, 1.0f, 1.0f}); DrawString(RenderBuffer, DebugString, Interface.Font, TopOfScreenLinePos, v4{1.0f, 1.0f, 1.0f, 1.0f});
TopOfScreenLinePos.y -= NewLineYOffset(*Interface.Font); TopOfScreenLinePos.y -= NewLineYOffset(*Interface.Font);
s32 MousePrecision = 0; s32 MousePrecision = 0;
@ -106,7 +106,7 @@ DrawDebugInterface (render_command_buffer* RenderBuffer, r32 StartX, interface_c
MousePrecision, Mouse.Pos.y, MousePrecision, Mouse.Pos.y,
MousePrecision, Mouse.DownPos.x, MousePrecision, Mouse.DownPos.x,
MousePrecision, Mouse.DownPos.y); MousePrecision, Mouse.DownPos.y);
DrawString(RenderBuffer, DebugString, Interface.Font, Interface.FontSize, DrawString(RenderBuffer, DebugString, Interface.Font,
TopOfScreenLinePos, WhiteV4); TopOfScreenLinePos, WhiteV4);
TopOfScreenLinePos.y -= NewLineYOffset(*Interface.Font); TopOfScreenLinePos.y -= NewLineYOffset(*Interface.Font);
} }
@ -129,24 +129,24 @@ DrawDebugInterface (render_command_buffer* RenderBuffer, r32 StartX, interface_c
PrintF(&DebugString, "%.*s", PrintF(&DebugString, "%.*s",
GlobalDebugServices->ScopeHistogramSorted[i].ScopeName.Length, GlobalDebugServices->ScopeHistogramSorted[i].ScopeName.Length,
GlobalDebugServices->ScopeHistogramSorted[i].ScopeName.Memory); GlobalDebugServices->ScopeHistogramSorted[i].ScopeName.Memory);
r32 ColumnOneX = DrawString(RenderBuffer, DebugString, Interface.Font, Interface.FontSize, r32 ColumnOneX = DrawString(RenderBuffer, DebugString, Interface.Font,
Register, WhiteV4).x; Register, WhiteV4).x;
Register.x += GSMax(ColumnOneX - Register.x, 250.f); Register.x += GSMax(ColumnOneX - Register.x, 250.f);
// Column 2 // Column 2
PrintF(&DebugString, "%d hits", GlobalDebugServices->ScopeHistogramSorted[i].PerFrame_CallCount[CurrentFrame]); PrintF(&DebugString, "%d hits", GlobalDebugServices->ScopeHistogramSorted[i].PerFrame_CallCount[CurrentFrame]);
r32 ColumnTwoX = DrawString(RenderBuffer, DebugString, Interface.Font, Interface.FontSize, r32 ColumnTwoX = DrawString(RenderBuffer, DebugString, Interface.Font,
Register, WhiteV4).x; Register, WhiteV4).x;
Register.x += GSMax(ColumnTwoX - Register.x, 150.f); Register.x += GSMax(ColumnTwoX - Register.x, 150.f);
// Column 3 // Column 3
PrintF(&DebugString, "%lld cycles", CyclesPerHit); PrintF(&DebugString, "%lld cycles", CyclesPerHit);
r32 ColumnThreeX = DrawString(RenderBuffer, DebugString, Interface.Font, Interface.FontSize, r32 ColumnThreeX = DrawString(RenderBuffer, DebugString, Interface.Font,
Register, WhiteV4).x; Register, WhiteV4).x;
Register.x += GSMax(ColumnThreeX - Register.x, 200.f); Register.x += GSMax(ColumnThreeX - Register.x, 200.f);
PrintF(&DebugString, "%f sec", SecondsPerHit); PrintF(&DebugString, "%f sec", SecondsPerHit);
r32 ColumnFourX = DrawString(RenderBuffer, DebugString, Interface.Font, Interface.FontSize, r32 ColumnFourX = DrawString(RenderBuffer, DebugString, Interface.Font,
Register, WhiteV4).x; Register, WhiteV4).x;
Register.x += GSMax(ColumnFourX - Register.x, 200.f); Register.x += GSMax(ColumnFourX - Register.x, 200.f);

View File

@ -57,7 +57,7 @@ OPERATION_RENDER_PROC(RenderUniverseView)
{ {
v2 TitleDisplayStart = UniverseDisplayTopLeft + v2{0, 12}; v2 TitleDisplayStart = UniverseDisplayTopLeft + v2{0, 12};
PrintF(&TitleBarString, "Universe %d", Universe->Universe); PrintF(&TitleBarString, "Universe %d", Universe->Universe);
DrawString(RenderBuffer, TitleBarString, State->Interface.Font, 12, DrawString(RenderBuffer, TitleBarString, State->Interface.Font,
TitleDisplayStart, WhiteV4); TitleDisplayStart, WhiteV4);
} }
@ -500,7 +500,7 @@ OPERATION_RENDER_PROC(RenderNodeView)
PushRenderQuad2D(RenderBuffer, NodeBounds.Min, NodeBounds.Max, v4{.5f, .5f, .5f, 1.f}); PushRenderQuad2D(RenderBuffer, NodeBounds.Min, NodeBounds.Max, v4{.5f, .5f, .5f, 1.f});
DrawString(RenderBuffer, Node->Name, State->NodeRenderSettings.Font, State->NodeRenderSettings.Font->PixelHeight, DrawString(RenderBuffer, Node->Name, State->NodeRenderSettings.Font,
v2{NodeBounds.Min.x + 5, NodeBounds.Max.y - (State->NodeRenderSettings.Font->PixelHeight + NODE_HEADER_HEIGHT + 5)}, v2{NodeBounds.Min.x + 5, NodeBounds.Max.y - (State->NodeRenderSettings.Font->PixelHeight + NODE_HEADER_HEIGHT + 5)},
WhiteV4); WhiteV4);
@ -526,8 +526,8 @@ OPERATION_RENDER_PROC(RenderNodeView)
node_specification Spec = NodeSpecifications[Node->Type - 1]; node_specification Spec = NodeSpecifications[Node->Type - 1];
node_struct_member Member = Spec.MemberList[Connection]; node_struct_member Member = Spec.MemberList[Connection];
DrawString(RenderBuffer, MakeString(Member.Name), DrawString(RenderBuffer, MakeString(Member.Name),
State->NodeRenderSettings.Font, State->NodeRenderSettings.Font->PixelHeight, State->NodeRenderSettings.Font,
v2{PortBounds.Min.x - 32, PortBounds.Min.y}, WhiteV4); v2{PortBounds.Min.x - 32, PortBounds.Min.y}, WhiteV4, Align_Right);
} }
rect ValueBounds = CalculateNodeInputValueBounds(Node, Connection, State->NodeRenderSettings); rect ValueBounds = CalculateNodeInputValueBounds(Node, Connection, State->NodeRenderSettings);
@ -557,7 +557,7 @@ OPERATION_RENDER_PROC(RenderNodeView)
node_specification Spec = NodeSpecifications[Node->Type - 1]; node_specification Spec = NodeSpecifications[Node->Type - 1];
node_struct_member Member = Spec.MemberList[Connection]; node_struct_member Member = Spec.MemberList[Connection];
DrawString(RenderBuffer, MakeString(Member.Name), DrawString(RenderBuffer, MakeString(Member.Name),
State->NodeRenderSettings.Font, State->NodeRenderSettings.Font->PixelHeight, State->NodeRenderSettings.Font,
v2{PortBounds.Max.x + 8, PortBounds.Min.y}, WhiteV4); v2{PortBounds.Max.x + 8, PortBounds.Min.y}, WhiteV4);
} }

View File

@ -1033,13 +1033,13 @@ DrawValueDisplay (render_command_buffer* RenderBuffer, rect Bounds, node_connect
case MemberType_s32: case MemberType_s32:
{ {
PrintF(&String, "%.*d", 4, Value.S32Value); PrintF(&String, "%.*d", 4, Value.S32Value);
DrawString(RenderBuffer, String, Font, Font->PixelHeight, Bounds.Min + v2{2, 2}, WhiteV4); DrawString(RenderBuffer, String, Font, Bounds.Min + v2{2, 2}, WhiteV4);
}break; }break;
case MemberType_r32: case MemberType_r32:
{ {
PrintF(&String, "%.*f", 4, Value.R32Value); PrintF(&String, "%.*f", 4, Value.R32Value);
DrawString(RenderBuffer, String, Font, Font->PixelHeight, Bounds.Min + v2{2, 2}, WhiteV4); DrawString(RenderBuffer, String, Font, Bounds.Min + v2{2, 2}, WhiteV4);
}break; }break;
case MemberType_v4: case MemberType_v4:
@ -1050,7 +1050,7 @@ DrawValueDisplay (render_command_buffer* RenderBuffer, rect Bounds, node_connect
case MemberType_NODE_COLOR_BUFFER: case MemberType_NODE_COLOR_BUFFER:
{ {
PrintF(&String, "LEDs"); PrintF(&String, "LEDs");
DrawString(RenderBuffer, String, Font, Font->PixelHeight, Bounds.Min + v2{2, 2}, WhiteV4); DrawString(RenderBuffer, String, Font, Bounds.Min + v2{2, 2}, WhiteV4);
}break; }break;
InvalidDefaultCase; InvalidDefaultCase;

View File

@ -1,27 +1,85 @@
internal v2 enum string_alignment
DrawCharacter (render_quad_batch_constructor* BatchConstructor, char C, bitmap_font Font, v2 Position, v4 Color, r32 FontScale)
{ {
s32 GlyphDataIndex = GetIndexForCodepoint(Font, C); Align_Left,
codepoint_bitmap CodepointInfo = Font.CodepointValues[GlyphDataIndex]; Align_Center,
Align_Right,
r32 MinX = Position.x + CodepointInfo.XOffset * FontScale; };
r32 MinY = Position.y + CodepointInfo.YOffset * FontScale;
r32 MaxX = MinX + (CodepointInfo.Width) * FontScale; internal void
r32 MaxY = MinY + (CodepointInfo.Height) * FontScale; DrawCharacter_ (render_quad_batch_constructor* BatchConstructor, r32 MinX, r32 MinY, codepoint_bitmap CodepointInfo, v4 Color)
{
r32 MaxX = MinX + (CodepointInfo.Width);
r32 MaxY = MinY + (CodepointInfo.Height);
PushQuad2DOnBatch(BatchConstructor, PushQuad2DOnBatch(BatchConstructor,
v2{MinX, MinY}, v2{MaxX, MinY}, v2{MinX, MinY}, v2{MaxX, MinY},
v2{MaxX, MaxY}, v2{MinX, MaxY}, v2{MaxX, MaxY}, v2{MinX, MaxY},
CodepointInfo.UVMin, CodepointInfo.UVMax, CodepointInfo.UVMin, CodepointInfo.UVMax,
Color); Color);
return v2{Position.x + CodepointInfo.Width * FontScale, Position.y};
} }
// TODO(Peter): Why are we passing in both the bitmap_font and the point size when everywhere, we just
// use the native point size of the font???
internal v2 internal v2
DrawString (render_command_buffer* RenderBuffer, string String, bitmap_font* Font, s32 PointSize, v2 Position, v4 Color) DrawCharacterLeftAligned (render_quad_batch_constructor* BatchConstructor, char C, bitmap_font Font, v2 Position, v4 Color)
{
s32 GlyphDataIndex = GetIndexForCodepoint(Font, C);
codepoint_bitmap CodepointInfo = Font.CodepointValues[GlyphDataIndex];
// NOTE(Peter):
r32 MinX = Position.x + CodepointInfo.XOffset;
r32 MinY = Position.y + CodepointInfo.YOffset;
DrawCharacter_(BatchConstructor, MinX, MinY, CodepointInfo, Color);
// NOTE(Peter):
v2 PointAfterCharacter = v2{Position.x + CodepointInfo.Width, Position.y};
return PointAfterCharacter;
}
internal v2
DrawCharacterRightAligned (render_quad_batch_constructor* BatchConstructor, char C, bitmap_font Font, v2 Position, v4 Color)
{
s32 GlyphDataIndex = GetIndexForCodepoint(Font, C);
codepoint_bitmap CodepointInfo = Font.CodepointValues[GlyphDataIndex];
// NOTE(Peter):
r32 MinX = Position.x - (CodepointInfo.XOffset + CodepointInfo.Width);
r32 MinY = Position.y + CodepointInfo.YOffset + CodepointInfo.YOffset;
DrawCharacter_(BatchConstructor, MinX, MinY, CodepointInfo, Color);
// NOTE(Peter):
v2 PointAfterCharacter = v2{Position.x-(CodepointInfo.Width + CodepointInfo.XOffset), Position.y};
return PointAfterCharacter;
}
internal v2
DrawStringLeftAligned (render_quad_batch_constructor* BatchConstructor, char* String, s32 Length, v2 InitialRegisterPosition, bitmap_font* Font, v4 Color)
{
v2 RegisterPosition = InitialRegisterPosition;
char* C = String;
for (s32 i = 0; i < Length; i++)
{
v2 PositionAfterCharacter = DrawCharacterLeftAligned(BatchConstructor, *C, *Font, RegisterPosition, Color);
RegisterPosition.x = PositionAfterCharacter.x;
C++;
}
return RegisterPosition;
}
internal v2
DrawStringRightAligned (render_quad_batch_constructor* BatchConstructor, char* String, s32 Length, v2 InitialRegisterPosition, bitmap_font* Font, v4 Color)
{
v2 RegisterPosition = InitialRegisterPosition;
char* C = String + Length - 1;
for (s32 i = Length - 1; i >= 0; i--)
{
v2 PositionAfterCharacter = DrawCharacterRightAligned(BatchConstructor, *C, *Font, RegisterPosition, Color);
RegisterPosition.x = PositionAfterCharacter.x;
C--;
}
return RegisterPosition;
}
internal v2
DrawString (render_command_buffer* RenderBuffer, string String, bitmap_font* Font, v2 Position, v4 Color, string_alignment Alignment = Align_Left)
{ {
DEBUG_TRACK_FUNCTION; DEBUG_TRACK_FUNCTION;
v2 LowerRight = Position; v2 LowerRight = Position;
@ -34,14 +92,22 @@ DrawString (render_command_buffer* RenderBuffer, string String, bitmap_font* Fon
Font->BitmapBytesPerPixel, Font->BitmapBytesPerPixel,
Font->BitmapStride); Font->BitmapStride);
r32 FontScale = (r32)PointSize / Font->PixelHeight;
v2 RegisterPosition = Position; v2 RegisterPosition = Position;
char* C = String.Memory; if (Alignment == Align_Left)
for (s32 i = 0; i < String.Length; i++)
{ {
v2 PositionAfterCharacter = DrawCharacter(&BatchConstructor, *C, *Font, RegisterPosition, Color, FontScale); RegisterPosition = DrawStringLeftAligned(&BatchConstructor,
RegisterPosition.x = PositionAfterCharacter.x; String.Memory, String.Length,
C++; RegisterPosition, Font, Color);
}
else if (Alignment == Align_Right)
{
RegisterPosition = DrawStringRightAligned(&BatchConstructor,
String.Memory, String.Length,
RegisterPosition, Font, Color);
}
else
{
InvalidCodePath;
} }
LowerRight.x = RegisterPosition.x; LowerRight.x = RegisterPosition.x;
@ -50,15 +116,15 @@ DrawString (render_command_buffer* RenderBuffer, string String, bitmap_font* Fon
} }
internal void internal void
DrawCursor (render_quad_batch_constructor* BatchConstructor, v2 Position, v4 Color, bitmap_font Font, r32 FontScale) DrawCursor (render_quad_batch_constructor* BatchConstructor, v2 Position, v4 Color, bitmap_font Font)
{ {
v2 Min = Position; v2 Min = Position;
v2 Max = Position + v2{(r32)Font.MaxCharWidth * FontScale, Font.Ascent + Font.Descent * FontScale}; v2 Max = Position + v2{(r32)Font.MaxCharWidth, (r32)(Font.Ascent + Font.Descent)};
PushQuad2DOnBatch(BatchConstructor, Min, Max, Color); PushQuad2DOnBatch(BatchConstructor, Min, Max, Color);
} }
internal v2 internal v2
DrawStringWithCursor (render_command_buffer* RenderBuffer, string String, s32 CursorPosition, bitmap_font* Font, s32 PointSize, v2 Position, v4 Color, v4 CursorColor) DrawStringWithCursor (render_command_buffer* RenderBuffer, string String, s32 CursorPosition, bitmap_font* Font, v2 Position, v4 Color, v4 CursorColor, string_alignment Alignment = Align_Left)
{ {
DEBUG_TRACK_FUNCTION; DEBUG_TRACK_FUNCTION;
v2 LowerRight = Position; v2 LowerRight = Position;
@ -73,24 +139,38 @@ DrawStringWithCursor (render_command_buffer* RenderBuffer, string String, s32 Cu
Font->BitmapBytesPerPixel, Font->BitmapBytesPerPixel,
Font->BitmapStride); Font->BitmapStride);
r32 FontScale = (r32)PointSize / Font->PixelHeight;
v2 RegisterPosition = Position; v2 RegisterPosition = Position;
char* C = String.Memory; if (Alignment == Align_Left)
for (s32 i = 0; i < String.Length; i++)
{ {
if (i == CursorPosition) RegisterPosition = DrawStringLeftAligned(&BatchConstructor,
String.Memory, CursorPosition,
RegisterPosition, Font, Color);
DrawCursor(&CursorBatch, RegisterPosition, GreenV4, *Font);
if (String.Length - CursorPosition > 0)
{ {
DrawCursor(&CursorBatch, RegisterPosition, GreenV4, *Font, FontScale); RegisterPosition = DrawStringLeftAligned(&BatchConstructor,
String.Memory + CursorPosition,
String.Length - CursorPosition,
RegisterPosition, Font, Color);
} }
v2 PositionAfterCharacter = DrawCharacter(&BatchConstructor, *C, *Font, RegisterPosition, Color, FontScale);
RegisterPosition.x = PositionAfterCharacter.x;
C++;
} }
else if (Alignment == Align_Right)
if (CursorPosition == String.Length)
{ {
DrawCursor(&CursorBatch, RegisterPosition, GreenV4, *Font, FontScale); RegisterPosition = DrawStringRightAligned(&BatchConstructor,
String.Memory, CursorPosition,
RegisterPosition, Font, Color);
DrawCursor(&CursorBatch, RegisterPosition, GreenV4, *Font);
if (String.Length - CursorPosition > 0)
{
RegisterPosition = DrawStringRightAligned(&BatchConstructor,
String.Memory + CursorPosition,
String.Length - CursorPosition,
RegisterPosition, Font, Color);
}
}
else
{
InvalidCodePath;
} }
LowerRight.x = RegisterPosition.x; LowerRight.x = RegisterPosition.x;
@ -139,7 +219,7 @@ EvaluateButton (render_command_buffer* RenderBuffer,
} }
PushRenderQuad2D(RenderBuffer, Min, Max, BGColor); PushRenderQuad2D(RenderBuffer, Min, Max, BGColor);
DrawString(RenderBuffer, Label, Font, Font->PixelHeight, Min + Margin, TextColor); DrawString(RenderBuffer, Label, Font, Min + Margin, TextColor);
Result.Advance = (Max.y - Min.y) + Margin.y; Result.Advance = (Max.y - Min.y) + Margin.y;
return Result; return Result;
@ -188,7 +268,7 @@ EvaluateMultiOptionLabel (render_command_buffer* RenderBuffer,
multi_option_label_result Result = {}; multi_option_label_result Result = {};
Result.Pressed = false; Result.Pressed = false;
DrawString(RenderBuffer, Label, Config.Font, 14, Min + Config.Margin, Config.TextColor); DrawString(RenderBuffer, Label, Config.Font, Min + Config.Margin, Config.TextColor);
r32 ButtonSide = (Max.y - Min.y) - (2 * Config.Margin.y); r32 ButtonSide = (Max.y - Min.y) - (2 * Config.Margin.y);
v2 ButtonDim = v2{ButtonSide, ButtonSide}; v2 ButtonDim = v2{ButtonSide, ButtonSide};
@ -287,7 +367,7 @@ EvaluateSlider (render_command_buffer* RenderBuffer, v2 Min, v2 Max, string Labe
// TODO(Peter): display the actual value of the slider // TODO(Peter): display the actual value of the slider
DrawString(RenderBuffer, Label, Config.Font, 14, Min, Config.TextColor); DrawString(RenderBuffer, Label, Config.Font, Min, Config.TextColor);
Result.Percent = DisplayPercent; Result.Percent = DisplayPercent;
Result.Advance = (Max.y - Min.y) + Config.Margin.y; Result.Advance = (Max.y - Min.y) + Config.Margin.y;
@ -327,7 +407,7 @@ EvaluatePanel (render_command_buffer* RenderBuffer, v2 Min, v2 Max, string Label
Min.x + Config.Margin.x, Min.x + Config.Margin.x,
Max.y - ((r32)NewLineYOffset(*Config.Font) + Config.Margin.y) Max.y - ((r32)NewLineYOffset(*Config.Font) + Config.Margin.y)
}; };
DrawString(RenderBuffer, Label, Config.Font, 14, TextPos, Config.TextColor); DrawString(RenderBuffer, Label, Config.Font, TextPos, Config.TextColor);
Result.ChildMax = v2{Max.x, TextPos.y} - Config.Margin; Result.ChildMax = v2{Max.x, TextPos.y} - Config.Margin;
return Result; return Result;
@ -534,7 +614,7 @@ EvaluateColorPicker (render_command_buffer* RenderBuffer, v4* Value, v2 PanelMin
PushRenderQuad2D(RenderBuffer, PanelMin, PanelMax, v4{.5f, .5f, .5f, 1.f}); PushRenderQuad2D(RenderBuffer, PanelMin, PanelMax, v4{.5f, .5f, .5f, 1.f});
v2 TitleMin = v2{PanelMin.x + 5, PanelMax.y - (Config.Font->PixelHeight + 5)}; v2 TitleMin = v2{PanelMin.x + 5, PanelMax.y - (Config.Font->PixelHeight + 5)};
DrawString(RenderBuffer, MakeStringLiteral("Color Picker"), Config.Font, Config.Font->PixelHeight, DrawString(RenderBuffer, MakeStringLiteral("Color Picker"), Config.Font,
TitleMin, WhiteV4); TitleMin, WhiteV4);
v2 SliderDim = v2{(PanelMax.x - PanelMin.x) - 20, 32}; v2 SliderDim = v2{(PanelMax.x - PanelMin.x) - 20, 32};
@ -578,16 +658,16 @@ EvaluateSearchLister (render_command_buffer* RenderBuffer, v2 TopLeft, v2 Dimens
// Title Bar // Title Bar
PushRenderQuad2D(RenderBuffer, v2{TopLeft.x, TopLeft.y - 30}, v2{TopLeft.x + 300, TopLeft.y}, v4{.3f, .3f, .3f, 1.f}); PushRenderQuad2D(RenderBuffer, v2{TopLeft.x, TopLeft.y - 30}, v2{TopLeft.x + 300, TopLeft.y}, v4{.3f, .3f, .3f, 1.f});
DrawString(RenderBuffer, Title, Font, 14, v2{TopLeft.x, TopLeft.y - 25}, WhiteV4); DrawString(RenderBuffer, Title, Font, v2{TopLeft.x, TopLeft.y - 25}, WhiteV4);
MakeStringBuffer(DebugString, 256); MakeStringBuffer(DebugString, 256);
PrintF(&DebugString, "Hot Item: %d | Filtered Items: %d", HotItem, ListLength); PrintF(&DebugString, "Hot Item: %d | Filtered Items: %d", HotItem, ListLength);
DrawString(RenderBuffer, DebugString, Font, 14, v2{TopLeft.x + 256, TopLeft.y - 25}, WhiteV4); DrawString(RenderBuffer, DebugString, Font, v2{TopLeft.x + 256, TopLeft.y - 25}, WhiteV4);
TopLeft.y -= 30; TopLeft.y -= 30;
// Search Bar // Search Bar
PushRenderQuad2D(RenderBuffer, v2{TopLeft.x, TopLeft.y - 30}, v2{TopLeft.x + 300, TopLeft.y}, v4{.3f, .3f, .3f, 1.f}); PushRenderQuad2D(RenderBuffer, v2{TopLeft.x, TopLeft.y - 30}, v2{TopLeft.x + 300, TopLeft.y}, v4{.3f, .3f, .3f, 1.f});
DrawStringWithCursor(RenderBuffer, *SearchString, SearchStringCursorPosition, Font, 14, v2{TopLeft.x, TopLeft.y - 25}, WhiteV4, GreenV4); DrawStringWithCursor(RenderBuffer, *SearchString, SearchStringCursorPosition, Font, v2{TopLeft.x, TopLeft.y - 25}, WhiteV4, GreenV4);
TopLeft.y -= 30; TopLeft.y -= 30;
for (s32 i = 0; i < ListLength; i++) for (s32 i = 0; i < ListLength; i++)