Added Left and Right alignment of text to the interface system.
This commit is contained in:
parent
66f666a50f
commit
30f48d16fe
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@ -35,7 +35,7 @@ DrawDebugInterface (render_command_buffer* RenderBuffer, r32 StartX, interface_c
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State->Modes.Arena.CurrentRegion->Used,
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State->Modes.Arena.CurrentRegion->Size,
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State->CommandQueue.Used);
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DrawString(RenderBuffer, DebugString, Interface.Font, Interface.FontSize, TopOfScreenLinePos, WhiteV4);
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DrawString(RenderBuffer, DebugString, Interface.Font, TopOfScreenLinePos, WhiteV4);
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v2 ButtonDim = v2{200, (r32)NewLineYOffset(*Interface.Font) + 10};
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TopOfScreenLinePos.y -= ButtonDim.y + 10;
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@ -97,7 +97,7 @@ DrawDebugInterface (render_command_buffer* RenderBuffer, r32 StartX, interface_c
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3, Camera.LookAt.x,
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3, Camera.LookAt.y,
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3, Camera.LookAt.z);
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DrawString(RenderBuffer, DebugString, Interface.Font, Interface.FontSize, TopOfScreenLinePos, v4{1.0f, 1.0f, 1.0f, 1.0f});
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DrawString(RenderBuffer, DebugString, Interface.Font, TopOfScreenLinePos, v4{1.0f, 1.0f, 1.0f, 1.0f});
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TopOfScreenLinePos.y -= NewLineYOffset(*Interface.Font);
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s32 MousePrecision = 0;
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@ -106,7 +106,7 @@ DrawDebugInterface (render_command_buffer* RenderBuffer, r32 StartX, interface_c
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MousePrecision, Mouse.Pos.y,
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MousePrecision, Mouse.DownPos.x,
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MousePrecision, Mouse.DownPos.y);
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DrawString(RenderBuffer, DebugString, Interface.Font, Interface.FontSize,
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DrawString(RenderBuffer, DebugString, Interface.Font,
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TopOfScreenLinePos, WhiteV4);
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TopOfScreenLinePos.y -= NewLineYOffset(*Interface.Font);
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}
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@ -129,24 +129,24 @@ DrawDebugInterface (render_command_buffer* RenderBuffer, r32 StartX, interface_c
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PrintF(&DebugString, "%.*s",
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GlobalDebugServices->ScopeHistogramSorted[i].ScopeName.Length,
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GlobalDebugServices->ScopeHistogramSorted[i].ScopeName.Memory);
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r32 ColumnOneX = DrawString(RenderBuffer, DebugString, Interface.Font, Interface.FontSize,
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r32 ColumnOneX = DrawString(RenderBuffer, DebugString, Interface.Font,
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Register, WhiteV4).x;
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Register.x += GSMax(ColumnOneX - Register.x, 250.f);
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// Column 2
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PrintF(&DebugString, "%d hits", GlobalDebugServices->ScopeHistogramSorted[i].PerFrame_CallCount[CurrentFrame]);
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r32 ColumnTwoX = DrawString(RenderBuffer, DebugString, Interface.Font, Interface.FontSize,
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r32 ColumnTwoX = DrawString(RenderBuffer, DebugString, Interface.Font,
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Register, WhiteV4).x;
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Register.x += GSMax(ColumnTwoX - Register.x, 150.f);
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// Column 3
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PrintF(&DebugString, "%lld cycles", CyclesPerHit);
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r32 ColumnThreeX = DrawString(RenderBuffer, DebugString, Interface.Font, Interface.FontSize,
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r32 ColumnThreeX = DrawString(RenderBuffer, DebugString, Interface.Font,
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Register, WhiteV4).x;
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Register.x += GSMax(ColumnThreeX - Register.x, 200.f);
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PrintF(&DebugString, "%f sec", SecondsPerHit);
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r32 ColumnFourX = DrawString(RenderBuffer, DebugString, Interface.Font, Interface.FontSize,
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r32 ColumnFourX = DrawString(RenderBuffer, DebugString, Interface.Font,
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Register, WhiteV4).x;
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Register.x += GSMax(ColumnFourX - Register.x, 200.f);
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@ -57,7 +57,7 @@ OPERATION_RENDER_PROC(RenderUniverseView)
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{
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v2 TitleDisplayStart = UniverseDisplayTopLeft + v2{0, 12};
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PrintF(&TitleBarString, "Universe %d", Universe->Universe);
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DrawString(RenderBuffer, TitleBarString, State->Interface.Font, 12,
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DrawString(RenderBuffer, TitleBarString, State->Interface.Font,
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TitleDisplayStart, WhiteV4);
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}
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@ -500,7 +500,7 @@ OPERATION_RENDER_PROC(RenderNodeView)
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PushRenderQuad2D(RenderBuffer, NodeBounds.Min, NodeBounds.Max, v4{.5f, .5f, .5f, 1.f});
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DrawString(RenderBuffer, Node->Name, State->NodeRenderSettings.Font, State->NodeRenderSettings.Font->PixelHeight,
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DrawString(RenderBuffer, Node->Name, State->NodeRenderSettings.Font,
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v2{NodeBounds.Min.x + 5, NodeBounds.Max.y - (State->NodeRenderSettings.Font->PixelHeight + NODE_HEADER_HEIGHT + 5)},
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WhiteV4);
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@ -526,8 +526,8 @@ OPERATION_RENDER_PROC(RenderNodeView)
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node_specification Spec = NodeSpecifications[Node->Type - 1];
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node_struct_member Member = Spec.MemberList[Connection];
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DrawString(RenderBuffer, MakeString(Member.Name),
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State->NodeRenderSettings.Font, State->NodeRenderSettings.Font->PixelHeight,
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v2{PortBounds.Min.x - 32, PortBounds.Min.y}, WhiteV4);
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State->NodeRenderSettings.Font,
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v2{PortBounds.Min.x - 32, PortBounds.Min.y}, WhiteV4, Align_Right);
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}
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rect ValueBounds = CalculateNodeInputValueBounds(Node, Connection, State->NodeRenderSettings);
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@ -557,7 +557,7 @@ OPERATION_RENDER_PROC(RenderNodeView)
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node_specification Spec = NodeSpecifications[Node->Type - 1];
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node_struct_member Member = Spec.MemberList[Connection];
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DrawString(RenderBuffer, MakeString(Member.Name),
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State->NodeRenderSettings.Font, State->NodeRenderSettings.Font->PixelHeight,
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State->NodeRenderSettings.Font,
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v2{PortBounds.Max.x + 8, PortBounds.Min.y}, WhiteV4);
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}
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@ -1033,13 +1033,13 @@ DrawValueDisplay (render_command_buffer* RenderBuffer, rect Bounds, node_connect
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case MemberType_s32:
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{
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PrintF(&String, "%.*d", 4, Value.S32Value);
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DrawString(RenderBuffer, String, Font, Font->PixelHeight, Bounds.Min + v2{2, 2}, WhiteV4);
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DrawString(RenderBuffer, String, Font, Bounds.Min + v2{2, 2}, WhiteV4);
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}break;
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case MemberType_r32:
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{
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PrintF(&String, "%.*f", 4, Value.R32Value);
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DrawString(RenderBuffer, String, Font, Font->PixelHeight, Bounds.Min + v2{2, 2}, WhiteV4);
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DrawString(RenderBuffer, String, Font, Bounds.Min + v2{2, 2}, WhiteV4);
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}break;
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case MemberType_v4:
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@ -1050,7 +1050,7 @@ DrawValueDisplay (render_command_buffer* RenderBuffer, rect Bounds, node_connect
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case MemberType_NODE_COLOR_BUFFER:
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{
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PrintF(&String, "LEDs");
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DrawString(RenderBuffer, String, Font, Font->PixelHeight, Bounds.Min + v2{2, 2}, WhiteV4);
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DrawString(RenderBuffer, String, Font, Bounds.Min + v2{2, 2}, WhiteV4);
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}break;
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InvalidDefaultCase;
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166
src/interface.h
166
src/interface.h
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@ -1,27 +1,85 @@
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internal v2
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DrawCharacter (render_quad_batch_constructor* BatchConstructor, char C, bitmap_font Font, v2 Position, v4 Color, r32 FontScale)
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enum string_alignment
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{
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s32 GlyphDataIndex = GetIndexForCodepoint(Font, C);
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codepoint_bitmap CodepointInfo = Font.CodepointValues[GlyphDataIndex];
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r32 MinX = Position.x + CodepointInfo.XOffset * FontScale;
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r32 MinY = Position.y + CodepointInfo.YOffset * FontScale;
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r32 MaxX = MinX + (CodepointInfo.Width) * FontScale;
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r32 MaxY = MinY + (CodepointInfo.Height) * FontScale;
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Align_Left,
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Align_Center,
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Align_Right,
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};
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internal void
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DrawCharacter_ (render_quad_batch_constructor* BatchConstructor, r32 MinX, r32 MinY, codepoint_bitmap CodepointInfo, v4 Color)
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{
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r32 MaxX = MinX + (CodepointInfo.Width);
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r32 MaxY = MinY + (CodepointInfo.Height);
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PushQuad2DOnBatch(BatchConstructor,
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v2{MinX, MinY}, v2{MaxX, MinY},
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v2{MaxX, MaxY}, v2{MinX, MaxY},
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CodepointInfo.UVMin, CodepointInfo.UVMax,
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Color);
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return v2{Position.x + CodepointInfo.Width * FontScale, Position.y};
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}
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// TODO(Peter): Why are we passing in both the bitmap_font and the point size when everywhere, we just
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// use the native point size of the font???
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internal v2
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DrawString (render_command_buffer* RenderBuffer, string String, bitmap_font* Font, s32 PointSize, v2 Position, v4 Color)
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DrawCharacterLeftAligned (render_quad_batch_constructor* BatchConstructor, char C, bitmap_font Font, v2 Position, v4 Color)
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{
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s32 GlyphDataIndex = GetIndexForCodepoint(Font, C);
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codepoint_bitmap CodepointInfo = Font.CodepointValues[GlyphDataIndex];
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// NOTE(Peter):
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r32 MinX = Position.x + CodepointInfo.XOffset;
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r32 MinY = Position.y + CodepointInfo.YOffset;
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DrawCharacter_(BatchConstructor, MinX, MinY, CodepointInfo, Color);
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// NOTE(Peter):
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v2 PointAfterCharacter = v2{Position.x + CodepointInfo.Width, Position.y};
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return PointAfterCharacter;
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}
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internal v2
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DrawCharacterRightAligned (render_quad_batch_constructor* BatchConstructor, char C, bitmap_font Font, v2 Position, v4 Color)
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{
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s32 GlyphDataIndex = GetIndexForCodepoint(Font, C);
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codepoint_bitmap CodepointInfo = Font.CodepointValues[GlyphDataIndex];
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// NOTE(Peter):
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r32 MinX = Position.x - (CodepointInfo.XOffset + CodepointInfo.Width);
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r32 MinY = Position.y + CodepointInfo.YOffset + CodepointInfo.YOffset;
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DrawCharacter_(BatchConstructor, MinX, MinY, CodepointInfo, Color);
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// NOTE(Peter):
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v2 PointAfterCharacter = v2{Position.x-(CodepointInfo.Width + CodepointInfo.XOffset), Position.y};
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return PointAfterCharacter;
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}
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internal v2
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DrawStringLeftAligned (render_quad_batch_constructor* BatchConstructor, char* String, s32 Length, v2 InitialRegisterPosition, bitmap_font* Font, v4 Color)
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{
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v2 RegisterPosition = InitialRegisterPosition;
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char* C = String;
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for (s32 i = 0; i < Length; i++)
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{
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v2 PositionAfterCharacter = DrawCharacterLeftAligned(BatchConstructor, *C, *Font, RegisterPosition, Color);
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RegisterPosition.x = PositionAfterCharacter.x;
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C++;
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}
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return RegisterPosition;
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}
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internal v2
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DrawStringRightAligned (render_quad_batch_constructor* BatchConstructor, char* String, s32 Length, v2 InitialRegisterPosition, bitmap_font* Font, v4 Color)
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{
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v2 RegisterPosition = InitialRegisterPosition;
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char* C = String + Length - 1;
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for (s32 i = Length - 1; i >= 0; i--)
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{
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v2 PositionAfterCharacter = DrawCharacterRightAligned(BatchConstructor, *C, *Font, RegisterPosition, Color);
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RegisterPosition.x = PositionAfterCharacter.x;
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C--;
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}
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return RegisterPosition;
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}
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internal v2
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DrawString (render_command_buffer* RenderBuffer, string String, bitmap_font* Font, v2 Position, v4 Color, string_alignment Alignment = Align_Left)
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{
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DEBUG_TRACK_FUNCTION;
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v2 LowerRight = Position;
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@ -34,14 +92,22 @@ DrawString (render_command_buffer* RenderBuffer, string String, bitmap_font* Fon
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Font->BitmapBytesPerPixel,
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Font->BitmapStride);
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r32 FontScale = (r32)PointSize / Font->PixelHeight;
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v2 RegisterPosition = Position;
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char* C = String.Memory;
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for (s32 i = 0; i < String.Length; i++)
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if (Alignment == Align_Left)
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{
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v2 PositionAfterCharacter = DrawCharacter(&BatchConstructor, *C, *Font, RegisterPosition, Color, FontScale);
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RegisterPosition.x = PositionAfterCharacter.x;
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C++;
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RegisterPosition = DrawStringLeftAligned(&BatchConstructor,
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String.Memory, String.Length,
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RegisterPosition, Font, Color);
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}
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else if (Alignment == Align_Right)
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{
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RegisterPosition = DrawStringRightAligned(&BatchConstructor,
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String.Memory, String.Length,
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RegisterPosition, Font, Color);
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}
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else
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{
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InvalidCodePath;
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}
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LowerRight.x = RegisterPosition.x;
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@ -50,15 +116,15 @@ DrawString (render_command_buffer* RenderBuffer, string String, bitmap_font* Fon
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}
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internal void
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DrawCursor (render_quad_batch_constructor* BatchConstructor, v2 Position, v4 Color, bitmap_font Font, r32 FontScale)
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DrawCursor (render_quad_batch_constructor* BatchConstructor, v2 Position, v4 Color, bitmap_font Font)
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{
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v2 Min = Position;
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v2 Max = Position + v2{(r32)Font.MaxCharWidth * FontScale, Font.Ascent + Font.Descent * FontScale};
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v2 Max = Position + v2{(r32)Font.MaxCharWidth, (r32)(Font.Ascent + Font.Descent)};
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PushQuad2DOnBatch(BatchConstructor, Min, Max, Color);
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}
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internal v2
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DrawStringWithCursor (render_command_buffer* RenderBuffer, string String, s32 CursorPosition, bitmap_font* Font, s32 PointSize, v2 Position, v4 Color, v4 CursorColor)
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DrawStringWithCursor (render_command_buffer* RenderBuffer, string String, s32 CursorPosition, bitmap_font* Font, v2 Position, v4 Color, v4 CursorColor, string_alignment Alignment = Align_Left)
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{
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DEBUG_TRACK_FUNCTION;
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v2 LowerRight = Position;
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@ -73,24 +139,38 @@ DrawStringWithCursor (render_command_buffer* RenderBuffer, string String, s32 Cu
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Font->BitmapBytesPerPixel,
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Font->BitmapStride);
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r32 FontScale = (r32)PointSize / Font->PixelHeight;
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v2 RegisterPosition = Position;
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char* C = String.Memory;
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for (s32 i = 0; i < String.Length; i++)
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if (Alignment == Align_Left)
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{
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if (i == CursorPosition)
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RegisterPosition = DrawStringLeftAligned(&BatchConstructor,
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String.Memory, CursorPosition,
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RegisterPosition, Font, Color);
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DrawCursor(&CursorBatch, RegisterPosition, GreenV4, *Font);
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if (String.Length - CursorPosition > 0)
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{
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DrawCursor(&CursorBatch, RegisterPosition, GreenV4, *Font, FontScale);
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RegisterPosition = DrawStringLeftAligned(&BatchConstructor,
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String.Memory + CursorPosition,
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String.Length - CursorPosition,
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RegisterPosition, Font, Color);
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}
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v2 PositionAfterCharacter = DrawCharacter(&BatchConstructor, *C, *Font, RegisterPosition, Color, FontScale);
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RegisterPosition.x = PositionAfterCharacter.x;
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C++;
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}
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if (CursorPosition == String.Length)
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else if (Alignment == Align_Right)
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{
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DrawCursor(&CursorBatch, RegisterPosition, GreenV4, *Font, FontScale);
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RegisterPosition = DrawStringRightAligned(&BatchConstructor,
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String.Memory, CursorPosition,
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RegisterPosition, Font, Color);
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DrawCursor(&CursorBatch, RegisterPosition, GreenV4, *Font);
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if (String.Length - CursorPosition > 0)
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{
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RegisterPosition = DrawStringRightAligned(&BatchConstructor,
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String.Memory + CursorPosition,
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String.Length - CursorPosition,
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RegisterPosition, Font, Color);
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}
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}
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else
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{
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InvalidCodePath;
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}
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LowerRight.x = RegisterPosition.x;
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@ -139,7 +219,7 @@ EvaluateButton (render_command_buffer* RenderBuffer,
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}
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PushRenderQuad2D(RenderBuffer, Min, Max, BGColor);
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DrawString(RenderBuffer, Label, Font, Font->PixelHeight, Min + Margin, TextColor);
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DrawString(RenderBuffer, Label, Font, Min + Margin, TextColor);
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Result.Advance = (Max.y - Min.y) + Margin.y;
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return Result;
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@ -188,7 +268,7 @@ EvaluateMultiOptionLabel (render_command_buffer* RenderBuffer,
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multi_option_label_result Result = {};
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Result.Pressed = false;
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DrawString(RenderBuffer, Label, Config.Font, 14, Min + Config.Margin, Config.TextColor);
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DrawString(RenderBuffer, Label, Config.Font, Min + Config.Margin, Config.TextColor);
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r32 ButtonSide = (Max.y - Min.y) - (2 * Config.Margin.y);
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v2 ButtonDim = v2{ButtonSide, ButtonSide};
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@ -287,7 +367,7 @@ EvaluateSlider (render_command_buffer* RenderBuffer, v2 Min, v2 Max, string Labe
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// TODO(Peter): display the actual value of the slider
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DrawString(RenderBuffer, Label, Config.Font, 14, Min, Config.TextColor);
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DrawString(RenderBuffer, Label, Config.Font, Min, Config.TextColor);
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Result.Percent = DisplayPercent;
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Result.Advance = (Max.y - Min.y) + Config.Margin.y;
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@ -327,7 +407,7 @@ EvaluatePanel (render_command_buffer* RenderBuffer, v2 Min, v2 Max, string Label
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Min.x + Config.Margin.x,
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Max.y - ((r32)NewLineYOffset(*Config.Font) + Config.Margin.y)
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};
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DrawString(RenderBuffer, Label, Config.Font, 14, TextPos, Config.TextColor);
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DrawString(RenderBuffer, Label, Config.Font, TextPos, Config.TextColor);
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Result.ChildMax = v2{Max.x, TextPos.y} - Config.Margin;
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return Result;
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@ -534,7 +614,7 @@ EvaluateColorPicker (render_command_buffer* RenderBuffer, v4* Value, v2 PanelMin
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PushRenderQuad2D(RenderBuffer, PanelMin, PanelMax, v4{.5f, .5f, .5f, 1.f});
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v2 TitleMin = v2{PanelMin.x + 5, PanelMax.y - (Config.Font->PixelHeight + 5)};
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DrawString(RenderBuffer, MakeStringLiteral("Color Picker"), Config.Font, Config.Font->PixelHeight,
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DrawString(RenderBuffer, MakeStringLiteral("Color Picker"), Config.Font,
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TitleMin, WhiteV4);
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v2 SliderDim = v2{(PanelMax.x - PanelMin.x) - 20, 32};
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@ -578,16 +658,16 @@ EvaluateSearchLister (render_command_buffer* RenderBuffer, v2 TopLeft, v2 Dimens
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// Title Bar
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PushRenderQuad2D(RenderBuffer, v2{TopLeft.x, TopLeft.y - 30}, v2{TopLeft.x + 300, TopLeft.y}, v4{.3f, .3f, .3f, 1.f});
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DrawString(RenderBuffer, Title, Font, 14, v2{TopLeft.x, TopLeft.y - 25}, WhiteV4);
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DrawString(RenderBuffer, Title, Font, v2{TopLeft.x, TopLeft.y - 25}, WhiteV4);
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MakeStringBuffer(DebugString, 256);
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PrintF(&DebugString, "Hot Item: %d | Filtered Items: %d", HotItem, ListLength);
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DrawString(RenderBuffer, DebugString, Font, 14, v2{TopLeft.x + 256, TopLeft.y - 25}, WhiteV4);
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DrawString(RenderBuffer, DebugString, Font, v2{TopLeft.x + 256, TopLeft.y - 25}, WhiteV4);
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TopLeft.y -= 30;
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// Search Bar
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PushRenderQuad2D(RenderBuffer, v2{TopLeft.x, TopLeft.y - 30}, v2{TopLeft.x + 300, TopLeft.y}, v4{.3f, .3f, .3f, 1.f});
|
||||
DrawStringWithCursor(RenderBuffer, *SearchString, SearchStringCursorPosition, Font, 14, v2{TopLeft.x, TopLeft.y - 25}, WhiteV4, GreenV4);
|
||||
DrawStringWithCursor(RenderBuffer, *SearchString, SearchStringCursorPosition, Font, v2{TopLeft.x, TopLeft.y - 25}, WhiteV4, GreenV4);
|
||||
TopLeft.y -= 30;
|
||||
|
||||
for (s32 i = 0; i < ListLength; i++)
|
||||
|
|
Loading…
Reference in New Issue