Added a User Space Cleanup Proc, made BlumenLumen_CustomCleanup end its thread, and implemented a SocketQueryStatus function
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ac19ab97ba
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3bc51afe73
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@ -21,9 +21,11 @@ BlumenLumen_MicListenJob(gs_thread_context* Ctx, u8* UserData)
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u32 WeathermanIPV4 = (u32)UpackB4(WeathermanIPAddr);
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u32 WeathermanPort = 20185;
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while (true)
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while (*Data->Running)
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{
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#if 1
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if (SocketQueryStatus(Data->SocketManager, Data->ListenSocket))
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{
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// TODO(pjs): Removing this block for now - nothing is wrong with it except that SocketPeek is still blocking for some reason
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if (SocketPeek(Data->SocketManager, Data->ListenSocket))
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{
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@ -55,6 +57,7 @@ BlumenLumen_MicListenJob(gs_thread_context* Ctx, u8* UserData)
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SocketSend(Data->SocketManager, Data->ListenSocket, Address, Port, Msg, Flags);
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}
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}
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}
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CloseSocket(Data->SocketManager, Data->ListenSocket);
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}
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@ -112,6 +115,9 @@ BlumenLumen_CustomInit(app_state* State, context Context)
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Result = PushSizeToData(&State->Permanent, sizeof(blumen_lumen_state));
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blumen_lumen_state* BLState = (blumen_lumen_state*)Result.Memory;
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BLState->Running = true;
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BLState->MicListenJobData.Running = &BLState->Running;
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BLState->MicListenJobData.SocketManager = Context.SocketManager;
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BLState->MicListenJobData.MicPacketBuffer = &BLState->MicPacketBuffer;
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BLState->MicListenJobData.OutgoingMsgQueue = &BLState->OutgoingMsgQueue;
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@ -208,18 +214,18 @@ BlumenLumen_CustomUpdate(gs_data UserData, app_state* State, context* Context)
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}
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}
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if (MotorTimeElapsed > OpenClosePeriod)
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if (MotorTimeElapsed > 60)
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{
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// NOTE(pjs):
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MotorTimeElapsed = 0;
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u8 Position = LastPosition;
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if (LastPosition == 2)
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{
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LastPosition = ClosedValue;
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LastPosition = 1;
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}
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else
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{
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LastPosition = OpenValue;
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LastPosition = 2;
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}
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if ((BLState->OutgoingMsgQueue.WriteHead >= BLState->OutgoingMsgQueue.ReadHead) ||
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@ -253,6 +259,12 @@ BlumenLumen_CustomUpdate(gs_data UserData, app_state* State, context* Context)
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}
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}
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US_CUSTOM_CLEANUP(BlumenLumen_CustomCleanup)
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{
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blumen_lumen_state* BLState = (blumen_lumen_state*)UserData.Memory;
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BLState->Running = false;
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}
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internal user_space_desc
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BlumenLumen_UserSpaceCreate()
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{
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@ -260,6 +272,7 @@ BlumenLumen_UserSpaceCreate()
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Result.LoadPatterns = BlumenLumen_LoadPatterns;
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Result.CustomInit = BlumenLumen_CustomInit;
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Result.CustomUpdate = BlumenLumen_CustomUpdate;
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Result.CustomCleanup = BlumenLumen_CustomCleanup;
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return Result;
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}
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@ -35,6 +35,8 @@ typedef struct blumen_network_msg_queue
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// TODO(pjs): Refactor this -> blumen_network_job_state
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struct mic_listen_job_data
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{
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bool* Running;
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platform_socket_manager* SocketManager;
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packet_ringbuffer* MicPacketBuffer;
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platform_socket_handle_ ListenSocket;
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@ -44,6 +46,8 @@ struct mic_listen_job_data
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struct blumen_lumen_state
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{
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bool Running;
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packet_ringbuffer MicPacketBuffer;
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blumen_network_msg_queue OutgoingMsgQueue;
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@ -32,5 +32,15 @@ US_CustomUpdate(user_space_desc* Desc, app_state* State, context* Context)
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}
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}
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internal void
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US_CustomCleanup(user_space_desc* Desc, app_state* State, context Context)
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{
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if (Desc->CustomCleanup)
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{
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Desc->CustomCleanup(Desc->UserData, State, Context);
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}
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}
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#define USERSPACE_CPP
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#endif // USERSPACE_CPP
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@ -14,11 +14,15 @@ typedef US_CUSTOM_INIT(us_custom_init_proc);
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#define US_CUSTOM_UPDATE(name) void name(gs_data UserData, app_state* State, context* Context)
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typedef US_CUSTOM_UPDATE(us_custom_update_proc);
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#define US_CUSTOM_CLEANUP(name) void name(gs_data UserData, app_state* State, context Context)
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typedef US_CUSTOM_CLEANUP(us_custom_cleanup_proc);
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typedef struct user_space_desc
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{
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us_load_patterns_proc* LoadPatterns;
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us_custom_init_proc* CustomInit;
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us_custom_update_proc* CustomUpdate;
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us_custom_cleanup_proc* CustomCleanup;
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gs_data UserData;
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} user_space_desc;
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@ -113,6 +113,7 @@ UPDATE_AND_RENDER(UpdateAndRender)
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CLEANUP_APPLICATION(CleanupApplication)
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{
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app_state* State = (app_state*)Context.MemoryBase;
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US_CustomCleanup(&State->UserSpaceDesc, State, Context);
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SACN_Cleanup(&State->SACN, Context);
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}
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@ -497,7 +497,7 @@ WinMain (
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*Context.ThreadManager = CreatePlatformThreadManager(Win32CreateThread, Win32KillThread);
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Context.SocketManager = PushStruct(&PlatformPermanent, platform_socket_manager);
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*Context.SocketManager = CreatePlatformSocketManager(Win32CreateSocket, Win32CloseSocket, Win32SocketPeek, Win32SocketReceive, Win32SocketSend);
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*Context.SocketManager = CreatePlatformSocketManager(Win32CreateSocket, Win32CloseSocket, Win32SocketQueryStatus, Win32SocketPeek, Win32SocketReceive, Win32SocketSend);
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win32_dll_refresh DLLRefresh = InitializeDLLHotReloading(DLLName, WorkingDLLName, DLLLockFileName);
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if (!ReloadAndLinkDLL(&DLLRefresh, &Context, &Win32WorkQueue.WorkQueue, true)) { return -1; }
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@ -600,10 +600,10 @@ WinMain (
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Context.CleanupApplication(Context);
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Win32SocketSystem_Cleanup();
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Win32WorkQueue_Cleanup();
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Win32_TestCode_SocketReading_Cleanup();
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//Win32_TestCode_SocketReading_Cleanup();
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Win32SocketSystem_Cleanup();
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return 0;
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}
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@ -228,6 +228,14 @@ Win32CloseSocket(platform_socket* Socket)
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return true;
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}
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internal bool
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Win32SocketQueryStatus(platform_socket* Socket)
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{
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SOCKET* Win32Sock = (SOCKET*)Socket->PlatformHandle;
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bool Result = (*Win32Sock != INVALID_SOCKET);
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return Result;
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}
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internal u32
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Win32SocketPeek(platform_socket* Socket)
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{
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@ -246,13 +254,14 @@ Win32SocketPeek(platform_socket* Socket)
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{
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// TODO(pjs): Error handling
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s32 Error = WSAGetLastError();
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if (Error == WSAEWOULDBLOCK)
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switch (Error)
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{
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// NOTE(pjs):
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}
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else
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case WSAEWOULDBLOCK:
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case WSAENOTCONN:
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{
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InvalidCodePath;
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}break;
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InvalidDefaultCase;
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}
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}
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return Result;
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@ -236,9 +236,15 @@ Win32WorkQueue_Init(gs_memory_arena* Arena, u32 ThreadCount)
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internal void
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Win32WorkQueue_Cleanup()
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{
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u32 Error = 0;
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for (u32 Thread = 0; Thread < Win32WorkQueue.ThreadCount; Thread++)
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{
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TerminateThread(Win32WorkQueue.Threads[Thread].Handle, 0);
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u32 Success = TerminateThread(Win32WorkQueue.Threads[Thread].Handle, 0);
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if (!Success)
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{
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Error = GetLastError();
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InvalidCodePath;
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}
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}
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}
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@ -3359,6 +3359,11 @@ CLOSE_SOCKET(PlatformCloseSocket_Stub)
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return false;
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}
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SOCKET_QUERY_STATUS(PlatformSocketQueryStatus_Stub)
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{
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return false;
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}
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SOCKET_PEEK(PlatformSocketPeek_Stub)
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{
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return 0;
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@ -3377,6 +3382,7 @@ SOCKET_SEND(PlatformSocketSend_Stub)
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internal platform_socket_manager
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CreatePlatformSocketManager(platform_create_socket* CreateSocketProc,
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platform_close_socket* CloseSocketProc,
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platform_socket_query_status* SocketQueryStatusProc,
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platform_socket_peek* SocketPeekProc,
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platform_socket_receive* SocketRecieveProc,
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platform_socket_send* SocketSendProc)
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@ -3384,6 +3390,7 @@ CreatePlatformSocketManager(platform_create_socket* CreateSocketProc,
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platform_socket_manager Result = {};
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Result.CreateSocketProc = CreateSocketProc;
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Result.CloseSocketProc = CloseSocketProc;
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Result.SocketQueryStatusProc = SocketQueryStatusProc;
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Result.SocketPeekProc = SocketPeekProc;
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Result.SocketRecieveProc = SocketRecieveProc;
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Result.SocketSendProc = SocketSendProc;
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@ -3396,6 +3403,10 @@ CreatePlatformSocketManager(platform_create_socket* CreateSocketProc,
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{
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Result.CloseSocketProc = PlatformCloseSocket_Stub;
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}
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if (!SocketQueryStatusProc)
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{
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Result.SocketQueryStatusProc = PlatformSocketQueryStatus_Stub;
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}
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if (!SocketPeekProc)
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{
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Result.SocketPeekProc = PlatformSocketPeek_Stub;
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@ -3464,6 +3475,20 @@ CloseSocket(platform_socket_manager* Manager, platform_socket_handle_ Handle)
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return Result;
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}
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// NOTE(pjs): returns true if the socket is connected
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// TODO(pjs): make this more descriptive?
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internal bool
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SocketQueryStatus(platform_socket_manager* Manager, platform_socket_handle_ SocketHandle)
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{
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bool Result = false;
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platform_socket* Socket = SocketManagerGetSocket(Manager, SocketHandle);
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if (Socket)
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{
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Result = Manager->SocketQueryStatusProc(Socket);
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}
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return Result;
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}
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internal u32
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SocketPeek(platform_socket_manager* Manager, platform_socket_handle_ SocketHandle)
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{
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@ -1104,6 +1104,9 @@ typedef CREATE_SOCKET(platform_create_socket);
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#define CLOSE_SOCKET(name) bool name(platform_socket* Socket)
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typedef CLOSE_SOCKET(platform_close_socket);
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#define SOCKET_QUERY_STATUS(name) bool name(platform_socket* Socket)
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typedef SOCKET_QUERY_STATUS(platform_socket_query_status);
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#define SOCKET_PEEK(name) u32 name(platform_socket* Socket)
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typedef SOCKET_PEEK(platform_socket_peek);
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@ -1125,6 +1128,7 @@ typedef struct platform_socket_manager
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platform_create_socket* CreateSocketProc;
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platform_close_socket* CloseSocketProc;
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platform_socket_query_status* SocketQueryStatusProc;
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platform_socket_peek* SocketPeekProc;
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platform_socket_receive* SocketRecieveProc;
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platform_socket_send* SocketSendProc;
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