debug
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@ -510,6 +510,8 @@ BlumenLumen_ApplyNextHotHue(blumen_lumen_state* BLState, context Context, gs_str
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internal void
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internal void
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BlumenLumen_CustomUpdate(gs_data UserData, app_state* State, context* Context)
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BlumenLumen_CustomUpdate(gs_data UserData, app_state* State, context* Context)
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{
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{
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DEBUG_TRACK_FUNCTION;
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blumen_lumen_state* BLState = (blumen_lumen_state*)UserData.Memory;
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blumen_lumen_state* BLState = (blumen_lumen_state*)UserData.Memory;
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BLState->ShouldUpdateLog = false;
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BLState->ShouldUpdateLog = false;
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@ -785,31 +787,25 @@ BlumenLumen_CustomUpdate(gs_data UserData, app_state* State, context* Context)
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if (Blumen_TempShouldDimLeds(BLState))
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if (Blumen_TempShouldDimLeds(BLState))
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{
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{
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OverrideBrightness = HighTemperatureBrightnessPercent;
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OverrideBrightness = HighTemperatureBrightnessPercent;
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OutputDebugString("Set Brightness High Temp");
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}
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}
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else
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else
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{
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{
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OverrideBrightness = FullBrightnessPercent;
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OverrideBrightness = FullBrightnessPercent;
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OutputDebugString("Set Brightness Full");
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}
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}
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TimelineShouldAdvance = true;
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TimelineShouldAdvance = true;
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}
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}
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else
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{
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OutputDebugString("Skipped Time Range Dimming");
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}
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State->AnimationSystem.TimelineShouldAdvance = TimelineShouldAdvance;
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State->AnimationSystem.TimelineShouldAdvance = TimelineShouldAdvance;
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BLState->BrightnessPercent = OverrideBrightness;
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BLState->BrightnessPercent = OverrideBrightness;
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}
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}
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else
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{
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OutputDebugString("Skipped Dimming Altogether");
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}
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// Dim the leds based on temp data
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// Dim the leds based on temp data
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if (false && !BLState->DEBUG_IgnoreWeatherDimmingLeds)
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if (!BLState->DEBUG_IgnoreWeatherDimmingLeds)
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{
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{
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Log_Message(GlobalLogBuffer, "Dimming: %f %d %d\n",
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BLState->BrightnessPercent,
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State->LedSystem.BuffersCount,
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State->LedSystem.LedsCountTotal);
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for (u32 i = 0; i < State->LedSystem.BuffersCount; i++)
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for (u32 i = 0; i < State->LedSystem.BuffersCount; i++)
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{
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{
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led_buffer Buffer = State->LedSystem.Buffers[i];
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led_buffer Buffer = State->LedSystem.Buffers[i];
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