Loaded animations from folders, switch to voice mode or default mode

This commit is contained in:
PS 2021-03-27 16:40:33 -07:00
parent 9dc75eff45
commit 3f9a8dfe85
6 changed files with 87 additions and 29 deletions

View File

@ -924,12 +924,12 @@ AnimationTimeline_Render(panel* Panel, rect2 PanelBounds, render_command_buffer*
animation* ActiveAnim = 0;
animation_handle Handle = State->AnimationSystem.ActiveFadeGroup.From;
TimelineState->NextActiveAnim = Handle;
if (IsValid(Handle))
{
animation_array Animations = State->AnimationSystem.Animations;
ActiveAnim = AnimationArray_GetSafe(Animations, Handle);
TimelineState->EditingAnimationHandle = Handle;
TimelineState->NextActiveAnim = Handle;
}
ui_FillRect(&State->Interface, PanelBounds, v4{.1f,.1f,.1f,1.f});

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@ -89,6 +89,13 @@ struct animation_handle
s32 Index;
};
struct animation_handle_array
{
u32 Count;
animation_handle* Handles;
};
internal animation_handle InvalidAnimHandle () { return { -1 }; }
internal bool IsValid (animation_handle H) { return H.Index >= 0; }
internal void Clear (animation_handle* H) { H->Index = -1; }
internal bool AnimHandlesAreEqual (animation_handle A, animation_handle B)

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@ -194,10 +194,14 @@ AnimParser_Parse(gs_data File, gs_memory_arena* Arena, animation_pattern_array A
internal animation_handle
AnimationSystem_LoadAnimationFromFile(animation_system* System, animation_pattern_array AnimPatterns, context Context, gs_const_string FilePath)
{
animation_handle NewAnimHandle = InvalidAnimHandle();
gs_file AnimFile = ReadEntireFile(Context.ThreadContext.FileHandler, FilePath);
if (AnimFile.Size > 0)
{
animation NewAnim = AnimParser_Parse(AnimFile.Data, System->Storage, AnimPatterns);
NewAnim.FileInfo = AnimFile.FileInfo;
animation_handle NewAnimHandle = AnimationArray_Push(&System->Animations, NewAnim);
NewAnimHandle = AnimationArray_Push(&System->Animations, NewAnim);
}
return NewAnimHandle;
}
#define FOLDHAUS_ANIMATION_SERIALIZER_CPP

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@ -5,6 +5,29 @@
//
#ifndef BLUMEN_LUMEN_CPP
internal animation_handle_array
LoadAllAnimationsInDir(gs_const_string Path, blumen_lumen_state* BLState, app_state* State, context Context)
{
animation_handle_array Result = {};
gs_thread_context Ctx = Context.ThreadContext;
gs_file_info_array FilesInDir = EnumerateDirectory(Ctx.FileHandler, State->Transient, Path, 0);
Result.Count = FilesInDir.Count;
Result.Handles = PushArray(&State->Permanent, animation_handle, Result.Count);
for (u32 i = 0; i < FilesInDir.Count; i++)
{
gs_file_info File = FilesInDir.Values[i];
Result.Handles[i] = AnimationSystem_LoadAnimationFromFile(&State->AnimationSystem,
State->Patterns,
Context,
File.Path);
}
return Result;
}
internal s32
GetCCIndex (assembly Assembly, blumen_lumen_state* BLState)
{
@ -265,13 +288,17 @@ BlumenLumen_CustomInit(app_state* State, context Context)
State->AnimationSystem.ActiveFadeGroup.From = BLState->AnimHandles[2];
} // End Animation Playground
#else
#elif 0
animation_handle DemoPatternsAnim = AnimationSystem_LoadAnimationFromFile(&State->AnimationSystem,
State->Patterns,
Context,
ConstString("data/demo_patterns.foldanim"));
State->AnimationSystem.ActiveFadeGroup.From = DemoPatternsAnim;
#else
BLState->ModeAnimations[BlumenPattern_Standard] = LoadAllAnimationsInDir(AmbientPatternFolder, BLState, State, Context);
BLState->ModeAnimations[BlumenPattern_VoiceCommand] = LoadAllAnimationsInDir(VoicePatternFolder, BLState, State, Context);
State->AnimationSystem.ActiveFadeGroup.From = BLState->ModeAnimations[BlumenPattern_Standard].Handles[0];
#endif
State->AnimationSystem.TimelineShouldAdvance = true;
@ -300,10 +327,28 @@ BlumenLumen_CustomUpdate(gs_data UserData, app_state* State, context* Context)
phrase_hue NewHue = PhraseHueMap_Get(BLState->PhraseHueMap, NameHash);
if (NewHue.PhraseHash != 0)
{
if (BLState->PatternMode == BlumenPattern_Standard)
{
BLState->AssemblyColors[0] = NewHue;
BLState->AssemblyColors[1] = NewHue;
BLState->AssemblyColors[2] = NewHue;
animation_handle NewAnim = BLState->ModeAnimations[BlumenPattern_VoiceCommand].Handles[0];
AnimationFadeGroup_FadeTo(&State->AnimationSystem.ActiveFadeGroup,
NewAnim,
VoiceCommandFadeDuration);
}
else
{
u32 AssemblyIdx = BLState->LastAssemblyColorSet;
BLState->AssemblyColors[AssemblyIdx] = NewHue;
}
BLState->PatternMode = BlumenPattern_VoiceCommand;
// TODO(PS): get current time so we can fade back after
// a while
}
}break;
case PacketType_MotorState:
@ -457,9 +502,12 @@ BlumenLumen_CustomUpdate(gs_data UserData, app_state* State, context* Context)
Packet.StatusPacket.NextEventTime = 0;
animation* ActiveAnim = AnimationSystem_GetActiveAnimation(&State->AnimationSystem);
if (ActiveAnim)
{
CopyMemoryTo(ActiveAnim->Name.Str, Packet.StatusPacket.AnimFileName,
Min(ActiveAnim->Name.Length, 32));
Packet.StatusPacket.AnimFileName[ActiveAnim->Name.Length] = 0;
}
gs_data Msg = StructToData(&Packet, blumen_packet);
MessageQueue_Write(&BLState->OutgoingMsgQueue, Msg);

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@ -7,6 +7,14 @@
#include "message_queue.h"
enum bl_pattern_mode
{
BlumenPattern_Standard,
BlumenPattern_VoiceCommand,
BlumenPattern_Count,
};
enum bl_python_packet_type
{
PacketType_Invalid = 0,
@ -122,24 +130,6 @@ SystemTimeIsInTimeRange(system_time SysTime, time_range Range)
return Result;
}
struct phrase_string_to_anim_file
{
char* Phrase;
u32 PatternIndex;
};
phrase_string_to_anim_file PhraseToAnimMap[] = {
{ "begonia", 0},
{ "hyacinth", 1 },
{ "tulip", 1 },
{ "calla lilly", 0 },
{ "sunflower", 1 },
{ "salvia", 2 },
{ "freesia", 2 },
};
u32 PhraseToAnimMapCount = sizeof(PhraseToAnimMap) / sizeof(PhraseToAnimMap[0]);
#include "blumen_lumen_settings.h"
struct blumen_lumen_state
@ -179,6 +169,10 @@ struct blumen_lumen_state
u32 AssemblyNameToClearCoreMapCount;
u64* AssemblyNameToClearCore_Names;
bl_pattern_mode PatternMode;
animation_handle_array ModeAnimations[BlumenPattern_Count];
u32 CurrentAnimation;
phrase_hue_map PhraseHueMap;
// Debug

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@ -10,6 +10,9 @@ gs_const_string Flower2AssemblyPath = ConstString("data/ss_blumen_three.fold");
gs_const_string PhraseMapCSVPath = ConstString("data/flower_codes.csv");
char PhraseMapCSVSeparator = ',';
gs_const_string AmbientPatternFolder = ConstString("data/blumen_animations/ambient_patterns/*.foldanim");
gs_const_string VoicePatternFolder = ConstString("data/blumen_animations/audio_responses/*.foldanim");
global time_range MotorOpenTimes[] = {
{ 00, 30, 00, 40 },
{ 00, 50, 01, 00 },
@ -58,4 +61,6 @@ global time_range MotorOpenTimes[] = {
};
global u32 MotorOpenTimesCount = CArrayLength(MotorOpenTimes);
r32 VoiceCommandFadeDuration = 1.0f; // in seconds
#endif //BLUMEN_LUMEN_SETTINGS_H