did a bunch of animation timeline todos - just simplifying function call signatures
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736b7ab85e
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@ -289,7 +289,7 @@ AnimationTimeline_Cleanup(panel* Panel, app_state* State)
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}
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internal void
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DrawFrameBar (animation_system* AnimationSystem, render_command_buffer* RenderBuffer, frame_range VisibleFrames, rect2 BarBounds, mouse_state Mouse, app_state* State)
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DrawFrameBar (animation_system* AnimationSystem, ui_interface Interface, frame_range VisibleFrames, rect2 BarBounds, app_state* State)
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{
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gs_string TempString = PushString(&State->Transient, 256);
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@ -298,11 +298,11 @@ DrawFrameBar (animation_system* AnimationSystem, render_command_buffer* RenderBu
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r32 BarHeight = Rect2Height(BarBounds);
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r32 BarWidth = Rect2Width(BarBounds);
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PushRenderQuad2D(RenderBuffer, BarBounds.Min, BarBounds.Max, v4{.16f, .16f, .16f, 1.f});
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PushRenderQuad2D(Interface.RenderBuffer, BarBounds.Min, BarBounds.Max, v4{.16f, .16f, .16f, 1.f});
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// Mouse clicked inside frame nubmer bar -> change current frame on timeline
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if (MouseButtonTransitionedDown(Mouse.LeftButtonState) &&
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PointIsInRect(BarBounds, Mouse.DownPos))
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if (MouseButtonTransitionedDown(Interface.Mouse.LeftButtonState) &&
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PointIsInRect(BarBounds, Interface.Mouse.DownPos))
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{
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StartDragTimeMarker(BarBounds, VisibleFrames, State);
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}
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@ -317,7 +317,7 @@ DrawFrameBar (animation_system* AnimationSystem, render_command_buffer* RenderBu
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r32 FramePercent = FrameToPercentRange(Frame, VisibleFrames);
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r32 FrameX = LerpR32(FramePercent, BarBounds.Min.x, BarBounds.Max.x);
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v2 FrameTextPos = v2{FrameX, BarBounds.Min.y + 2};
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DrawString(RenderBuffer, TempString, State->Interface.Style.Font, FrameTextPos, WhiteV4);
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DrawString(Interface.RenderBuffer, TempString, Interface.Style.Font, FrameTextPos, WhiteV4);
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}
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// Time Slider
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@ -333,19 +333,19 @@ DrawFrameBar (animation_system* AnimationSystem, render_command_buffer* RenderBu
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r32 SliderHalfWidth = SliderWidth / 2.f;
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v2 HeadMin = v2{SliderX - SliderHalfWidth, BarBounds.Min.y};
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v2 HeadMax = v2{SliderX + SliderHalfWidth, BarBounds.Max.y};
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PushRenderQuad2D(RenderBuffer, HeadMin, HeadMax, TimeSliderColor);
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DrawString(RenderBuffer, TempString, State->Interface.Style.Font, HeadMin + v2{6, 4}, WhiteV4);
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PushRenderQuad2D(Interface.RenderBuffer, HeadMin, HeadMax, TimeSliderColor);
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DrawString(Interface.RenderBuffer, TempString, Interface.Style.Font, HeadMin + v2{6, 4}, WhiteV4);
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}
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}
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internal frame_range
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DrawTimelineRangeBar (animation_system* AnimationSystem, animation_timeline_state* TimelineState, render_command_buffer* RenderBuffer, rect2 BarBounds, mouse_state Mouse)
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DrawTimelineRangeBar (animation_system* AnimationSystem, animation_timeline_state* TimelineState, ui_interface Interface, rect2 BarBounds)
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{
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frame_range Result = {0};
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r32 BarHeight = Rect2Height(BarBounds);
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r32 BarWidth = Rect2Width(BarBounds);
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PushRenderQuad2D(RenderBuffer, BarBounds.Min, BarBounds.Max, v4{.16f, .16f, .16f, 1.f});
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PushRenderQuad2D(Interface.RenderBuffer, BarBounds.Min, BarBounds.Max, v4{.16f, .16f, .16f, 1.f});
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r32 PlayableFrames = (r32)GetFrameCount(AnimationSystem->PlayableRange);
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v2 SliderBarDim = v2{25, BarHeight};
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@ -358,16 +358,16 @@ DrawTimelineRangeBar (animation_system* AnimationSystem, animation_timeline_stat
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rect2 SliderBarRange = rect2{ RangeMinSliderMin, RangeMinSliderMin + SliderBarDim };
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if (MouseButtonHeldDown(Mouse.LeftButtonState) ||
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MouseButtonTransitionedUp(Mouse.LeftButtonState))
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if (MouseButtonHeldDown(Interface.Mouse.LeftButtonState) ||
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MouseButtonTransitionedUp(Interface.Mouse.LeftButtonState))
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{
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v2 MouseDragOffset = Mouse.Pos - Mouse.DownPos;
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if (PointIsInRect(SliderBarRange, Mouse.DownPos))
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v2 MouseDragOffset = Interface.Mouse.Pos - Interface.Mouse.DownPos;
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if (PointIsInRect(SliderBarRange, Interface.Mouse.DownPos))
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{
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r32 NewSliderX = RangeMinSliderMin.x + MouseDragOffset.x;
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RangeMinSliderMin.x = Clamp(BarBounds.Min.x, NewSliderX, RangeMaxSliderMin.x - SliderBarDim.x);
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}
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if (PointIsInRect(SliderBarRange, Mouse.DownPos))
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if (PointIsInRect(SliderBarRange, Interface.Mouse.DownPos))
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{
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r32 NewSliderX = RangeMaxSliderMin.x + MouseDragOffset.x;
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RangeMaxSliderMin.x = Clamp(RangeMinSliderMin.x + SliderBarDim.x, NewSliderX, BarBounds.Max.x - SliderBarDim.x);
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@ -376,8 +376,8 @@ DrawTimelineRangeBar (animation_system* AnimationSystem, animation_timeline_stat
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v2 RangeMinSliderMax = v2{RangeMinSliderMin.x + 25, BarBounds.Max.y};
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v2 RangeMaxSliderMax = v2{RangeMaxSliderMin.x + 25, BarBounds.Max.y};
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PushRenderQuad2D(RenderBuffer, RangeMinSliderMin, RangeMinSliderMax, v4{.8f, .8f, .8f, 1.f});
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PushRenderQuad2D(RenderBuffer, RangeMaxSliderMin, RangeMaxSliderMax, v4{.8f, .8f, .8f, 1.f});
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PushRenderQuad2D(Interface.RenderBuffer, RangeMinSliderMin, RangeMinSliderMax, v4{.8f, .8f, .8f, 1.f});
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PushRenderQuad2D(Interface.RenderBuffer, RangeMaxSliderMin, RangeMaxSliderMax, v4{.8f, .8f, .8f, 1.f});
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// Convert Pixels Back To Frames and store
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VisibleMinPercentPlayable = (RangeMinSliderMin.x - BarBounds.Min.x) / BarWidth;
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@ -386,7 +386,7 @@ DrawTimelineRangeBar (animation_system* AnimationSystem, animation_timeline_stat
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Result.Min = VisibleMinPercentPlayable * VisibleFrameCount;
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Result.Max = VisibleMaxPercentPlayable * VisibleFrameCount;
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if (MouseButtonTransitionedUp(Mouse.LeftButtonState))
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if (MouseButtonTransitionedUp(Interface.Mouse.LeftButtonState))
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{
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TimelineState->VisibleRange = Result;
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}
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@ -396,8 +396,8 @@ DrawTimelineRangeBar (animation_system* AnimationSystem, animation_timeline_stat
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#define LAYER_HEIGHT 52
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internal void
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DrawLayerMenu(animation_system* AnimationSystem, rect2 PanelDim, render_command_buffer* RenderBuffer, app_state* State, mouse_state Mouse)
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internal u32
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DrawLayerMenu(animation_system* AnimationSystem, ui_interface Interface, rect2 PanelDim, u32 SelectedAnimationLayer)
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{
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v2 LayerDim = { Rect2Width(PanelDim), LAYER_HEIGHT };
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v2 LayerListMin = PanelDim.Min + v2{0, 24};
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@ -408,19 +408,21 @@ DrawLayerMenu(animation_system* AnimationSystem, rect2 PanelDim, render_command_
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LayerBounds.Min = { LayerListMin.x, LayerListMin.y + (LayerDim.y * LayerIndex) };
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LayerBounds.Max = LayerBounds.Min + LayerDim;
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if (MouseButtonTransitionedDown(Mouse.LeftButtonState) &&
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PointIsInRect(LayerBounds, Mouse.Pos))
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if (MouseButtonTransitionedDown(Interface.Mouse.LeftButtonState) &&
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PointIsInRect(LayerBounds, Interface.Mouse.Pos))
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{
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State->SelectedAnimationLayer = LayerIndex;
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SelectedAnimationLayer = LayerIndex;
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}
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v2 LayerTextPos = { LayerBounds.Min.x + 6, LayerBounds.Max.y - 16};
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if (State->SelectedAnimationLayer == LayerIndex)
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if (SelectedAnimationLayer == LayerIndex)
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{
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PushRenderBoundingBox2D(RenderBuffer, LayerBounds.Min, LayerBounds.Max, 1, WhiteV4);
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PushRenderBoundingBox2D(Interface.RenderBuffer, LayerBounds.Min, LayerBounds.Max, 1, WhiteV4);
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}
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DrawString(RenderBuffer, Layer->Name, State->Interface.Style.Font, LayerTextPos, WhiteV4);
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DrawString(Interface.RenderBuffer, Layer->Name, Interface.Style.Font, LayerTextPos, WhiteV4);
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}
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return SelectedAnimationLayer;
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}
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internal rect2
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@ -462,16 +464,13 @@ DrawAnimationTimeline (animation_system* AnimationSystem, animation_timeline_sta
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RectHSplitAtDistanceFromTop(TimelineBounds, 32, &TimelineFrameBarBounds, &TimelineBounds);
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RectHSplitAtDistanceFromBottom(TimelineBounds, 24, &TimelineBlockDisplayBounds, &TimelineRangeBarBounds);
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// TODO(Peter): Clean Up
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DrawLayerMenu(AnimationSystem, LayerMenuBounds, Interface->RenderBuffer, State, Interface->Mouse);
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State->SelectedAnimationLayer = DrawLayerMenu(AnimationSystem, *Interface, LayerMenuBounds, State->SelectedAnimationLayer);
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frame_range AdjustedViewRange = {0};
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// TODO(Peter): Clean Up
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AdjustedViewRange = DrawTimelineRangeBar(AnimationSystem, TimelineState, Interface->RenderBuffer, TimelineRangeBarBounds, Interface->Mouse);
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AdjustedViewRange = DrawTimelineRangeBar(AnimationSystem, TimelineState, *Interface, TimelineRangeBarBounds);
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s32 VisibleFrameCount = AdjustedViewRange.Max - AdjustedViewRange.Min;
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// TODO(Peter): Clean Up
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DrawFrameBar(AnimationSystem, Interface->RenderBuffer, AdjustedViewRange, TimelineFrameBarBounds, Interface->Mouse, State);
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DrawFrameBar(AnimationSystem, *Interface, AdjustedViewRange, TimelineFrameBarBounds, State);
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ui_FillRect(Interface, TimelineBlockDisplayBounds, v4{.25f, .25f, .25f, 1.0f});
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@ -500,7 +499,6 @@ DrawAnimationTimeline (animation_system* AnimationSystem, animation_timeline_sta
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{
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BlockColor = PinkV4;
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}
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// TODO(Peter): Clean Up
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rect2 BlockBounds = DrawAnimationBlock(AnimationBlockAt, BlockColor, AdjustedViewRange, TimelineBounds, Interface->RenderBuffer);
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if (PointIsInRect(BlockBounds, Interface->Mouse.Pos))
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{
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@ -567,7 +565,6 @@ DrawAnimationClipsList(rect2 PanelBounds, ui_interface* Interface, u32 SelectedA
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AddAnimationBlockAtCurrentTime(i + 1, SelectedAnimationLayer, AnimationSystem);
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}
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}
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// TODO(Peter): Fill up the rest of the area with empty list entries
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}
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GSMetaTag(panel_render);
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