Fixed gen_blumen_lumen to output sculpture spec again, and updated readme.
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README.md
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README.md
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@ -2,10 +2,13 @@
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![Lumenarium Banner](./docs/images/splash.png)
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![Lumenarium Banner](./docs/images/splash.png)
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## Build Lumenarium
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## Build Lumenarium
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Building Lumenarium requires having MSVC installed (sorry, Windows only for now!). At the moment, there are bunch of errors from the meta program but the program will still compile
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Building Lumenarium requires having MSVC installed (sorry, Windows only for now!).
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1. Run build_meta.bat
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1. clone the repo onto your computer
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2. Run build.bat
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2. Run the appropriate build batch file
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3. Launch win32_foldhaus.exe (locaated in the build folder)
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- for Windows: use `build\build_app_msvc_win32_debug.bat`
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- other platforms coming soon
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3. `cd <repo location>/app_run_tree`
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4. `win32_msvc\debug\win32_foldhaus.exe`
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## What Is Lumenarium?
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## What Is Lumenarium?
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Lumenarium is our custom build light and motion control software. It allows us to design light and motion patterns for our sculptures, visualize the output long before the sculpture is built, and iterate in real time to achieve the best visual results quickly.
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Lumenarium is our custom build light and motion control software. It allows us to design light and motion patterns for our sculptures, visualize the output long before the sculpture is built, and iterate in real time to achieve the best visual results quickly.
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@ -216,8 +216,8 @@ int main(int ArgCount, char** Args)
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F2.BloomOuterChannels = BloomOuterChannels;
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F2.BloomOuterChannels = BloomOuterChannels;
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StripCount += BuildFlower(&OutputBuffer, F2);
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StripCount += BuildFlower(&OutputBuffer, F2);
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//printf("%.*s\n", (u32)OutputBuffer.Length, OutputBuffer.Str);
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printf("%.*s\n", (u32)OutputBuffer.Length, OutputBuffer.Str);
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printf("%d\n", StripCount);
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//printf("%d\n", StripCount);
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return 0;
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return 0;
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}
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}
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