getting demo together
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@ -85,7 +85,7 @@ ed_sculpture_visualizer(App_State* state)
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{
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{
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Editor* ed = state->editor;
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Editor* ed = state->editor;
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incenter_sculpture_visualizer_ui(state, ed);
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if (state->user_space_desc.sculpture_visualizer_ui) state->user_space_desc.sculpture_visualizer_ui(state, ed);
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#define SCULPTURE_VIZ_BLOOM 0
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#define SCULPTURE_VIZ_BLOOM 0
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#if SCULPTURE_VIZ_BLOOM
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#if SCULPTURE_VIZ_BLOOM
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@ -180,6 +180,8 @@ ui_draw_panel(BSP* tree, BSP_Node_Id id, BSP_Node* node, u8* user_data)
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if (ui->draw_panel_cb) ui->draw_panel_cb(ui->draw_panel_cb_data, id, *node, area);
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if (ui->draw_panel_cb) ui->draw_panel_cb(ui->draw_panel_cb_data, id, *node, area);
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#define DRAW_PANEL_OUTLINE 0
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#if DRAW_PANEL_OUTLINE
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r32 z = -1;
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r32 z = -1;
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v3 l0p0 = (v3){ area.min.x, area.min.y, z }; // left side
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v3 l0p0 = (v3){ area.min.x, area.min.y, z }; // left side
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v3 l0p1 = (v3){ area.min.x + 1, area.max.y, z };
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v3 l0p1 = (v3){ area.min.x + 1, area.max.y, z };
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@ -200,6 +202,7 @@ ui_draw_panel(BSP* tree, BSP_Node_Id id, BSP_Node* node, u8* user_data)
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ui_sprite_push_color(ui, l1p0, l1p1, sid, c);
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ui_sprite_push_color(ui, l1p0, l1p1, sid, c);
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ui_sprite_push_color(ui, l2p0, l2p1, sid, c);
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ui_sprite_push_color(ui, l2p0, l2p1, sid, c);
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ui_sprite_push_color(ui, l3p0, l3p1, sid, c);
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ui_sprite_push_color(ui, l3p0, l3p1, sid, c);
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#endif
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}
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}
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internal void
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internal void
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@ -0,0 +1,101 @@
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// Color Utils
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Assembly_Pixel
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color_v3_to_assembly_pixel(v3 c)
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{
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return (Assembly_Pixel){
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.r = (u8)(c.x * 255),
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.g = (u8)(c.y * 255),
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.b = (u8)(c.z * 255),
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};
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}
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Assembly_Pixel
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color_v3_to_assembly_pixel_faded(v3 c, r32 b)
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{
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return (Assembly_Pixel){
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.r = (u8)(c.x * b * 255),
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.g = (u8)(c.y * b * 255),
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.b = (u8)(c.z * b * 255),
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};
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}
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u8
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u8_add_safe(u8 a, u8 b)
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{
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u8 r = a + b;
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if (r < a || r < b) r = 255;
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return r;
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}
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Assembly_Pixel
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assembly_pixel_add(Assembly_Pixel a, Assembly_Pixel b)
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{
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Assembly_Pixel result = {
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.r = u8_add_safe(a.r, b.r),
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.g = u8_add_safe(a.g, b.g),
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.b = u8_add_safe(a.b, b.b),
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};
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return result;
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}
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Assembly_Pixel
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assembly_pixel_add_multi(u32 count, ...)
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{
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Assembly_Pixel result = {};
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va_list args;
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va_start(args, count);
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for (u32 i = 0; i < count; i++) {
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Assembly_Pixel p = va_arg(args, Assembly_Pixel);
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result.r = u8_add_safe(result.r, p.r);
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result.g = u8_add_safe(result.g, p.g);
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result.b = u8_add_safe(result.b, p.b);
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}
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return result;
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}
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Assembly_Pixel
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assembly_pixel_scale(Assembly_Pixel p, r32 scale)
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{
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Assembly_Pixel result = {
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.r = (u8)(clamp(0, p.r * scale, 255)),
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.g = (u8)(clamp(0, p.g * scale, 255)),
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.b = (u8)(clamp(0, p.b * scale, 255)),
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};
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return result;
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}
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Assembly_Pixel
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assembly_pixel_scale_u8(u32 r, u32 g, u32 b, r32 scale)
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{
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Assembly_Pixel result = {
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.r = (u8)(clamp(0, r * scale, 255)),
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.g = (u8)(clamp(0, g * scale, 255)),
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.b = (u8)(clamp(0, b * scale, 255)),
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};
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return result;
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}
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Assembly_Pixel
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assembly_pixel_blend(Assembly_Pixel a, Assembly_Pixel b, r32 t)
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{
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r32 rf = lerp((r32)a.r, t, (r32)b.r);
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r32 gf = lerp((r32)a.g, t, (r32)b.g);
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r32 bf = lerp((r32)a.b, t, (r32)b.b);
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r32 rc = clamp(0, rf, 255);
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r32 gc = clamp(0, gf, 255);
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Assembly_Pixel result = {
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.r = (u8)rc,
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.g = (u8)clamp(0, gf, 255),
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.b = (u8)clamp(0, bf, 255),
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};
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return result;
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}
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Assembly_Pixel
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color_ramp_eval_pixel(Color_Ramp ramp, r32 pct)
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{
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v3 c = color_ramp_eval(ramp, pct);
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Assembly_Pixel r = color_v3_to_assembly_pixel(c);
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return r;
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}
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@ -1,5 +1,5 @@
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#include "lumenarium_first.h"
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#include "lumenarium_first.h"
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#include "user_space/incenter_user_space.c"
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#include "user_space/demo/demo_user_space.c"
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void
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void
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sculpture_updated(App_State* state, r32 scale, r32 led_size)
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sculpture_updated(App_State* state, r32 scale, r32 led_size)
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@ -18,14 +18,13 @@ lumenarium_init(Editor_Desc* ed_desc)
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global_scratch_ = bump_allocator_create_reserve(GB(1));
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global_scratch_ = bump_allocator_create_reserve(GB(1));
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run_tests();
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run_tests();
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//cvtcsv_convert(lit_str("./data/incenter_test_data_clean.csv"));
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scratch_get(scratch);
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scratch_get(scratch);
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App_Init_Desc desc = incenter_get_init_desc();
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App_Init_Desc desc = user_space_get_init_desc();
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// TODO(PS): make sure the values make sense in desc
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// TODO(PS): make sure the values make sense in desc
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state = allocator_alloc_struct(permanent, App_State);
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state = allocator_alloc_struct(permanent, App_State);
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state->user_space_desc = desc;
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add_flag(state->flags, AppState_IsRunning);
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add_flag(state->flags, AppState_IsRunning);
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#if !defined(PLATFORM_raspi)
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#if !defined(PLATFORM_raspi)
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@ -69,7 +68,7 @@ lumenarium_init(Editor_Desc* ed_desc)
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#if defined(PLATFORM_SUPPORTS_EDITOR)
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#if defined(PLATFORM_SUPPORTS_EDITOR)
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if (has_flag(state->flags, AppState_RunEditor)) ed_init(state, ed_desc);
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if (has_flag(state->flags, AppState_RunEditor)) ed_init(state, ed_desc);
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#endif
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#endif
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if (has_flag(state->flags, AppState_RunUserSpace)) incenter_init(state);
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if (has_flag(state->flags, AppState_RunUserSpace) && state->user_space_desc.init) state->user_space_desc.init(state);
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scratch_release(scratch);
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scratch_release(scratch);
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return state;
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return state;
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}
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}
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@ -85,7 +84,7 @@ lumenarium_frame_prepare(App_State* state)
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#if defined(PLATFORM_SUPPORTS_EDITOR)
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#if defined(PLATFORM_SUPPORTS_EDITOR)
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if (has_flag(state->flags, AppState_RunEditor)) ed_frame_prepare(state);
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if (has_flag(state->flags, AppState_RunEditor)) ed_frame_prepare(state);
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#endif
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#endif
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if (has_flag(state->flags, AppState_RunUserSpace)) incenter_frame_prepare(state);
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if (has_flag(state->flags, AppState_RunUserSpace) && state->user_space_desc.frame_prepare) state->user_space_desc.frame_prepare(state);
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file_async_jobs_do_work(&state->file_async_job_system, 4, (u8*)state);
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file_async_jobs_do_work(&state->file_async_job_system, 4, (u8*)state);
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}
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}
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@ -93,7 +92,7 @@ lumenarium_frame_prepare(App_State* state)
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internal void
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internal void
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lumenarium_frame(App_State* state)
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lumenarium_frame(App_State* state)
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{
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{
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if (has_flag(state->flags, AppState_RunUserSpace)) incenter_frame(state);
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if (has_flag(state->flags, AppState_RunUserSpace) && state->user_space_desc.frame) state->user_space_desc.frame(state);
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en_frame(state);
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en_frame(state);
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#if defined(PLATFORM_SUPPORTS_EDITOR)
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#if defined(PLATFORM_SUPPORTS_EDITOR)
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if (has_flag(state->flags, AppState_RunEditor)) ed_frame(state);
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if (has_flag(state->flags, AppState_RunEditor)) ed_frame(state);
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@ -147,7 +146,7 @@ lumenarium_event(Window_Event evt, App_State* state)
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internal void
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internal void
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lumenarium_cleanup(App_State* state)
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lumenarium_cleanup(App_State* state)
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{
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{
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if (has_flag(state->flags, AppState_RunUserSpace)) incenter_cleanup(state);
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if (has_flag(state->flags, AppState_RunUserSpace) && state->user_space_desc.cleanup) state->user_space_desc.cleanup(state);
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en_cleanup(state);
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en_cleanup(state);
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#if defined(PLATFORM_SUPPORTS_EDITOR)
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#if defined(PLATFORM_SUPPORTS_EDITOR)
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if (has_flag(state->flags, AppState_RunEditor)) ed_cleanup(state);
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if (has_flag(state->flags, AppState_RunEditor)) ed_cleanup(state);
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@ -70,16 +70,30 @@ enum
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AppState_RunUserSpace = 4,
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AppState_RunUserSpace = 4,
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};
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};
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typedef struct App_State App_State;
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typedef void User_Space_Callback(App_State* state);
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#if defined(PLATFORM_SUPPORTS_EDITOR)
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typedef void User_Space_Editor_Callback(App_State* state, Editor* ed);
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#endif
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typedef struct App_Init_Desc App_Init_Desc;
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typedef struct App_Init_Desc App_Init_Desc;
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struct App_Init_Desc
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struct App_Init_Desc
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{
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{
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u32 assembly_cap;
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u32 assembly_cap;
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User_Space_Callback* init;
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User_Space_Callback* frame_prepare;
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#if defined(PLATFORM_SUPPORTS_EDITOR)
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User_Space_Editor_Callback* sculpture_visualizer_ui;
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#endif
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User_Space_Callback* frame;
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User_Space_Callback* cleanup;
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};
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};
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typedef struct App_State App_State;
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struct App_State
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struct App_State
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{
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{
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r64 target_seconds_per_frame;
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r64 target_seconds_per_frame;
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App_Init_Desc user_space_desc;
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App_State_Flags flags;
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App_State_Flags flags;
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File_Async_Job_System file_async_job_system;
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File_Async_Job_System file_async_job_system;
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@ -104,17 +118,16 @@ struct Editor_Desc
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void sculpture_updated(App_State* state, r32 scale, r32 led_size);
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void sculpture_updated(App_State* state, r32 scale, r32 led_size);
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#include "user_space/incenter_user_space.h"
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#include "user_space/demo/demo_user_space.h"
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//#include "../run_tree/data/incenter_test_data.c"
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#include "engine/lumenarium_engine_assembly.c"
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#include "engine/lumenarium_engine_assembly.c"
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#include "engine/lumenarium_engine_assembly_pixel.c"
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#include "engine/lumenarium_engine.c"
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#include "engine/lumenarium_engine.c"
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#include "engine/lumenarium_engine_output.c"
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#include "engine/lumenarium_engine_output.c"
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#include "engine/output/lumenarium_output_uart.c"
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#include "engine/output/lumenarium_output_uart.c"
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#include "engine/output/lumenarium_output_sacn.c"
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#include "engine/output/lumenarium_output_sacn.c"
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#if defined(PLATFORM_SUPPORTS_EDITOR)
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#if defined(PLATFORM_SUPPORTS_EDITOR)
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internal void incenter_sculpture_visualizer_ui(App_State* state, Editor* ed);
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# include "editor/lumenarium_editor_ui.c"
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# include "editor/lumenarium_editor_ui.c"
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# include "editor/lumenarium_editor_renderer.c"
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# include "editor/lumenarium_editor_renderer.c"
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# include "editor/lumenarium_editor_sculpture_visualizer.c"
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# include "editor/lumenarium_editor_sculpture_visualizer.c"
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@ -61,6 +61,8 @@ pm_easeinout_cubic_r32(r32 v)
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}
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}
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}
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}
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///// vector extensions
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///// vector extensions
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v2 pm_lerp_v2(v2 a, r32 t, v2 b) {
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v2 pm_lerp_v2(v2 a, r32 t, v2 b) {
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@ -0,0 +1,113 @@
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#define DEMO_STRIP_LEDS_CAP 123
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internal void
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demo_push_strip(Assembly_Array* aa, Assembly_Handle ah, u32 universe, v3 start, v3 end)
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{
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Assembly_Strip* strip = assembly_add_strip(aa, ah, DEMO_STRIP_LEDS_CAP);
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strip->output_kind = OutputData_NetworkSACN;
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strip->sacn_universe = universe;
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assembly_strip_append_leds(aa, ah, strip, start, end, DEMO_STRIP_LEDS_CAP);
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}
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internal void
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demo_init(App_State* state)
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{
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Assembly_Array* aa = &state->assemblies;
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u32 strips_dim = 9;
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u32 strips_cap = strips_dim * strips_dim;
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Assembly_Handle ah = assembly_add(aa, lit_str("Demo"), strips_cap * DEMO_STRIP_LEDS_CAP, strips_cap);
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scratch_get(scratch);
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Allocator* s = scratch.a;
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r32 r = 0.5f;
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s32 start = -(strips_dim / 2);
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s32 end = strips_dim / 2;
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r32 z_min = -((r * strips_dim) / 2.0f);
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r32 z_max = ((r * strips_dim) / 2.0f);
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for (s32 y = start; y < end; y++)
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{
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for (s32 x = start; x < end; x++)
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{
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demo_push_strip(aa, ah, 1, (v3){x * r, y * r, z_min}, (v3){ x * r, y * r, z_max});
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}
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}
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sculpture_updated(state, 5, 0.1f);
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}
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internal void
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demo_frame_prepare(App_State* state)
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{
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}
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#if defined(PLATFORM_SUPPORTS_EDITOR)
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internal void
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demo_sculpture_visualizer_ui(App_State* state, Editor* ed)
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{
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}
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#endif
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global Color_Ramp aurora_ramp = {
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.anchors = {
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[0] = { .pct = 0, .color = { 0, 0, 0 } },
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[1] = { .pct = .4f, .color = { 0, 0, 0 } },
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[2] = { .pct = .55f, .color = { 176.f / 255.f, 65.f / 255.f, 36.f / 255.f } },
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[3] = { .pct = .7f, .color = { 237.f / 255.f, 201.f / 255.f, 138.f / 255.f } },
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||||||
|
[4] = { .pct = .80f, .color = { 49.f / 255.f, 156.f / 255.f, 255.f / 255.f } },
|
||||||
|
[5] = { .pct = 1.0f, .color = { 49.f / 255.f, 156.f / 255.f, 255.f / 255.f } },
|
||||||
|
},
|
||||||
|
.anchors_count = 5,
|
||||||
|
};
|
||||||
|
|
||||||
|
void
|
||||||
|
pattern_aurora(Assembly_Pixel_Buffer pixels, Assembly_Strip_Array strips, r32 scene_time)
|
||||||
|
{
|
||||||
|
for (u32 i = 0; i < pixels.len; i++)
|
||||||
|
{
|
||||||
|
v3 p = pixels.positions[i].xyz;
|
||||||
|
v3 p_offset = HMM_AddVec3(p, (v3){ 213.145f, 99.321f, 71.3f });
|
||||||
|
v3 p_scaled = HMM_MultiplyVec3f(p_offset, 0.25f);
|
||||||
|
r32 v = pm_fmb_3d(p_scaled, scene_time);
|
||||||
|
r32 vv = pm_smoothstep_r32(v);
|
||||||
|
v3 color = color_ramp_eval(aurora_ramp, vv);
|
||||||
|
pixels.pixels[i] = color_v3_to_assembly_pixel(color);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal void
|
||||||
|
demo_frame(App_State* state)
|
||||||
|
{
|
||||||
|
local_persist r64 t = 0;
|
||||||
|
t += state->target_seconds_per_frame;
|
||||||
|
|
||||||
|
Assembly_Array assemblies = state->assemblies;
|
||||||
|
for (u32 assembly_i = 0; assembly_i < assemblies.len; assembly_i++)
|
||||||
|
{
|
||||||
|
Assembly_Strip_Array* strips = assemblies.strip_arrays + assembly_i;
|
||||||
|
Assembly_Pixel_Buffer* pixels = assemblies.pixel_buffers + assembly_i;
|
||||||
|
pattern_aurora(*pixels, *strips, (r32)t);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal void
|
||||||
|
demo_cleanup(App_State* state)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
internal App_Init_Desc
|
||||||
|
user_space_get_init_desc()
|
||||||
|
{
|
||||||
|
return (App_Init_Desc){
|
||||||
|
.assembly_cap = 1,
|
||||||
|
.init = demo_init,
|
||||||
|
.frame_prepare = demo_frame_prepare,
|
||||||
|
#if defined(PLATFORM_SUPPORTS_EDITOR)
|
||||||
|
.sculpture_visualizer_ui = demo_sculpture_visualizer_ui,
|
||||||
|
#endif
|
||||||
|
.frame = demo_frame,
|
||||||
|
.cleanup = demo_cleanup,
|
||||||
|
};
|
||||||
|
}
|
|
@ -38,106 +38,6 @@ pattern_debug(Assembly_Pixel_Buffer pixels)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Assembly_Pixel
|
|
||||||
color_v3_to_assembly_pixel(v3 c)
|
|
||||||
{
|
|
||||||
return (Assembly_Pixel){
|
|
||||||
.r = (u8)(c.x * 255),
|
|
||||||
.g = (u8)(c.y * 255),
|
|
||||||
.b = (u8)(c.z * 255),
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
Assembly_Pixel
|
|
||||||
color_v3_to_assembly_pixel_faded(v3 c, r32 b)
|
|
||||||
{
|
|
||||||
return (Assembly_Pixel){
|
|
||||||
.r = (u8)(c.x * b * 255),
|
|
||||||
.g = (u8)(c.y * b * 255),
|
|
||||||
.b = (u8)(c.z * b * 255),
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
u8
|
|
||||||
u8_add_safe(u8 a, u8 b)
|
|
||||||
{
|
|
||||||
u8 r = a + b;
|
|
||||||
if (r < a || r < b) r = 255;
|
|
||||||
return r;
|
|
||||||
}
|
|
||||||
|
|
||||||
Assembly_Pixel
|
|
||||||
assembly_pixel_add(Assembly_Pixel a, Assembly_Pixel b)
|
|
||||||
{
|
|
||||||
Assembly_Pixel result = {
|
|
||||||
.r = u8_add_safe(a.r, b.r),
|
|
||||||
.g = u8_add_safe(a.g, b.g),
|
|
||||||
.b = u8_add_safe(a.b, b.b),
|
|
||||||
};
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
Assembly_Pixel
|
|
||||||
assembly_pixel_add_multi(u32 count, ...)
|
|
||||||
{
|
|
||||||
Assembly_Pixel result = {};
|
|
||||||
va_list args;
|
|
||||||
va_start(args, count);
|
|
||||||
for (u32 i = 0; i < count; i++) {
|
|
||||||
Assembly_Pixel p = va_arg(args, Assembly_Pixel);
|
|
||||||
result.r = u8_add_safe(result.r, p.r);
|
|
||||||
result.g = u8_add_safe(result.g, p.g);
|
|
||||||
result.b = u8_add_safe(result.b, p.b);
|
|
||||||
}
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
Assembly_Pixel
|
|
||||||
assembly_pixel_scale(Assembly_Pixel p, r32 scale)
|
|
||||||
{
|
|
||||||
Assembly_Pixel result = {
|
|
||||||
.r = (u8)(clamp(0, p.r * scale, 255)),
|
|
||||||
.g = (u8)(clamp(0, p.g * scale, 255)),
|
|
||||||
.b = (u8)(clamp(0, p.b * scale, 255)),
|
|
||||||
};
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
Assembly_Pixel
|
|
||||||
assembly_pixel_scale_u8(u32 r, u32 g, u32 b, r32 scale)
|
|
||||||
{
|
|
||||||
Assembly_Pixel result = {
|
|
||||||
.r = (u8)(clamp(0, r * scale, 255)),
|
|
||||||
.g = (u8)(clamp(0, g * scale, 255)),
|
|
||||||
.b = (u8)(clamp(0, b * scale, 255)),
|
|
||||||
};
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
Assembly_Pixel
|
|
||||||
assembly_pixel_blend(Assembly_Pixel a, Assembly_Pixel b, r32 t)
|
|
||||||
{
|
|
||||||
r32 rf = lerp((r32)a.r, t, (r32)b.r);
|
|
||||||
r32 gf = lerp((r32)a.g, t, (r32)b.g);
|
|
||||||
r32 bf = lerp((r32)a.b, t, (r32)b.b);
|
|
||||||
r32 rc = clamp(0, rf, 255);
|
|
||||||
r32 gc = clamp(0, gf, 255);
|
|
||||||
Assembly_Pixel result = {
|
|
||||||
.r = (u8)rc,
|
|
||||||
.g = (u8)clamp(0, gf, 255),
|
|
||||||
.b = (u8)clamp(0, bf, 255),
|
|
||||||
};
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
Assembly_Pixel
|
|
||||||
color_ramp_eval_pixel(Color_Ramp ramp, r32 pct)
|
|
||||||
{
|
|
||||||
v3 c = color_ramp_eval(ramp, pct);
|
|
||||||
Assembly_Pixel r = color_v3_to_assembly_pixel(c);
|
|
||||||
return r;
|
|
||||||
}
|
|
||||||
|
|
||||||
v3
|
v3
|
||||||
sun_center_for_pos(v4 p, v4 center, r32 radius, r32 falloff)
|
sun_center_for_pos(v4 p, v4 center, r32 radius, r32 falloff)
|
||||||
{
|
{
|
|
@ -4,8 +4,8 @@ u32 secondary_strips_len = 0;
|
||||||
Assembly_Strip* secondary_city_strips[SECONDARY_CITY_CAP];
|
Assembly_Strip* secondary_city_strips[SECONDARY_CITY_CAP];
|
||||||
|
|
||||||
#include "incenter_scenes.h"
|
#include "incenter_scenes.h"
|
||||||
#include "../user_space/incenter_patterns.c"
|
#include "incenter_patterns.c"
|
||||||
#include "../user_space/incenter_secondary_patterns.c"
|
#include "incenter_secondary_patterns.c"
|
||||||
#include "incenter_scenes.c"
|
#include "incenter_scenes.c"
|
||||||
#include "incenter_live_answers.c"
|
#include "incenter_live_answers.c"
|
||||||
|
|
||||||
|
@ -135,14 +135,6 @@ incenter_scene_render(App_State* state, Incenter_State* ins)
|
||||||
////////////////////////////////////////////////
|
////////////////////////////////////////////////
|
||||||
// INCENTER LIFECYCLE
|
// INCENTER LIFECYCLE
|
||||||
|
|
||||||
internal App_Init_Desc
|
|
||||||
incenter_get_init_desc()
|
|
||||||
{
|
|
||||||
App_Init_Desc result = {};
|
|
||||||
result.assembly_cap = 4;
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
#define INCENTER_RADIUS INCENTER_FEET(10)
|
#define INCENTER_RADIUS INCENTER_FEET(10)
|
||||||
internal Assembly_Strip*
|
internal Assembly_Strip*
|
||||||
incenter_add_secondary_city_strip(Assembly_Array* assemblies, Assembly_Handle ah, u32 universe, u32 count, Incenter_City_Id city)
|
incenter_add_secondary_city_strip(Assembly_Array* assemblies, Assembly_Handle ah, u32 universe, u32 count, Incenter_City_Id city)
|
||||||
|
@ -378,4 +370,20 @@ incenter_cleanup(App_State* state)
|
||||||
ins->running = false;
|
ins->running = false;
|
||||||
os_thread_end(ins->interface_thread);
|
os_thread_end(ins->interface_thread);
|
||||||
incenter_interface_connection_cleanup(ins);
|
incenter_interface_connection_cleanup(ins);
|
||||||
|
}
|
||||||
|
|
||||||
|
internal App_Init_Desc
|
||||||
|
user_space_get_init_desc()
|
||||||
|
{
|
||||||
|
App_Init_Desc result = {
|
||||||
|
.assembly_cap = 4,
|
||||||
|
.init = incenter_init,
|
||||||
|
.frame_prepare = incenter_frame_prepare,
|
||||||
|
#if defined(PLATFORM_SUPPORTS_EDITOR)
|
||||||
|
.sculpture_visualizer_ui = incenter_sculpture_visualizer_ui,
|
||||||
|
#endif
|
||||||
|
.frame = incenter_frame,
|
||||||
|
.cleanup = incenter_cleanup,
|
||||||
|
};
|
||||||
|
return result;
|
||||||
}
|
}
|
|
@ -50,27 +50,27 @@ struct Incenter_Data_Row
|
||||||
#include "incenter_gen_cities.h"
|
#include "incenter_gen_cities.h"
|
||||||
|
|
||||||
// Data
|
// Data
|
||||||
#include "../../run_tree/data/incenter_data/c/question_1.h"
|
#include "../../../run_tree/data/incenter_data/c/question_1.h"
|
||||||
#include "../../run_tree/data/incenter_data/c/question_2.h"
|
#include "../../../run_tree/data/incenter_data/c/question_2.h"
|
||||||
#include "../../run_tree/data/incenter_data/c/question_3.h"
|
#include "../../../run_tree/data/incenter_data/c/question_3.h"
|
||||||
#include "../../run_tree/data/incenter_data/c/question_4.h"
|
#include "../../../run_tree/data/incenter_data/c/question_4.h"
|
||||||
#include "../../run_tree/data/incenter_data/c/question_5.h"
|
#include "../../../run_tree/data/incenter_data/c/question_5.h"
|
||||||
#include "../../run_tree/data/incenter_data/c/question_6.h"
|
#include "../../../run_tree/data/incenter_data/c/question_6.h"
|
||||||
#include "../../run_tree/data/incenter_data/c/question_7.h"
|
#include "../../../run_tree/data/incenter_data/c/question_7.h"
|
||||||
#include "../../run_tree/data/incenter_data/c/question_8.h"
|
#include "../../../run_tree/data/incenter_data/c/question_8.h"
|
||||||
#include "../../run_tree/data/incenter_data/c/question_9.h"
|
#include "../../../run_tree/data/incenter_data/c/question_9.h"
|
||||||
#include "../../run_tree/data/incenter_data/c/question_10.h"
|
#include "../../../run_tree/data/incenter_data/c/question_10.h"
|
||||||
#include "../../run_tree/data/incenter_data/c/question_11.h"
|
#include "../../../run_tree/data/incenter_data/c/question_11.h"
|
||||||
#include "../../run_tree/data/incenter_data/c/question_12.h"
|
#include "../../../run_tree/data/incenter_data/c/question_12.h"
|
||||||
#include "../../run_tree/data/incenter_data/c/question_13.h"
|
#include "../../../run_tree/data/incenter_data/c/question_13.h"
|
||||||
#include "../../run_tree/data/incenter_data/c/question_14.h"
|
#include "../../../run_tree/data/incenter_data/c/question_14.h"
|
||||||
#include "../../run_tree/data/incenter_data/c/question_15.h"
|
#include "../../../run_tree/data/incenter_data/c/question_15.h"
|
||||||
#include "../../run_tree/data/incenter_data/c/question_16.h"
|
#include "../../../run_tree/data/incenter_data/c/question_16.h"
|
||||||
#include "../../run_tree/data/incenter_data/c/question_17.h"
|
#include "../../../run_tree/data/incenter_data/c/question_17.h"
|
||||||
#include "../../run_tree/data/incenter_data/c/question_18.h"
|
#include "../../../run_tree/data/incenter_data/c/question_18.h"
|
||||||
#include "../../run_tree/data/incenter_data/c/question_19.h"
|
#include "../../../run_tree/data/incenter_data/c/question_19.h"
|
||||||
#include "../../run_tree/data/incenter_data/c/question_20.h"
|
#include "../../../run_tree/data/incenter_data/c/question_20.h"
|
||||||
#include "../../run_tree/data/incenter_data/c/question_21.h"
|
#include "../../../run_tree/data/incenter_data/c/question_21.h"
|
||||||
|
|
||||||
typedef struct Incenter_State Incenter_State;
|
typedef struct Incenter_State Incenter_State;
|
||||||
|
|
Loading…
Reference in New Issue