Pattern builder in debug menu
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6cb0749f2c
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@ -376,13 +376,16 @@ BlumenLumen_CustomInit(app_state* State, context Context)
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gs_file_handler FileHandler = Context.ThreadContext.FileHandler;
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gs_file ColorPhraseCSVFile = ReadEntireFile(FileHandler, PhraseMapCSVPath);
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gs_const_string ColorPhraseMapStr = DataToString(ColorPhraseCSVFile.Data);
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gscsv_sheet ColorPhraseSheet = CSV_Parse(ColorPhraseMapStr,
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{ PhraseMapCSVSeparator },
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State->Transient);
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if (ColorPhraseCSVFile.Memory != 0)
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{
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gs_const_string ColorPhraseMapStr = DataToString(ColorPhraseCSVFile.Data);
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gscsv_sheet ColorPhraseSheet = CSV_Parse(ColorPhraseMapStr,
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{ PhraseMapCSVSeparator },
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State->Transient);
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BLState->PhraseHueMap = PhraseHueMap_GenFromCSV(ColorPhraseSheet,
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&State->Permanent);
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BLState->PhraseHueMap = PhraseHueMap_GenFromCSV(ColorPhraseSheet,
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&State->Permanent);
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}
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#if 0
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animation_handle DemoPatternsAnim = AnimationSystem_LoadAnimationFromFile(&State->AnimationSystem,
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@ -391,6 +394,7 @@ BlumenLumen_CustomInit(app_state* State, context Context)
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ConstString("data/demo_patterns.foldanim"));
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State->AnimationSystem.ActiveFadeGroup.From = DemoPatternsAnim;
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#else
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BLState->ModeAnimations[BlumenPattern_Standard] = LoadAllAnimationsInDir(AmbientPatternFolder, BLState, State, Context);
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BLState->ModeAnimations[BlumenPattern_VoiceCommand] = LoadAllAnimationsInDir(VoicePatternFolder, BLState, State, Context);
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AnimationSystem_LoadAnimationFromFile(&State->AnimationSystem, State->Patterns, Context, ConstString("data/blumen_animations/anim_demo.foldanim"));
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@ -405,6 +409,7 @@ BlumenLumen_CustomInit(app_state* State, context Context)
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State->Patterns,
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Context,
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ConstString("data/blumen_animations/off_anim.foldanim"));
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#endif
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State->AnimationSystem.TimelineShouldAdvance = true;
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@ -565,36 +570,46 @@ BlumenLumen_CustomUpdate(gs_data UserData, app_state* State, context* Context)
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BlumenLumen_AdvanceHueFade(BLState, *Context);
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// Update next frames Hues
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r32 AnimTime = AnimationSystem_GetCurrentTime(State->AnimationSystem);
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AnimTime = (r32)Context->TotalTime;
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r32 BaseTime = AnimTime * BLState->PatternSpeed;
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r32 ColorSpeed = 1; //.001;
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r32 ColorOscSpeed = .05 * ColorSpeed;
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r32 ColorRelOscSpeed = 1 * ColorSpeed;;
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r32 ColorOscillation = (SinR32(BaseTime * ColorOscSpeed) + 1) / 2;
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r32 ColorRelationship = 30 + (((1 + SinR32(BaseTime * ColorRelOscSpeed)) / 2) * 300);
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BLState->StandardPatternHues.Hue0.Hue = ModR32(ColorOscillation * 360, 360);
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BLState->StandardPatternHues.Hue1.Hue = ModR32(BaseTime + ColorRelationship, 360);
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BLState->StandardPatternHues.Hue2.Hue = LerpR32(.3f, BLState->StandardPatternHues.Hue0.Hue, BLState->StandardPatternHues.Hue1.Hue);
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// Transition back to standard mode after some time
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if (BLState->PatternMode == BlumenPattern_VoiceCommand)
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if (!BLState->DebugOverrideHue)
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{
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u64 LastChangeClock = BLState->TimeLastSetToVoiceMode.NanosSinceEpoch;
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u64 NowClocks = Context->SystemTime_Current.NanosSinceEpoch;
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s64 NanosSinceChange = NowClocks - LastChangeClock;
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r64 SecondsSinceChange = (r64)NanosSinceChange * NanosToSeconds;
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r32 AnimTime = AnimationSystem_GetCurrentTime(State->AnimationSystem);
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AnimTime = (r32)Context->TotalTime;
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r32 BaseTime = AnimTime * BLState->PatternSpeed;
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if (SecondsSinceChange > VoiceCommandSustainDuration)
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r32 ColorSpeed = 1; //.001;
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r32 ColorOscSpeed = .05 * ColorSpeed;
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r32 ColorRelOscSpeed = 1 * ColorSpeed;;
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r32 ColorOscillation = (SinR32(BaseTime * ColorOscSpeed) + 1) / 2;
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r32 ColorRelationship = 30 + (((1 + SinR32(BaseTime * ColorRelOscSpeed)) / 2) * 300);
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BLState->StandardPatternHues.Hue0.Hue = ModR32(ColorOscillation * 360, 360);
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BLState->StandardPatternHues.Hue1.Hue = ModR32(BaseTime + ColorRelationship, 360);
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BLState->StandardPatternHues.Hue2.Hue = LerpR32(.3f, BLState->StandardPatternHues.Hue0.Hue, BLState->StandardPatternHues.Hue1.Hue);
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// Transition back to standard mode after some time
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if (BLState->PatternMode == BlumenPattern_VoiceCommand)
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{
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BLState->PatternMode = BlumenPattern_Standard;
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animation_handle NewAnim = BLState->ModeAnimations[BlumenPattern_Standard].Handles[0];
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AnimationFadeGroup_FadeTo(&State->AnimationSystem.ActiveFadeGroup,
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NewAnim,
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VoiceCommandFadeDuration);
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BLState->ShouldUpdateLog = true;
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u64 LastChangeClock = BLState->TimeLastSetToVoiceMode.NanosSinceEpoch;
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u64 NowClocks = Context->SystemTime_Current.NanosSinceEpoch;
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s64 NanosSinceChange = NowClocks - LastChangeClock;
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r64 SecondsSinceChange = (r64)NanosSinceChange * NanosToSeconds;
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if (SecondsSinceChange > VoiceCommandSustainDuration)
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{
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BLState->PatternMode = BlumenPattern_Standard;
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animation_handle NewAnim = BLState->ModeAnimations[BlumenPattern_Standard].Handles[0];
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AnimationFadeGroup_FadeTo(&State->AnimationSystem.ActiveFadeGroup,
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NewAnim,
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VoiceCommandFadeDuration);
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BLState->ShouldUpdateLog = true;
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}
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}
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}
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else
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{
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BLState->StandardPatternHues = BLState->DebugHue;
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AnimationSystem_FadeToPlaylist(&State->AnimationSystem, BLState->ModeAnimations[BlumenPattern_VoiceCommand]);
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}
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// Open / Close the Motor
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@ -928,6 +943,56 @@ US_CUSTOM_DEBUG_UI(BlumenLumen_DebugUI)
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BlumenLumen_ApplyNextHotHue(BLState, Context, &DebugStr, State);
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}
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ui_Label(I, MakeString("Phrase Constructor"));
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BLState->DebugOverrideHue = ui_ToggleText(I, MakeString("Override Hue"), BLState->DebugOverrideHue);
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if (BLState->DebugOverrideHue)
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{
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phrase_hue PHue = BLState->DebugHue;
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PHue.Hue0.Hue = (r64)ui_LabeledRangeSlider(I, MakeString("Hue0"), (r32)PHue.Hue0.Hue, 0, 360);
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PHue.Hue1.Hue = (r64)ui_LabeledRangeSlider(I, MakeString("Hue1"), (r32)PHue.Hue1.Hue, 0, 360);
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PHue.Hue2.Hue = (r64)ui_LabeledRangeSlider(I, MakeString("Hue2"), (r32)PHue.Hue2.Hue, 0, 360);
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PHue.Granularity = (u32)ui_LabeledRangeSlider(I, MakeString("Granularity"), (r32)PHue.Granularity, 0, 5);
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PHue.Speed = ui_LabeledRangeSlider(I, MakeString("Speed"), PHue.Speed, 0, 4);
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gs_string PatternOptions[HuePattern_Count] = {};
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PatternOptions[HuePattern_Patchy] = MakeString("patchy");
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PatternOptions[HuePattern_Wavy] = MakeString("wavy");
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gs_string CPattern = PatternOptions[PHue.Pattern];
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if (ui_BeginLabeledDropdown(I, MakeString("Pattern"), CPattern))
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{
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for (u32 i = 0; i < HuePattern_Count; i++)
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{
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if (ui_Button(I, PatternOptions[i]))
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{
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PHue.Pattern = i;
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}
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}
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}
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ui_EndLabeledDropdown(I);
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gs_string AddInOptions[AddIn_Count] = {};
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AddInOptions[AddIn_None] = MakeString("NA");
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AddInOptions[AddIn_Waves] = MakeString("waves");
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AddInOptions[AddIn_Rotary] = MakeString("rotary");
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gs_string CAddIn = AddInOptions[PHue.AddIn];
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if (ui_BeginLabeledDropdown(I, MakeString("Add In"), CAddIn))
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{
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for (u32 i = 0; i < AddIn_Count; i++)
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{
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if (ui_Button(I, AddInOptions[i]))
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{
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PHue.AddIn = i;
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}
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}
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}
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ui_EndLabeledDropdown(I);
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BLState->DebugHue = PHue;
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}
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InterfaceAssert(I->PerFrameMemory);
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}break;
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@ -214,6 +214,9 @@ struct blumen_lumen_state
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bool IgnoreTimeOfDay_MotorState;
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phrase_hue PendingPhrase;
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bool DebugOverrideHue;
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phrase_hue DebugHue;
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};
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#include "message_queue.cpp"
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@ -14,6 +14,8 @@ enum p_hue_pattern
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{
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HuePattern_Patchy,
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HuePattern_Wavy,
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HuePattern_Count,
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};
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enum p_hue_add_in
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@ -21,6 +23,8 @@ enum p_hue_add_in
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AddIn_None,
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AddIn_Waves,
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AddIn_Rotary,
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AddIn_Count,
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};
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typedef struct p_hue
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@ -147,6 +151,8 @@ internal phrase_hue_map
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PhraseHueMap_GenFromCSV(gscsv_sheet Sheet, gs_memory_arena* Arena)
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{
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phrase_hue_map Result = {};
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if (Sheet.RowCount == 0) return Result;
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Result.CountMax = Sheet.RowCount - 1; // we don't include the header row
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Result.Phrases = PushArray(Arena, gs_const_string, Result.CountMax);
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Result.PhraseHashes = PushArray(Arena, u64, Result.CountMax);
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@ -158,6 +164,8 @@ PhraseHueMap_GenFromCSV(gscsv_sheet Sheet, gs_memory_arena* Arena)
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Result.Speed = PushArray(Arena, r32, Result.CountMax);
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Result.AddIn = PushArray(Arena, u8, Result.CountMax);
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// this lets us tightly pack phrase_hues even if there is a
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// row in the csv that is empty or invalid
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s32 DestOffset = 0;
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for (u32 Row = 1; Row < Sheet.RowCount; Row++)
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{
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@ -166,7 +174,6 @@ PhraseHueMap_GenFromCSV(gscsv_sheet Sheet, gs_memory_arena* Arena)
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gs_const_string Phrase = CSVSheet_GetCell(Sheet,
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0, Row);
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gs_const_string Hue0Str = CSVSheet_GetCell(Sheet, 1, Row);
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gs_const_string Hue1Str = CSVSheet_GetCell(Sheet, 2, Row);
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gs_const_string Hue2Str = CSVSheet_GetCell(Sheet, 3, Row);
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@ -176,6 +183,7 @@ PhraseHueMap_GenFromCSV(gscsv_sheet Sheet, gs_memory_arena* Arena)
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gs_const_string Pattern = CSVSheet_GetCell(Sheet, 7, Row);
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gs_const_string AddIn = CSVSheet_GetCell(Sheet, 8, Row);
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// essential parameters
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if (Phrase.Length == 0 ||
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Hue0Str.Length == 0 ||
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Hue1Str.Length == 0 ||
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@ -201,7 +201,7 @@ CSVSheet_GetCell(gscsv_sheet Sheet, u64 Column, u64 Row)
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{
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gs_const_string Result = {};
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if (Sheet.RowCount > Row && Sheet.ColumnCount > Column)
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if (Row < Sheet.RowCount && Column < Sheet.ColumnCount)
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{
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u64 CellIndex = (Row * Sheet.ColumnCount) + Column;
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Result = Sheet.Cells[CellIndex].Value;
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