This commit is contained in:
PS 2021-02-28 15:47:05 -08:00
parent b9dc967ad9
commit 64879c0e2d
3 changed files with 3 additions and 7 deletions

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@ -13,7 +13,7 @@ Windows - Debug
1. Just run `win32_msvc\debug\win32_foldhaus.exe`
## Debug Lumenarium
###Windows
### Windows
Building in debug mode outputs pdb file info that can be read by Visual Studio or RemedyBG (preferred debugging solution, but ymmv). You can just open the exe in either application and it'll find the pdb file in the same directory
## What Is Lumenarium?

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@ -201,11 +201,6 @@ AssemblyDebug_OverrideOutput(assembly_debug_state State, assembly_array Assembli
InvalidDefaultCase;
}
if (State.Override )
{
}
}

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@ -57,12 +57,13 @@ INITIALIZE_APPLICATION(InitializeApplication)
State->LedSystem = LedSystem_Create(Context.ThreadContext.Allocator, 128);
State->AssemblyDebugState = AssemblyDebug_Create(&State->Permanent);
State->AssemblyDebugState.Brightness = 255;
State->AssemblyDebugState.Override = ADS_Override_AllRed;
State->AssemblyDebugState.Override = ADS_Override_AllBlue;
GlobalDebugServices->Interface.RenderSculpture = true;
PanelSystem_Init(&State->PanelSystem, GlobalPanelDefs, GlobalPanelDefsCount, &State->Permanent);
{
// NOTE(pjs): This just sets up the default panel layout
panel* RootPanel = PanelSystem_PushPanel(&State->PanelSystem, PanelType_SculptureView, State, Context);
SplitPanel(RootPanel, .25f, PanelSplit_Horizontal, &State->PanelSystem, State, Context);