cleanup
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@ -13,7 +13,7 @@ Windows - Debug
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1. Just run `win32_msvc\debug\win32_foldhaus.exe`
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1. Just run `win32_msvc\debug\win32_foldhaus.exe`
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## Debug Lumenarium
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## Debug Lumenarium
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###Windows
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### Windows
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Building in debug mode outputs pdb file info that can be read by Visual Studio or RemedyBG (preferred debugging solution, but ymmv). You can just open the exe in either application and it'll find the pdb file in the same directory
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Building in debug mode outputs pdb file info that can be read by Visual Studio or RemedyBG (preferred debugging solution, but ymmv). You can just open the exe in either application and it'll find the pdb file in the same directory
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## What Is Lumenarium?
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## What Is Lumenarium?
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@ -201,11 +201,6 @@ AssemblyDebug_OverrideOutput(assembly_debug_state State, assembly_array Assembli
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InvalidDefaultCase;
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InvalidDefaultCase;
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}
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}
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if (State.Override )
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{
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}
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}
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}
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@ -57,12 +57,13 @@ INITIALIZE_APPLICATION(InitializeApplication)
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State->LedSystem = LedSystem_Create(Context.ThreadContext.Allocator, 128);
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State->LedSystem = LedSystem_Create(Context.ThreadContext.Allocator, 128);
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State->AssemblyDebugState = AssemblyDebug_Create(&State->Permanent);
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State->AssemblyDebugState = AssemblyDebug_Create(&State->Permanent);
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State->AssemblyDebugState.Brightness = 255;
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State->AssemblyDebugState.Brightness = 255;
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State->AssemblyDebugState.Override = ADS_Override_AllRed;
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State->AssemblyDebugState.Override = ADS_Override_AllBlue;
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GlobalDebugServices->Interface.RenderSculpture = true;
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GlobalDebugServices->Interface.RenderSculpture = true;
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PanelSystem_Init(&State->PanelSystem, GlobalPanelDefs, GlobalPanelDefsCount, &State->Permanent);
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PanelSystem_Init(&State->PanelSystem, GlobalPanelDefs, GlobalPanelDefsCount, &State->Permanent);
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{
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{
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// NOTE(pjs): This just sets up the default panel layout
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panel* RootPanel = PanelSystem_PushPanel(&State->PanelSystem, PanelType_SculptureView, State, Context);
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panel* RootPanel = PanelSystem_PushPanel(&State->PanelSystem, PanelType_SculptureView, State, Context);
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SplitPanel(RootPanel, .25f, PanelSplit_Horizontal, &State->PanelSystem, State, Context);
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SplitPanel(RootPanel, .25f, PanelSplit_Horizontal, &State->PanelSystem, State, Context);
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