cleanup
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@ -201,11 +201,6 @@ AssemblyDebug_OverrideOutput(assembly_debug_state State, assembly_array Assembli
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InvalidDefaultCase;
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}
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if (State.Override )
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{
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}
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}
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@ -57,12 +57,13 @@ INITIALIZE_APPLICATION(InitializeApplication)
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State->LedSystem = LedSystem_Create(Context.ThreadContext.Allocator, 128);
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State->AssemblyDebugState = AssemblyDebug_Create(&State->Permanent);
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State->AssemblyDebugState.Brightness = 255;
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State->AssemblyDebugState.Override = ADS_Override_AllRed;
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State->AssemblyDebugState.Override = ADS_Override_AllBlue;
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GlobalDebugServices->Interface.RenderSculpture = true;
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PanelSystem_Init(&State->PanelSystem, GlobalPanelDefs, GlobalPanelDefsCount, &State->Permanent);
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{
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// NOTE(pjs): This just sets up the default panel layout
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panel* RootPanel = PanelSystem_PushPanel(&State->PanelSystem, PanelType_SculptureView, State, Context);
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SplitPanel(RootPanel, .25f, PanelSplit_Horizontal, &State->PanelSystem, State, Context);
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