Got assemblies to unload again
This commit is contained in:
parent
a5e774c8d1
commit
67b402b74f
|
@ -167,19 +167,18 @@ LoadAssembly (app_state* State, context Context, char* Path)
|
||||||
internal void
|
internal void
|
||||||
UnloadAssembly (s32 AssemblyIndex, app_state* State, context Context)
|
UnloadAssembly (s32 AssemblyIndex, app_state* State, context Context)
|
||||||
{
|
{
|
||||||
assembly Assembly = State->AssemblyList[AssemblyIndex];
|
assembly* Assembly = State->AssemblyList + AssemblyIndex;
|
||||||
/*
|
State->TotalLEDsCount -= Assembly->LEDCount;
|
||||||
s32 LEDsInAssembly = Assembly.LEDBuffer->Count;
|
Context.PlatformFree(Assembly->Arena.Base, Assembly->Arena.Size);
|
||||||
s32 MemoryRequiredForAssembly = CalculateMemorySizeForAssembly(LEDsInAssembly, Assembly.Name.Length);
|
|
||||||
Context.PlatformFree((u8*)Assembly.LEDBuffer, MemoryRequiredForAssembly);
|
|
||||||
|
|
||||||
State->TotalLEDsCount -= LEDsInAssembly;
|
|
||||||
*/
|
|
||||||
|
|
||||||
if (AssemblyIndex != (State->AssembliesCount - 1))
|
if (AssemblyIndex != (State->AssembliesCount - 1))
|
||||||
{
|
{
|
||||||
State->AssemblyList[AssemblyIndex] = State->AssemblyList[State->AssembliesCount - 1];
|
State->AssemblyList[AssemblyIndex] = State->AssemblyList[State->AssembliesCount - 1];
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
*Assembly = {};
|
||||||
|
}
|
||||||
State->AssembliesCount -= 1;
|
State->AssembliesCount -= 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -339,8 +338,6 @@ HandleInput (app_state* State, input_queue InputQueue, mouse_state Mouse)
|
||||||
ActiveCommands = State->Modes.ActiveModes[State->Modes.ActiveModesCount - 1].Commands;
|
ActiveCommands = State->Modes.ActiveModes[State->Modes.ActiveModesCount - 1].Commands;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
for (s32 EventIdx = 0; EventIdx < InputQueue.QueueUsed; EventIdx++)
|
for (s32 EventIdx = 0; EventIdx < InputQueue.QueueUsed; EventIdx++)
|
||||||
{
|
{
|
||||||
input_entry Event = InputQueue.Entries[EventIdx];
|
input_entry Event = InputQueue.Entries[EventIdx];
|
||||||
|
|
|
@ -601,7 +601,12 @@ PLATFORM_ALLOC(Win32Alloc)
|
||||||
|
|
||||||
PLATFORM_FREE(Win32Free)
|
PLATFORM_FREE(Win32Free)
|
||||||
{
|
{
|
||||||
b32 Result = VirtualFree(Base, Size, MEM_RELEASE);
|
b32 Result = VirtualFree(Base, 0, MEM_RELEASE);
|
||||||
|
if (!Result)
|
||||||
|
{
|
||||||
|
s32 Error = WSAGetLastError();
|
||||||
|
InvalidCodePath;
|
||||||
|
}
|
||||||
return Result;
|
return Result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
6
todo.txt
6
todo.txt
|
@ -4,9 +4,11 @@ YOU WERE IN THE MIDDLE OF
|
||||||
|
|
||||||
|
|
||||||
Assembly -> SACN interface
|
Assembly -> SACN interface
|
||||||
- you need to rebuild the map from leds -> universes
|
x you need to rebuild the map from leds -> universes
|
||||||
- - thinking about storing a sparse array of { led_start_index, led_count, led_universe, led_channel }
|
- x thinking about storing a sparse array of { led_start_index, led_count, led_universe, led_channel }
|
||||||
- that we can iterate over to populate dmx buffers
|
- that we can iterate over to populate dmx buffers
|
||||||
|
- need to create a data structure in CreateDMXBuffers that prevents duplication of DMXBuffers.
|
||||||
|
- - thinking about a dictionary. Key is Universe, length is 256, create parallel arrays as necessary
|
||||||
|
|
||||||
BUGS
|
BUGS
|
||||||
- Typing a period into a float value doesn't register. Problem here is that we arent' translating key presses into characters at the win32 layer. Need to do that.
|
- Typing a period into a float value doesn't register. Problem here is that we arent' translating key presses into characters at the win32 layer. Need to do that.
|
||||||
|
|
Loading…
Reference in New Issue