diff --git a/src/foldhaus_app.cpp b/src/foldhaus_app.cpp index 18f48bb..d7278cb 100644 --- a/src/foldhaus_app.cpp +++ b/src/foldhaus_app.cpp @@ -197,17 +197,8 @@ INITIALIZE_APPLICATION(InitializeApplication) InitializeAnimationSystem(&State->AnimationSystem); State->AnimationSystem.SecondsPerFrame = 1.f / 24.f; - animation_block BlockOne = {0}; - BlockOne.StartTime = 0; - BlockOne.EndTime = 8; - BlockOne.Proc = TestPatternTwo; - AddAnimationBlock(BlockOne, &State->AnimationSystem); - - animation_block BlockTwo = {0}; - BlockTwo.StartTime = 8; - BlockTwo.EndTime = 15; - BlockTwo.Proc = TestPatternThree; - AddAnimationBlock(BlockTwo, &State->AnimationSystem); + AddAnimationBlock(0, 8, TestPatternTwo, &State->AnimationSystem); + AddAnimationBlock(8, 15, TestPatternThree, &State->AnimationSystem); State->AnimationSystem.AnimationStart = 0; State->AnimationSystem.AnimationEnd = 15; diff --git a/src/interface.h b/src/interface.h index e3631aa..52265ba 100644 --- a/src/interface.h +++ b/src/interface.h @@ -10,7 +10,7 @@ DrawCharacter_ (render_quad_batch_constructor* BatchConstructor, r32 MinX, r32 M { s32 AlignedMinX = (s32)(MinX); s32 AlignedMinY = (s32)(MinY); -s32 AlignedMaxX = AlignedMinX + (CodepointInfo.Width); + s32 AlignedMaxX = AlignedMinX + (CodepointInfo.Width); s32 AlignedMaxY = AlignedMinY + (CodepointInfo.Height); PushQuad2DOnBatch(BatchConstructor, @@ -434,140 +434,54 @@ enum selection_state Selection_Deselected, }; -struct scroll_list_result +struct interface_list { - s32 IndexSelected; - s32 StartIndex; - selection_state Selection; + rect ListBounds; + + v2 ListElementDimensions; + v2 ElementLabelIndent; + + v4 TextColor; + v4* LineBGColors; + s32 LineBGColorsCount; + v4 LineBGHoverColor; + + s32 ListElementsCount; }; -internal scroll_list_result -DrawOptionsList(render_command_buffer* RenderBuffer, v2 Min, v2 Max, - string* Options, s32 OptionsCount, - s32 Start, interface_config Config, mouse_state Mouse) +internal rect +DrawListElementBackground(interface_list* List, mouse_state Mouse, render_command_buffer* RenderBuffer) { - scroll_list_result Result = {}; - Result.IndexSelected = -1; - Result.StartIndex = Start; - Result.Selection = Selection_None; + rect LineBounds = {}; + LineBounds.Min = v2{ + List->ListBounds.Min.x, + List->ListBounds.Max.y - (List->ListElementDimensions.y * (List->ListElementsCount + 1)) + }; + LineBounds.Max = LineBounds.Min + List->ListElementDimensions; - r32 OptionHeight = NewLineYOffset(*Config.Font) + (2 * Config.Margin.y); - r32 OptionOffset = OptionHeight + Config.Margin.y; - - s32 OptionsToDisplay = ((Max.y - Min.y) / OptionHeight) - 2; - OptionsToDisplay = GSMin(OptionsToDisplay, (OptionsCount - Start)); - - v2 ButtonMin = v2{Min.x, Max.y - OptionHeight}; - v2 ButtonMax = v2{Max.x, Max.y}; - - string* OptionCursor = Options + Start; - for (s32 i = 0; i < OptionsToDisplay; i++) + v4 Color = List->LineBGColors[List->ListElementsCount % List->LineBGColorsCount]; + if (PointIsInRange(Mouse.Pos, LineBounds.Min, LineBounds.Max)) { - button_result Button = EvaluateButton(RenderBuffer, ButtonMin, ButtonMax, - *OptionCursor, - Config, Mouse); - if (Button.Pressed) - { - Result.IndexSelected = Start + i; - Result.Selection = Selection_Selected; - } - OptionCursor++; - ButtonMin.y -= OptionOffset; - ButtonMax.y -= OptionOffset; + Color = List->LineBGHoverColor; } - r32 HalfWidthWithMargin = ((Max.x - Min.x) / 2.0f) - Config.Margin.x; - string DownArrowString = MakeStringLiteral(" v "); - string UpArrowString = MakeStringLiteral(" ^ "); - button_result Down = EvaluateButton(RenderBuffer, Min, v2{Min.x + HalfWidthWithMargin, Min.y + OptionHeight}, - DownArrowString, Config, Mouse); - button_result Up = EvaluateButton(RenderBuffer, v2{Min.x + HalfWidthWithMargin + Config.Margin.x, Min.y}, - v2{Max.x, Min.y + OptionHeight}, - UpArrowString, Config, Mouse); - if (Down.Pressed) - { - Result.StartIndex += 1; - } - if (Up.Pressed) - { - Result.StartIndex -= 1; - } - - Result.StartIndex = GSClamp(0, Result.StartIndex, OptionsCount); - - return Result; + PushRenderQuad2D(RenderBuffer, LineBounds.Min, LineBounds.Max, Color); + return LineBounds; } -internal scroll_list_result -DrawSelectableOptionsList(render_command_buffer* RenderBuffer, v2 Min, v2 Max, - string* Options, s32 OptionsCount, - s32 Start, s32 Selected, interface_config Config, mouse_state Mouse) +internal rect +DrawListElement(string Label, interface_list* List, mouse_state Mouse, render_command_buffer* RenderBuffer, interface_config Interface) { - scroll_list_result Result = {}; - Result.IndexSelected = Selected; - Result.StartIndex = Start; - Result.Selection = Selection_None; + rect Bounds = DrawListElementBackground(List, Mouse, RenderBuffer); - r32 OptionHeight = NewLineYOffset(*Config.Font) + (2 * Config.Margin.y); - r32 OptionOffset = OptionHeight + Config.Margin.y; + v2 LabelPosition = Bounds.Min + List->ElementLabelIndent; + DrawString(RenderBuffer, Label, Interface.Font, LabelPosition, List->TextColor); - s32 OptionsToDisplay = ((Max.y - Min.y) / OptionHeight) - 2; - OptionsToDisplay = GSMin(OptionsToDisplay, (OptionsCount - Start)); - - string* OptionCursor = 0; - OptionCursor = Options + Start; - - v2 ButtonMin = v2{Min.x, Max.y - OptionHeight}; - v2 ButtonMax = v2{Max.x, Max.y}; - - for (s32 i = 0; i < OptionsToDisplay; i++) - { - button_result Button = EvaluateSelectableButton(RenderBuffer, ButtonMin, ButtonMax, - *OptionCursor, - Config, Mouse, (Selected == Start + i)); - if (Button.Pressed) - { - s32 SelectedIndex = Start + i; - if (SelectedIndex == Result.IndexSelected) - { - Result.Selection = Selection_Deselected; - Result.IndexSelected = -1; - } - else - { - Result.Selection = Selection_Selected; - Result.IndexSelected = Start + i; - } - } - - OptionCursor++; - - ButtonMin.y -= OptionOffset; - ButtonMax.y -= OptionOffset; - } - - r32 HalfWidthWithMargin = ((Max.x - Min.x) / 2.0f) - Config.Margin.x; - string DownArrowString = MakeStringLiteral(" v "); - string UpArrowString = MakeStringLiteral(" ^ "); - button_result Down = EvaluateButton(RenderBuffer, Min, v2{Min.x + HalfWidthWithMargin, Min.y + OptionHeight}, - DownArrowString, Config, Mouse); - button_result Up = EvaluateButton(RenderBuffer, v2{Min.x + HalfWidthWithMargin + Config.Margin.x, Min.y}, - v2{Max.x, Min.y + OptionHeight}, - UpArrowString, Config, Mouse); - if (Down.Pressed) - { - Result.StartIndex += 1; - } - if (Up.Pressed) - { - Result.StartIndex -= 1; - } - - Result.StartIndex = GSClamp(0, Result.StartIndex, OptionsCount); - - return Result; + List->ListElementsCount++; + return Bounds; } + internal r32 EvaluateColorChannelSlider (render_command_buffer* RenderBuffer, v4 ChannelMask, v2 Min, v2 Max, r32 Current, mouse_state Mouse) { diff --git a/src/panels/foldhaus_panel_animation_timeline.h b/src/panels/foldhaus_panel_animation_timeline.h index 6264ce5..1e496b0 100644 --- a/src/panels/foldhaus_panel_animation_timeline.h +++ b/src/panels/foldhaus_panel_animation_timeline.h @@ -32,6 +32,24 @@ GetXPositionFromTimeInAnimationPanel (r32 Time, rect PanelBounds, s32 StartFrame return XPositionAtTime; } +internal void +AddAnimationBlock(r32 StartTime, r32 EndTime, animation_proc* Proc, animation_system* AnimationSystem) +{ + animation_block NewBlock = {0}; + NewBlock.StartTime = StartTime; + NewBlock.EndTime = EndTime; + NewBlock.Proc = Proc; + AddAnimationBlock(NewBlock, AnimationSystem); +} + +#define NEW_ANIMATION_BLOCK_DURATION 3 +internal void +AddAnimationBlockAtCurrentTime (animation_proc* Proc, animation_system* System) +{ + r32 CurrentTime = System->Time; + AddAnimationBlock(CurrentTime, CurrentTime + NEW_ANIMATION_BLOCK_DURATION, Proc, System); +} + internal void DeleteAnimationBlock(animation_block_handle AnimationBlockHandle, app_state* State) { @@ -109,6 +127,7 @@ StartDragTimeMarker(rect TimelineBounds, s32 PanelStartFrame, s32 PanelEndFrame, OPERATION_STATE_DEF(drag_animation_clip_state) { + rect TimelineBounds; r32 AnimationPanel_StartFrame; r32 AnimationPanel_EndFrame; r32 SelectedClip_InitialStartTime; @@ -119,14 +138,11 @@ OPERATION_RENDER_PROC(UpdateDragAnimationClip) { drag_animation_clip_state* OpState = (drag_animation_clip_state*)Operation.OpStateMemory; - panel_and_bounds AnimationPanel = GetPanelContainingPoint(Mouse.DownPos, &State->PanelSystem, State->WindowBounds); - Assert(AnimationPanel.Panel); + s32 ClipInitialStartTimeXPosition = GetXPositionFromTimeInAnimationPanel(OpState->SelectedClip_InitialStartTime, OpState->TimelineBounds, OpState->AnimationPanel_StartFrame, OpState->AnimationPanel_EndFrame, State->AnimationSystem.SecondsPerFrame); + s32 ClipInitialEndTimeXPosition = GetXPositionFromTimeInAnimationPanel(OpState->SelectedClip_InitialEndTime, OpState->TimelineBounds, OpState->AnimationPanel_StartFrame, OpState->AnimationPanel_EndFrame, State->AnimationSystem.SecondsPerFrame); - s32 ClipInitialStartTimeXPosition = GetXPositionFromTimeInAnimationPanel(OpState->SelectedClip_InitialStartTime, AnimationPanel.Bounds, OpState->AnimationPanel_StartFrame, OpState->AnimationPanel_EndFrame, State->AnimationSystem.SecondsPerFrame); - s32 ClipInitialEndTimeXPosition = GetXPositionFromTimeInAnimationPanel(OpState->SelectedClip_InitialEndTime, AnimationPanel.Bounds, OpState->AnimationPanel_StartFrame, OpState->AnimationPanel_EndFrame, State->AnimationSystem.SecondsPerFrame); - - r32 TimeAtMouseDownX = GetTimeFromPointInAnimationPanel(Mouse.DownPos, AnimationPanel.Bounds, OpState->AnimationPanel_StartFrame, OpState->AnimationPanel_EndFrame, State->AnimationSystem.SecondsPerFrame); - r32 TimeAtMouseX = GetTimeFromPointInAnimationPanel(Mouse.Pos, AnimationPanel.Bounds, OpState->AnimationPanel_StartFrame, OpState->AnimationPanel_EndFrame, State->AnimationSystem.SecondsPerFrame); + r32 TimeAtMouseDownX = GetTimeFromPointInAnimationPanel(Mouse.DownPos, OpState->TimelineBounds, OpState->AnimationPanel_StartFrame, OpState->AnimationPanel_EndFrame, State->AnimationSystem.SecondsPerFrame); + r32 TimeAtMouseX = GetTimeFromPointInAnimationPanel(Mouse.Pos, OpState->TimelineBounds, OpState->AnimationPanel_StartFrame, OpState->AnimationPanel_EndFrame, State->AnimationSystem.SecondsPerFrame); r32 TimeOffset = TimeAtMouseX - TimeAtMouseDownX; animation_block* AnimationBlock = GetAnimationBlockWithHandle(State->SelectedAnimationBlockHandle, &State->AnimationSystem); @@ -156,7 +172,7 @@ input_command DragAnimationClipCommands [] = { }; internal void -SelectAndBeginDragAnimationBlock(animation_block_handle BlockHandle, s32 PanelStartFrame, s32 PanelEndFrame, app_state* State) +SelectAndBeginDragAnimationBlock(animation_block_handle BlockHandle, s32 PanelStartFrame, s32 PanelEndFrame, rect TimelineBounds, app_state* State) { SelectAnimationBlock(BlockHandle, State); @@ -165,6 +181,7 @@ SelectAndBeginDragAnimationBlock(animation_block_handle BlockHandle, s32 PanelSt drag_animation_clip_state* OpState = CreateOperationState(DragAnimationClipMode, &State->Modes, drag_animation_clip_state); + OpState->TimelineBounds = TimelineBounds; OpState->AnimationPanel_StartFrame = PanelStartFrame; OpState->AnimationPanel_EndFrame = PanelEndFrame ; @@ -248,11 +265,11 @@ DrawFrameBar (animation_system* AnimationSystem, render_command_buffer* RenderBu } internal rect -DrawAnimationBlock (animation_block AnimationBlock, v4 BlockColor, r32 SecondsPerFrame, s32 FrameCount, s32 StartFrame, v2 TimelineMin, v2 TimelineMax, render_command_buffer* RenderBuffer) +DrawAnimationBlock (animation_block AnimationBlock, v4 BlockColor, r32 SecondsPerFrame, s32 FrameCount, s32 StartFrame, rect TimelineBounds, render_command_buffer* RenderBuffer) { rect BlockBounds = {}; - r32 TimelineWidth = TimelineMax.x - TimelineMin.x; + r32 TimelineWidth = Width(TimelineBounds); s32 BlockStartFrame = AnimationBlock.StartTime / SecondsPerFrame; r32 StartFramePercent = (r32)(BlockStartFrame - StartFrame) / (r32)FrameCount; @@ -262,8 +279,8 @@ DrawAnimationBlock (animation_block AnimationBlock, v4 BlockColor, r32 SecondsPe r32 EndFramePercent = (r32)(BlockEndFrame - StartFrame) / (r32)FrameCount; r32 EndPosition = TimelineWidth * EndFramePercent; - BlockBounds.Min = TimelineMin + v2{StartPosition, 25}; - BlockBounds.Max = TimelineMin + v2{EndPosition, 75}; + BlockBounds.Min = TimelineBounds.Min + v2{StartPosition, 25}; + BlockBounds.Max = TimelineBounds.Min + v2{EndPosition, 75}; PushRenderQuad2D(RenderBuffer, BlockBounds.Min, BlockBounds.Max, BlockColor); PushRenderBoundingBox2D(RenderBuffer, BlockBounds.Min, BlockBounds.Max, 1, WhiteV4); @@ -299,8 +316,7 @@ DrawAnimationTimeline (animation_system* AnimationSystem, s32 StartFrame, s32 En r32 FrameBarBottom = DrawFrameBar(AnimationSystem, RenderBuffer, StartFrame, EndFrame, PanelBounds, Mouse, State); // Animation Blocks - v2 TimelineMin = PanelBounds.Min; - v2 TimelineMax = v2{PanelBounds.Max.x, FrameBarBottom}; + rect TimelineBounds = rect{ PanelBounds.Min, v2{PanelBounds.Max.x, FrameBarBottom} }; b32 MouseDownAndNotHandled = MouseButtonTransitionedDown(Mouse.LeftButtonState); for (u32 i = 0; i < AnimationSystem->BlocksCount; i++) { @@ -319,13 +335,13 @@ DrawAnimationTimeline (animation_system* AnimationSystem, s32 StartFrame, s32 En BlockColor = PinkV4; } - rect BlockBounds = DrawAnimationBlock(AnimationBlockAt, BlockColor, AnimationSystem->SecondsPerFrame, FrameCount, StartFrame, TimelineMin, TimelineMax, RenderBuffer); + rect BlockBounds = DrawAnimationBlock(AnimationBlockAt, BlockColor, AnimationSystem->SecondsPerFrame, FrameCount, StartFrame, TimelineBounds, RenderBuffer); if (PointIsInRange(Mouse.Pos, BlockBounds.Min, BlockBounds.Max) && MouseButtonTransitionedDown(Mouse.LeftButtonState)) { MouseDownAndNotHandled = false; - SelectAndBeginDragAnimationBlock(CurrentBlockHandle, StartFrame, EndFrame, State); + SelectAndBeginDragAnimationBlock(CurrentBlockHandle, StartFrame, EndFrame, TimelineBounds, State); } } @@ -347,24 +363,83 @@ DrawAnimationTimeline (animation_system* AnimationSystem, s32 StartFrame, s32 En PrintF(&TempString, "%d", SliderFrame); DrawString(RenderBuffer, TempString, State->Interface.Font, HeadMin + v2{4, 4}, WhiteV4); - if (MouseDownAndNotHandled && PointIsInRange(Mouse.Pos, TimelineMin, TimelineMax)) + if (MouseDownAndNotHandled && PointIsInRect(Mouse.Pos, TimelineBounds)) { DeselectCurrentAnimationBlock(State); } return Result; } +struct animation_clip +{ + char* Name; + s32 NameLength; + animation_proc* Proc; +}; + +s32 GlobalAnimationClipsCount = 3; +animation_clip GlobalAnimationClips[] = { + { "Test Pattern One", 16, TestPatternOne }, + { "Test Pattern Two", 16, TestPatternTwo }, + { "Test Pattern Three", 18, TestPatternThree }, +}; + +internal void +DrawAnimationClipsList(rect PanelBounds, mouse_state Mouse, render_command_buffer* RenderBuffer, app_state* State) +{ + v4 LineBGColors[] = { + { .16f, .16f, .16f, 1.f }, + { .18f, .18f, .18f, 1.f }, + }; + + interface_list List = {}; + + List.LineBGColors = LineBGColors; + List.LineBGColorsCount = sizeof(LineBGColors) / sizeof(LineBGColors[0]); + List.LineBGHoverColor = v4{ .22f, .22f, .22f, 1.f }; + List.TextColor = WhiteV4; + List.ListBounds = PanelBounds; + List.ListElementDimensions = v2{ + Width(PanelBounds), + (r32)(State->Interface.Font->PixelHeight + 8), + }; + List.ElementLabelIndent = v2{10, 4}; + + string TitleString = MakeStringLiteral("Animation Clips"); + DrawListElement(TitleString, &List, Mouse, RenderBuffer, State->Interface); + + for (s32 i = 0; i < GlobalAnimationClipsCount; i++) + { + animation_clip Clip = GlobalAnimationClips[i]; + string ClipName = MakeString(Clip.Name, Clip.NameLength); + rect ElementBounds = DrawListElement(ClipName, &List, Mouse, RenderBuffer, State->Interface); + + if (MouseButtonTransitionedDown(Mouse.LeftButtonState) + && PointIsInRect(Mouse.DownPos, ElementBounds)) + { + AddAnimationBlockAtCurrentTime(Clip.Proc, &State->AnimationSystem); + } + } + +} + PANEL_RENDER_PROC(AnimationTimeline_Render) { animation_block_handle SelectedBlockHandle = State->SelectedAnimationBlockHandle; r32 OptionsRowHeight = 25; - rect TimelineBounds = rect{ + rect AnimationClipListBounds = rect{ PanelBounds.Min, - v2{PanelBounds.Max.x, PanelBounds.Max.y - OptionsRowHeight} + v2{PanelBounds.Min.x + 300, PanelBounds.Max.y - OptionsRowHeight}, + }; + rect TimelineBounds = rect{ + v2{AnimationClipListBounds.Max.x, PanelBounds.Min.y}, + v2{PanelBounds.Max.x, PanelBounds.Max.y - OptionsRowHeight}, }; if (Height(TimelineBounds) > 0) { + DrawAnimationClipsList(AnimationClipListBounds, Mouse, RenderBuffer, State); + s32 FrameStart = (s32)(State->AnimationSystem.AnimationStart / State->AnimationSystem.SecondsPerFrame); s32 FrameEnd = (s32)(State->AnimationSystem.AnimationEnd / State->AnimationSystem.SecondsPerFrame); SelectedBlockHandle = DrawAnimationTimeline(&State->AnimationSystem, diff --git a/src/panels/foldhaus_panel_hierarchy.h b/src/panels/foldhaus_panel_hierarchy.h index 58106df..529d3c7 100644 --- a/src/panels/foldhaus_panel_hierarchy.h +++ b/src/panels/foldhaus_panel_hierarchy.h @@ -13,43 +13,44 @@ PANEL_RENDER_PROC(HierarchyView_Render) r32 PanelWidth = PanelBounds.Max.x - PanelBounds.Min.x; r32 PanelHeight = PanelBounds.Max.y - PanelBounds.Min.y; - s32 LineBGColorsCount = 2; v4 LineBGColors[] = { { .16f, .16f, .16f, 1.f }, { .18f, .18f, .18f, 1.f }, }; - v4 LineBGHoverColor = { .22f, .22f, .22f, 1.f }; - r32 LineHeight = State->Interface.Font->PixelHeight + 8; - v2 LineMin = v2{PanelBounds.Min.x, PanelBounds.Max.y - LineHeight}; - v2 LineMax = LineMin + v2{PanelWidth, LineHeight}; + interface_list List = {}; + List.LineBGColors = LineBGColors; + List.LineBGColorsCount = sizeof(LineBGColors) / sizeof(LineBGColors[0]); + List.LineBGHoverColor = v4{ .22f, .22f, .22f, 1.f }; + List.ListBounds = PanelBounds; + List.ListElementDimensions = v2{ + Width(PanelBounds), + (r32)(State->Interface.Font->PixelHeight + 8), + }; + v2 TextOffset = v2{10, 4}; string TempString = MakeString(PushArray(&State->Transient, char, 256), 256); - s32 LineCount = (s32)(PanelHeight / LineHeight) + 1; + s32 LineCount = (s32)(PanelHeight / List.ListElementDimensions.y) + 1; for (s32 i = 0; i < LineCount; i++) { - v4 Color = LineBGColors[i % LineBGColorsCount]; - if (PointIsInRange(Mouse.Pos, LineMin, LineMax)) - { - Color = LineBGHoverColor; - } - PushRenderQuad2D(RenderBuffer, LineMin, LineMax, Color); + rect ElementBounds = DrawListElementBackground(&List, Mouse, RenderBuffer); + if (i < State->ActiveAssemblyIndecies.Used) { array_entry_handle AssemblyHandle = *GetElementAtIndex(i, State->ActiveAssemblyIndecies); assembly Assembly = *GetElementWithHandle(AssemblyHandle, State->AssemblyList); PrintF(&TempString, "%S", Assembly.Name); - DrawString(RenderBuffer, TempString, State->Interface.Font, LineMin + TextOffset, WhiteV4); + DrawString(RenderBuffer, TempString, State->Interface.Font, ElementBounds.Min + TextOffset, WhiteV4); PrintF(&TempString, "X"); - v2 XLowerRight = v2{LineMax.x - 25, LineMin.y + TextOffset.y}; + v2 XLowerRight = v2{ElementBounds.Max.x - 25, ElementBounds.Min.y + TextOffset.y}; v2 XLowerLeft = DrawString(RenderBuffer, TempString, State->Interface.Font, XLowerRight, WhiteV4, Align_Right); if (MouseButtonTransitionedUp(Mouse.LeftButtonState) - && PointIsInRange(Mouse.Pos, XLowerLeft, LineMax)) + && PointIsInRange(Mouse.Pos, XLowerLeft, ElementBounds.Max)) { UnloadAssembly(AssemblyHandle.Index, State, Context); } @@ -57,11 +58,11 @@ PANEL_RENDER_PROC(HierarchyView_Render) else if (i == State->ActiveAssemblyIndecies.Used) { PrintF(&TempString, "+ Add Assembly"); - v2 TextMinX = LineMin + TextOffset; + v2 TextMinX = ElementBounds.Min + TextOffset; DrawString(RenderBuffer, TempString, State->Interface.Font, TextMinX, WhiteV4); if (MouseButtonTransitionedUp(Mouse.LeftButtonState) - && PointIsInRange(Mouse.Pos, LineMin, LineMax)) + && PointIsInRange(Mouse.Pos, ElementBounds.Min, ElementBounds.Max)) { char FilePath[256]; b32 Success = Context.PlatformGetFilePath(FilePath, 256, "Foldhaus Files\0*.fold\0\0"); @@ -72,7 +73,6 @@ PANEL_RENDER_PROC(HierarchyView_Render) } } - LineMin.y = GSMax(PanelBounds.Min.y, LineMin.y - LineHeight); - LineMax.y = GSMax(PanelBounds.Min.y, LineMax.y - LineHeight); + List.ListElementsCount++; } } \ No newline at end of file