local changes
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@ -739,7 +739,8 @@ BlumenLumen_CustomUpdate(gs_data UserData, app_state* State, context* Context)
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if (SystemTimeIsInTimeRangeList(Context->SystemTime_Current,
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if (SystemTimeIsInTimeRangeList(Context->SystemTime_Current,
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LedOnTimes,
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LedOnTimes,
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LedOnTimesCount,
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LedOnTimesCount,
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&RangeIn))
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&RangeIn) ||
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DEBUGIgnoreLedOnTimeRange)
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{
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{
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if (Blumen_TempShouldDimLeds(BLState))
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if (Blumen_TempShouldDimLeds(BLState))
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@ -16,7 +16,7 @@ gs_const_string Flower2AssemblyPath = ConstString("data/ss_blumen_three.fold");
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// The path to the phrase map CSV. Can be an absolute path, or relative
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// The path to the phrase map CSV. Can be an absolute path, or relative
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// to the app_run_tree folder
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// to the app_run_tree folder
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gs_const_string PhraseMapCSVPath = ConstString("C:/projects/Lumenarium/app_run_tree/data/flower_codes.tsv");
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gs_const_string PhraseMapCSVPath = ConstString("C:/projects/flowers-sound/flower_codes.tsv");
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char PhraseMapCSVSeparator = '\t';
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char PhraseMapCSVSeparator = '\t';
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// Search Strings for which folders to find ambient animation files and
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// Search Strings for which folders to find ambient animation files and
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@ -57,6 +57,7 @@ global time_range LedOnTimes[] = {
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{ 00, 00, 06, 30 },
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{ 00, 00, 06, 30 },
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};
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};
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global u32 LedOnTimesCount = CArrayLength(LedOnTimes); // do not edit
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global u32 LedOnTimesCount = CArrayLength(LedOnTimes); // do not edit
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global b8 DEBUGIgnoreLedOnTimeRange = true;
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// How long it takes to fade from the default pattern to the
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// How long it takes to fade from the default pattern to the
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// voice activated pattern
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// voice activated pattern
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