diff --git a/src/app/ss_blumen_lumen/blumen_lumen.cpp b/src/app/ss_blumen_lumen/blumen_lumen.cpp index 382690a..5b0ea40 100644 --- a/src/app/ss_blumen_lumen/blumen_lumen.cpp +++ b/src/app/ss_blumen_lumen/blumen_lumen.cpp @@ -8,72 +8,72 @@ internal animation_handle_array LoadAllAnimationsInDir(gs_const_string Path, blumen_lumen_state* BLState, app_state* State, context Context) { - animation_handle_array Result = {}; - - gs_thread_context Ctx = Context.ThreadContext; - gs_file_info_array FilesInDir = EnumerateDirectory(Ctx.FileHandler, State->Transient, Path, 0); - - Result.Count = FilesInDir.Count; - Result.Handles = PushArray(&State->Permanent, animation_handle, Result.Count); - - for (u32 i = 0; i < FilesInDir.Count; i++) - { - gs_file_info File = FilesInDir.Values[i]; - Result.Handles[i] = AnimationSystem_LoadAnimationFromFile(&State->AnimationSystem, - State->Patterns, - Context, - File.Path); - } - - return Result; + animation_handle_array Result = {}; + + gs_thread_context Ctx = Context.ThreadContext; + gs_file_info_array FilesInDir = EnumerateDirectory(Ctx.FileHandler, State->Transient, Path, 0); + + Result.Count = FilesInDir.Count; + Result.Handles = PushArray(&State->Permanent, animation_handle, Result.Count); + + for (u32 i = 0; i < FilesInDir.Count; i++) + { + gs_file_info File = FilesInDir.Values[i]; + Result.Handles[i] = AnimationSystem_LoadAnimationFromFile(&State->AnimationSystem, + State->Patterns, + Context, + File.Path); + } + + return Result; } internal s32 GetCCIndex (assembly Assembly, blumen_lumen_state* BLState) { - s32 Result = 0; - - u64 AssemblyNameHash = HashDJB2ToU32(StringExpand(Assembly.Name)); - for (u32 i = 0; i < BLState->AssemblyNameToClearCoreMapCount; i++) + s32 Result = 0; + + u64 AssemblyNameHash = HashDJB2ToU32(StringExpand(Assembly.Name)); + for (u32 i = 0; i < BLState->AssemblyNameToClearCoreMapCount; i++) + { + if (AssemblyNameHash == BLState->AssemblyNameToClearCore_Names[i]) { - if (AssemblyNameHash == BLState->AssemblyNameToClearCore_Names[i]) - { - Result = (s32)i; - break; - } + Result = (s32)i; + break; } - - return Result; + } + + return Result; } internal void DEBUG_AppendText(gs_string Str, gs_thread_context Ctx) { - gs_const_string DebugPath = ConstString("data/debug_motor_changes.txt"); - gs_file DebugFile = ReadEntireFile(Ctx.FileHandler, - DebugPath); - gs_string NewString = PushString(Ctx.Transient, DebugFile.Size + Str.Size + 16); - if (DebugFile.Size > 0) - { - PrintF(&NewString, "%.*s\nENTRY:\n", DebugFile.Size, (char*)DebugFile.Memory); - } - AppendPrintF(&NewString, "%S\n", Str.ConstString); - NullTerminate(&NewString); - - if (!WriteEntireFile(Ctx.FileHandler, DebugPath, StringToData(NewString))) - { - InvalidCodePath; - } + gs_const_string DebugPath = ConstString("data/debug_motor_changes.txt"); + gs_file DebugFile = ReadEntireFile(Ctx.FileHandler, + DebugPath); + gs_string NewString = PushString(Ctx.Transient, DebugFile.Size + Str.Size + 16); + if (DebugFile.Size > 0) + { + PrintF(&NewString, "%.*s\nENTRY:\n", DebugFile.Size, (char*)DebugFile.Memory); + } + AppendPrintF(&NewString, "%S\n", Str.ConstString); + NullTerminate(&NewString); + + if (!WriteEntireFile(Ctx.FileHandler, DebugPath, StringToData(NewString))) + { + InvalidCodePath; + } } internal void DEBUG_SentMotorCommand(motor_packet Packet, gs_thread_context Ctx) { - Log_Message(GlobalLogBuffer, - "Motor Command Sent\nRequested Positions: %d %d %d\n", - Packet.FlowerPositions[0], - Packet.FlowerPositions[1], - Packet.FlowerPositions[2]); + Log_Message(GlobalLogBuffer, + "Motor Command Sent\nRequested Positions: %d %d %d\n", + Packet.FlowerPositions[0], + Packet.FlowerPositions[1], + Packet.FlowerPositions[2]); } internal void @@ -81,1024 +81,1034 @@ DEBUG_ReceivedMotorPositions(blumen_lumen_state* BLState, motor_status_packet NewPos, gs_thread_context Ctx) { - motor_packet LastPos = BLState->LastKnownMotorState; - bool PosChanged = (LastPos.FlowerPositions[0] != NewPos.Pos.FlowerPositions[0] || - LastPos.FlowerPositions[1] != NewPos.Pos.FlowerPositions[1] || - LastPos.FlowerPositions[2] != NewPos.Pos.FlowerPositions[2]); - - if (PosChanged) - { - Log_Message(GlobalLogBuffer, - "Motor Status Received\nCurrent Positions: %d %d %d\n", - NewPos.Pos.FlowerPositions[0], - NewPos.Pos.FlowerPositions[1], - NewPos.Pos.FlowerPositions[2]); - } + motor_packet LastPos = BLState->LastKnownMotorState; + bool PosChanged = (LastPos.FlowerPositions[0] != NewPos.Pos.FlowerPositions[0] || + LastPos.FlowerPositions[1] != NewPos.Pos.FlowerPositions[1] || + LastPos.FlowerPositions[2] != NewPos.Pos.FlowerPositions[2]); + + if (PosChanged) + { + Log_Message(GlobalLogBuffer, + "Motor Status Received\nCurrent Positions: %d %d %d\n", + NewPos.Pos.FlowerPositions[0], + NewPos.Pos.FlowerPositions[1], + NewPos.Pos.FlowerPositions[2]); + } } internal void DEBUG_ReceivedTemperature(temp_packet Temp, gs_thread_context Ctx) { - Log_Message(GlobalLogBuffer, - "\nTemperature: %d\n", - Temp.Temperature); + Log_Message(GlobalLogBuffer, + "\nTemperature: %d\n", + Temp.Temperature); } internal void BlumenLumen_MicListenJob(gs_thread_context* Ctx, u8* UserData) { - mic_listen_job_data* Data = (mic_listen_job_data*)UserData; - - gs_data Msg = {}; - - u8 WeathermanIPAddr[4] = {}; - WeathermanIPAddr[0] = 127; - WeathermanIPAddr[1] = 0; - WeathermanIPAddr[2] = 0; - WeathermanIPAddr[3] = 1; - - u32 WeathermanIPV4 = (u32)UpackB4(WeathermanIPAddr); - u32 WeathermanPort = 20185; - - platform_socket_handle_ ListenSocket = {0}; - - while (*Data->Running) + mic_listen_job_data* Data = (mic_listen_job_data*)UserData; + + gs_data Msg = {}; + + u8 WeathermanIPAddr[4] = {}; + WeathermanIPAddr[0] = 127; + WeathermanIPAddr[1] = 0; + WeathermanIPAddr[2] = 0; + WeathermanIPAddr[3] = 1; + + u32 WeathermanIPV4 = (u32)UpackB4(WeathermanIPAddr); + u32 WeathermanPort = 20185; + + platform_socket_handle_ ListenSocket = {0}; + + while (*Data->Running) + { + if (!SocketQueryStatus(Data->SocketManager, ListenSocket)) { - if (!SocketQueryStatus(Data->SocketManager, ListenSocket)) - { - Data->IsConnected = false; - if (SocketHandleIsValid(ListenSocket)) - { - Log_Message(GlobalLogBuffer, "Disconnected from Python Server\n"); - CloseSocket(Data->SocketManager, ListenSocket); - } - ListenSocket = CreateSocket(Data->SocketManager, "127.0.0.1", "20185"); - if (ListenSocket.Index != 0) - { - Log_Message(GlobalLogBuffer, "Connected to Python Server\n"); - Data->IsConnected = true; - } - } - - if (SocketQueryStatus(Data->SocketManager, ListenSocket)) - { - if (SocketPeek(Data->SocketManager, ListenSocket)) - { - Msg = SocketRecieve(Data->SocketManager, ListenSocket, Ctx->Transient); - if (Msg.Size > 0) - { - MessageQueue_Write(Data->IncomingMsgQueue, Msg); - } - } - - while (MessageQueue_CanRead(*Data->OutgoingMsgQueue)) - { - Msg = MessageQueue_Peek(Data->OutgoingMsgQueue); - - u32 Address = WeathermanIPV4; - u32 Port = WeathermanPort; - s32 Flags = 0; - s32 LengthSent = SocketSend(Data->SocketManager, ListenSocket, Address, Port, Msg, Flags); - if (LengthSent != 0) - { - // if we actually sent the message, THEN we pull it off the - // message queue - MessageQueue_Read(Data->OutgoingMsgQueue); - } else { - break; - } - } - } + Data->IsConnected = false; + if (SocketHandleIsValid(ListenSocket)) + { + Log_Message(GlobalLogBuffer, "Disconnected from Python Server\n"); + CloseSocket(Data->SocketManager, ListenSocket); + } + ListenSocket = CreateSocket(Data->SocketManager, "127.0.0.1", "20185"); + if (ListenSocket.Index != 0) + { + Log_Message(GlobalLogBuffer, "Connected to Python Server\n"); + Data->IsConnected = true; + } } - CloseSocket(Data->SocketManager, ListenSocket); + if (SocketQueryStatus(Data->SocketManager, ListenSocket)) + { + if (SocketPeek(Data->SocketManager, ListenSocket)) + { + Msg = SocketRecieve(Data->SocketManager, ListenSocket, Ctx->Transient); + if (Msg.Size > 0) + { + MessageQueue_Write(Data->IncomingMsgQueue, Msg); + } + } + + while (MessageQueue_CanRead(*Data->OutgoingMsgQueue)) + { + Msg = MessageQueue_Peek(Data->OutgoingMsgQueue); + + u32 Address = WeathermanIPV4; + u32 Port = WeathermanPort; + s32 Flags = 0; + s32 LengthSent = SocketSend(Data->SocketManager, ListenSocket, Address, Port, Msg, Flags); + if (LengthSent != 0) + { + // if we actually sent the message, THEN we pull it off the + // message queue + MessageQueue_Read(Data->OutgoingMsgQueue); + } else { + break; + } + } + } + } + + CloseSocket(Data->SocketManager, ListenSocket); } internal void BlumenLumen_SetPatternMode(bl_pattern_mode Mode, r32 FadeDuration, animation_system* System, blumen_lumen_state* BLState) { - BLState->PatternMode = Mode; - animation_handle_array Playlist = BLState->ModeAnimations[Mode]; - System->RepeatMode = AnimationRepeat_Loop; - System->PlaylistFadeTime = FadeDuration; - AnimationSystem_FadeToPlaylist(System, Playlist); + BLState->PatternMode = Mode; + animation_handle_array Playlist = BLState->ModeAnimations[Mode]; + System->RepeatMode = AnimationRepeat_Loop; + System->PlaylistFadeTime = FadeDuration; + AnimationSystem_FadeToPlaylist(System, Playlist); } internal void BlumenLumen_LoadPatterns(app_state* State) { - animation_pattern_array* Patterns = &State->Patterns; - if (Patterns->CountMax == 0) - { - *Patterns = Patterns_Create(&State->Permanent, 32); - } - - Patterns->Count = 0; - Patterns_PushPattern(Patterns, Pattern_None, PATTERN_SINGLETHREADED); - Patterns_PushPattern(Patterns, Pattern_HueShift, PATTERN_MULTITHREADED); - Patterns_PushPattern(Patterns, Pattern_Rainbow, PATTERN_MULTITHREADED); - Patterns_PushPattern(Patterns, Pattern_BasicFlowers, PATTERN_MULTITHREADED); - Patterns_PushPattern(Patterns, Pattern_Wavy, PATTERN_MULTITHREADED); - Patterns_PushPattern(Patterns, Pattern_Patchy, PATTERN_MULTITHREADED); - Patterns_PushPattern(Patterns, Pattern_Leafy, PATTERN_MULTITHREADED); - Patterns_PushPattern(Patterns, Pattern_LeafyPatchy, PATTERN_MULTITHREADED); - Patterns_PushPattern(Patterns, Pattern_WavyPatchy, PATTERN_SINGLETHREADED); - Patterns_PushPattern(Patterns, Pattern_VerticalLines, PATTERN_MULTITHREADED); - Patterns_PushPattern(Patterns, Pattern_Rotary, PATTERN_MULTITHREADED); - Patterns_PushPattern(Patterns, Pattern_AllOnMask, PATTERN_MULTITHREADED); - Patterns_PushPattern(Patterns, Pattern_BulbMask, PATTERN_MULTITHREADED); - Patterns_PushPattern(Patterns, Pattern_VoicePattern, PATTERN_MULTITHREADED); - Patterns_PushPattern(Patterns, Pattern_VoiceAddIns, PATTERN_MULTITHREADED); - - Patterns_PushPattern(Patterns, Pattern_StemSolid, PATTERN_MULTITHREADED); - Patterns_PushPattern(Patterns, Pattern_PrimaryHue, PATTERN_MULTITHREADED); - - Patterns_PushPattern(Patterns, Pattern_GrowFadeMask, PATTERN_MULTITHREADED); - Patterns_PushPattern(Patterns, Pattern_RainbowLoadingBar, PATTERN_MULTITHREADED); - - Patterns_PushPattern(Patterns, Pattern_Blue, PATTERN_MULTITHREADED); + animation_pattern_array* Patterns = &State->Patterns; + if (Patterns->CountMax == 0) + { + *Patterns = Patterns_Create(&State->Permanent, 32); + } + + Patterns->Count = 0; + Patterns_PushPattern(Patterns, Pattern_None, PATTERN_SINGLETHREADED); + Patterns_PushPattern(Patterns, Pattern_HueShift, PATTERN_MULTITHREADED); + Patterns_PushPattern(Patterns, Pattern_Rainbow, PATTERN_MULTITHREADED); + Patterns_PushPattern(Patterns, Pattern_BasicFlowers, PATTERN_MULTITHREADED); + Patterns_PushPattern(Patterns, Pattern_Wavy, PATTERN_MULTITHREADED); + Patterns_PushPattern(Patterns, Pattern_Patchy, PATTERN_MULTITHREADED); + Patterns_PushPattern(Patterns, Pattern_Leafy, PATTERN_MULTITHREADED); + Patterns_PushPattern(Patterns, Pattern_LeafyPatchy, PATTERN_MULTITHREADED); + Patterns_PushPattern(Patterns, Pattern_WavyPatchy, PATTERN_SINGLETHREADED); + Patterns_PushPattern(Patterns, Pattern_VerticalLines, PATTERN_MULTITHREADED); + Patterns_PushPattern(Patterns, Pattern_Rotary, PATTERN_MULTITHREADED); + Patterns_PushPattern(Patterns, Pattern_AllOnMask, PATTERN_MULTITHREADED); + Patterns_PushPattern(Patterns, Pattern_BulbMask, PATTERN_MULTITHREADED); + Patterns_PushPattern(Patterns, Pattern_VoicePattern, PATTERN_MULTITHREADED); + Patterns_PushPattern(Patterns, Pattern_VoiceAddIns, PATTERN_MULTITHREADED); + + Patterns_PushPattern(Patterns, Pattern_StemSolid, PATTERN_MULTITHREADED); + Patterns_PushPattern(Patterns, Pattern_PrimaryHue, PATTERN_MULTITHREADED); + + Patterns_PushPattern(Patterns, Pattern_GrowFadeMask, PATTERN_MULTITHREADED); + Patterns_PushPattern(Patterns, Pattern_RainbowLoadingBar, PATTERN_MULTITHREADED); + + Patterns_PushPattern(Patterns, Pattern_Blue, PATTERN_MULTITHREADED); } internal void AppendPrintDate(gs_string* WriteStr, system_time Time) { - AppendPrintF(WriteStr, "%d-%d-%d : %d:%d:%d\n\n", - Time.Year, Time.Month, Time.Day, - Time.Hour, Time.Minute, Time.Second); + AppendPrintF(WriteStr, "%d-%d-%d : %d:%d:%d\n\n", + Time.Year, Time.Month, Time.Day, + Time.Hour, Time.Minute, Time.Second); } internal void BlumenLumen_AppendBootupLog(app_state* State, blumen_lumen_state* BLState, context Context) { - gs_thread_context Ctx = Context.ThreadContext; - gs_const_string BootupLogPath = ConstString("lumenarium_boot_log.log"); - - gs_file BootLog = ReadEntireFile(Ctx.FileHandler, BootupLogPath); - gs_string WriteStr = {}; - - // we don't want the log file getting huge - // if it gets above some threshold, instead of appending, - // copy what there is to an _old file, and start this one over - // - // The thinking is that without the copy operation, when we reached - // our threshold, we'd overwrite the whole log. If something went - // wrong at that point, we'd have nothing to go on. This way, there is - // always some historical data present on the system - // - if (BootLog.Size < MB(4)) + gs_thread_context Ctx = Context.ThreadContext; + gs_const_string BootupLogPath = ConstString("lumenarium_boot_log.log"); + + gs_file BootLog = ReadEntireFile(Ctx.FileHandler, BootupLogPath); + gs_string WriteStr = {}; + + // we don't want the log file getting huge + // if it gets above some threshold, instead of appending, + // copy what there is to an _old file, and start this one over + // + // The thinking is that without the copy operation, when we reached + // our threshold, we'd overwrite the whole log. If something went + // wrong at that point, we'd have nothing to go on. This way, there is + // always some historical data present on the system + // + if (BootLog.Size < MB(4)) + { + WriteStr = PushString(State->Transient, BootLog.Size + 1024); + } + else + { + if (!WriteEntireFile(Ctx.FileHandler, ConstString("lumenarium_boot_log_old.log"), + BootLog.Data)) { - WriteStr = PushString(State->Transient, BootLog.Size + 1024); + InvalidCodePath; } - else - { - if (!WriteEntireFile(Ctx.FileHandler, ConstString("lumenarium_boot_log_old.log"), - BootLog.Data)) - { - InvalidCodePath; - } - WriteStr = PushString(State->Transient, 1024); - } - - - // Copy old entries in - if (BootLog.Size > 0) - { - PrintF(&WriteStr, "%.*s", BootLog.Size, BootLog.Memory); - } - - // New Entry - AppendPrintF(&WriteStr, "Lumenarium Restarted\n"); - AppendPrintF(&WriteStr, "* Time: "); - AppendPrintDate(&WriteStr, Context.SystemTime_Current); - - gs_data Data = StringToData(WriteStr); - WriteEntireFile(Ctx.FileHandler, BootupLogPath, Data); + WriteStr = PushString(State->Transient, 1024); + } + + + // Copy old entries in + if (BootLog.Size > 0) + { + PrintF(&WriteStr, "%.*s", BootLog.Size, BootLog.Memory); + } + + // New Entry + AppendPrintF(&WriteStr, "Lumenarium Restarted\n"); + AppendPrintF(&WriteStr, "* Time: "); + AppendPrintDate(&WriteStr, Context.SystemTime_Current); + + gs_data Data = StringToData(WriteStr); + WriteEntireFile(Ctx.FileHandler, BootupLogPath, Data); } internal void BlumenLumen_UpdateLog(app_state* State, blumen_lumen_state* BLState, context Context) { - if (!BLState->ShouldUpdateLog) return; - - gs_string FileStr = PushString(State->Transient, 1024); - AppendPrintF(&FileStr, "Lumenarium Status\n"); - - AppendPrintF(&FileStr, "Last Updated At:"); - AppendPrintDate(&FileStr, Context.SystemTime_Current); - AppendPrintF(&FileStr, "\n\n"); - - animation* CurrAnim = AnimationSystem_GetActiveAnimation(&State->AnimationSystem); - AppendPrintF(&FileStr, "Curr Animation: %S\n", CurrAnim->Name); - - bool IsPlaying = State->AnimationSystem.TimelineShouldAdvance; - AppendPrintF(&FileStr, "\tIs Playing: %s\n", - IsPlaying ? "True" : "False"); - - char* Connected = BLState->MicListenJobData.IsConnected ? "Connected" : "Disconnected"; - AppendPrintF(&FileStr, "Connected to Python: %s\n", Connected); - - u8 MP0 = BLState->LastKnownMotorState.FlowerPositions[0]; - u8 MP1 = BLState->LastKnownMotorState.FlowerPositions[1]; - u8 MP2 = BLState->LastKnownMotorState.FlowerPositions[2]; - AppendPrintF(&FileStr, "Last Known Motor State: %d %d %d\n", MP0, MP1, MP2); - - time_range MotorRange = {}; - if (SystemTimeIsInTimeRangeList(Context.SystemTime_Current, - MotorOpenTimes, - MotorOpenTimesCount, - &MotorRange)) - { - AppendPrintF(&FileStr, "\tIn Motor-Open Time Range: ( %d:%d - %d:%d)\n", - MotorRange.StartHour, MotorRange.StartMinute, - MotorRange.EndHour, MotorRange.EndMinute); - } - else - { - AppendPrintF(&FileStr, "\tIn Motor-Open Time Range: None\n"); - } - - char* PatternMode = 0; - switch (BLState->PatternMode) - { - case BlumenPattern_Standard: { PatternMode = "Standard"; } break; - case BlumenPattern_VoiceCommand: { PatternMode = "Voice Command"; } break; - case BlumenPattern_NoControl: { PatternMode = "No Control: Someone's doing the Awaken sequence!"; } break; - } - AppendPrintF(&FileStr, "Pattern Mode: %s\n", PatternMode); - - phrase_hue LastHuePhrase = BLState->LastHuePhrase; - AppendPrintF(&FileStr, "Last Mic Phrase: %S\n", LastHuePhrase.Phrase); - - AppendPrintF(&FileStr, "Pattern Speed: %f\n", BLState->PatternSpeed); - - AppendPrintF(&FileStr, "Pattern Brightness: %f\n", BLState->BrightnessPercent); - - time_range RangeIn = {}; - if (SystemTimeIsInTimeRangeList(Context.SystemTime_Current, - LedOnTimes, - LedOnTimesCount, - &RangeIn)) - { - AppendPrintF(&FileStr, "\tIn Leds-On Time Range: ( %d:%d - %d:%d)\n", - RangeIn.StartHour, RangeIn.StartMinute, - RangeIn.EndHour, RangeIn.EndMinute); - } - else - { - AppendPrintF(&FileStr, "\tIn Leds-On Time Range: None\n"); - } - - AppendPrintF(&FileStr, "\tTemp Dimming: %s\n", - Blumen_TempShouldDimLeds(BLState) ? "On" : "Off"); - - AppendPrintF(&FileStr, "Last Temp Received: %d\n", BLState->LastTemperatureReceived); - - gs_data LogMem = StringToData(FileStr); - if (!WriteEntireFile(Context.ThreadContext.FileHandler, ConstString("lumenarium_status.log"), LogMem)) - { - InvalidCodePath; - } + if (!BLState->ShouldUpdateLog) return; + + gs_string FileStr = PushString(State->Transient, 1024); + AppendPrintF(&FileStr, "Lumenarium Status\n"); + + AppendPrintF(&FileStr, "Last Updated At:"); + AppendPrintDate(&FileStr, Context.SystemTime_Current); + AppendPrintF(&FileStr, "\n\n"); + + animation* CurrAnim = AnimationSystem_GetActiveAnimation(&State->AnimationSystem); + AppendPrintF(&FileStr, "Curr Animation: %S\n", CurrAnim->Name); + + bool IsPlaying = State->AnimationSystem.TimelineShouldAdvance; + AppendPrintF(&FileStr, "\tIs Playing: %s\n", + IsPlaying ? "True" : "False"); + + char* Connected = BLState->MicListenJobData.IsConnected ? "Connected" : "Disconnected"; + AppendPrintF(&FileStr, "Connected to Python: %s\n", Connected); + + u8 MP0 = BLState->LastKnownMotorState.FlowerPositions[0]; + u8 MP1 = BLState->LastKnownMotorState.FlowerPositions[1]; + u8 MP2 = BLState->LastKnownMotorState.FlowerPositions[2]; + AppendPrintF(&FileStr, "Last Known Motor State: %d %d %d\n", MP0, MP1, MP2); + + time_range MotorRange = {}; + if (SystemTimeIsInTimeRangeList(Context.SystemTime_Current, + MotorOpenTimes, + MotorOpenTimesCount, + &MotorRange)) + { + AppendPrintF(&FileStr, "\tIn Motor-Open Time Range: ( %d:%d - %d:%d)\n", + MotorRange.StartHour, MotorRange.StartMinute, + MotorRange.EndHour, MotorRange.EndMinute); + } + else + { + AppendPrintF(&FileStr, "\tIn Motor-Open Time Range: None\n"); + } + + char* PatternMode = 0; + switch (BLState->PatternMode) + { + case BlumenPattern_Standard: { PatternMode = "Standard"; } break; + case BlumenPattern_VoiceCommand: { PatternMode = "Voice Command"; } break; + case BlumenPattern_NoControl: { PatternMode = "No Control: Someone's doing the Awaken sequence!"; } break; + } + AppendPrintF(&FileStr, "Pattern Mode: %s\n", PatternMode); + + phrase_hue LastHuePhrase = BLState->LastHuePhrase; + AppendPrintF(&FileStr, "Last Mic Phrase: %S\n", LastHuePhrase.Phrase); + + AppendPrintF(&FileStr, "Pattern Speed: %f\n", BLState->PatternSpeed); + + AppendPrintF(&FileStr, "Pattern Brightness: %f\n", BLState->BrightnessPercent); + + time_range RangeIn = {}; + if (SystemTimeIsInTimeRangeList(Context.SystemTime_Current, + LedOnTimes, + LedOnTimesCount, + &RangeIn)) + { + AppendPrintF(&FileStr, "\tIn Leds-On Time Range: ( %d:%d - %d:%d)\n", + RangeIn.StartHour, RangeIn.StartMinute, + RangeIn.EndHour, RangeIn.EndMinute); + } + else + { + AppendPrintF(&FileStr, "\tIn Leds-On Time Range: None\n"); + } + + AppendPrintF(&FileStr, "\tTemp Dimming: %s\n", + Blumen_TempShouldDimLeds(BLState) ? "On" : "Off"); + + AppendPrintF(&FileStr, "Last Temp Received: %d\n", BLState->LastTemperatureReceived); + + gs_data LogMem = StringToData(FileStr); + if (!WriteEntireFile(Context.ThreadContext.FileHandler, ConstString("lumenarium_status.log"), LogMem)) + { + InvalidCodePath; + } } internal gs_data BlumenLumen_CustomInit(app_state* State, context Context) { - // This is memory for any custom data that we want to use - // as a part of a particular sculpture. - // By returning it from here, it will be sent as an argument to - // the sculpture's CustomUpdate function; - gs_data Result = {}; - - Result = PushSize(&State->Permanent, sizeof(blumen_lumen_state)); - - blumen_lumen_state* BLState = (blumen_lumen_state*)Result.Memory; - BLState->Running = true; - BLState->BrightnessPercent = 1; - MessageQueue_Init(&BLState->IncomingMsgQueue, &State->Permanent); - MessageQueue_Init(&BLState->OutgoingMsgQueue, &State->Permanent); - - BLState->MicListenJobData.Running = &BLState->Running; - BLState->MicListenJobData.SocketManager = Context.SocketManager; - BLState->MicListenJobData.IncomingMsgQueue = &BLState->IncomingMsgQueue; - BLState->MicListenJobData.OutgoingMsgQueue = &BLState->OutgoingMsgQueue; - - BLState->PatternSpeed = GlobalAnimSpeed; - + // This is memory for any custom data that we want to use + // as a part of a particular sculpture. + // By returning it from here, it will be sent as an argument to + // the sculpture's CustomUpdate function; + gs_data Result = {}; + + Result = PushSize(&State->Permanent, sizeof(blumen_lumen_state)); + + blumen_lumen_state* BLState = (blumen_lumen_state*)Result.Memory; + BLState->Running = true; + BLState->BrightnessPercent = 1; + MessageQueue_Init(&BLState->IncomingMsgQueue, &State->Permanent); + MessageQueue_Init(&BLState->OutgoingMsgQueue, &State->Permanent); + + BLState->MicListenJobData.Running = &BLState->Running; + BLState->MicListenJobData.SocketManager = Context.SocketManager; + BLState->MicListenJobData.IncomingMsgQueue = &BLState->IncomingMsgQueue; + BLState->MicListenJobData.OutgoingMsgQueue = &BLState->OutgoingMsgQueue; + + BLState->PatternSpeed = GlobalAnimSpeed; + #if 1 - BLState->MicListenThread = CreateThread(Context.ThreadManager, BlumenLumen_MicListenJob, (u8*)&BLState->MicListenJobData, Context.ThreadContext); + BLState->MicListenThread = CreateThread(Context.ThreadManager, BlumenLumen_MicListenJob, (u8*)&BLState->MicListenJobData, Context.ThreadContext); #endif + + assembly* Flower0 = LoadAssembly(Flower0AssemblyPath, State, Context); + assembly* Flower1 = LoadAssembly(Flower1AssemblyPath, State, Context); + assembly* Flower2 = LoadAssembly(Flower2AssemblyPath, State, Context); + + for (u32 i = 0; i < BL_FLOWER_COUNT; i++) + { + assembly Assembly = State->Assemblies.Values[i]; + BLState->StemStrips[Assembly.AssemblyIndex] = AssemblyStripsGetWithTagValue(Assembly, ConstString("section"), ConstString("stem"), &State->Permanent); + } + + BLState->AssemblyNameToClearCoreMapCount = 3; + BLState->AssemblyNameToClearCore_Names = PushArray(&State->Permanent, + u64, + BLState->AssemblyNameToClearCoreMapCount); + BLState->AssemblyNameToClearCore_Names[0] = HashDJB2ToU32(StringExpand(Flower2->Name)); + BLState->AssemblyNameToClearCore_Names[1] = HashDJB2ToU32(StringExpand(Flower1->Name)); + BLState->AssemblyNameToClearCore_Names[2] = HashDJB2ToU32(StringExpand(Flower0->Name)); + + gs_file_handler FileHandler = Context.ThreadContext.FileHandler; + gs_file ColorPhraseCSVFile = ReadEntireFile(FileHandler, PhraseMapCSVPath); + if (ColorPhraseCSVFile.Memory != 0) + { + gs_const_string ColorPhraseMapStr = DataToString(ColorPhraseCSVFile.Data); + gscsv_sheet ColorPhraseSheet = CSV_Parse(ColorPhraseMapStr, + { PhraseMapCSVSeparator }, + State->Transient); - assembly* Flower0 = LoadAssembly(Flower0AssemblyPath, State, Context); - assembly* Flower1 = LoadAssembly(Flower1AssemblyPath, State, Context); - assembly* Flower2 = LoadAssembly(Flower2AssemblyPath, State, Context); - - for (u32 i = 0; i < BL_FLOWER_COUNT; i++) - { - assembly Assembly = State->Assemblies.Values[i]; - BLState->StemStrips[Assembly.AssemblyIndex] = AssemblyStripsGetWithTagValue(Assembly, ConstString("section"), ConstString("stem"), &State->Permanent); - } - - BLState->AssemblyNameToClearCoreMapCount = 3; - BLState->AssemblyNameToClearCore_Names = PushArray(&State->Permanent, - u64, - BLState->AssemblyNameToClearCoreMapCount); - BLState->AssemblyNameToClearCore_Names[0] = HashDJB2ToU32(StringExpand(Flower2->Name)); - BLState->AssemblyNameToClearCore_Names[1] = HashDJB2ToU32(StringExpand(Flower1->Name)); - BLState->AssemblyNameToClearCore_Names[2] = HashDJB2ToU32(StringExpand(Flower0->Name)); - - gs_file_handler FileHandler = Context.ThreadContext.FileHandler; - gs_file ColorPhraseCSVFile = ReadEntireFile(FileHandler, PhraseMapCSVPath); - if (ColorPhraseCSVFile.Memory != 0) - { - gs_const_string ColorPhraseMapStr = DataToString(ColorPhraseCSVFile.Data); - gscsv_sheet ColorPhraseSheet = CSV_Parse(ColorPhraseMapStr, - { PhraseMapCSVSeparator }, - State->Transient); - - BLState->PhraseHueMap = PhraseHueMap_GenFromCSV(ColorPhraseSheet, - &State->Permanent); - } - + BLState->PhraseHueMap = PhraseHueMap_GenFromCSV(ColorPhraseSheet, + &State->Permanent); + } + #if 0 - animation_handle DemoPatternsAnim = AnimationSystem_LoadAnimationFromFile(&State->AnimationSystem, - State->Patterns, - Context, - ConstString("data/demo_patterns.foldanim")); - State->AnimationSystem.ActiveFadeGroup.From = DemoPatternsAnim; + animation_handle DemoPatternsAnim = AnimationSystem_LoadAnimationFromFile(&State->AnimationSystem, + State->Patterns, + Context, + ConstString("data/demo_patterns.foldanim")); + State->AnimationSystem.ActiveFadeGroup.From = DemoPatternsAnim; #else - - BLState->ModeAnimations[BlumenPattern_Standard] = LoadAllAnimationsInDir(AmbientPatternFolder, BLState, State, Context); - BLState->ModeAnimations[BlumenPattern_VoiceCommand] = LoadAllAnimationsInDir(VoicePatternFolder, BLState, State, Context); - AnimationSystem_LoadAnimationFromFile(&State->AnimationSystem, State->Patterns, Context, ConstString("data/blumen_animations/anim_demo.foldanim")); - - BlumenLumen_SetPatternMode(BlumenPattern_Standard, GlobalAnimTransitionSpeed, &State->AnimationSystem, BLState); - - BLState->AwakenHandle = AnimationSystem_LoadAnimationFromFile(&State->AnimationSystem, - State->Patterns, - Context, - ConstString("data/blumen_animations/awaken.foldanim")); - BLState->OffAnimHandle = AnimationSystem_LoadAnimationFromFile(&State->AnimationSystem, - State->Patterns, - Context, - ConstString("data/blumen_animations/off_anim.foldanim")); - + + BLState->ModeAnimations[BlumenPattern_Standard] = LoadAllAnimationsInDir(AmbientPatternFolder, BLState, State, Context); + BLState->ModeAnimations[BlumenPattern_VoiceCommand] = LoadAllAnimationsInDir(VoicePatternFolder, BLState, State, Context); + AnimationSystem_LoadAnimationFromFile(&State->AnimationSystem, State->Patterns, Context, ConstString("data/blumen_animations/anim_demo.foldanim")); + + BlumenLumen_SetPatternMode(BlumenPattern_Standard, GlobalAnimTransitionSpeed, &State->AnimationSystem, BLState); + + BLState->AwakenHandle = AnimationSystem_LoadAnimationFromFile(&State->AnimationSystem, + State->Patterns, + Context, + ConstString("data/blumen_animations/awaken.foldanim")); + BLState->OffAnimHandle = AnimationSystem_LoadAnimationFromFile(&State->AnimationSystem, + State->Patterns, + Context, + ConstString("data/blumen_animations/off_anim.foldanim")); + #endif - State->AnimationSystem.TimelineShouldAdvance = true; - - BLState->StandardPatternHues.Granularity = 1; - BLState->StandardPatternHues.Speed = 1; - BLState->StandardPatternHues.AddIn = AddIn_Rotary; - BLState->StandardPatternHues.Pattern = HuePattern_Wavy; - - BLState->DebugHue.Hue0.HSV = v4{0, 1, 1, 1}; - BLState->DebugHue.Hue1.HSV = v4{0, 1, 1, 1}; - BLState->DebugHue.Hue2.HSV = v4{0, 1, 1, 1}; - - BlumenLumen_AppendBootupLog(State, BLState, Context); - return Result; + State->AnimationSystem.TimelineShouldAdvance = true; + + BLState->StandardPatternHues.Granularity = 1; + BLState->StandardPatternHues.Speed = 1; + BLState->StandardPatternHues.AddIn = AddIn_Rotary; + BLState->StandardPatternHues.Pattern = HuePattern_Wavy; + + BLState->DebugHue.Hue0.HSV = v4{0, 1, 1, 1}; + BLState->DebugHue.Hue1.HSV = v4{0, 1, 1, 1}; + BLState->DebugHue.Hue2.HSV = v4{0, 1, 1, 1}; + + BlumenLumen_AppendBootupLog(State, BLState, Context); + return Result; } internal void BlumenLumen_UpdateMotorState(blumen_lumen_state* BLState, motor_status_packet Motor, context Context) { - DEBUG_ReceivedMotorPositions(BLState, Motor, Context.ThreadContext); - - motor_packet LastPos = BLState->LastKnownMotorState; - motor_packet CurrPos = Motor.Pos; - for (u32 i = 0; i < BL_FLOWER_COUNT; i++) + DEBUG_ReceivedMotorPositions(BLState, Motor, Context.ThreadContext); + + motor_packet LastPos = BLState->LastKnownMotorState; + motor_packet CurrPos = Motor.Pos; + for (u32 i = 0; i < BL_FLOWER_COUNT; i++) + { + if (LastPos.FlowerPositions[i] != CurrPos.FlowerPositions[i]) { - if (LastPos.FlowerPositions[i] != CurrPos.FlowerPositions[i]) - { - BLState->LastTimeMotorStateChanged[i] = Context.SystemTime_Current.NanosSinceEpoch; - } + BLState->LastTimeMotorStateChanged[i] = Context.SystemTime_Current.NanosSinceEpoch; } - - BLState->LastKnownMotorState = Motor.Pos; - BLState->ShouldUpdateLog = true; + } + + BLState->LastKnownMotorState = Motor.Pos; + BLState->ShouldUpdateLog = true; } internal void BlumenLumen_ApplyNextHotHue(blumen_lumen_state* BLState, context Context, gs_string* DebugStr, app_state* State) { - // if we are in standard color mode, shift all flowers to the new color - // otherwise, only shift the next flower in the sequence to the new color - phrase_hue NewHue = BLState->NextHotHue; - Log_Message(GlobalLogBuffer, "Switching To: %S\n", NewHue.Phrase); - - - if (BLState->PatternMode == BlumenPattern_Standard || - NewHue.OverrideAll) - { - BlumenLumen_SetNextHue(BLState, 0, NewHue); - BlumenLumen_SetNextHue(BLState, 1, NewHue); - BlumenLumen_SetNextHue(BLState, 2, NewHue); - } - else - { - u32 AssemblyIdx = BLState->LastAssemblyColorSet; - BlumenLumen_SetNextHue(BLState, AssemblyIdx, NewHue); - BLState->LastAssemblyColorSet = (BLState->LastAssemblyColorSet + 1) % 3; - } - - BlumenLumen_SetPatternMode(BlumenPattern_VoiceCommand, GlobalAnimTransitionSpeed, &State->AnimationSystem, BLState); - BLState->TimeLastSetToVoiceMode = Context.SystemTime_Current; - BLState->LastHuePhrase = NewHue; - BLState->ShouldUpdateLog = true; - BLState->InPhraseReceptionMode = false; + // if we are in standard color mode, shift all flowers to the new color + // otherwise, only shift the next flower in the sequence to the new color + phrase_hue NewHue = BLState->NextHotHue; + Log_Message(GlobalLogBuffer, "Switching To: %S\n", NewHue.Phrase); + + + if (BLState->PatternMode == BlumenPattern_Standard || + NewHue.OverrideAll) + { + BlumenLumen_SetNextHue(BLState, 0, NewHue); + BlumenLumen_SetNextHue(BLState, 1, NewHue); + BlumenLumen_SetNextHue(BLState, 2, NewHue); + } + else + { + u32 AssemblyIdx = BLState->LastAssemblyColorSet; + BlumenLumen_SetNextHue(BLState, AssemblyIdx, NewHue); + BLState->LastAssemblyColorSet = (BLState->LastAssemblyColorSet + 1) % 3; + } + + BlumenLumen_SetPatternMode(BlumenPattern_VoiceCommand, GlobalAnimTransitionSpeed, &State->AnimationSystem, BLState); + BLState->TimeLastSetToVoiceMode = Context.SystemTime_Current; + BLState->LastHuePhrase = NewHue; + BLState->ShouldUpdateLog = true; + BLState->InPhraseReceptionMode = false; } internal void BlumenLumen_CustomUpdate(gs_data UserData, app_state* State, context* Context) { - blumen_lumen_state* BLState = (blumen_lumen_state*)UserData.Memory; - BLState->ShouldUpdateLog = false; + blumen_lumen_state* BLState = (blumen_lumen_state*)UserData.Memory; + BLState->ShouldUpdateLog = false; + + gs_string DebugStr = PushString(State->Transient, 256); + + while (MessageQueue_CanRead(BLState->IncomingMsgQueue)) + { + gs_data PacketData = MessageQueue_Read(&BLState->IncomingMsgQueue); + if (PacketData.Memory == 0) continue; - gs_string DebugStr = PushString(State->Transient, 256); - - while (MessageQueue_CanRead(BLState->IncomingMsgQueue)) - { - gs_data PacketData = MessageQueue_Read(&BLState->IncomingMsgQueue); - if (PacketData.Memory == 0) continue; + blumen_packet Packet = *(blumen_packet*)PacketData.Memory; + switch (Packet.Type) { + case PacketType_PatternCommand: + { + microphone_packet Mic = Packet.MicPacket; + u64 NameHash = HashDJB2ToU32(Mic.AnimationFileName); + u32 NameLen = CStringLength(Mic.AnimationFileName); - blumen_packet Packet = *(blumen_packet*)PacketData.Memory; - switch (Packet.Type) { - case PacketType_PatternCommand: - { - microphone_packet Mic = Packet.MicPacket; - u64 NameHash = HashDJB2ToU32(Mic.AnimationFileName); - u32 NameLen = CStringLength(Mic.AnimationFileName); - - phrase_hue NewHue = PhraseHueMap_Find(BLState->PhraseHueMap, NameHash); - if (NewHue.Phrase.Length > 0) - { - bool IsLonger = (BLState->NextHotHue.Phrase.Length < NewHue.Phrase.Length); - bool IsntInPhraseReceptionMode = !BLState->InPhraseReceptionMode; - if (IsLonger || IsntInPhraseReceptionMode) - { - Log_Message(GlobalLogBuffer, "Queueing: %S\n", NewHue.Phrase); - - BLState->NextHotHue = NewHue; - if (SecondsElapsed(BLState->TimePhraseReceptionBegan, - Context->SystemTime_Current) > PhrasePriorityMessageGroupingTime) - { - BLState->TimePhraseReceptionBegan = Context->SystemTime_Current; - BLState->InPhraseReceptionMode = true; - } - BLState->TimeLastPhraseReceived = Context->SystemTime_Current; - } - } - }break; - - case PacketType_MotorState: - { - motor_status_packet Motor = Packet.MotorStatusPacket; - - // NOTE(pjs): Python sends multi-byte integers in little endian - // order. Have to unpack - u8* T = (u8*)&Motor.Temperature; - Motor.Temperature = (T[0] << 8 | - T[1] << 0); - - BlumenLumen_UpdateMotorState(BLState, Motor, *Context); - }break; - - case PacketType_Temperature: - { - temp_packet Temp = Packet.TempPacket; - BLState->LastTemperatureReceived = Temp.Temperature; - DEBUG_ReceivedTemperature(Temp, Context->ThreadContext); - BLState->ShouldUpdateLog = true; - }break; - - InvalidDefaultCase; - } - } - - - - if (BLState->InPhraseReceptionMode) - { - r32 SecondsSincePhraseBegan = SecondsElapsed(BLState->TimePhraseReceptionBegan, Context->SystemTime_Current); - if (SecondsSincePhraseBegan > PhrasePriorityMessageGroupingTime) + phrase_hue NewHue = PhraseHueMap_Find(BLState->PhraseHueMap, NameHash); + if (NewHue.Phrase.Length > 0) { - BlumenLumen_ApplyNextHotHue(BLState, *Context, &DebugStr, State); - } - } - - BlumenLumen_AdvanceHueFade(BLState, *Context); - - // Update next frames Hues - if (!BLState->DebugOverrideHue) - { - r32 AnimTime = AnimationSystem_GetCurrentTime(State->AnimationSystem); - AnimTime = (r32)Context->TotalTime; - r32 BaseTime = AnimTime * BLState->PatternSpeed; - - r32 ColorSpeed = 1; //.001; - r32 ColorOscSpeed = .05 * ColorSpeed; - r32 ColorRelOscSpeed = 1 * ColorSpeed;; - r32 ColorOscillation = (SinR32(BaseTime * ColorOscSpeed) + 1) / 2; - r32 ColorRelationship = 30 + (((1 + SinR32(BaseTime * ColorRelOscSpeed)) / 2) * 300); - - r32 H0 = ModR32(ColorOscillation * 360, 360); - r32 H1 = ModR32(BaseTime + ColorRelationship, 360); - // TODO(PS): use our new HSV lerp - r32 H2 = LerpR32(.3f, H0, H1); - - BLState->StandardPatternHues.Hue0.HSV = v4{ H0, 1, 1, 1 }; - BLState->StandardPatternHues.Hue1.HSV = v4{ H1, 1, 1, 1 }; - BLState->StandardPatternHues.Hue2.HSV = v4{ H2, 1, 1, 1 }; - - // Transition back to standard mode after some time - if (BLState->PatternMode == BlumenPattern_VoiceCommand) - { - u64 LastChangeClock = BLState->TimeLastSetToVoiceMode.NanosSinceEpoch; - u64 NowClocks = Context->SystemTime_Current.NanosSinceEpoch; - s64 NanosSinceChange = NowClocks - LastChangeClock; - r64 SecondsSinceChange = (r64)NanosSinceChange * NanosToSeconds; + bool IsLonger = (BLState->NextHotHue.Phrase.Length < NewHue.Phrase.Length); + bool IsntInPhraseReceptionMode = !BLState->InPhraseReceptionMode; + if (IsLonger || IsntInPhraseReceptionMode) + { + Log_Message(GlobalLogBuffer, "Queueing: %S\n", NewHue.Phrase); - if (SecondsSinceChange > VoiceCommandSustainDuration) + BLState->NextHotHue = NewHue; + if (SecondsElapsed(BLState->TimePhraseReceptionBegan, + Context->SystemTime_Current) > PhrasePriorityMessageGroupingTime) { - BlumenLumen_SetPatternMode(BlumenPattern_Standard, GlobalAnimTransitionSpeed, &State->AnimationSystem, BLState); - BLState->ShouldUpdateLog = true; + BLState->TimePhraseReceptionBegan = Context->SystemTime_Current; + BLState->InPhraseReceptionMode = true; } + BLState->TimeLastPhraseReceived = Context->SystemTime_Current; + } } + }break; + + case PacketType_MotorState: + { + motor_status_packet Motor = Packet.MotorStatusPacket; + // NOTE(pjs): Python sends multi-byte integers in little endian + // order. Have to unpack + u8* T = (u8*)&Motor.Temperature; + Motor.Temperature = (T[0] << 8 | + T[1] << 0); + + BlumenLumen_UpdateMotorState(BLState, Motor, *Context); + }break; + + case PacketType_Temperature: + { + temp_packet Temp = Packet.TempPacket; + BLState->LastTemperatureReceived = Temp.Temperature; + DEBUG_ReceivedTemperature(Temp, Context->ThreadContext); + BLState->ShouldUpdateLog = true; + }break; + + InvalidDefaultCase; + } + } + + + + if (BLState->InPhraseReceptionMode) + { + r32 SecondsSincePhraseBegan = SecondsElapsed(BLState->TimePhraseReceptionBegan, Context->SystemTime_Current); + if (SecondsSincePhraseBegan > PhrasePriorityMessageGroupingTime) + { + BlumenLumen_ApplyNextHotHue(BLState, *Context, &DebugStr, State); + } + } + + BlumenLumen_AdvanceHueFade(BLState, *Context); + + // Update next frames Hues + if (!BLState->DebugOverrideHue) + { + r32 AnimTime = AnimationSystem_GetCurrentTime(State->AnimationSystem); + AnimTime = (r32)Context->TotalTime; + r32 BaseTime = AnimTime * BLState->PatternSpeed; + + r32 ColorSpeed = 1; //.001; + r32 ColorOscSpeed = .05 * ColorSpeed; + r32 ColorRelOscSpeed = 1 * ColorSpeed;; + r32 ColorOscillation = (SinR32(BaseTime * ColorOscSpeed) + 1) / 2; + r32 ColorRelationship = 30 + (((1 + SinR32(BaseTime * ColorRelOscSpeed)) / 2) * 300); + + r32 H0 = ModR32(ColorOscillation * 360, 360); + r32 H1 = ModR32(BaseTime + ColorRelationship, 360); + // TODO(PS): use our new HSV lerp + r32 H2 = LerpR32(.3f, H0, H1); + + BLState->StandardPatternHues.Hue0.HSV = v4{ H0, 1, 1, 1 }; + BLState->StandardPatternHues.Hue1.HSV = v4{ H1, 1, 1, 1 }; + BLState->StandardPatternHues.Hue2.HSV = v4{ H2, 1, 1, 1 }; + + // Transition back to standard mode after some time + if (BLState->PatternMode == BlumenPattern_VoiceCommand) + { + u64 LastChangeClock = BLState->TimeLastSetToVoiceMode.NanosSinceEpoch; + u64 NowClocks = Context->SystemTime_Current.NanosSinceEpoch; + s64 NanosSinceChange = NowClocks - LastChangeClock; + r64 SecondsSinceChange = (r64)NanosSinceChange * NanosToSeconds; + + if (SecondsSinceChange > VoiceCommandSustainDuration) + { + BlumenLumen_SetPatternMode(BlumenPattern_Standard, GlobalAnimTransitionSpeed, &State->AnimationSystem, BLState); + BLState->ShouldUpdateLog = true; + } + } + + } + else + { + BLState->StandardPatternHues = BLState->DebugHue; + AnimationSystem_FadeToPlaylist(&State->AnimationSystem, BLState->ModeAnimations[BlumenPattern_VoiceCommand]); + + } + + // Open / Close the Motor + if (MessageQueue_CanWrite(BLState->OutgoingMsgQueue) && + !BLState->IgnoreTimeOfDay_MotorState) + { + bool SendMotorCommand = false; + + u64 NanosSinceLastSend = Context->SystemTime_Current.NanosSinceEpoch - BLState->LastSendTime.NanosSinceEpoch; + r32 SecondsSinceLastSend = (r64)NanosSinceLastSend * NanosToSeconds; + bool ShouldSendCurrentState = SecondsSinceLastSend >= MotorResendStatePeriod; + + bl_motor_state_value NewMotorState = MotorState_Closed; + bool SendOpen = false; + for (u32 i = 0; i < MotorOpenTimesCount; i++) + { + time_range Range = MotorOpenTimes[i]; + bool CurrTimeInRange = SystemTimeIsInTimeRange(Context->SystemTime_Current, Range); + if (CurrTimeInRange) { + NewMotorState = MotorState_Open; + } + } + + if (NewMotorState != BLState->LastSendState) + { + ShouldSendCurrentState = true; + } + + if (ShouldSendCurrentState) + { + BLState->LastSendTime = Context->SystemTime_Current; + BLState->LastSendState = NewMotorState; + + blumen_packet Packet = {}; + Packet.Type = PacketType_MotorState; + Packet.MotorPacket.FlowerPositions[0] = NewMotorState; + Packet.MotorPacket.FlowerPositions[1] = NewMotorState; + Packet.MotorPacket.FlowerPositions[2] = NewMotorState; + gs_data Msg = StructToData(&Packet, blumen_packet); + MessageQueue_Write(&BLState->OutgoingMsgQueue, Msg); + + DEBUG_SentMotorCommand(Packet.MotorPacket, Context->ThreadContext); + } + } + + // When a motor state changes to being open, wait to turn Upper Leds on + // in order to hide the fact that they are turning off + motor_packet CurrMotorPos = BLState->LastKnownMotorState; + u64 NowNanos = Context->SystemTime_Current.NanosSinceEpoch; + for (u32 i = 0; i < BL_FLOWER_COUNT; i++) + { + // have to map from "assembly load order" to + // the order that the clear core is referencing the + // motors by + assembly Assembly = State->Assemblies.Values[i]; + u64 AssemblyCCIndex = GetCCIndex(Assembly, BLState); + u8 MotorPos = CurrMotorPos.FlowerPositions[AssemblyCCIndex]; + + if ((MotorPos == MotorState_Open || MotorPos == MotorState_MostlyOpen) && + !BLState->ShouldDimUpperLeds[i]) + { + u64 ChangedNanos = BLState->LastTimeMotorStateChanged[i]; + u64 NanosSinceChanged = NowNanos - ChangedNanos; + r64 SecondsSinceChanged = (r64)NanosSinceChanged * NanosToSeconds; + if (SecondsSinceChanged > TurnUpperLedsOffAfterMotorCloseCommandDelay) + { + BLState->ShouldDimUpperLeds[i] = true; + } + else + { + BLState->ShouldDimUpperLeds[i] = false; + } + } + else if (MotorPos == MotorState_Closed || + MotorPos == MotorState_HalfOpen) + { + BLState->ShouldDimUpperLeds[i] = false; + } + } + + // NOTE(PS): If the flowers are mostly open or full open + // we mask off the top leds to prevent them from overheating + // while telescoped inside the flower + for (u32 a = 0; a < BL_FLOWER_COUNT; a++) + { + assembly Assembly = State->Assemblies.Values[a]; + if (!BLState->ShouldDimUpperLeds[a]) continue; + + led_buffer Buffer = State->LedSystem.Buffers[Assembly.LedBufferIndex]; + led_strip_list TopStrips = AssemblyStripsGetWithTagValue(Assembly, ConstString("section"), ConstString("inner_bloom"), State->Transient); + for (u32 s = 0; s < TopStrips.Count; s++) + { + u32 SIndex = TopStrips.StripIndices[s]; + v2_strip Strip = Assembly.Strips[SIndex]; + for (u32 l = 0; l < Strip.LedCount; l++) + { + u32 LIndex = Strip.LedLUT[l]; + Buffer.Colors[LIndex] = {0}; + } + } + } + + if (!BLState->IgnoreTimeOfDay_LedDimming) + { + bool TimelineShouldAdvance = false; + r32 OverrideBrightness = 0.0f; + + time_range RangeIn = {}; + if (SystemTimeIsInTimeRangeList(Context->SystemTime_Current, + LedOnTimes, + LedOnTimesCount, + &RangeIn) || + DEBUGIgnoreLedOnTimeRange) + { + + if (Blumen_TempShouldDimLeds(BLState)) + { + OverrideBrightness = HighTemperatureBrightnessPercent; + OutputDebugString("Set Brightness High Temp"); + } + else + { + OverrideBrightness = FullBrightnessPercent; + OutputDebugString("Set Brightness Full"); + } + TimelineShouldAdvance = true; } else { - BLState->StandardPatternHues = BLState->DebugHue; - AnimationSystem_FadeToPlaylist(&State->AnimationSystem, BLState->ModeAnimations[BlumenPattern_VoiceCommand]); - + OutputDebugString("Skipped Time Range Dimming"); } - // Open / Close the Motor - if (MessageQueue_CanWrite(BLState->OutgoingMsgQueue) && - !BLState->IgnoreTimeOfDay_MotorState) + State->AnimationSystem.TimelineShouldAdvance = TimelineShouldAdvance; + BLState->BrightnessPercent = OverrideBrightness; + } + else + { + OutputDebugString("Skipped Dimming Altogether"); + } + + // Dim the leds based on temp data + if (false && !BLState->DEBUG_IgnoreWeatherDimmingLeds) + { + for (u32 i = 0; i < State->LedSystem.BuffersCount; i++) { - bool SendMotorCommand = false; - - u64 NanosSinceLastSend = Context->SystemTime_Current.NanosSinceEpoch - BLState->LastSendTime.NanosSinceEpoch; - r32 SecondsSinceLastSend = (r64)NanosSinceLastSend * NanosToSeconds; - bool ShouldSendCurrentState = SecondsSinceLastSend >= MotorResendStatePeriod; - - bl_motor_state_value NewMotorState = MotorState_Closed; - bool SendOpen = false; - for (u32 i = 0; i < MotorOpenTimesCount; i++) - { - time_range Range = MotorOpenTimes[i]; - bool CurrTimeInRange = SystemTimeIsInTimeRange(Context->SystemTime_Current, Range); - if (CurrTimeInRange) { - NewMotorState = MotorState_Open; - } - } - - if (NewMotorState != BLState->LastSendState) - { - ShouldSendCurrentState = true; - } - - if (ShouldSendCurrentState) - { - BLState->LastSendTime = Context->SystemTime_Current; - BLState->LastSendState = NewMotorState; - - blumen_packet Packet = {}; - Packet.Type = PacketType_MotorState; - Packet.MotorPacket.FlowerPositions[0] = NewMotorState; - Packet.MotorPacket.FlowerPositions[1] = NewMotorState; - Packet.MotorPacket.FlowerPositions[2] = NewMotorState; - gs_data Msg = StructToData(&Packet, blumen_packet); - MessageQueue_Write(&BLState->OutgoingMsgQueue, Msg); - - DEBUG_SentMotorCommand(Packet.MotorPacket, Context->ThreadContext); - } + led_buffer Buffer = State->LedSystem.Buffers[i]; + for (u32 j = 0; j < Buffer.LedCount; j++) + { + pixel* Color = Buffer.Colors + j; + Color->R = Color->R * BLState->BrightnessPercent; + Color->G = Color->G * BLState->BrightnessPercent; + Color->B = Color->B * BLState->BrightnessPercent; + } } - - // When a motor state changes to being open, wait to turn Upper Leds on - // in order to hide the fact that they are turning off - motor_packet CurrMotorPos = BLState->LastKnownMotorState; - u64 NowNanos = Context->SystemTime_Current.NanosSinceEpoch; - for (u32 i = 0; i < BL_FLOWER_COUNT; i++) + } + + // Send Status Packet + { + system_time LastSendTime = BLState->LastStatusUpdateTime; + r64 NanosSinceLastSend = ((r64)Context->SystemTime_Current.NanosSinceEpoch - (r64)LastSendTime.NanosSinceEpoch); + r64 SecondsSinceLastSend = NanosSinceLastSend * NanosToSeconds; + if (SecondsSinceLastSend >= STATUS_PACKET_FREQ_SECONDS) { - // have to map from "assembly load order" to - // the order that the clear core is referencing the - // motors by - assembly Assembly = State->Assemblies.Values[i]; - u64 AssemblyCCIndex = GetCCIndex(Assembly, BLState); - u8 MotorPos = CurrMotorPos.FlowerPositions[AssemblyCCIndex]; - - if ((MotorPos == MotorState_Open || MotorPos == MotorState_MostlyOpen) && - !BLState->ShouldDimUpperLeds[i]) - { - u64 ChangedNanos = BLState->LastTimeMotorStateChanged[i]; - u64 NanosSinceChanged = NowNanos - ChangedNanos; - r64 SecondsSinceChanged = (r64)NanosSinceChanged * NanosToSeconds; - if (SecondsSinceChanged > TurnUpperLedsOffAfterMotorCloseCommandDelay) - { - BLState->ShouldDimUpperLeds[i] = true; - } - else - { - BLState->ShouldDimUpperLeds[i] = false; - } - } - else if (MotorPos == MotorState_Closed || - MotorPos == MotorState_HalfOpen) - { - BLState->ShouldDimUpperLeds[i] = false; - } + BLState->LastStatusUpdateTime = Context->SystemTime_Current; + Log_Message(GlobalLogBuffer, "Attempting to Send Lumenarium Status\n"); + + blumen_packet Packet = {}; + Packet.Type = PacketType_LumenariumStatus; + Packet.StatusPacket.NextMotorEventType = 0; + Packet.StatusPacket.NextEventTime = 0; + + animation* ActiveAnim = AnimationSystem_GetActiveAnimation(&State->AnimationSystem); + if (ActiveAnim) + { + CopyMemoryTo(ActiveAnim->Name.Str, Packet.StatusPacket.AnimFileName, + Min(ActiveAnim->Name.Length, 32)); + Packet.StatusPacket.AnimFileName[ActiveAnim->Name.Length] = 0; + } + + gs_data Msg = StructToData(&Packet, blumen_packet); + MessageQueue_Write(&BLState->OutgoingMsgQueue, Msg); + + // there's no new information here, but by updating the log here, + // we're updating it at some infrequent but regular period that isnt + // every single frame + BLState->ShouldUpdateLog = true; } - - // NOTE(PS): If the flowers are mostly open or full open - // we mask off the top leds to prevent them from overheating - // while telescoped inside the flower - for (u32 a = 0; a < BL_FLOWER_COUNT; a++) - { - assembly Assembly = State->Assemblies.Values[a]; - if (!BLState->ShouldDimUpperLeds[a]) continue; - - led_buffer Buffer = State->LedSystem.Buffers[Assembly.LedBufferIndex]; - led_strip_list TopStrips = AssemblyStripsGetWithTagValue(Assembly, ConstString("section"), ConstString("inner_bloom"), State->Transient); - for (u32 s = 0; s < TopStrips.Count; s++) - { - u32 SIndex = TopStrips.StripIndices[s]; - v2_strip Strip = Assembly.Strips[SIndex]; - for (u32 l = 0; l < Strip.LedCount; l++) - { - u32 LIndex = Strip.LedLUT[l]; - Buffer.Colors[LIndex] = {0}; - } - } - } - - if (!BLState->IgnoreTimeOfDay_LedDimming) - { - bool TimelineShouldAdvance = false; - r32 OverrideBrightness = 0.0f; - - time_range RangeIn = {}; - if (SystemTimeIsInTimeRangeList(Context->SystemTime_Current, - LedOnTimes, - LedOnTimesCount, - &RangeIn) || - DEBUGIgnoreLedOnTimeRange) - { - - if (Blumen_TempShouldDimLeds(BLState)) - { - OverrideBrightness = HighTemperatureBrightnessPercent; - } - else - { - OverrideBrightness = FullBrightnessPercent; - } - TimelineShouldAdvance = true; - } - - State->AnimationSystem.TimelineShouldAdvance = TimelineShouldAdvance; - BLState->BrightnessPercent = OverrideBrightness; - } - - // Dim the leds based on temp data - if (false && !BLState->DEBUG_IgnoreWeatherDimmingLeds) - { - for (u32 i = 0; i < State->LedSystem.BuffersCount; i++) - { - led_buffer Buffer = State->LedSystem.Buffers[i]; - for (u32 j = 0; j < Buffer.LedCount; j++) - { - pixel* Color = Buffer.Colors + j; - Color->R = Color->R * BLState->BrightnessPercent; - Color->G = Color->G * BLState->BrightnessPercent; - Color->B = Color->B * BLState->BrightnessPercent; - } - } - } - - // Send Status Packet - { - system_time LastSendTime = BLState->LastStatusUpdateTime; - r64 NanosSinceLastSend = ((r64)Context->SystemTime_Current.NanosSinceEpoch - (r64)LastSendTime.NanosSinceEpoch); - r64 SecondsSinceLastSend = NanosSinceLastSend * NanosToSeconds; - if (SecondsSinceLastSend >= STATUS_PACKET_FREQ_SECONDS) - { - BLState->LastStatusUpdateTime = Context->SystemTime_Current; - Log_Message(GlobalLogBuffer, "Attempting to Send Lumenarium Status\n"); - - blumen_packet Packet = {}; - Packet.Type = PacketType_LumenariumStatus; - Packet.StatusPacket.NextMotorEventType = 0; - Packet.StatusPacket.NextEventTime = 0; - - animation* ActiveAnim = AnimationSystem_GetActiveAnimation(&State->AnimationSystem); - if (ActiveAnim) - { - CopyMemoryTo(ActiveAnim->Name.Str, Packet.StatusPacket.AnimFileName, - Min(ActiveAnim->Name.Length, 32)); - Packet.StatusPacket.AnimFileName[ActiveAnim->Name.Length] = 0; - } - - gs_data Msg = StructToData(&Packet, blumen_packet); - MessageQueue_Write(&BLState->OutgoingMsgQueue, Msg); - - // there's no new information here, but by updating the log here, - // we're updating it at some infrequent but regular period that isnt - // every single frame - BLState->ShouldUpdateLog = true; - } - } - - BlumenLumen_UpdateLog(State, BLState, *Context); + } + + BlumenLumen_UpdateLog(State, BLState, *Context); } US_CUSTOM_DEBUG_UI(BlumenLumen_DebugUI) { - blumen_lumen_state* BLState = (blumen_lumen_state*)UserData.Memory; - ui_interface* I = &State->Interface; - - ui_BeginRow(I, BlumenDebug_Count); - for (u32 i = 0; i < BlumenDebug_Count; i++) + blumen_lumen_state* BLState = (blumen_lumen_state*)UserData.Memory; + ui_interface* I = &State->Interface; + + ui_BeginRow(I, BlumenDebug_Count); + for (u32 i = 0; i < BlumenDebug_Count; i++) + { + if (ui_Button(I, MakeString(BlDebugUiModeStrings[i]))) { - if (ui_Button(I, MakeString(BlDebugUiModeStrings[i]))) + BLState->DebugMode = (bl_debug_ui_mode)i; + } + } + ui_EndRow(I); + + switch (BLState->DebugMode) + { + case BlumenDebug_Motors: + { + motor_packet PendingPacket = BLState->DEBUG_PendingMotorPacket; + + BLState->IgnoreTimeOfDay_MotorState = ui_ToggleText(I, MakeString("Motors Ignore Time Limit"), BLState->IgnoreTimeOfDay_MotorState); + + for (u32 MotorIndex = 0; MotorIndex < BL_FLOWER_COUNT; MotorIndex++) + { + gs_string Label = PushStringF(State->Transient, 32, "Motor %d", MotorIndex); + ui_BeginRow(I, 5); { - BLState->DebugMode = (bl_debug_ui_mode)i; + ui_Label(I, Label); + + bool IsClosed = PendingPacket.FlowerPositions[MotorIndex] == MotorState_Closed; + if (ui_ToggleText(I, MakeString("Closed (1)"), IsClosed)) + { + PendingPacket.FlowerPositions[MotorIndex] = MotorState_Closed; + } + bool IsHOpen = PendingPacket.FlowerPositions[MotorIndex] == MotorState_HalfOpen; + if (ui_ToggleText(I, MakeString("Half Open (3)"), IsHOpen)) + { + PendingPacket.FlowerPositions[MotorIndex] = MotorState_HalfOpen; + } + bool IsMOpen = PendingPacket.FlowerPositions[MotorIndex] == MotorState_MostlyOpen; + if (ui_ToggleText(I, MakeString("Mostly Open (4)"), IsMOpen)) + { + PendingPacket.FlowerPositions[MotorIndex] = MotorState_MostlyOpen; + } + bool IsOpen = PendingPacket.FlowerPositions[MotorIndex] == MotorState_Open; + if (ui_ToggleText(I, MakeString("Open (2)"), IsOpen)) + { + PendingPacket.FlowerPositions[MotorIndex] = MotorState_Open; + } } - } - ui_EndRow(I); + ui_EndRow(I); + } + BLState->DEBUG_PendingMotorPacket = PendingPacket; + + if (ui_Button(I, MakeString("Send Motor Packet"))) + { + blumen_packet Packet = {}; + Packet.Type = PacketType_MotorState; + Packet.MotorPacket = BLState->DEBUG_PendingMotorPacket; + gs_data Msg = StructToData(&Packet, blumen_packet); + MessageQueue_Write(&BLState->OutgoingMsgQueue, Msg); + DEBUG_SentMotorCommand(Packet.MotorPacket, Context.ThreadContext); + + } + + motor_packet MotorPos = BLState->LastKnownMotorState; + ui_Label(I, MakeString("Current Motor Positions")); + { + for (u32 i = 0; i < BL_FLOWER_COUNT; i++) + { + ui_BeginRow(I, 2); + gs_string MotorStr = PushStringF(State->Transient, 32, + "Motor %d", + i); + ui_Label(I, MotorStr); + + gs_string StateStr = {}; + switch (MotorPos.FlowerPositions[i]) + { + case MotorState_Closed: { + StateStr = MakeString("Closed"); + } break; + case MotorState_HalfOpen: { + StateStr = MakeString("Half Open"); + } break; + case MotorState_MostlyOpen: { + StateStr = MakeString("Mostly Open"); + } break; + case MotorState_Open: { + StateStr = MakeString("Open"); + } break; + + default: + { + StateStr = MakeString("Invalid Value"); + } break; + } + + ui_Label(I, StateStr); + ui_EndRow(I); + } + } + + ui_Label(I, MakeString("Set Internal Motor State:")); + if (ui_Button(I, MakeString("Closed"))) + { + motor_status_packet Motor = {}; + Motor.Pos.FlowerPositions[0] = MotorState_Closed; + Motor.Pos.FlowerPositions[1] = MotorState_Closed; + Motor.Pos.FlowerPositions[2] = MotorState_Closed; + Motor.Temperature = 16; + + BlumenLumen_UpdateMotorState(BLState, Motor, Context); + } + if (ui_Button(I, MakeString("Open"))) + { + motor_status_packet Motor = {}; + Motor.Pos.FlowerPositions[0] = MotorState_Open; + Motor.Pos.FlowerPositions[1] = MotorState_Open; + Motor.Pos.FlowerPositions[2] = MotorState_Open; + Motor.Temperature = 16; + + BlumenLumen_UpdateMotorState(BLState, Motor, Context); + } + } break; - switch (BLState->DebugMode) + case BlumenDebug_Leds: { - case BlumenDebug_Motors: + BLState->DEBUG_IgnoreWeatherDimmingLeds = ui_LabeledToggle(I, MakeString("Ignore Weather Dimming Leds"), BLState->DEBUG_IgnoreWeatherDimmingLeds); + + BLState->IgnoreTimeOfDay_LedDimming = ui_ToggleText(I, MakeString("Leds Ignore Time Limit"), BLState->IgnoreTimeOfDay_LedDimming); + + if (ui_BeginLabeledDropdown(I, MakeString("Phrase"), MakeString(BLState->PendingPhrase.Phrase))) + { + u32 ListCount = BLState->PhraseHueMap.Count; + ui_BeginList(I, MakeString("Phrase List"), 5, ListCount); + for (u32 i = 0; i < ListCount; i++) { - motor_packet PendingPacket = BLState->DEBUG_PendingMotorPacket; - - BLState->IgnoreTimeOfDay_MotorState = ui_ToggleText(I, MakeString("Motors Ignore Time Limit"), BLState->IgnoreTimeOfDay_MotorState); - - for (u32 MotorIndex = 0; MotorIndex < BL_FLOWER_COUNT; MotorIndex++) - { - gs_string Label = PushStringF(State->Transient, 32, "Motor %d", MotorIndex); - ui_BeginRow(I, 5); - { - ui_Label(I, Label); - - bool IsClosed = PendingPacket.FlowerPositions[MotorIndex] == MotorState_Closed; - if (ui_ToggleText(I, MakeString("Closed (1)"), IsClosed)) - { - PendingPacket.FlowerPositions[MotorIndex] = MotorState_Closed; - } - bool IsHOpen = PendingPacket.FlowerPositions[MotorIndex] == MotorState_HalfOpen; - if (ui_ToggleText(I, MakeString("Half Open (3)"), IsHOpen)) - { - PendingPacket.FlowerPositions[MotorIndex] = MotorState_HalfOpen; - } - bool IsMOpen = PendingPacket.FlowerPositions[MotorIndex] == MotorState_MostlyOpen; - if (ui_ToggleText(I, MakeString("Mostly Open (4)"), IsMOpen)) - { - PendingPacket.FlowerPositions[MotorIndex] = MotorState_MostlyOpen; - } - bool IsOpen = PendingPacket.FlowerPositions[MotorIndex] == MotorState_Open; - if (ui_ToggleText(I, MakeString("Open (2)"), IsOpen)) - { - PendingPacket.FlowerPositions[MotorIndex] = MotorState_Open; - } - } - ui_EndRow(I); - } - BLState->DEBUG_PendingMotorPacket = PendingPacket; - - if (ui_Button(I, MakeString("Send Motor Packet"))) - { - blumen_packet Packet = {}; - Packet.Type = PacketType_MotorState; - Packet.MotorPacket = BLState->DEBUG_PendingMotorPacket; - gs_data Msg = StructToData(&Packet, blumen_packet); - MessageQueue_Write(&BLState->OutgoingMsgQueue, Msg); - DEBUG_SentMotorCommand(Packet.MotorPacket, Context.ThreadContext); - - } - - motor_packet MotorPos = BLState->LastKnownMotorState; - ui_Label(I, MakeString("Current Motor Positions")); - { - for (u32 i = 0; i < BL_FLOWER_COUNT; i++) - { - ui_BeginRow(I, 2); - gs_string MotorStr = PushStringF(State->Transient, 32, - "Motor %d", - i); - ui_Label(I, MotorStr); - - gs_string StateStr = {}; - switch (MotorPos.FlowerPositions[i]) - { - case MotorState_Closed: { - StateStr = MakeString("Closed"); - } break; - case MotorState_HalfOpen: { - StateStr = MakeString("Half Open"); - } break; - case MotorState_MostlyOpen: { - StateStr = MakeString("Mostly Open"); - } break; - case MotorState_Open: { - StateStr = MakeString("Open"); - } break; - - default: - { - StateStr = MakeString("Invalid Value"); - } break; - } - - ui_Label(I, StateStr); - ui_EndRow(I); - } - } - - ui_Label(I, MakeString("Set Internal Motor State:")); - if (ui_Button(I, MakeString("Closed"))) - { - motor_status_packet Motor = {}; - Motor.Pos.FlowerPositions[0] = MotorState_Closed; - Motor.Pos.FlowerPositions[1] = MotorState_Closed; - Motor.Pos.FlowerPositions[2] = MotorState_Closed; - Motor.Temperature = 16; - - BlumenLumen_UpdateMotorState(BLState, Motor, Context); - } - if (ui_Button(I, MakeString("Open"))) - { - motor_status_packet Motor = {}; - Motor.Pos.FlowerPositions[0] = MotorState_Open; - Motor.Pos.FlowerPositions[1] = MotorState_Open; - Motor.Pos.FlowerPositions[2] = MotorState_Open; - Motor.Temperature = 16; - - BlumenLumen_UpdateMotorState(BLState, Motor, Context); - } - } break; + gs_string Str = MakeString(BLState->PhraseHueMap.Phrases[i]); + if (ui_Button(I, Str)) + { + BLState->PendingPhrase = PhraseHueMap_Get(BLState->PhraseHueMap, i); + BLState->DebugHue = BLState->PendingPhrase; + } + } + ui_EndList(I); + } + ui_EndLabeledDropdown(I); + if (ui_Button(I, MakeString("Say Phrase"))) + { + gs_string DebugStr = PushString(State->Transient, 256); + BLState->NextHotHue = BLState->PendingPhrase; + BlumenLumen_ApplyNextHotHue(BLState, Context, &DebugStr, State); + } + + ui_Label(I, MakeString("Phrase Constructor")); + BLState->DebugOverrideHue = ui_ToggleText(I, MakeString("Override Hue"), BLState->DebugOverrideHue); + if (BLState->DebugOverrideHue) + { + phrase_hue PHue = BLState->DebugHue; + PHue.Hue0.HSV.x = (r64)ui_LabeledRangeSlider(I, MakeString("Hue0"), (r32)PHue.Hue0.HSV.x, 0, 360); + PHue.Hue1.HSV.x = (r64)ui_LabeledRangeSlider(I, MakeString("Hue1"), (r32)PHue.Hue1.HSV.x, 0, 360); + PHue.Hue2.HSV.x = (r64)ui_LabeledRangeSlider(I, MakeString("Hue2"), (r32)PHue.Hue2.HSV.x, 0, 360); + PHue.Granularity = (u32)ui_LabeledRangeSlider(I, MakeString("Granularity"), (r32)PHue.Granularity, 0, 5); + PHue.Speed = ui_LabeledRangeSlider(I, MakeString("Speed"), PHue.Speed, 0, 4); - case BlumenDebug_Leds: + gs_string PatternOptions[HuePattern_Count] = {}; + PatternOptions[HuePattern_Patchy] = MakeString("patchy"); + PatternOptions[HuePattern_Wavy] = MakeString("wavy"); + + gs_string CPattern = PatternOptions[PHue.Pattern]; + if (ui_BeginLabeledDropdown(I, MakeString("Pattern"), CPattern)) { - BLState->DEBUG_IgnoreWeatherDimmingLeds = ui_LabeledToggle(I, MakeString("Ignore Weather Dimming Leds"), BLState->DEBUG_IgnoreWeatherDimmingLeds); - - BLState->IgnoreTimeOfDay_LedDimming = ui_ToggleText(I, MakeString("Leds Ignore Time Limit"), BLState->IgnoreTimeOfDay_LedDimming); - - if (ui_BeginLabeledDropdown(I, MakeString("Phrase"), MakeString(BLState->PendingPhrase.Phrase))) + for (u32 i = 0; i < HuePattern_Count; i++) + { + if (ui_Button(I, PatternOptions[i])) { - u32 ListCount = BLState->PhraseHueMap.Count; - ui_BeginList(I, MakeString("Phrase List"), 5, ListCount); - for (u32 i = 0; i < ListCount; i++) - { - gs_string Str = MakeString(BLState->PhraseHueMap.Phrases[i]); - if (ui_Button(I, Str)) - { - BLState->PendingPhrase = PhraseHueMap_Get(BLState->PhraseHueMap, i); - BLState->DebugHue = BLState->PendingPhrase; - } - } - ui_EndList(I); + PHue.Pattern = i; } - ui_EndLabeledDropdown(I); - if (ui_Button(I, MakeString("Say Phrase"))) - { - gs_string DebugStr = PushString(State->Transient, 256); - BLState->NextHotHue = BLState->PendingPhrase; - BlumenLumen_ApplyNextHotHue(BLState, Context, &DebugStr, State); - } - - ui_Label(I, MakeString("Phrase Constructor")); - BLState->DebugOverrideHue = ui_ToggleText(I, MakeString("Override Hue"), BLState->DebugOverrideHue); - if (BLState->DebugOverrideHue) - { - phrase_hue PHue = BLState->DebugHue; - PHue.Hue0.HSV.x = (r64)ui_LabeledRangeSlider(I, MakeString("Hue0"), (r32)PHue.Hue0.HSV.x, 0, 360); - PHue.Hue1.HSV.x = (r64)ui_LabeledRangeSlider(I, MakeString("Hue1"), (r32)PHue.Hue1.HSV.x, 0, 360); - PHue.Hue2.HSV.x = (r64)ui_LabeledRangeSlider(I, MakeString("Hue2"), (r32)PHue.Hue2.HSV.x, 0, 360); - PHue.Granularity = (u32)ui_LabeledRangeSlider(I, MakeString("Granularity"), (r32)PHue.Granularity, 0, 5); - PHue.Speed = ui_LabeledRangeSlider(I, MakeString("Speed"), PHue.Speed, 0, 4); - - gs_string PatternOptions[HuePattern_Count] = {}; - PatternOptions[HuePattern_Patchy] = MakeString("patchy"); - PatternOptions[HuePattern_Wavy] = MakeString("wavy"); - - gs_string CPattern = PatternOptions[PHue.Pattern]; - if (ui_BeginLabeledDropdown(I, MakeString("Pattern"), CPattern)) - { - for (u32 i = 0; i < HuePattern_Count; i++) - { - if (ui_Button(I, PatternOptions[i])) - { - PHue.Pattern = i; - } - } - } - ui_EndLabeledDropdown(I); - - - gs_string AddInOptions[AddIn_Count] = {}; - AddInOptions[AddIn_None] = MakeString("NA"); - AddInOptions[AddIn_Waves] = MakeString("waves"); - AddInOptions[AddIn_Rotary] = MakeString("rotary"); - - gs_string CAddIn = AddInOptions[PHue.AddIn]; - if (ui_BeginLabeledDropdown(I, MakeString("Add In"), CAddIn)) - { - for (u32 i = 0; i < AddIn_Count; i++) - { - if (ui_Button(I, AddInOptions[i])) - { - PHue.AddIn = i; - } - } - } - ui_EndLabeledDropdown(I); - BLState->DebugHue = PHue; - } - - - InterfaceAssert(I->PerFrameMemory); - }break; + } + } + ui_EndLabeledDropdown(I); - case BlumenDebug_Awaken: + + gs_string AddInOptions[AddIn_Count] = {}; + AddInOptions[AddIn_None] = MakeString("NA"); + AddInOptions[AddIn_Waves] = MakeString("waves"); + AddInOptions[AddIn_Rotary] = MakeString("rotary"); + + gs_string CAddIn = AddInOptions[PHue.AddIn]; + if (ui_BeginLabeledDropdown(I, MakeString("Add In"), CAddIn)) { - ui_Label(I, MakeString("Step 1:")); - ui_Label(I, MakeString("Leds off, flowers closed")); - if (ui_Button(I, MakeString("Prepare"))) + for (u32 i = 0; i < AddIn_Count; i++) + { + if (ui_Button(I, AddInOptions[i])) { - // motors closed - blumen_packet M = {}; - M.Type = PacketType_MotorState; - M.MotorPacket.FlowerPositions[0] = MotorState_Closed; - M.MotorPacket.FlowerPositions[1] = MotorState_Closed; - M.MotorPacket.FlowerPositions[2] = MotorState_Closed; - gs_data D = StructToData(&M, blumen_packet); - MessageQueue_Write(&BLState->OutgoingMsgQueue, D); - - // animation - State->AnimationSystem.RepeatMode = AnimationRepeat_Single; - AnimationFadeGroup_FadeTo(&State->AnimationSystem.ActiveFadeGroup, - BLState->OffAnimHandle, - VoiceCommandFadeDuration); - - BLState->PatternMode = BlumenPattern_NoControl; - BLState->IgnoreTimeOfDay_LedDimming = true; - BLState->IgnoreTimeOfDay_MotorState = true; + PHue.AddIn = i; } - - ui_Label(I, MakeString("Step 2:")); - if (ui_Button(I, MakeString("Begin Light Show"))) - { - AnimationFadeGroup_FadeTo(&State->AnimationSystem.ActiveFadeGroup, - BLState->AwakenHandle, - VoiceCommandFadeDuration); - } - - ui_Label(I, MakeString("Step 3:")); - if (ui_Button(I, MakeString("Open Flowers"))) - { - // motors closed - blumen_packet M = {}; - M.Type = PacketType_MotorState; - M.MotorPacket.FlowerPositions[0] = MotorState_Open; - M.MotorPacket.FlowerPositions[1] = MotorState_Open; - M.MotorPacket.FlowerPositions[2] = MotorState_Open; - gs_data D = StructToData(&M, blumen_packet); - MessageQueue_Write(&BLState->OutgoingMsgQueue, D); - } - - ui_Label(I, MakeString("Step 4:")); - ui_Label(I, MakeString("Resets Lumenarium")); - if (ui_Button(I, MakeString("Complete"))) - { - BLState->IgnoreTimeOfDay_LedDimming = false; - BLState->IgnoreTimeOfDay_MotorState = false; - BlumenLumen_SetPatternMode(BlumenPattern_Standard, GlobalAnimTransitionSpeed, &State->AnimationSystem, - BLState); - } - }break; + } + } + ui_EndLabeledDropdown(I); + BLState->DebugHue = PHue; + } + + + InterfaceAssert(I->PerFrameMemory); + }break; + + case BlumenDebug_Awaken: + { + ui_Label(I, MakeString("Step 1:")); + ui_Label(I, MakeString("Leds off, flowers closed")); + if (ui_Button(I, MakeString("Prepare"))) + { + // motors closed + blumen_packet M = {}; + M.Type = PacketType_MotorState; + M.MotorPacket.FlowerPositions[0] = MotorState_Closed; + M.MotorPacket.FlowerPositions[1] = MotorState_Closed; + M.MotorPacket.FlowerPositions[2] = MotorState_Closed; + gs_data D = StructToData(&M, blumen_packet); + MessageQueue_Write(&BLState->OutgoingMsgQueue, D); - InvalidDefaultCase; - } + // animation + State->AnimationSystem.RepeatMode = AnimationRepeat_Single; + AnimationFadeGroup_FadeTo(&State->AnimationSystem.ActiveFadeGroup, + BLState->OffAnimHandle, + VoiceCommandFadeDuration); + + BLState->PatternMode = BlumenPattern_NoControl; + BLState->IgnoreTimeOfDay_LedDimming = true; + BLState->IgnoreTimeOfDay_MotorState = true; + } + + ui_Label(I, MakeString("Step 2:")); + if (ui_Button(I, MakeString("Begin Light Show"))) + { + AnimationFadeGroup_FadeTo(&State->AnimationSystem.ActiveFadeGroup, + BLState->AwakenHandle, + VoiceCommandFadeDuration); + } + + ui_Label(I, MakeString("Step 3:")); + if (ui_Button(I, MakeString("Open Flowers"))) + { + // motors closed + blumen_packet M = {}; + M.Type = PacketType_MotorState; + M.MotorPacket.FlowerPositions[0] = MotorState_Open; + M.MotorPacket.FlowerPositions[1] = MotorState_Open; + M.MotorPacket.FlowerPositions[2] = MotorState_Open; + gs_data D = StructToData(&M, blumen_packet); + MessageQueue_Write(&BLState->OutgoingMsgQueue, D); + } + + ui_Label(I, MakeString("Step 4:")); + ui_Label(I, MakeString("Resets Lumenarium")); + if (ui_Button(I, MakeString("Complete"))) + { + BLState->IgnoreTimeOfDay_LedDimming = false; + BLState->IgnoreTimeOfDay_MotorState = false; + BlumenLumen_SetPatternMode(BlumenPattern_Standard, GlobalAnimTransitionSpeed, &State->AnimationSystem, + BLState); + } + }break; + + InvalidDefaultCase; + } } US_CUSTOM_CLEANUP(BlumenLumen_CustomCleanup) { - blumen_lumen_state* BLState = (blumen_lumen_state*)UserData.Memory; - BLState->Running = false; + blumen_lumen_state* BLState = (blumen_lumen_state*)UserData.Memory; + BLState->Running = false; } internal user_space_desc BlumenLumen_UserSpaceCreate() { - user_space_desc Result = {}; - Result.LoadPatterns = BlumenLumen_LoadPatterns; - Result.CustomInit = BlumenLumen_CustomInit; - Result.CustomUpdate = BlumenLumen_CustomUpdate; - Result.CustomDebugUI = BlumenLumen_DebugUI; - Result.CustomCleanup = BlumenLumen_CustomCleanup; - return Result; + user_space_desc Result = {}; + Result.LoadPatterns = BlumenLumen_LoadPatterns; + Result.CustomInit = BlumenLumen_CustomInit; + Result.CustomUpdate = BlumenLumen_CustomUpdate; + Result.CustomDebugUI = BlumenLumen_DebugUI; + Result.CustomCleanup = BlumenLumen_CustomCleanup; + return Result; } #define BLUMEN_LUMEN_CPP