Merge remote-tracking branch 'origin/dev' into dev

This commit is contained in:
PS 2021-03-27 13:23:47 -07:00
commit 76b86c9ba0
13 changed files with 433 additions and 231 deletions

View File

@ -1444,6 +1444,22 @@ ui_Toggle(ui_interface* Interface, gs_string Text, bool Value)
return Result;
}
internal bool
ui_ToggleText(ui_interface* Interface, gs_string Text, bool Value)
{
ui_widget* Widget = ui_CreateWidget(Interface, Text);
ui_WidgetSetFlag(Widget, UIWidgetFlag_Clickable);
ui_WidgetSetFlag(Widget, UIWidgetFlag_DrawString);
ui_WidgetSetFlag(Widget, UIWidgetFlag_DrawBackground);
ui_WidgetSetFlag(Widget, UIWidgetFlag_DrawHorizontalFill);
ui_WidgetSetFlag(Widget, UIWidgetFlag_DrawOutline);
ui_eval_result Eval = ui_EvaluateWidget(Interface, Widget);
bool Result = Eval.Clicked ? !Value : Value;
Widget->FillPercent = Result ? 1.0f : 0.0f;
return Result;
}
internal void
ui_BeginList(ui_interface* Interface, gs_string Text, u32 ViewportRows, u32 ElementCount)
{

View File

@ -43,70 +43,91 @@ AssemblyDebug_Render(panel* Panel, rect2 PanelBounds, render_command_buffer* Ren
ui_interface* Interface = &State->Interface;
ui_PushLayout(Interface, PanelBounds, LayoutDirection_TopDown, MakeString("Assembly Debug Layout"));
InterfaceAssert(Interface->PerFrameMemory);
gs_string OverrideStr = MakeString(OverrideTypeStrings[State->AssemblyDebugState.Override]);
if (ui_BeginLabeledDropdown(Interface, MakeString("Override"), OverrideStr))
ui_BeginRow(Interface, 2);
{
for (u32 i = 0; i < ADS_Override_Count; i++)
if (ui_Button(Interface, MakeString("Assembly")))
{
if (ui_Button(Interface, MakeString(OverrideTypeStrings[i])))
{
State->AssemblyDebugState.Override = (override_type)i;
}
State->ShowingUserSpaceDebug = false;
}
if (ui_Button(Interface, MakeString("User Space")))
{
State->ShowingUserSpaceDebug = true;
}
}
ui_EndLabeledDropdown(Interface);
InterfaceAssert(Interface->PerFrameMemory);
ui_EndRow(Interface);
switch (State->AssemblyDebugState.Override)
if (State->ShowingUserSpaceDebug && State->UserSpaceDesc.CustomDebugUI)
{
case ADS_Override_TagWhite:
case ADS_Override_TagStripWhite:
{
ui_LabeledTextEntry(Interface, MakeString("Tag Name"), &State->AssemblyDebugState.TagName);
ui_LabeledTextEntry(Interface, MakeString("Tag Value"), &State->AssemblyDebugState.TagValue);
US_CustomDebugUI(&State->UserSpaceDesc, Panel, PanelBounds, RenderBuffer,
State, Context);
}
else
{
InterfaceAssert(Interface->PerFrameMemory);
if (State->AssemblyDebugState.Override == ADS_Override_TagStripWhite)
gs_string OverrideStr = MakeString(OverrideTypeStrings[State->AssemblyDebugState.Override]);
if (ui_BeginLabeledDropdown(Interface, MakeString("Override"), OverrideStr))
{
for (u32 i = 0; i < ADS_Override_Count; i++)
{
if (ui_Button(Interface, MakeString(OverrideTypeStrings[i])))
{
State->AssemblyDebugState.Override = (override_type)i;
}
}
}
ui_EndLabeledDropdown(Interface);
InterfaceAssert(Interface->PerFrameMemory);
switch (State->AssemblyDebugState.Override)
{
case ADS_Override_TagWhite:
case ADS_Override_TagStripWhite:
{
ui_LabeledTextEntry(Interface, MakeString("Tag Name"), &State->AssemblyDebugState.TagName);
ui_LabeledTextEntry(Interface, MakeString("Tag Value"), &State->AssemblyDebugState.TagValue);
if (State->AssemblyDebugState.Override == ADS_Override_TagStripWhite)
{
State->AssemblyDebugState.TargetAssembly = ui_LabeledTextEntryU64(Interface, MakeString("Assembly"), State->AssemblyDebugState.TargetAssembly);
State->AssemblyDebugState.TargetStrip = ui_LabeledTextEntryU64(Interface, MakeString("Strip"), State->AssemblyDebugState.TargetStrip);
}
}break;
case ADS_Override_ChannelWhite:
{
u64 Board = 0;
u64 Strip = 0;
Board = ui_LabeledTextEntryU64(Interface, MakeString("Board"), Board);
Strip = ui_LabeledTextEntryU64(Interface, MakeString("Strip"), Strip);
State->AssemblyDebugState.TargetChannel = FSC(Board, Strip);
}break;
case ADS_Override_AllRed:
case ADS_Override_AllGreen:
case ADS_Override_AllBlue:
case ADS_Override_AllWhite:
{
State->AssemblyDebugState.Brightness = (u8)ui_LabeledRangeSlider(Interface, MakeString("Brightness"), (r32)State->AssemblyDebugState.Brightness, 0, 255);
}break;
default:
{
InterfaceAssert(Interface->PerFrameMemory);
State->AssemblyDebugState.TargetAssembly = ui_LabeledTextEntryU64(Interface, MakeString("Assembly"), State->AssemblyDebugState.TargetAssembly);
InterfaceAssert(Interface->PerFrameMemory);
State->AssemblyDebugState.TargetStrip = ui_LabeledTextEntryU64(Interface, MakeString("Strip"), State->AssemblyDebugState.TargetStrip);
}
}break;
case ADS_Override_ChannelWhite:
{
u64 Board = 0;
u64 Strip = 0;
Board = ui_LabeledTextEntryU64(Interface, MakeString("Board"), Board);
Strip = ui_LabeledTextEntryU64(Interface, MakeString("Strip"), Strip);
State->AssemblyDebugState.TargetChannel = FSC(Board, Strip);
}break;
case ADS_Override_AllRed:
case ADS_Override_AllGreen:
case ADS_Override_AllBlue:
case ADS_Override_AllWhite:
{
State->AssemblyDebugState.Brightness = (u8)ui_LabeledRangeSlider(Interface, MakeString("Brightness"), (r32)State->AssemblyDebugState.Brightness, 0, 255);
}break;
default:
{
InterfaceAssert(Interface->PerFrameMemory);
State->AssemblyDebugState.TargetAssembly = ui_LabeledTextEntryU64(Interface, MakeString("Assembly"), State->AssemblyDebugState.TargetAssembly);
InterfaceAssert(Interface->PerFrameMemory);
State->AssemblyDebugState.TargetStrip = ui_LabeledTextEntryU64(Interface, MakeString("Strip"), State->AssemblyDebugState.TargetStrip);
InterfaceAssert(Interface->PerFrameMemory);
}break;
InterfaceAssert(Interface->PerFrameMemory);
}break;
}
}
ui_PopLayout(Interface, MakeString("Assembly Debug Layout"));
}

View File

@ -725,26 +725,29 @@ AnimationSystem_Update(animation_system* System, r32 DeltaTime)
AnimationFadeGroup_Update(&System->ActiveFadeGroup, DeltaTime);
animation* ActiveAnim = AnimationSystem_GetActiveAnimation(System);
// TODO(Peter): Revisit this. This implies that the framerate of the animation system
// is tied to the framerate of the simulation. That seems correct to me, but I'm not sure
System->CurrentFrame += 1;
// Loop back to the beginning
if (System->CurrentFrame > ActiveAnim->PlayableRange.Max)
if (ActiveAnim)
{
switch (System->RepeatMode)
// TODO(Peter): Revisit this. This implies that the framerate of the animation system
// is tied to the framerate of the simulation. That seems correct to me, but I'm not sure
System->CurrentFrame += 1;
// Loop back to the beginning
if (System->CurrentFrame > ActiveAnim->PlayableRange.Max)
{
case AnimationRepeat_Single:
switch (System->RepeatMode)
{
System->CurrentFrame = 0;
}break;
case AnimationRepeat_Single:
{
System->CurrentFrame = 0;
}break;
case AnimationRepeat_Loop:
{
// TODO(pjs):
}break;
case AnimationRepeat_Loop:
{
// TODO(pjs):
}break;
InvalidDefaultCase;
InvalidDefaultCase;
}
}
}
}

View File

@ -32,6 +32,16 @@ US_CustomUpdate(user_space_desc* Desc, app_state* State, context* Context)
}
}
internal void
US_CustomDebugUI(user_space_desc* Desc, panel* Panel, rect2 PanelBounds, render_command_buffer* RenderBuffer,
app_state* State, context Context)
{
if (Desc->CustomDebugUI)
{
Desc->CustomDebugUI(Desc->UserData, Panel, PanelBounds, RenderBuffer, State, Context);
}
}
internal void
US_CustomCleanup(user_space_desc* Desc, app_state* State, context Context)
{

View File

@ -14,6 +14,9 @@ typedef US_CUSTOM_INIT(us_custom_init_proc);
#define US_CUSTOM_UPDATE(name) void name(gs_data UserData, app_state* State, context* Context)
typedef US_CUSTOM_UPDATE(us_custom_update_proc);
#define US_CUSTOM_DEBUG_UI(name) void name(gs_data UserData, panel* Panel, rect2 PanelBounds, render_command_buffer* RenderBuffer, app_state* State, context Context)
typedef US_CUSTOM_DEBUG_UI(us_custom_debug_ui);
#define US_CUSTOM_CLEANUP(name) void name(gs_data UserData, app_state* State, context Context)
typedef US_CUSTOM_CLEANUP(us_custom_cleanup_proc);
@ -22,6 +25,7 @@ typedef struct user_space_desc
us_load_patterns_proc* LoadPatterns;
us_custom_init_proc* CustomInit;
us_custom_update_proc* CustomUpdate;
us_custom_debug_ui* CustomDebugUI;
us_custom_cleanup_proc* CustomCleanup;
gs_data UserData;

View File

@ -72,6 +72,7 @@ struct app_state
panel* HotPanel;
user_space_desc UserSpaceDesc;
bool ShowingUserSpaceDebug;
bool RunEditor;
};

View File

@ -575,27 +575,6 @@ WinMain (
if (!SetWorkingDirectory(HInstance, ThreadContext)) return 1;
gs_file TestFile = ReadEntireFile(ThreadContext.FileHandler, ConstString("data/flower_codes.tsv"));
gs_const_string TestFileStr = {};
TestFileStr.Str = (char*)TestFile.Memory;
TestFileStr.Length = TestFile.Size;
gscsv_sheet Sheet = CSV_Parse(TestFileStr, { '\t' }, ThreadContext.Transient);
gs_string Out = PushString(ThreadContext.Transient, TestFile.Size * 2);
for (u64 y = 0; y < Sheet.RowCount; y++)
{
for (u64 x = 0; x < Sheet.ColumnCount; x++)
{
gs_const_string Cell = CSVSheet_GetCell(Sheet, x, y);
AppendPrintF(&Out, "%S\t", Cell);
}
AppendPrintF(&Out, "\n");
}
NullTerminate(&Out);
OutputDebugStringA(Out.Str);
MainWindow = Win32CreateWindow (HInstance, "Foldhaus", 1440, 768, HandleWindowEvents);
Win32UpdateWindowDimension(&MainWindow);

View File

@ -172,6 +172,7 @@ Win32SerialPort_Open(char* PortName, gs_memory_arena* Transient)
s32 Error = GetLastError();
switch (Error)
{
case ERROR_INVALID_FUNCTION:
case ERROR_NO_SUCH_DEVICE:
case ERROR_FILE_NOT_FOUND:
{

View File

@ -132,7 +132,7 @@ Win32Socket_ConnectToAddress(char* Address, char* DefaultPort)
}
internal bool
Win32ConnectSocket(platform_socket* Socket)
Win32ConnectSocket(platform_socket_manager* Manager, platform_socket* Socket)
{
bool Result = false;
@ -156,7 +156,7 @@ Win32ConnectSocket(platform_socket* Socket)
// If iMode == 0, blocking is enabled
// if iMode != 0, non-blocking mode is enabled
u_long iMode = 1;
u_long iMode = 0;
Error = ioctlsocket(SocketHandle, FIONBIO, &iMode);
if (Error != NO_ERROR)
{
@ -218,7 +218,7 @@ Win32ConnectSocket(platform_socket* Socket)
}
internal bool
Win32CloseSocket(platform_socket* Socket)
Win32CloseSocket(platform_socket_manager* Manager, platform_socket* Socket)
{
SOCKET* Win32Sock = (SOCKET*)Socket->PlatformHandle;
closesocket(*Win32Sock);
@ -228,7 +228,7 @@ Win32CloseSocket(platform_socket* Socket)
}
internal bool
Win32SocketQueryStatus(platform_socket* Socket)
Win32SocketQueryStatus(platform_socket_manager* Manager, platform_socket* Socket)
{
SOCKET* Win32Sock = (SOCKET*)Socket->PlatformHandle;
bool Result = (*Win32Sock != INVALID_SOCKET);
@ -236,7 +236,7 @@ Win32SocketQueryStatus(platform_socket* Socket)
}
internal u32
Win32SocketPeek(platform_socket* Socket)
Win32SocketPeek(platform_socket_manager* Manager, platform_socket* Socket)
{
u32 Result = 0;
s32 Flags = MSG_PEEK;
@ -257,16 +257,10 @@ Win32SocketPeek(platform_socket* Socket)
{
case WSAEWOULDBLOCK:
case WSAENOTCONN:
{
}break;
case WSAECONNRESET:
{
}break;
case WSAECONNABORTED:
{
Win32CloseSocket(Socket);
CloseSocket(Manager, Socket);
}break;
InvalidDefaultCase;
@ -276,7 +270,7 @@ Win32SocketPeek(platform_socket* Socket)
}
internal gs_data
Win32SocketReceive(platform_socket* Socket, gs_memory_arena* Storage)
Win32SocketReceive(platform_socket_manager* Manager, platform_socket* Socket, gs_memory_arena* Storage)
{
// TODO(pjs): Test this first code path when you have data running - it should
// get the actual size of the data packet being sent
@ -309,7 +303,7 @@ Win32SocketReceive(platform_socket* Socket, gs_memory_arena* Storage)
internal s32
Win32SocketSend(platform_socket* Socket, u32 Address, u32 Port, gs_data Data, s32 Flags)
Win32SocketSend(platform_socket_manager* Manager, platform_socket* Socket, u32 Address, u32 Port, gs_data Data, s32 Flags)
{
SOCKET* Win32Sock = (SOCKET*)Socket->PlatformHandle;
@ -327,26 +321,23 @@ Win32SocketSend(platform_socket* Socket, u32 Address, u32 Port, gs_data Data, s3
switch (Error)
{
case WSAECONNABORTED:
{
}break;
case WSAENETUNREACH:
{
}break;
case WSAECONNRESET:
{
}break;
case WSAENOTCONN:
{
if (CloseSocket(Manager, Socket))
{
Error = 0;
}
}break;
InvalidDefaultCase;
}
OutputDebugString("Error\n");
if (Error)
{
OutputDebugString("Error\n");
}
}
else
{

View File

@ -23,24 +23,50 @@ GetCCIndex (assembly Assembly, blumen_lumen_state* BLState)
return Result;
}
internal bool
MessageQueue_CanRead(blumen_network_msg_queue* Queue)
internal void
DEBUG_AppendText(gs_string Str, gs_thread_context Ctx)
{
bool Result = (Queue->ReadHead != Queue->WriteHead);
return Result;
gs_const_string DebugPath = ConstString("data/debug_motor_changes.txt");
gs_file DebugFile = ReadEntireFile(Ctx.FileHandler,
DebugPath);
gs_string NewString = PushString(Ctx.Transient, DebugFile.Size + Str.Size + 16);
if (DebugFile.Size > 0)
{
PrintF(&NewString, "%.*s\nENTRY:\n", DebugFile.Size, (char*)DebugFile.Memory);
}
AppendPrintF(&NewString, "%S\n", Str.ConstString);
NullTerminate(&NewString);
if (!WriteEntireFile(Ctx.FileHandler, DebugPath, StringToData(NewString)))
{
InvalidCodePath;
}
}
internal gs_data
MessageQueue_Read(blumen_network_msg_queue* Queue)
internal void
DEBUG_SentMotorCommand(motor_packet Packet, gs_thread_context Ctx)
{
gs_data Result = {};
u32 ReadIndex = Queue->ReadHead++;
if (Queue->ReadHead >= BLUMEN_MESSAGE_QUEUE_COUNT)
{
Queue->ReadHead = 0;
}
Result = Queue->Buffers[ReadIndex];
return Result;
gs_string Str = PushStringF(Ctx.Transient, 256, "Motor Command Sent\nRequested Positions: %d %d %d\n",
Packet.FlowerPositions[0],
Packet.FlowerPositions[1],
Packet.FlowerPositions[2]);
DEBUG_AppendText(Str, Ctx);
NullTerminate(&Str);
OutputDebugStringA(Str.Str);
}
internal void
DEBUG_ReceivedMotorPositions(motor_packet Packet, gs_thread_context Ctx)
{
gs_string Str = PushStringF(Ctx.Transient, 256, "Motor Status Received\nCurrent Positions: %d %d %d\n",
Packet.FlowerPositions[0],
Packet.FlowerPositions[1],
Packet.FlowerPositions[2]);
DEBUG_AppendText(Str, Ctx);
NullTerminate(&Str);
OutputDebugStringA(Str.Str);
}
// KB(1) is just bigger than any packet we send. Good for now
@ -55,6 +81,14 @@ MessageQueue_Init(blumen_network_msg_queue* Queue, gs_memory_arena* Arena)
}
}
internal bool
MessageQueue_CanWrite(blumen_network_msg_queue Queue)
{
bool Result = ((Queue.WriteHead >= Queue.ReadHead) ||
(Queue.WriteHead < Queue.ReadHead));
return Result;
}
internal bool
MessageQueue_Write(blumen_network_msg_queue* Queue, gs_data Msg)
{
@ -76,13 +110,34 @@ MessageQueue_Write(blumen_network_msg_queue* Queue, gs_data Msg)
}
internal bool
MessageQueue_CanWrite(blumen_network_msg_queue Queue)
MessageQueue_CanRead(blumen_network_msg_queue Queue)
{
bool Result = ((Queue.WriteHead >= Queue.ReadHead) ||
(Queue.WriteHead < Queue.ReadHead));
bool Result = (Queue.ReadHead != Queue.WriteHead);
return Result;
}
internal gs_data
MessageQueue_Read(blumen_network_msg_queue* Queue)
{
gs_data Result = {};
u32 ReadIndex = Queue->ReadHead++;
if (Queue->ReadHead >= BLUMEN_MESSAGE_QUEUE_COUNT)
{
Queue->ReadHead = 0;
}
Result = Queue->Buffers[ReadIndex];
return Result;
}
internal void
MessageQueue_Clear(blumen_network_msg_queue* Queue)
{
while (MessageQueue_CanRead(*Queue))
{
MessageQueue_Read(Queue);
}
}
internal void
BlumenLumen_MicListenJob(gs_thread_context* Ctx, u8* UserData)
{
@ -99,32 +154,51 @@ BlumenLumen_MicListenJob(gs_thread_context* Ctx, u8* UserData)
u32 WeathermanIPV4 = (u32)UpackB4(WeathermanIPAddr);
u32 WeathermanPort = 20185;
platform_socket_handle_ ListenSocket = {0};
while (*Data->Running)
{
if (SocketQueryStatus(Data->SocketManager, Data->ListenSocket))
if (!SocketQueryStatus(Data->SocketManager, ListenSocket))
{
if (SocketPeek(Data->SocketManager, Data->ListenSocket))
if (SocketHandleIsValid(ListenSocket))
{
OutputDebugStringA("Disconnected from Python Server\n");
CloseSocket(Data->SocketManager, ListenSocket);
}
ListenSocket = CreateSocket(Data->SocketManager, "127.0.0.1", "20185");
if (ListenSocket.Index != 0)
{
OutputDebugStringA("Connected to Python Server\n");
}
}
if (SocketQueryStatus(Data->SocketManager, ListenSocket))
{
if (SocketPeek(Data->SocketManager, ListenSocket))
{
// TODO(pjs): Make this a peek operation
Msg = SocketRecieve(Data->SocketManager, Data->ListenSocket, Ctx->Transient);
Msg = SocketRecieve(Data->SocketManager, ListenSocket, Ctx->Transient);
if (Msg.Size > 0)
{
MessageQueue_Write(Data->IncomingMsgQueue, Msg);
}
}
while (MessageQueue_CanRead(Data->OutgoingMsgQueue))
while (MessageQueue_CanRead(*Data->OutgoingMsgQueue))
{
Msg = MessageQueue_Read(Data->OutgoingMsgQueue);
u32 Address = WeathermanIPV4;
u32 Port = WeathermanPort;
s32 Flags = 0;
SocketSend(Data->SocketManager, Data->ListenSocket, Address, Port, Msg, Flags);
SocketSend(Data->SocketManager, ListenSocket, Address, Port, Msg, Flags);
}
}
MessageQueue_Clear(Data->OutgoingMsgQueue);
}
CloseSocket(Data->SocketManager, Data->ListenSocket);
CloseSocket(Data->SocketManager, ListenSocket);
}
internal void
@ -161,19 +235,6 @@ BlumenLumen_LoadPatterns(app_state* State)
Patterns_PushPattern(Patterns, Pattern_WavyPatchy, PATTERN_SINGLETHREADED);
}
internal v4
TEMP_Saturate(v4 P)
{
v4 CRGB = P;
v4 CHSV = RGBToHSV(CRGB);
if (CHSV.g > .3f)
{
CHSV.g = 1;
CRGB = HSVToRGB(CHSV);
}
return CRGB;
}
internal gs_data
BlumenLumen_CustomInit(app_state* State, context Context)
{
@ -195,9 +256,8 @@ BlumenLumen_CustomInit(app_state* State, context Context)
BLState->MicListenJobData.SocketManager = Context.SocketManager;
BLState->MicListenJobData.IncomingMsgQueue = &BLState->IncomingMsgQueue;
BLState->MicListenJobData.OutgoingMsgQueue = &BLState->OutgoingMsgQueue;
BLState->MicListenJobData.ListenSocket = CreateSocket(Context.SocketManager, "127.0.0.1", "20185");
#if 0
#if 1
BLState->MicListenThread = CreateThread(Context.ThreadManager, BlumenLumen_MicListenJob, (u8*)&BLState->MicListenJobData);
#endif
@ -262,12 +322,6 @@ BlumenLumen_CustomInit(app_state* State, context Context)
State->AnimationSystem.ActiveFadeGroup.From = DemoPatternsAnim;
#endif
State->AnimationSystem.TimelineShouldAdvance = true;
for (u32 i = 0; i < FLOWER_COLORS_COUNT; i++)
{
//FlowerAColors[i] = TEMP_Saturate(FlowerAColors[i]);
//FlowerBColors[i] = TEMP_Saturate(FlowerBColors[i]);
//FlowerCColors[i] = TEMP_Saturate(FlowerCColors[i]);
}
BLState->AssemblyColors[0] = RedV4;
BLState->AssemblyColors[1] = GreenV4;
@ -297,7 +351,7 @@ BlumenLumen_CustomUpdate(gs_data UserData, app_state* State, context* Context)
}
#endif
while (MessageQueue_CanRead(&BLState->IncomingMsgQueue))
while (MessageQueue_CanRead(BLState->IncomingMsgQueue))
{
gs_data PacketData = MessageQueue_Read(&BLState->IncomingMsgQueue);
@ -317,29 +371,12 @@ BlumenLumen_CustomUpdate(gs_data UserData, app_state* State, context* Context)
AnimationFadeGroup_FadeTo(&State->AnimationSystem.ActiveFadeGroup,
animation_handle{(s32)PhraseIndex},
3.0f);
OutputDebugStringA("\nReceived Pattern Packet\n");
{
// DEBUG CODE
u8 MotorState = BLState->LastKnownMotorState.FlowerPositions[0];
if (MotorState == 2) {
OutputDebugStringA("Sending 1\n");
MotorState = 1;
}
else
{
OutputDebugStringA("Sending 1\n");
MotorState = 2;
}
blumen_packet MPacket = {};
MPacket.Type = PacketType_MotorState;
MPacket.MotorPacket.FlowerPositions[0] = MotorState;
MPacket.MotorPacket.FlowerPositions[1] = MotorState;
MPacket.MotorPacket.FlowerPositions[2] = MotorState;
MotorCommand = MPacket;
SendMotorCommand = true;
}
gs_string T = PushStringF(State->Transient, 256,
"Received Animation Packet:\nAnimationIndex: %d\n",
PhraseIndex);
NullTerminate(&T);
OutputDebugStringA(T.Str);
}
}
}break;
@ -354,27 +391,22 @@ BlumenLumen_CustomUpdate(gs_data UserData, app_state* State, context* Context)
Motor.Temperature = (T[0] << 8 |
T[1] << 0);
motor_packet LastPos = BLState->LastKnownMotorState;
if (LastPos.FlowerPositions[0] != Motor.Pos.FlowerPositions[0] ||
LastPos.FlowerPositions[1] != Motor.Pos.FlowerPositions[1] ||
LastPos.FlowerPositions[2] != Motor.Pos.FlowerPositions[2])
{
DEBUG_ReceivedMotorPositions(Motor.Pos, Context->ThreadContext);
}
BLState->LastKnownMotorState = Motor.Pos;
gs_string Temp = PushStringF(State->Transient, 256, "\nReceived Motor States: \n\tPos: %d %d %d\n\tErr: %d %d %d\n\tTemp: %d\n\n",
Motor.Pos.FlowerPositions[0],
Motor.Pos.FlowerPositions[1],
Motor.Pos.FlowerPositions[2],
Motor.MotorStatus[0],
Motor.MotorStatus[1],
Motor.MotorStatus[2],
(u32)Motor.Temperature
);
NullTerminate(&Temp);
OutputDebugStringA(Temp.Str);
}break;
case PacketType_Temperature:
{
temp_packet Temp = Packet.TempPacket;
if (Temp.Temperature > 21)
if (Temp.Temperature > 0)
{
BLState->BrightnessPercent = .25f;
}
@ -398,19 +430,19 @@ BlumenLumen_CustomUpdate(gs_data UserData, app_state* State, context* Context)
if (MessageQueue_CanWrite(BLState->OutgoingMsgQueue))
{
#if 0
#if 1
for (u32 i = 0; i < MotorOpenTimesCount; i++)
{
time_range Range = MotorOpenTimes[i];
bool CurrTimeInRange = SystemTimeIsInTimeRange(Context->SystemTime_Current, Range);
bool LastSendTimeInRange = SystemTimeIsInTimeRange(BLState->LastSendTime, Range);
bool LastTimeInRange = SystemTimeIsInTimeRange(Context->SystemTime_Last, Range);
bool SendOpen = CurrTimeInRange && !LastTimeInRange;
r64 NanosSinceLastSend = ((r64)Context->SystemTime_Current.NanosSinceEpoch - (r64)BLState->LastSendTime.NanosSinceEpoch);
r64 SecondsSinceLastSend = NanosSinceLastSend / PowR32(10, 8);
bool SendOpen = CurrTimeInRange && !LastSendTimeInRange;
bool SendClose = !CurrTimeInRange && LastSendTimeInRange;
//SendOpen = SecondsSinceLastSend > 2;
if (SendOpen)
@ -427,9 +459,10 @@ BlumenLumen_CustomUpdate(gs_data UserData, app_state* State, context* Context)
Packet.MotorPacket.FlowerPositions[2] = 2;
MotorCommand = Packet;
}
else if (!CurrTimeInRange && LastTimeInRange)
else if (SendClose)
{
SendMotorCommand = true;
BLState->LastSendTime = Context->SystemTime_Current;
OutputDebugString("Motors: Close\n");
blumen_packet Packet = {};
@ -446,6 +479,7 @@ BlumenLumen_CustomUpdate(gs_data UserData, app_state* State, context* Context)
{
gs_data Msg = StructToData(&MotorCommand, blumen_packet);
MessageQueue_Write(&BLState->OutgoingMsgQueue, Msg);
DEBUG_SentMotorCommand(MotorCommand.MotorPacket, Context->ThreadContext);
}
}
// Dim the leds based on temp data
@ -469,6 +503,11 @@ BlumenLumen_CustomUpdate(gs_data UserData, app_state* State, context* Context)
motor_packet CurrMotorPos = BLState->LastKnownMotorState;
for (u32 a = 0; a < State->Assemblies.Count; a++)
{
// TODO(PS): make sure to align which assembly goes with which
// flower index
bool FlowerIsOpen = BLState->LastKnownMotorState.FlowerPositions[a] == 2;
//if (!FlowerIsOpen) continue;
assembly Assembly = State->Assemblies.Values[a];
u64 AssemblyCCIndex = GetCCIndex(Assembly, BLState);
@ -504,7 +543,7 @@ BlumenLumen_CustomUpdate(gs_data UserData, app_state* State, context* Context)
if (SecondsSinceLastSend >= STATUS_PACKET_FREQ_SECONDS)
{
BLState->LastStatusUpdateTime = Context->SystemTime_Current;
OutputDebugString("Sending Status\n");
OutputDebugString("Attempting to Send Lumenarium Status\n");
blumen_packet Packet = {};
Packet.Type = PacketType_LumenariumStatus;
@ -522,6 +561,61 @@ BlumenLumen_CustomUpdate(gs_data UserData, app_state* State, context* Context)
}
}
US_CUSTOM_DEBUG_UI(BlumenLumen_DebugUI)
{
blumen_lumen_state* BLState = (blumen_lumen_state*)UserData.Memory;
ui_interface* I = &State->Interface;
// NOTE(PS): Motors
{
motor_packet PendingPacket = BLState->DEBUG_PendingMotorPacket;
for (u32 MotorIndex = 0; MotorIndex < 3; MotorIndex++)
{
gs_string Label = PushStringF(State->Transient, 32, "Motor %d", MotorIndex);
ui_BeginRow(I, 5);
{
ui_Label(I, Label);
bool IsClosed = PendingPacket.FlowerPositions[MotorIndex] == 1;
if (ui_ToggleText(I, MakeString("Closed (1)"), IsClosed))
{
PendingPacket.FlowerPositions[MotorIndex] = 1;
}
bool IsHOpen = PendingPacket.FlowerPositions[MotorIndex] == 3;
if (ui_ToggleText(I, MakeString("Half Open (3)"), IsHOpen))
{
PendingPacket.FlowerPositions[MotorIndex] = 3;
}
bool IsMOpen = PendingPacket.FlowerPositions[MotorIndex] == 4;
if (ui_ToggleText(I, MakeString("Mostly Open (4)"), IsMOpen))
{
PendingPacket.FlowerPositions[MotorIndex] = 4;
}
bool IsOpen = PendingPacket.FlowerPositions[MotorIndex] == 2;
if (ui_ToggleText(I, MakeString("Open (2)"), IsOpen))
{
PendingPacket.FlowerPositions[MotorIndex] = 2;
}
}
ui_EndRow(I);
}
BLState->DEBUG_PendingMotorPacket = PendingPacket;
if (ui_Button(I, MakeString("Send Motor Packet")))
{
blumen_packet Packet = {};
Packet.Type = PacketType_MotorState;
Packet.MotorPacket = BLState->DEBUG_PendingMotorPacket;
gs_data Msg = StructToData(&Packet, blumen_packet);
MessageQueue_Write(&BLState->OutgoingMsgQueue, Msg);
DEBUG_SentMotorCommand(Packet.MotorPacket, Context.ThreadContext);
}
}
}
US_CUSTOM_CLEANUP(BlumenLumen_CustomCleanup)
{
blumen_lumen_state* BLState = (blumen_lumen_state*)UserData.Memory;
@ -535,6 +629,7 @@ BlumenLumen_UserSpaceCreate()
Result.LoadPatterns = BlumenLumen_LoadPatterns;
Result.CustomInit = BlumenLumen_CustomInit;
Result.CustomUpdate = BlumenLumen_CustomUpdate;
Result.CustomDebugUI = BlumenLumen_DebugUI;
Result.CustomCleanup = BlumenLumen_CustomCleanup;
return Result;
}

View File

@ -105,7 +105,6 @@ struct mic_listen_job_data
platform_socket_manager* SocketManager;
blumen_network_msg_queue* IncomingMsgQueue;
platform_socket_handle_ ListenSocket;
blumen_network_msg_queue* OutgoingMsgQueue;
};
@ -130,12 +129,52 @@ SystemTimeIsInTimeRange(system_time SysTime, time_range Range)
}
global time_range MotorOpenTimes[] = {
{ 17, 56, 17, 56 },
{ 17, 58, 17, 56 },
{ 18, 00, 18, 00 },
{ 00, 30, 00, 40 },
{ 00, 50, 01, 00 },
{ 01, 10, 01, 20 },
{ 01, 30, 01, 40 },
{ 01, 50, 02, 00 },
{ 02, 10, 02, 20 },
{ 02, 30, 02, 40 },
{ 02, 50, 03, 00 },
{ 03, 10, 03, 20 },
{ 03, 30, 03, 40 },
{ 03, 50, 04, 00 },
{ 04, 10, 04, 20 },
{ 04, 30, 04, 40 },
{ 04, 50, 05, 00 },
{ 05, 10, 05, 20 },
{ 05, 30, 05, 40 },
{ 05, 50, 06, 00 },
{ 06, 10, 06, 20 },
{ 06, 30, 06, 40 },
{ 06, 50, 07, 00 },
{ 07, 10, 07, 20 },
{ 07, 30, 07, 40 },
{ 07, 50, 8, 00 },
{ 8, 10, 8, 20 },
{ 8, 30, 8, 40 },
{ 8, 50, 9, 00 },
{ 9, 10, 9, 20 },
{ 9, 30, 9, 40 },
{ 9, 50, 10, 00 },
{ 10, 10, 10, 20 },
{ 10, 30, 10, 40 },
{ 10, 50, 11, 00 },
{ 11, 10, 11, 20 },
{ 11, 30, 11, 40 },
{ 11, 50, 12, 00 },
{ 12, 10, 12, 20 },
{ 12, 30, 12, 40 },
{ 12, 50, 13, 00 },
{ 13, 10, 13, 20 },
{ 13, 30, 13, 40 },
{ 13, 50, 14, 00 },
{ 14, 10, 14, 20 },
{ 14, 30, 14, 40 },
{ 14, 50, 15, 00 },
};
global u32 MotorOpenTimesCount = 3;
global u32 MotorOpenTimesCount = sizeof(MotorOpenTimes) / sizeof(MotorOpenTimes[0]);;
struct phrase_string_to_anim_file
{
@ -189,6 +228,9 @@ struct blumen_lumen_state
//
u32 AssemblyNameToClearCoreMapCount;
u64* AssemblyNameToClearCore_Names;
// Debug
motor_packet DEBUG_PendingMotorPacket;
};

View File

@ -3584,6 +3584,12 @@ CreatePlatformSocketManager(platform_connect_socket* ConnectSocketProc,
return Result;
}
internal bool
SocketHandleIsValid(platform_socket_handle_ Handle)
{
return Handle.Index != 0;
}
internal platform_socket*
SocketManagerGetSocket(platform_socket_manager* Manager, platform_socket_handle_ Handle)
{
@ -3606,11 +3612,19 @@ ConnectSocket(platform_socket_manager* Manager, platform_socket_handle_ Handle)
platform_socket* Socket = SocketManagerGetSocket(Manager, Handle);
if (Socket)
{
Result = Manager->ConnectSocketProc(Socket);
Result = Manager->ConnectSocketProc(Manager, Socket);
}
return Result;
}
internal bool
RemoveSocket (platform_socket_manager* Manager, platform_socket_handle_ Handle)
{
bool Result = Manager->SocketsUsed[Handle.Index];
Manager->SocketsUsed[Handle.Index] = false;
return Result;
}
internal platform_socket_handle_
CreateSocket(platform_socket_manager* Manager, char* Addr, char* Port)
{
@ -3627,30 +3641,52 @@ CreateSocket(platform_socket_manager* Manager, char* Addr, char* Port)
Assert(Result.Index != 0);
platform_socket* Socket = &Manager->Sockets[Result.Index];
Socket->Handle = Result;
CopyArray(Addr, Socket->Addr, char, CStringLength(Addr) + 1);
CopyArray(Port, Socket->Port, char, CStringLength(Port) + 1);
bool Success = Manager->ConnectSocketProc(Socket);
Assert(Success);
bool Success = Manager->ConnectSocketProc(Manager, Socket);
if (!Success)
{
if (RemoveSocket(Manager, Result))
{
Result = {};
}
else
{
InvalidCodePath;
}
}
return Result;
}
internal bool
CloseSocket(platform_socket_manager* Manager, platform_socket* Socket)
{
bool Result = false;
if (Socket)
{
if (Manager->CloseSocketProc(Manager, Socket))
{
RemoveSocket(Manager, Socket->Handle);
*Socket = {};
Result = true;
}
else
{
InvalidCodePath;
}
}
return Result;
}
internal bool
CloseSocket(platform_socket_manager* Manager, platform_socket_handle_ Handle)
{
bool Result = false;
platform_socket* Socket = SocketManagerGetSocket(Manager, Handle);
if (Socket)
{
if (Manager->CloseSocketProc(Socket))
{
Manager->SocketsUsed[Handle.Index] = false;
*Socket = {};
Result = true;
}
}
return Result;
return CloseSocket(Manager, Socket);
}
// NOTE(pjs): returns true if the socket is connected
@ -3662,7 +3698,7 @@ SocketQueryStatus(platform_socket_manager* Manager, platform_socket_handle_ Sock
platform_socket* Socket = SocketManagerGetSocket(Manager, SocketHandle);
if (Socket)
{
Result = Manager->SocketQueryStatusProc(Socket);
Result = Manager->SocketQueryStatusProc(Manager, Socket);
}
return Result;
}
@ -3674,7 +3710,7 @@ SocketPeek(platform_socket_manager* Manager, platform_socket_handle_ SocketHandl
platform_socket* Socket = SocketManagerGetSocket(Manager, SocketHandle);
if (Socket)
{
Result = Manager->SocketPeekProc(Socket);
Result = Manager->SocketPeekProc(Manager, Socket);
}
return Result;
}
@ -3686,7 +3722,7 @@ SocketRecieve(platform_socket_manager* Manager, platform_socket_handle_ SocketHa
platform_socket* Socket = SocketManagerGetSocket(Manager, SocketHandle);
if (Socket)
{
Result = Manager->SocketRecieveProc(Socket, Storage);
Result = Manager->SocketRecieveProc(Manager, Socket, Storage);
}
return Result;
}
@ -3698,7 +3734,7 @@ SocketSend(platform_socket_manager* Manager, platform_socket_handle_ SocketHandl
platform_socket* Socket = SocketManagerGetSocket(Manager, SocketHandle);
if (Socket)
{
s32 SizeSent = Manager->SocketSendProc(Socket, Address, Port, Data, Flags);
s32 SizeSent = Manager->SocketSendProc(Manager, Socket, Address, Port, Data, Flags);
Result = (SizeSent == Data.Size);
}
return Result;

View File

@ -1158,31 +1158,34 @@ typedef struct platform_socket_handle_
typedef struct platform_socket
{
platform_socket_handle_ Handle;
char Addr[128];
char Port[32];
u8* PlatformHandle;
} platform_socket;
#define CONNECT_SOCKET(name) bool name(platform_socket* Socket)
typedef struct platform_socket_manager platform_socket_manager;
#define CONNECT_SOCKET(name) bool name(platform_socket_manager* Manager, platform_socket* Socket)
typedef CONNECT_SOCKET(platform_connect_socket);
#define CLOSE_SOCKET(name) bool name(platform_socket* Socket)
#define CLOSE_SOCKET(name) bool name(platform_socket_manager* Manager, platform_socket* Socket)
typedef CLOSE_SOCKET(platform_close_socket);
#define SOCKET_QUERY_STATUS(name) bool name(platform_socket* Socket)
#define SOCKET_QUERY_STATUS(name) bool name(platform_socket_manager* Manager, platform_socket* Socket)
typedef SOCKET_QUERY_STATUS(platform_socket_query_status);
#define SOCKET_PEEK(name) u32 name(platform_socket* Socket)
#define SOCKET_PEEK(name) u32 name(platform_socket_manager* Manager, platform_socket* Socket)
typedef SOCKET_PEEK(platform_socket_peek);
// TODO(pjs): allow for a size parameter that can be zero
// if provided, that is how big the message it expects to be
// if it equals zero, the proc will peek at the message first to determine
// the needed size
#define SOCKET_RECEIVE(name) gs_data name(platform_socket* Socket, gs_memory_arena* Storage)
#define SOCKET_RECEIVE(name) gs_data name(platform_socket_manager* Manager, platform_socket* Socket, gs_memory_arena* Storage)
typedef SOCKET_RECEIVE(platform_socket_receive);
#define SOCKET_SEND(name) s32 name(platform_socket* Socket, u32 Address, u32 Port, gs_data Data, s32 Flags)
#define SOCKET_SEND(name) s32 name(platform_socket_manager* Manager, platform_socket* Socket, u32 Address, u32 Port, gs_data Data, s32 Flags)
typedef SOCKET_SEND(platform_socket_send);
#define SOCKETS_COUNT_MAX 32