sculpture view cleanup
This commit is contained in:
parent
078f4e3ed7
commit
7c134774c3
|
@ -150,7 +150,6 @@ SculptureView_Render(panel Panel, rect2 PanelBounds, render_command_buffer* Rend
|
||||||
{
|
{
|
||||||
led_buffer* LedBuffer = LedSystemGetBuffer(&State->LedSystem, BufferIndex);
|
led_buffer* LedBuffer = LedSystemGetBuffer(&State->LedSystem, BufferIndex);
|
||||||
u32 JobsNeeded = U32DivideRoundUp(LedBuffer->LedCount, MaxLEDsPerJob);
|
u32 JobsNeeded = U32DivideRoundUp(LedBuffer->LedCount, MaxLEDsPerJob);
|
||||||
|
|
||||||
u32 NextLEDIndex = 0;
|
u32 NextLEDIndex = 0;
|
||||||
for (u32 Job = 0; Job < JobsNeeded; Job++)
|
for (u32 Job = 0; Job < JobsNeeded; Job++)
|
||||||
{
|
{
|
||||||
|
@ -177,7 +176,6 @@ SculptureView_Render(panel Panel, rect2 PanelBounds, render_command_buffer* Rend
|
||||||
// needs to relyon the window bounds rather than the panel bounds. Ideally the panel only needs to know where
|
// needs to relyon the window bounds rather than the panel bounds. Ideally the panel only needs to know where
|
||||||
// itself is, and nothing else.
|
// itself is, and nothing else.
|
||||||
PushRenderOrthographic(RenderBuffer, State->WindowBounds);
|
PushRenderOrthographic(RenderBuffer, State->WindowBounds);
|
||||||
|
|
||||||
if (State->Assemblies.Count > 0)
|
if (State->Assemblies.Count > 0)
|
||||||
{
|
{
|
||||||
assembly Assembly = State->Assemblies.Values[0];
|
assembly Assembly = State->Assemblies.Values[0];
|
||||||
|
@ -198,7 +196,6 @@ SculptureView_Render(panel Panel, rect2 PanelBounds, render_command_buffer* Rend
|
||||||
v2 BoxMax = LedOnScreenPosition + BoxHalfDim;
|
v2 BoxMax = LedOnScreenPosition + BoxHalfDim;
|
||||||
PushRenderBoundingBox2D(RenderBuffer, BoxMin, BoxMax, 2.0f, TealV4);
|
PushRenderBoundingBox2D(RenderBuffer, BoxMin, BoxMax, 2.0f, TealV4);
|
||||||
}
|
}
|
||||||
|
|
||||||
Context.GeneralWorkQueue->CompleteQueueWork(Context.GeneralWorkQueue, Context.ThreadContext);
|
Context.GeneralWorkQueue->CompleteQueueWork(Context.GeneralWorkQueue, Context.ThreadContext);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue