Got to connect to Ryan's code

This commit is contained in:
PS 2020-11-08 21:05:14 -08:00
parent a42d2e81c5
commit 82ed9d84ac
2 changed files with 176 additions and 26 deletions

View File

@ -423,6 +423,26 @@ Win32_SendAddressedDataBuffers_Job(gs_thread_context Context, gs_data Arg)
Win32_SendAddressedDataBuffers(Context, *OutputData);
}
#pragma pack(push, 1)
struct test_microphone_packet
{
b8 ChangeAnimation;
char AnimationFileName[32];
b8 SetLayer;
char LayerName[32];
r32 LayerOpacity;
b8 SetLayerParamColor;
char LayerParamColor[7];
r32 OverrideDuration;
};
#pragma pack(pop)
inline u32
UpackB4(const u8* ptr)
{
return (u32)(ptr[3] | (ptr[2] << 8) | (ptr[1] << 16) | (ptr[0] << 24));
}
int WINAPI
WinMain (
HINSTANCE HInstance,
@ -562,6 +582,20 @@ WinMain (
WSAStartup(MAKEWORD(2, 2), &WSAData);
Win32Sockets = Win32SocketArray_Create(16, &PlatformPermanent);
win32_socket TestSocket = Win32Socket_ConnectToAddress("127.0.0.1", "20185");
test_microphone_packet* Recv = 0;
while (true)
{
gs_data Data = Win32Socket_Receive(&TestSocket, ThreadContext.Transient);
if (Data.Size > 0)
{
OutputDebugStringA("Received\n");
Recv = (test_microphone_packet*)Data.Memory;
}
ClearArena(ThreadContext.Transient);
}
Win32SerialArray_Create(ThreadContext);
s32 RenderMemorySize = MB(12);

View File

@ -54,6 +54,82 @@ Win32SocketArray_Get(win32_socket_array Array, s32 Index)
global win32_socket_array Win32Sockets;
internal win32_socket
Win32Socket_Create(s32 AddressFamily, s32 Type, s32 Protocol)
{
win32_socket Result = {0};
Result.Socket = socket(AddressFamily, Type, Protocol);
if (Result.Socket == INVALID_SOCKET)
{
s32 Error = WSAGetLastError();
InvalidCodePath;
}
return Result;
}
internal void
Win32Socket_Bind(win32_socket* Socket, s32 AddressFamily, char* Address, s32 Port)
{
sockaddr_in Service = {0};
Service.sin_family = AddressFamily;
Service.sin_addr.s_addr = inet_addr(Address);
Service.sin_port = htons(Port);
s32 Result = bind(Socket->Socket, (SOCKADDR*)&Service, sizeof(Service));
if (Result == SOCKET_ERROR)
{
s32 Error = WSAGetLastError();
InvalidCodePath;
}
}
internal win32_socket
Win32Socket_ConnectToAddress(char* Address, char* DefaultPort)
{
win32_socket Result = {};
addrinfo Hints = {0};
Hints.ai_family = AF_UNSPEC;
Hints.ai_socktype = SOCK_STREAM;
Hints.ai_protocol = IPPROTO_TCP;
addrinfo* PotentialConnections;
s32 Error = getaddrinfo(Address, DefaultPort, &Hints, &PotentialConnections);
if (Error == 0)
{
for (addrinfo* InfoAt = PotentialConnections; InfoAt != NULL; InfoAt = InfoAt->ai_next)
{
win32_socket Socket = Win32Socket_Create(InfoAt->ai_family, InfoAt->ai_socktype, InfoAt->ai_protocol);
if (Socket.Socket == INVALID_SOCKET)
{
Error = WSAGetLastError();
InvalidCodePath;
}
Error = connect(Socket.Socket, InfoAt->ai_addr, (int)InfoAt->ai_addrlen);
if (Error == SOCKET_ERROR)
{
closesocket(Socket.Socket);
continue;
}
else
{
Result = Socket;
break;
}
}
}
else
{
Error = WSAGetLastError();
InvalidCodePath;
}
freeaddrinfo(PotentialConnections);
return Result;
}
internal s32
Win32Socket_SetOption(win32_socket* Socket, s32 Level, s32 Option, const char* OptionValue, s32 OptionLength)
{
@ -74,32 +150,6 @@ Win32Socket_SetOption(platform_socket_handle SocketHandle, s32 Level, s32 Option
return Win32Socket_SetOption(Socket, Level, Option, OptionValue, OptionLength);
}
PLATFORM_GET_SOCKET_HANDLE(Win32GetSocketHandle)
{
// NOTE(Peter): These used to be passed in as paramters, but we only use this function
// with AF_INET, SOCK_DGRAM, and Protocol = 0. These are also platform specific values
// so I was having to include windows.h in the platform agnostic code to accomodate that
// function signature.
s32 AddressFamily = AF_INET;
s32 Type = SOCK_DGRAM;
s32 Protocol = 0;
s32 Result = Win32SocketArray_Take(&Win32Sockets);
win32_socket* Socket = Win32SocketArray_Get(Win32Sockets, Result);
Socket->Socket = socket(AddressFamily, Type, Protocol);
if (Socket->Socket != INVALID_SOCKET)
{
int Error = Win32Socket_SetOption(Socket, IPPROTO_IP, IP_MULTICAST_TTL,
(const char*)(&Multicast_TimeToLive), sizeof(Multicast_TimeToLive));
}
else
{
s32 Error = WSAGetLastError();
InvalidCodePath;
}
return (platform_socket_handle)Result;
}
internal s32
Win32Socket_SendTo(platform_socket_handle SocketHandle, u32 Address, u32 Port, const char* Buffer, s32 BufferLength, s32 Flags)
@ -129,6 +179,61 @@ Win32Socket_SendTo(platform_socket_handle SocketHandle, u32 Address, u32 Port, c
return LengthSent;
}
internal void
Win32Socket_SetListening(win32_socket* Socket)
{
if (listen(Socket->Socket, SOMAXCONN) == SOCKET_ERROR)
{
// TODO(pjs): Error logging
s32 Error = WSAGetLastError();
InvalidCodePath;
}
}
internal s32
Win32Socket_PeekGetTotalSize(win32_socket* Socket)
{
s32 Flags = MSG_PEEK;
char Temp[4];
s32 BytesQueued = recv(Socket->Socket, Temp, 4, Flags);
if (BytesQueued == SOCKET_ERROR)
{
// TODO(pjs): Error logging
s32 Error = WSAGetLastError();
BytesQueued = 0;
}
return BytesQueued;
}
internal gs_data
Win32Socket_Receive(win32_socket* Socket, gs_memory_arena* Storage)
{
#if 0
gs_data Result = {};
s32 BytesQueued = Win32Socket_PeekGetTotalSize(Socket);
if (BytesQueued > 0)
{
Result = PushSizeToData(Storage, BytesQueued);
s32 Flags = 0;
s32 BytesReceived = recv(Socket->Socket, (char*)Result.Memory, Result.Size, Flags);
Assert(BytesReceived == BytesQueued);
}
return Result;
#else
gs_data Result = PushSizeToData(Storage, 1024);
s32 Flags = 0;
s32 BytesReceived = recv(Socket->Socket, (char*)Result.Memory, Result.Size, Flags);
if (BytesReceived == SOCKET_ERROR)
{
// TODO(pjs): Error logging
s32 Error = WSAGetLastError();
InvalidCodePath;
}
Result.Size = BytesReceived;
return Result;
#endif
}
internal void
Win32Socket_Close(win32_socket* Socket)
{
@ -136,5 +241,16 @@ Win32Socket_Close(win32_socket* Socket)
Socket->Socket = INVALID_SOCKET;
}
PLATFORM_GET_SOCKET_HANDLE(Win32GetSocketHandle)
{
s32 Result = Win32SocketArray_Take(&Win32Sockets);
s32 Error = 0;
win32_socket* Socket = Win32SocketArray_Get(Win32Sockets, Result);
*Socket = Win32Socket_Create(AF_INET, SOCK_DGRAM, 0);
Error = Win32Socket_SetOption(Socket, IPPROTO_IP, IP_MULTICAST_TTL,
(const char*)(&Multicast_TimeToLive), sizeof(Multicast_TimeToLive));
return (platform_socket_handle)Result;
}
#define WIN32_FOLDHAUS_SOCKET_H
#endif // WIN32_FOLDHAUS_SOCKET_H