Printing out what hues are being displayed

This commit is contained in:
PS 2021-04-08 15:15:36 -10:00
parent b952b3abad
commit 876c7107d1
1 changed files with 23 additions and 1 deletions

View File

@ -398,6 +398,8 @@ BlumenLumen_CustomUpdate(gs_data UserData, app_state* State, context* Context)
blumen_lumen_state* BLState = (blumen_lumen_state*)UserData.Memory;
BLState->ShouldUpdateLog = false;
gs_string DebugStr = PushString(State->Transient, 256);
bool SendMotorCommand = false;
blumen_packet MotorCommand = {};
@ -415,8 +417,12 @@ BlumenLumen_CustomUpdate(gs_data UserData, app_state* State, context* Context)
u32 NameLen = CStringLength(Mic.AnimationFileName);
phrase_hue NewHue = PhraseHueMap_Get(BLState->PhraseHueMap, NameHash);
if (BLState->NextHotHue.Phrase.Length < NewHue.Phrase.Length)
if (NewHue.Phrase.Length > 0 && BLState->NextHotHue.Phrase.Length < NewHue.Phrase.Length)
{
PrintF(&DebugStr, "Queuing: %S\n", NewHue.Phrase);
NullTerminate(&DebugStr);
OutputDebugString(DebugStr.Str);
BLState->NextHotHue = NewHue;
if (SecondsElapsed(BLState->TimePhraseReceptionBegan,
Context->SystemTime_Current) > PhrasePriorityMessageGroupingTime)
@ -484,6 +490,12 @@ BlumenLumen_CustomUpdate(gs_data UserData, app_state* State, context* Context)
// if we are in standard color mode, shift all flowers to the new color
// otherwise, only shift the next flower in the sequence to the new color
phrase_hue NewHue = BLState->NextHotHue;
PrintF(&DebugStr, "Switching To: %S\n", NewHue.Phrase);
NullTerminate(&DebugStr);
OutputDebugString(DebugStr.Str);
if (BLState->PatternMode == BlumenPattern_Standard)
{
BLState->AssemblyColors[0] = NewHue;
@ -778,6 +790,16 @@ US_CUSTOM_DEBUG_UI(BlumenLumen_DebugUI)
}
BLState->DEBUG_IgnoreWeatherDimmingLeds = ui_LabeledToggle(I, MakeString("Ignore Weather Dimming Leds"), BLState->DEBUG_IgnoreWeatherDimmingLeds);
ui_Label(I, MakeString("Set Internal Motor State:"));
if (ui_Button(I, MakeString("Closed")))
{
}
if (ui_Button(I, MakeString("Open")))
{
}
}
}