Unblocked the build directory, since it now has the actual build batch files.

This commit is contained in:
Peter Slattery 2020-05-11 18:09:27 -07:00
parent bc8424a852
commit 94a6e023bf
6 changed files with 122 additions and 0 deletions

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@echo off
IF NOT "%PrebuildCalled%"=="1" GOTO error
C:\apps\ctime\ctime.exe -end %StatsPath%\%StatsFile% %LastError%
C:\apps\ctime\ctime.exe -stats %StatsPath%\%StatsFile%
set PrebuildCalled=0
GOTO:eof
:error
echo ERROR: _prebuild_win32.bat was not called before _postbuild_win32.bat.

25
build/_prebuild_win32.bat Normal file
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@echo off
REM This file takes two arguments
REM 1 = "app" or "meta"
REM 2 = "debug" or "release"
REM 3 = "msvc" or "clang"
set PrebuildCalled=1
set ProjectDevFolder=%~dp0
set ProjectDevPath=%ProjectDevFolder:~0,-7%
set SourceCodePath=%ProjectDevPath%\src\%1
set MetaProgramPath=%ProjectDevPath%\meta_run_tree\win32_%3\%2
set ProjectRunTree=%ProjectDevPath%\%1_run_tree\win32_%3
set BuildPath=%ProjectRunTree%\%2
set StatsPath=%ProjectRunTree%\stats
set StatsFile=%1_win32_%3_%2_build_time.ctm
IF NOT EXIST %BuildPath% mkdir %BuildPath%
IF NOT EXIST %StatsPath% mkdir %StatsPath%
C:\apps\ctime\ctime.exe -begin %StatsPath%\%StatsFile%

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pushd build
clang++ ../src/gs_osx.mm \
-g \
-Wno-c11-extensions -Wno-unused-variable -Wno-unused-function \
-framework Cocoa -framework OpenGL \
-o osx_foldhaus.out
popd

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@echo off
set ProjectDevFolder=%~dp0
set ProjectDevPath=%ProjectDevFolder:~0,-1%
pushd %ProjectDevPath%
IF NOT EXIST .\build_clang\ mkdir .\build_clang
C:\programs\ctime\ctime.exe -begin %ProjectDevPath%\build\win32_foldhaus_clang_build_time.ctm
set CommonCompilerFlags=-std=c++11 -Wno-writable-strings -Wno-unused-value -Wno-varargs -Wno-switch -Wno-microsoft-enum-forward-reference -DDEBUG=1
pushd .\build_clang\
REM Run the Preprocessor
foldhaus_meta.exe ..\src\foldhaus_app.cpp
echo WAITING FOR PDB TO WRITE > lock.tmp
clang %CommonCompilerFlags% ..\src\foldhaus_app.cpp -shared
set LastError=%ERRORLEVEL%
del lock.tmp
clang %CommonCompilerFlags% ..\src\win32_foldhaus.cpp -o win32_foldhaus.exe user32.lib winmm.lib gdi32.lib opengl32.lib dsound.lib Ws2_32.lib Comdlg32.lib
C:\programs\ctime\ctime.exe -end %ProjectDevPath%\build\win32_foldhaus_clang_build_time.ctm %LastError%
REM C:\programs\ctime\ctime.exe -stats %ProjectDevPath%\build\win32_foldhaus_clang_build_time.ctm
popd

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@echo off
call _prebuild_win32.bat app debug msvc
echo Building In %BuildPath%
set CommonCompilerFlags=-nologo -DDEBUG=1 -DPLATFORM_WINDOWS -FC -WX -W4 -Z7 -Oi -GR- -EHsc -EHa- -MTd -fp:fast -fp:except- -IC:\programs-dev\gs_libs\src
set CommonCompilerFlags=-wd4127 -wd4702 -wd4101 -wd4505 -wd4100 -wd4189 -wd4244 -wd4201 -wd4996 -I%CommonLibs% -O2 %CommonCompilerFlags%
set CommonLinkerFlags= -opt:ref -incremental:no
set DLLExports=/EXPORT:InitializeApplication /EXPORT:UpdateAndRender /EXPORT:CleanupApplication /EXPORT:ReloadStaticData
pushd %BuildPath%
del *.pdb > NUL 2> NUL
REM Run the Preprocessor
%MetaProgramPath%\foldhaus_meta.exe %SourceCodePath%\foldhaus_app.cpp
echo WAITING FOR PDB TO WRITE > lock.tmp
cl %CommonCompilerFlags% %SourceCodePath%\foldhaus_app.cpp /Fefoldhaus.dll /LD /link %CommonLinkerFlags% %DLLExports%
set LastError=%ERRORLEVEL%
del lock.tmp
cl %CommonCompilerFlags% %SourceCodePath%\win32_foldhaus.cpp /link %CommonLinkerFlags% user32.lib winmm.lib gdi32.lib opengl32.lib dsound.lib Ws2_32.lib Comdlg32.lib
popd
call _postbuild_win32.bat

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@echo off
call _prebuild_win32.bat meta debug msvc
set CommonCompilerFlags=-nologo -DDEBUG=1 -DPLATFORM_WINDOWS -FC -WX -W4 -Z7 -Oi -GR- -EHsc -EHa- -MTd -fp:fast -fp:except-
set CommonCompilerFlags=-wd4127 -wd4702 -wd4101 -wd4505 -wd4100 -wd4189 -wd4244 -wd4201 -wd4996 -I%CommonLibs% -O2 %CommonCompilerFlags%
set CommonLinkerFlags= -opt:ref
pushd %BuildPath%
cl %CommonCompilerFlags% %SourceCodePath%\foldhaus_meta.cpp /link %CommonLinkerFlags%
popd
call _postbuild_win32.bat