only applying dimming on frames where the animations were updated
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@ -169,7 +169,7 @@ typedef DRAW_FONT_CODEPOINT(platform_draw_font_codepoint);
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// Worker Threads
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// Worker Threads
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#define PLATFORM_THREAD_COUNT 0
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#define PLATFORM_THREAD_COUNT 3
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RESET_WORK_QUEUE(ResetWorkQueue)
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RESET_WORK_QUEUE(ResetWorkQueue)
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{
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{
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@ -800,7 +800,7 @@ BlumenLumen_CustomUpdate(gs_data UserData, app_state* State, context* Context)
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}
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}
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// Dim the leds based on temp data
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// Dim the leds based on temp data
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if (!BLState->DEBUG_IgnoreWeatherDimmingLeds)
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if (State->AnimationSystem.UpdatesThisFrame > 0 && !BLState->DEBUG_IgnoreWeatherDimmingLeds)
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{
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{
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led_buffer B0 = State->LedSystem.Buffers[0];
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led_buffer B0 = State->LedSystem.Buffers[0];
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pixel P0 = B0.Colors[0];
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pixel P0 = B0.Colors[0];
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