removed gs_list and gs_bucket from the app
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@ -12,7 +12,7 @@ global v4 TimeSliderColor = GreenV4; //v4{.36f, .52f, .78f, 1.f};
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struct animation_timeline_state
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{
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frame_range VisibleRange;
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gs_list_handle SelectedAnimationBlockHandle;
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handle SelectedAnimationBlockHandle;
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u32 SelectedAnimationLayer;
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};
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@ -493,7 +493,6 @@ DrawAnimationTimeline (animation_system* AnimationSystem, animation_timeline_sta
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gs_string Tempgs_string = PushString(State->Transient, 256);
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handle Result = SelectedBlockHandle;
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// TODO(pjs): Animation Selection
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animation CurrAnimation = *AnimationSystem_GetActiveAnimation(AnimationSystem);
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rect2 LayerMenuBounds, TimelineBounds;
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@ -25,9 +25,6 @@ Handle_IsValid(handle Handle)
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return Result;
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}
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#include "..\gs_libs\gs_list.h"
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#include "..\gs_libs\gs_bucket.h"
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#include "..\gs_libs\gs_string.h"
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#include "foldhaus_debug.h"
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@ -23,9 +23,6 @@ STREAM #1: 3D Overhaul
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- mouse spatial interaction - handles, and hover for info
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- debug capabilities (toggle strip/led/universe colors)
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- Buckets & Lists
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- On second thought, I just really don't like these. Lets get rid of them, and put custom structures in place
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- Internal Log File
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NOTE: This should not be a part of the debug system
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- Save output log to a file continuously
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@ -48,7 +45,6 @@ STREAM #1: 3D Overhaul
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- Serialization
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- saving scenes
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- saving animation timelines
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- saving projects
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STRAM #4: Completeness
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@ -1,3 +1,8 @@
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x saving animation timelines
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x Buckets & Lists
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x On second thought, I just really don't like these. Lets get rid of them, and put custom structures in place
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BUGS
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x if there is nothing in the filtered list when searching for a node, hitting enter still selects one
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x Search lister - returning from a filtered list that has zero elements to one that has a few, hotItem = -1
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