Polished panel interactions. Dragging panel edges and mouse drag to split a panel are now operation modes, and both display a preview of where the new panel edges will be.

This commit is contained in:
Peter Slattery 2019-12-28 14:00:09 -08:00
parent 90b908ff98
commit a973054c17
4 changed files with 403 additions and 254 deletions

View File

@ -11,79 +11,6 @@ SetPanelDefinitionExternal(panel* Panel, s32 OldPanelDefinitionIndex, s32 NewPan
GlobalPanelDefs[NewPanelDefinitionIndex].Init(Panel);
}
internal void
DrawPanelFooter(panel* Panel, render_command_buffer* RenderBuffer, rect FooterBounds, interface_config Interface, mouse_state Mouse)
{
PushRenderQuad2D(RenderBuffer, FooterBounds.Min, v2{FooterBounds.Max.x, FooterBounds.Min.y + 25}, v4{.5f, .5f, .5f, 1.f});
PushRenderQuad2D(RenderBuffer, FooterBounds.Min, FooterBounds.Min + v2{25, 25}, WhiteV4);
v2 PanelSelectButtonMin = FooterBounds.Min + v2{30, 1};
v2 PanelSelectButtonMax = PanelSelectButtonMin + v2{100, 23};
if (Panel->PanelSelectionMenuOpen)
{
v2 ButtonDimension = v2{100, 25};
v2 ButtonMin = v2{PanelSelectButtonMin.x, FooterBounds.Max.y};
v2 MenuMin = ButtonMin;
v2 MenuMax = v2{ButtonMin.x + ButtonDimension.x, ButtonMin.y + (ButtonDimension.y * GlobalPanelDefsCount)};
if (MouseButtonTransitionedDown(Mouse.LeftButtonState)
&& !PointIsInRange(Mouse.DownPos, MenuMin, MenuMax))
{
Panel->PanelSelectionMenuOpen = false;
}
for (s32 i = 0; i < GlobalPanelDefsCount; i++)
{
panel_definition Def = GlobalPanelDefs[i];
string DefName = MakeString(Def.PanelName, Def.PanelNameLength);
button_result DefinitionButton = EvaluateButton(RenderBuffer,
ButtonMin, ButtonMin + ButtonDimension,
DefName, Interface, Mouse);
if (DefinitionButton.Pressed)
{
SetPanelDefinition(Panel, i);
Panel->PanelSelectionMenuOpen = false;
}
ButtonMin.y += ButtonDimension.y;
}
}
button_result ButtonResult = EvaluateButton(RenderBuffer,
PanelSelectButtonMin,
PanelSelectButtonMax,
MakeStringLiteral("Select"), Interface, Mouse);
if (ButtonResult.Pressed)
{
Panel->PanelSelectionMenuOpen = !Panel->PanelSelectionMenuOpen;
}
}
internal void
RenderPanel(panel* Panel, rect PanelBounds, rect WindowBounds, render_command_buffer* RenderBuffer, app_state* State, context Context, mouse_state Mouse)
{
Assert(Panel->PanelDefinitionIndex >= 0);
rect FooterBounds = rect{
PanelBounds.Min,
v2{PanelBounds.Max.x, PanelBounds.Min.y + 25},
};
rect PanelViewBounds = rect{
v2{PanelBounds.Min.x, FooterBounds.Max.y},
PanelBounds.Max,
};
panel_definition Definition = GlobalPanelDefs[Panel->PanelDefinitionIndex];
Definition.Render(*Panel, PanelViewBounds, RenderBuffer, State, Context, Mouse);
PushRenderOrthographic(RenderBuffer, WindowBounds.Min.x, WindowBounds.Min.y, WindowBounds.Max.x, WindowBounds.Max.y);
DrawPanelFooter(Panel, RenderBuffer, FooterBounds, State->Interface, Mouse);
}
internal v4
MouseToWorldRay(r32 MouseX, r32 MouseY, camera* Camera, rect WindowBounds)
{
@ -297,42 +224,46 @@ HandleInput (app_state* State, rect WindowBounds, input_queue InputQueue, mouse_
{
DEBUG_TRACK_FUNCTION;
input_command_registry ActiveCommands = {};
if (State->Modes.ActiveModesCount > 0)
b32 PanelSystemHandledInput = HandleMousePanelInteraction(&State->PanelSystem, State->WindowBounds, Mouse, State);
if (!PanelSystemHandledInput)
{
ActiveCommands = State->Modes.ActiveModes[State->Modes.ActiveModesCount - 1].Commands;
}
else
{
panel_and_bounds PanelWithMouseOverIt = GetPanelContainingPoint(Mouse.Pos, &State->PanelSystem, WindowBounds);
if (!PanelWithMouseOverIt.Panel) { return; }
panel_definition PanelDefinition = GlobalPanelDefs[PanelWithMouseOverIt.Panel->PanelDefinitionIndex];
if (!PanelDefinition.InputCommands) { return; }
ActiveCommands.Commands = PanelDefinition.InputCommands;
ActiveCommands.Size = sizeof(*PanelDefinition.InputCommands) / sizeof(PanelDefinition.InputCommands[0]);
ActiveCommands.Used = ActiveCommands.Size;
}
for (s32 EventIdx = 0; EventIdx < InputQueue.QueueUsed; EventIdx++)
{
input_entry Event = InputQueue.Entries[EventIdx];
// NOTE(Peter): These are in the order Down, Up, Held because we want to privalege
// Down and Up over Held. In other words, we don't want to call a Held command on the
// frame when the button was released, even if the command is registered to both events
if (KeyTransitionedDown(Event))
input_command_registry ActiveCommands = {};
if (State->Modes.ActiveModesCount > 0)
{
FindAndPushExistingCommand(ActiveCommands, Event, Command_Began, &State->CommandQueue);
ActiveCommands = State->Modes.ActiveModes[State->Modes.ActiveModesCount - 1].Commands;
}
else if (KeyTransitionedUp(Event))
else
{
FindAndPushExistingCommand(ActiveCommands, Event, Command_Ended, &State->CommandQueue);
panel_and_bounds PanelWithMouseOverIt = GetPanelContainingPoint(Mouse.Pos, &State->PanelSystem, WindowBounds);
if (!PanelWithMouseOverIt.Panel) { return; }
panel_definition PanelDefinition = GlobalPanelDefs[PanelWithMouseOverIt.Panel->PanelDefinitionIndex];
if (!PanelDefinition.InputCommands) { return; }
ActiveCommands.Commands = PanelDefinition.InputCommands;
ActiveCommands.Size = sizeof(*PanelDefinition.InputCommands) / sizeof(PanelDefinition.InputCommands[0]);
ActiveCommands.Used = ActiveCommands.Size;
}
else if (KeyHeldDown(Event))
for (s32 EventIdx = 0; EventIdx < InputQueue.QueueUsed; EventIdx++)
{
FindAndPushExistingCommand(ActiveCommands, Event, Command_Held, &State->CommandQueue);
input_entry Event = InputQueue.Entries[EventIdx];
// NOTE(Peter): These are in the order Down, Up, Held because we want to privalege
// Down and Up over Held. In other words, we don't want to call a Held command on the
// frame when the button was released, even if the command is registered to both events
if (KeyTransitionedDown(Event))
{
FindAndPushExistingCommand(ActiveCommands, Event, Command_Began, &State->CommandQueue);
}
else if (KeyTransitionedUp(Event))
{
FindAndPushExistingCommand(ActiveCommands, Event, Command_Ended, &State->CommandQueue);
}
else if (KeyHeldDown(Event))
{
FindAndPushExistingCommand(ActiveCommands, Event, Command_Held, &State->CommandQueue);
}
}
}
@ -394,152 +325,6 @@ CreateDMXBuffers(assembly Assembly, s32 BufferHeaderSize, memory_arena* Arena)
return Result;
}
#define PANEL_EDGE_CLICK_MAX_DISTANCE 6
internal void
HandleMousePanelInteractionOrRecurse(panel* Panel, rect PanelBounds, panel_system* PanelLayout, mouse_state Mouse)
{
// TODO(Peter): Need a way to calculate this button's position more systemically
if (Panel->SplitDirection == PanelSplit_NoSplit
&& PointIsInRange(Mouse.DownPos, PanelBounds.Min, PanelBounds.Min + v2{25, 25}))
{
r32 XDistance = GSAbs(Mouse.Pos.x - Mouse.DownPos.x);
r32 YDistance = GSAbs(Mouse.Pos.y - Mouse.DownPos.y);
if (XDistance > YDistance)
{
r32 XPercent = (Mouse.Pos.x - PanelBounds.Min.x) / Width(PanelBounds);
SplitPanelVertically(Panel, XPercent, PanelBounds, PanelLayout);
}
else
{
r32 YPercent = (Mouse.Pos.y - PanelBounds.Min.y) / Height(PanelBounds);
SplitPanelHorizontally(Panel, YPercent, PanelBounds, PanelLayout);
}
}
else if (Panel->SplitDirection == PanelSplit_Horizontal)
{
r32 SplitY = GSLerp(PanelBounds.Min.y, PanelBounds.Max.y, Panel->SplitPercent);
r32 ClickDistanceFromSplit = GSAbs(Mouse.DownPos.y - SplitY);
if (ClickDistanceFromSplit < PANEL_EDGE_CLICK_MAX_DISTANCE)
{
r32 NewSplitY = Mouse.Pos.y;
if (NewSplitY <= PanelBounds.Min.y)
{
ConsolidatePanelsKeepOne(Panel, Panel->Top, PanelLayout);
}
else if (NewSplitY >= PanelBounds.Max.y)
{
ConsolidatePanelsKeepOne(Panel, Panel->Bottom, PanelLayout);
}
else
{
Panel->SplitPercent = (NewSplitY - PanelBounds.Min.y) / Height(PanelBounds);
}
}
else
{
rect TopPanelBounds = GetTopPanelBounds(Panel, PanelBounds);
rect BottomPanelBounds = GetBottomPanelBounds(Panel, PanelBounds);
HandleMousePanelInteractionOrRecurse(&Panel->Bottom->Panel, BottomPanelBounds, PanelLayout, Mouse);
HandleMousePanelInteractionOrRecurse(&Panel->Top->Panel, TopPanelBounds, PanelLayout, Mouse);
}
}
else if (Panel->SplitDirection == PanelSplit_Vertical)
{
r32 SplitX = GSLerp(PanelBounds.Min.x, PanelBounds.Max.x, Panel->SplitPercent);
r32 ClickDistanceFromSplit = GSAbs(Mouse.DownPos.x - SplitX);
if (ClickDistanceFromSplit < PANEL_EDGE_CLICK_MAX_DISTANCE)
{
r32 NewSplitX = Mouse.Pos.x;
if (NewSplitX <= PanelBounds.Min.x)
{
ConsolidatePanelsKeepOne(Panel, Panel->Right, PanelLayout);
}
else if (NewSplitX >= PanelBounds.Max.x)
{
ConsolidatePanelsKeepOne(Panel, Panel->Left, PanelLayout);
}
else
{
Panel->SplitPercent = (NewSplitX - PanelBounds.Min.x) / Width(PanelBounds);
}
}
else
{
rect LeftPanelBounds = GetLeftPanelBounds(Panel, PanelBounds);
rect RightPanelBounds = GetRightPanelBounds(Panel, PanelBounds);
HandleMousePanelInteractionOrRecurse(&Panel->Left->Panel, LeftPanelBounds, PanelLayout, Mouse);
HandleMousePanelInteractionOrRecurse(&Panel->Right->Panel, RightPanelBounds, PanelLayout, Mouse);
}
}
}
internal void
HandleMousePanelInteraction(panel_system* PanelSystem, rect WindowBounds,mouse_state Mouse)
{
if (MouseButtonTransitionedUp(Mouse.LeftButtonState))
{
Assert(PanelSystem->PanelsUsed > 0);
panel* FirstPanel = &PanelSystem->Panels[0].Panel;
HandleMousePanelInteractionOrRecurse(FirstPanel, WindowBounds, PanelSystem, Mouse);
}
}
internal void
DrawPanelBorder(panel Panel, v2 PanelMin, v2 PanelMax, v4 Color, mouse_state Mouse, render_command_buffer* RenderBuffer)
{
r32 MouseLeftEdgeDistance = GSAbs(Mouse.Pos.x - PanelMin.x);
r32 MouseRightEdgeDistance = GSAbs(Mouse.Pos.x - PanelMax.x);
r32 MouseTopEdgeDistance = GSAbs(Mouse.Pos.y - PanelMax.y);
r32 MouseBottomEdgeDistance = GSAbs(Mouse.Pos.y - PanelMin.y);
PushRenderBoundingBox2D(RenderBuffer, PanelMin, PanelMax, 1, Color);
v4 HighlightColor = v4{.3f, .3f, .3f, 1.f};
r32 HighlightThickness = 1;
if (MouseLeftEdgeDistance < PANEL_EDGE_CLICK_MAX_DISTANCE)
{
v2 LeftEdgeMin = PanelMin;
v2 LeftEdgeMax = v2{PanelMin.x + HighlightThickness, PanelMax.y};
PushRenderQuad2D(RenderBuffer, LeftEdgeMin, LeftEdgeMax, HighlightColor);
}
else if (MouseRightEdgeDistance < PANEL_EDGE_CLICK_MAX_DISTANCE)
{
v2 RightEdgeMin = v2{PanelMax.x - HighlightThickness, PanelMin.y};
v2 RightEdgeMax = PanelMax;
PushRenderQuad2D(RenderBuffer, RightEdgeMin, RightEdgeMax, HighlightColor);
}
else if (MouseTopEdgeDistance < PANEL_EDGE_CLICK_MAX_DISTANCE)
{
v2 TopEdgeMin = v2{PanelMin.x, PanelMax.y - HighlightThickness};
v2 TopEdgeMax = PanelMax;
PushRenderQuad2D(RenderBuffer, TopEdgeMin, TopEdgeMax, HighlightColor);
}
else if (MouseBottomEdgeDistance < PANEL_EDGE_CLICK_MAX_DISTANCE)
{
v2 BottomEdgeMin = PanelMin;
v2 BottomEdgeMax = v2{PanelMax.x, PanelMin.y + HighlightThickness};
PushRenderQuad2D(RenderBuffer, BottomEdgeMin, BottomEdgeMax, HighlightColor);
}
}
internal void
DrawAllPanels(panel_layout PanelLayout, render_command_buffer* RenderBuffer, mouse_state Mouse, app_state* State, context Context)
{
for (u32 i = 0; i < PanelLayout.PanelsCount; i++)
{
panel_with_layout PanelWithLayout = PanelLayout.Panels[i];
panel* Panel = PanelWithLayout.Panel;
rect PanelBounds = PanelWithLayout.Bounds;
RenderPanel(Panel, PanelBounds, State->WindowBounds, RenderBuffer, State, Context, Mouse);
v4 BorderColor = v4{0, 0, 0, 1};
PushRenderOrthographic(RenderBuffer, State->WindowBounds.Min.x, State->WindowBounds.Min.y, State->WindowBounds.Max.x, State->WindowBounds.Max.y);
DrawPanelBorder(*Panel, PanelBounds.Min, PanelBounds.Max, BorderColor, Mouse, RenderBuffer);
}
}
UPDATE_AND_RENDER(UpdateAndRender)
{
DEBUG_TRACK_FUNCTION;
@ -632,8 +417,6 @@ UPDATE_AND_RENDER(UpdateAndRender)
PushRenderOrthographic(RenderBuffer, 0, 0, Width(State->WindowBounds), Height(State->WindowBounds));
PushRenderClearScreen(RenderBuffer);
HandleMousePanelInteraction(&State->PanelSystem, State->WindowBounds, Mouse);
panel_layout PanelsToRender = GetPanelLayout(&State->PanelSystem, State->WindowBounds, &State->Transient);
DrawAllPanels(PanelsToRender, RenderBuffer, Mouse, State, Context);

View File

@ -198,8 +198,6 @@ TestPatternThree(assembly* Assembly, r32 Time)
#include "foldhaus_text_entry.cpp"
#include "foldhaus_search_lister.cpp"
#include "foldhaus_interface.cpp"
#define PANEL_INIT_PROC(name) void name(panel* Panel)
typedef PANEL_INIT_PROC(panel_init_proc);
@ -216,3 +214,5 @@ typedef PANEL_RENDER_PROC(panel_render_proc);
#include "panels/foldhaus_panel_hierarchy.h"
#include "generated/foldhaus_panels_generated.h"
#include "foldhaus_interface.cpp"

View File

@ -126,3 +126,369 @@ FOLDHAUS_INPUT_COMMAND_PROC(OpenUniverseView)
OpState->DisplayOffset = v2{0, 0};
OpState->Zoom = 1.0f;
}
////////////////////////////////////////
//
// Panels
//
///////////////////////////////////////
//
// Drag Panel Border Operation Mode
OPERATION_STATE_DEF(drag_panel_border_operation_state)
{
panel* Panel;
// NOTE(Peter): InitialPanelBounds is the bounds of the panel we are modifying,
// it stores the value calculated when the operation mode is kicked off.
rect InitialPanelBounds;
panel_split_direction PanelEdgeDirection;
};
OPERATION_RENDER_PROC(UpdateAndRenderDragPanelBorder)
{
drag_panel_border_operation_state* OpState = (drag_panel_border_operation_state*)Operation.OpStateMemory;
rect PanelBounds = OpState->InitialPanelBounds;
v4 EdgePreviewColor = v4{.3f, .3f, .3f, 1.f};
v2 EdgePreviewMin = {};
v2 EdgePreviewMax = {};
if (OpState->PanelEdgeDirection == PanelSplit_Horizontal)
{
EdgePreviewMin = v2{PanelBounds.Min.x, Mouse.Pos.y};
EdgePreviewMax = v2{PanelBounds.Max.x, Mouse.Pos.y + 1};
}
else if (OpState->PanelEdgeDirection == PanelSplit_Vertical)
{
EdgePreviewMin = v2{Mouse.Pos.x, PanelBounds.Min.y};
EdgePreviewMax = v2{Mouse.Pos.x + 1, PanelBounds.Max.y};
}
PushRenderQuad2D(RenderBuffer, EdgePreviewMin, EdgePreviewMax, EdgePreviewColor);
}
FOLDHAUS_INPUT_COMMAND_PROC(EndDragPanelBorderOperation)
{
drag_panel_border_operation_state* OpState = GetCurrentOperationState(State->Modes, drag_panel_border_operation_state);
panel* Panel = OpState->Panel;
rect PanelBounds = OpState->InitialPanelBounds;
if (Panel->SplitDirection == PanelSplit_Horizontal)
{
r32 NewSplitY = Mouse.Pos.y;
if (NewSplitY <= PanelBounds.Min.y)
{
ConsolidatePanelsKeepOne(Panel, Panel->Top, &State->PanelSystem);
}
else if (NewSplitY >= PanelBounds.Max.y)
{
ConsolidatePanelsKeepOne(Panel, Panel->Bottom, &State->PanelSystem);
}
else
{
Panel->SplitPercent = (NewSplitY - PanelBounds.Min.y) / Height(PanelBounds);
}
}
else if (Panel->SplitDirection == PanelSplit_Vertical)
{
r32 NewSplitX = Mouse.Pos.x;
if (NewSplitX <= PanelBounds.Min.x)
{
ConsolidatePanelsKeepOne(Panel, Panel->Right, &State->PanelSystem);
}
else if (NewSplitX >= PanelBounds.Max.x)
{
ConsolidatePanelsKeepOne(Panel, Panel->Left, &State->PanelSystem);
}
else
{
Panel->SplitPercent = (NewSplitX - PanelBounds.Min.x) / Width(PanelBounds);
}
}
DeactivateCurrentOperationMode(&State->Modes);
}
input_command DragPanelBorderCommands[] = {
{ KeyCode_MouseLeftButton, KeyCode_Invalid, Command_Ended, EndDragPanelBorderOperation },
};
internal void
BeginDragPanelBorder(panel* Panel, rect PanelBounds, panel_split_direction PanelEdgeDirection, mouse_state Mouse, app_state* State)
{
operation_mode* DragPanelBorder = ActivateOperationModeWithCommands(&State->Modes, DragPanelBorderCommands, UpdateAndRenderDragPanelBorder);
drag_panel_border_operation_state* OpState = CreateOperationState(DragPanelBorder, &State->Modes, drag_panel_border_operation_state);
OpState->Panel = Panel;
OpState->InitialPanelBounds = PanelBounds;
OpState->PanelEdgeDirection = PanelEdgeDirection;
}
// ----------------
//
// Drag To Split Panel Operation
OPERATION_STATE_DEF(split_panel_operation_state)
{
panel* Panel;
// NOTE(Peter): InitialPanelBounds is the bounds of the panel we are modifying,
// it stores the value calculated when the operation mode is kicked off.
rect InitialPanelBounds;
};
OPERATION_RENDER_PROC(UpdateAndRenderSplitPanel)
{
split_panel_operation_state* OpState = (split_panel_operation_state*)Operation.OpStateMemory;
rect PanelBounds = OpState->InitialPanelBounds;
v4 EdgePreviewColor = v4{.3f, .3f, .3f, 1.f};
r32 MouseDeltaX = GSAbs(Mouse.Pos.x - Mouse.DownPos.x);
r32 MouseDeltaY = GSAbs(Mouse.Pos.y - Mouse.DownPos.y);
v2 EdgePreviewMin = {};
v2 EdgePreviewMax = {};
if (MouseDeltaY > MouseDeltaX) // Horizontal Split
{
EdgePreviewMin = v2{PanelBounds.Min.x, Mouse.Pos.y};
EdgePreviewMax = v2{PanelBounds.Max.x, Mouse.Pos.y + 1};
}
else // Vertical Split
{
EdgePreviewMin = v2{Mouse.Pos.x, PanelBounds.Min.y};
EdgePreviewMax = v2{Mouse.Pos.x + 1, PanelBounds.Max.y};
}
PushRenderQuad2D(RenderBuffer, EdgePreviewMin, EdgePreviewMax, EdgePreviewColor);
}
FOLDHAUS_INPUT_COMMAND_PROC(EndSplitPanelOperation)
{
split_panel_operation_state* OpState = GetCurrentOperationState(State->Modes, split_panel_operation_state);
panel* Panel = OpState->Panel;
rect PanelBounds = OpState->InitialPanelBounds;
r32 XDistance = GSAbs(Mouse.Pos.x - Mouse.DownPos.x);
r32 YDistance = GSAbs(Mouse.Pos.y - Mouse.DownPos.y);
if (XDistance > YDistance)
{
r32 XPercent = (Mouse.Pos.x - PanelBounds.Min.x) / Width(PanelBounds);
SplitPanelVertically(Panel, XPercent, PanelBounds, &State->PanelSystem);
}
else
{
r32 YPercent = (Mouse.Pos.y - PanelBounds.Min.y) / Height(PanelBounds);
SplitPanelHorizontally(Panel, YPercent, PanelBounds, &State->PanelSystem);
}
DeactivateCurrentOperationMode(&State->Modes);
}
input_command SplitPanelCommands[] = {
{ KeyCode_MouseLeftButton, KeyCode_Invalid, Command_Ended, EndSplitPanelOperation },
};
internal void
BeginSplitPanelOperation(panel* Panel, rect PanelBounds, mouse_state Mouse, app_state* State)
{
operation_mode* SplitPanel = ActivateOperationModeWithCommands(&State->Modes, SplitPanelCommands, UpdateAndRenderSplitPanel);
split_panel_operation_state* OpState = CreateOperationState(SplitPanel, &State->Modes, split_panel_operation_state);
OpState->Panel = Panel;
OpState->InitialPanelBounds = PanelBounds;
}
// ----------------
#define PANEL_EDGE_CLICK_MAX_DISTANCE 6
internal b32
HandleMouseDownPanelInteractionOrRecurse(panel* Panel, rect PanelBounds, mouse_state Mouse, app_state* State)
{
b32 HandledMouseInput = false;
if (Panel->SplitDirection == PanelSplit_NoSplit
&& PointIsInRange(Mouse.DownPos, PanelBounds.Min, PanelBounds.Min + v2{25, 25}))
{
BeginSplitPanelOperation(Panel, PanelBounds, Mouse, State);
}
else if (Panel->SplitDirection == PanelSplit_Horizontal)
{
r32 SplitY = GSLerp(PanelBounds.Min.y, PanelBounds.Max.y, Panel->SplitPercent);
r32 ClickDistanceFromSplit = GSAbs(Mouse.DownPos.y - SplitY);
if (ClickDistanceFromSplit < PANEL_EDGE_CLICK_MAX_DISTANCE)
{
BeginDragPanelBorder(Panel, PanelBounds, PanelSplit_Horizontal, Mouse, State);
HandledMouseInput = true;
}
else
{
rect TopPanelBounds = GetTopPanelBounds(Panel, PanelBounds);
rect BottomPanelBounds = GetBottomPanelBounds(Panel, PanelBounds);
HandleMouseDownPanelInteractionOrRecurse(&Panel->Bottom->Panel, BottomPanelBounds, Mouse, State);
HandleMouseDownPanelInteractionOrRecurse(&Panel->Top->Panel, TopPanelBounds, Mouse, State);
}
}
else if (Panel->SplitDirection == PanelSplit_Vertical)
{
r32 SplitX = GSLerp(PanelBounds.Min.x, PanelBounds.Max.x, Panel->SplitPercent);
r32 ClickDistanceFromSplit = GSAbs(Mouse.DownPos.x - SplitX);
if (ClickDistanceFromSplit < PANEL_EDGE_CLICK_MAX_DISTANCE)
{
BeginDragPanelBorder(Panel, PanelBounds, PanelSplit_Vertical, Mouse, State);
HandledMouseInput = true;
}
else
{
rect LeftPanelBounds = GetLeftPanelBounds(Panel, PanelBounds);
rect RightPanelBounds = GetRightPanelBounds(Panel, PanelBounds);
HandleMouseDownPanelInteractionOrRecurse(&Panel->Left->Panel, LeftPanelBounds, Mouse, State);
HandleMouseDownPanelInteractionOrRecurse(&Panel->Right->Panel, RightPanelBounds, Mouse, State);
}
}
return HandledMouseInput;
}
internal b32
HandleMousePanelInteraction(panel_system* PanelSystem, rect WindowBounds, mouse_state Mouse, app_state* State)
{
b32 HandledMouseInput = false;
if (MouseButtonTransitionedDown(Mouse.LeftButtonState))
{
panel* FirstPanel = &PanelSystem->Panels[0].Panel;
HandledMouseInput = HandleMouseDownPanelInteractionOrRecurse(FirstPanel, WindowBounds, Mouse, State);
}
return HandledMouseInput;
}
internal void
DrawPanelBorder(panel Panel, v2 PanelMin, v2 PanelMax, v4 Color, mouse_state Mouse, render_command_buffer* RenderBuffer)
{
r32 MouseLeftEdgeDistance = GSAbs(Mouse.Pos.x - PanelMin.x);
r32 MouseRightEdgeDistance = GSAbs(Mouse.Pos.x - PanelMax.x);
r32 MouseTopEdgeDistance = GSAbs(Mouse.Pos.y - PanelMax.y);
r32 MouseBottomEdgeDistance = GSAbs(Mouse.Pos.y - PanelMin.y);
PushRenderBoundingBox2D(RenderBuffer, PanelMin, PanelMax, 1, Color);
v4 HighlightColor = v4{.3f, .3f, .3f, 1.f};
r32 HighlightThickness = 1;
if (MouseLeftEdgeDistance < PANEL_EDGE_CLICK_MAX_DISTANCE)
{
v2 LeftEdgeMin = PanelMin;
v2 LeftEdgeMax = v2{PanelMin.x + HighlightThickness, PanelMax.y};
PushRenderQuad2D(RenderBuffer, LeftEdgeMin, LeftEdgeMax, HighlightColor);
}
else if (MouseRightEdgeDistance < PANEL_EDGE_CLICK_MAX_DISTANCE)
{
v2 RightEdgeMin = v2{PanelMax.x - HighlightThickness, PanelMin.y};
v2 RightEdgeMax = PanelMax;
PushRenderQuad2D(RenderBuffer, RightEdgeMin, RightEdgeMax, HighlightColor);
}
else if (MouseTopEdgeDistance < PANEL_EDGE_CLICK_MAX_DISTANCE)
{
v2 TopEdgeMin = v2{PanelMin.x, PanelMax.y - HighlightThickness};
v2 TopEdgeMax = PanelMax;
PushRenderQuad2D(RenderBuffer, TopEdgeMin, TopEdgeMax, HighlightColor);
}
else if (MouseBottomEdgeDistance < PANEL_EDGE_CLICK_MAX_DISTANCE)
{
v2 BottomEdgeMin = PanelMin;
v2 BottomEdgeMax = v2{PanelMax.x, PanelMin.y + HighlightThickness};
PushRenderQuad2D(RenderBuffer, BottomEdgeMin, BottomEdgeMax, HighlightColor);
}
}
internal void
DrawPanelFooter(panel* Panel, render_command_buffer* RenderBuffer, rect FooterBounds, interface_config Interface, mouse_state Mouse)
{
PushRenderQuad2D(RenderBuffer, FooterBounds.Min, v2{FooterBounds.Max.x, FooterBounds.Min.y + 25}, v4{.5f, .5f, .5f, 1.f});
PushRenderQuad2D(RenderBuffer, FooterBounds.Min, FooterBounds.Min + v2{25, 25}, WhiteV4);
v2 PanelSelectButtonMin = FooterBounds.Min + v2{30, 1};
v2 PanelSelectButtonMax = PanelSelectButtonMin + v2{100, 23};
if (Panel->PanelSelectionMenuOpen)
{
v2 ButtonDimension = v2{100, 25};
v2 ButtonMin = v2{PanelSelectButtonMin.x, FooterBounds.Max.y};
v2 MenuMin = ButtonMin;
v2 MenuMax = v2{ButtonMin.x + ButtonDimension.x, ButtonMin.y + (ButtonDimension.y * GlobalPanelDefsCount)};
if (MouseButtonTransitionedDown(Mouse.LeftButtonState)
&& !PointIsInRange(Mouse.DownPos, MenuMin, MenuMax))
{
Panel->PanelSelectionMenuOpen = false;
}
for (s32 i = 0; i < GlobalPanelDefsCount; i++)
{
panel_definition Def = GlobalPanelDefs[i];
string DefName = MakeString(Def.PanelName, Def.PanelNameLength);
button_result DefinitionButton = EvaluateButton(RenderBuffer,
ButtonMin, ButtonMin + ButtonDimension,
DefName, Interface, Mouse);
if (DefinitionButton.Pressed)
{
SetPanelDefinition(Panel, i);
Panel->PanelSelectionMenuOpen = false;
}
ButtonMin.y += ButtonDimension.y;
}
}
button_result ButtonResult = EvaluateButton(RenderBuffer,
PanelSelectButtonMin,
PanelSelectButtonMax,
MakeStringLiteral("Select"), Interface, Mouse);
if (ButtonResult.Pressed)
{
Panel->PanelSelectionMenuOpen = !Panel->PanelSelectionMenuOpen;
}
}
internal void
RenderPanel(panel* Panel, rect PanelBounds, rect WindowBounds, render_command_buffer* RenderBuffer, app_state* State, context Context, mouse_state Mouse)
{
Assert(Panel->PanelDefinitionIndex >= 0);
rect FooterBounds = rect{
PanelBounds.Min,
v2{PanelBounds.Max.x, PanelBounds.Min.y + 25},
};
rect PanelViewBounds = rect{
v2{PanelBounds.Min.x, FooterBounds.Max.y},
PanelBounds.Max,
};
panel_definition Definition = GlobalPanelDefs[Panel->PanelDefinitionIndex];
Definition.Render(*Panel, PanelViewBounds, RenderBuffer, State, Context, Mouse);
PushRenderOrthographic(RenderBuffer, WindowBounds.Min.x, WindowBounds.Min.y, WindowBounds.Max.x, WindowBounds.Max.y);
DrawPanelFooter(Panel, RenderBuffer, FooterBounds, State->Interface, Mouse);
}
internal void
DrawAllPanels(panel_layout PanelLayout, render_command_buffer* RenderBuffer, mouse_state Mouse, app_state* State, context Context)
{
for (u32 i = 0; i < PanelLayout.PanelsCount; i++)
{
panel_with_layout PanelWithLayout = PanelLayout.Panels[i];
panel* Panel = PanelWithLayout.Panel;
rect PanelBounds = PanelWithLayout.Bounds;
RenderPanel(Panel, PanelBounds, State->WindowBounds, RenderBuffer, State, Context, Mouse);
v4 BorderColor = v4{0, 0, 0, 1};
PushRenderOrthographic(RenderBuffer, State->WindowBounds.Min.x, State->WindowBounds.Min.y, State->WindowBounds.Max.x, State->WindowBounds.Max.y);
DrawPanelBorder(*Panel, PanelBounds.Min, PanelBounds.Max, BorderColor, Mouse, RenderBuffer);
}
}

View File

@ -72,7 +72,7 @@ DeactivateCurrentOperationMode (operation_mode_system* System)
(stateType*)CreateOperationState_(mode, modeSystem, sizeof(stateType))
#define GetCurrentOperationState(modeSystem, stateType) \
(stateType*)State->Modes.ActiveModes[State->Modes.ActiveModesCount - 1].OpStateMemory;
(stateType*)(modeSystem).ActiveModes[(modeSystem).ActiveModesCount - 1].OpStateMemory;
internal u8*