Polished panel interactions. Dragging panel edges and mouse drag to split a panel are now operation modes, and both display a preview of where the new panel edges will be.
This commit is contained in:
parent
90b908ff98
commit
a973054c17
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@ -11,79 +11,6 @@ SetPanelDefinitionExternal(panel* Panel, s32 OldPanelDefinitionIndex, s32 NewPan
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GlobalPanelDefs[NewPanelDefinitionIndex].Init(Panel);
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GlobalPanelDefs[NewPanelDefinitionIndex].Init(Panel);
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}
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}
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internal void
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DrawPanelFooter(panel* Panel, render_command_buffer* RenderBuffer, rect FooterBounds, interface_config Interface, mouse_state Mouse)
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{
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PushRenderQuad2D(RenderBuffer, FooterBounds.Min, v2{FooterBounds.Max.x, FooterBounds.Min.y + 25}, v4{.5f, .5f, .5f, 1.f});
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PushRenderQuad2D(RenderBuffer, FooterBounds.Min, FooterBounds.Min + v2{25, 25}, WhiteV4);
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v2 PanelSelectButtonMin = FooterBounds.Min + v2{30, 1};
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v2 PanelSelectButtonMax = PanelSelectButtonMin + v2{100, 23};
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if (Panel->PanelSelectionMenuOpen)
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{
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v2 ButtonDimension = v2{100, 25};
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v2 ButtonMin = v2{PanelSelectButtonMin.x, FooterBounds.Max.y};
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v2 MenuMin = ButtonMin;
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v2 MenuMax = v2{ButtonMin.x + ButtonDimension.x, ButtonMin.y + (ButtonDimension.y * GlobalPanelDefsCount)};
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if (MouseButtonTransitionedDown(Mouse.LeftButtonState)
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&& !PointIsInRange(Mouse.DownPos, MenuMin, MenuMax))
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{
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Panel->PanelSelectionMenuOpen = false;
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}
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for (s32 i = 0; i < GlobalPanelDefsCount; i++)
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{
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panel_definition Def = GlobalPanelDefs[i];
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string DefName = MakeString(Def.PanelName, Def.PanelNameLength);
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button_result DefinitionButton = EvaluateButton(RenderBuffer,
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ButtonMin, ButtonMin + ButtonDimension,
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DefName, Interface, Mouse);
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if (DefinitionButton.Pressed)
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{
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SetPanelDefinition(Panel, i);
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Panel->PanelSelectionMenuOpen = false;
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}
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ButtonMin.y += ButtonDimension.y;
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}
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}
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button_result ButtonResult = EvaluateButton(RenderBuffer,
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PanelSelectButtonMin,
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PanelSelectButtonMax,
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MakeStringLiteral("Select"), Interface, Mouse);
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if (ButtonResult.Pressed)
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{
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Panel->PanelSelectionMenuOpen = !Panel->PanelSelectionMenuOpen;
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}
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}
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internal void
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RenderPanel(panel* Panel, rect PanelBounds, rect WindowBounds, render_command_buffer* RenderBuffer, app_state* State, context Context, mouse_state Mouse)
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{
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Assert(Panel->PanelDefinitionIndex >= 0);
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rect FooterBounds = rect{
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PanelBounds.Min,
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v2{PanelBounds.Max.x, PanelBounds.Min.y + 25},
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};
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rect PanelViewBounds = rect{
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v2{PanelBounds.Min.x, FooterBounds.Max.y},
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PanelBounds.Max,
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};
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panel_definition Definition = GlobalPanelDefs[Panel->PanelDefinitionIndex];
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Definition.Render(*Panel, PanelViewBounds, RenderBuffer, State, Context, Mouse);
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PushRenderOrthographic(RenderBuffer, WindowBounds.Min.x, WindowBounds.Min.y, WindowBounds.Max.x, WindowBounds.Max.y);
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DrawPanelFooter(Panel, RenderBuffer, FooterBounds, State->Interface, Mouse);
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}
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internal v4
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internal v4
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MouseToWorldRay(r32 MouseX, r32 MouseY, camera* Camera, rect WindowBounds)
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MouseToWorldRay(r32 MouseX, r32 MouseY, camera* Camera, rect WindowBounds)
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{
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{
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@ -297,6 +224,9 @@ HandleInput (app_state* State, rect WindowBounds, input_queue InputQueue, mouse_
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{
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{
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DEBUG_TRACK_FUNCTION;
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DEBUG_TRACK_FUNCTION;
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b32 PanelSystemHandledInput = HandleMousePanelInteraction(&State->PanelSystem, State->WindowBounds, Mouse, State);
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if (!PanelSystemHandledInput)
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{
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input_command_registry ActiveCommands = {};
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input_command_registry ActiveCommands = {};
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if (State->Modes.ActiveModesCount > 0)
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if (State->Modes.ActiveModesCount > 0)
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{
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{
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@ -335,6 +265,7 @@ HandleInput (app_state* State, rect WindowBounds, input_queue InputQueue, mouse_
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FindAndPushExistingCommand(ActiveCommands, Event, Command_Held, &State->CommandQueue);
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FindAndPushExistingCommand(ActiveCommands, Event, Command_Held, &State->CommandQueue);
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}
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}
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}
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}
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}
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// Execute all commands in CommandQueue
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// Execute all commands in CommandQueue
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for (s32 CommandIdx = State->CommandQueue.Used - 1; CommandIdx >= 0; CommandIdx--)
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for (s32 CommandIdx = State->CommandQueue.Used - 1; CommandIdx >= 0; CommandIdx--)
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@ -394,152 +325,6 @@ CreateDMXBuffers(assembly Assembly, s32 BufferHeaderSize, memory_arena* Arena)
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return Result;
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return Result;
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}
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}
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#define PANEL_EDGE_CLICK_MAX_DISTANCE 6
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internal void
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HandleMousePanelInteractionOrRecurse(panel* Panel, rect PanelBounds, panel_system* PanelLayout, mouse_state Mouse)
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{
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// TODO(Peter): Need a way to calculate this button's position more systemically
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if (Panel->SplitDirection == PanelSplit_NoSplit
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&& PointIsInRange(Mouse.DownPos, PanelBounds.Min, PanelBounds.Min + v2{25, 25}))
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{
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r32 XDistance = GSAbs(Mouse.Pos.x - Mouse.DownPos.x);
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r32 YDistance = GSAbs(Mouse.Pos.y - Mouse.DownPos.y);
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if (XDistance > YDistance)
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{
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r32 XPercent = (Mouse.Pos.x - PanelBounds.Min.x) / Width(PanelBounds);
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SplitPanelVertically(Panel, XPercent, PanelBounds, PanelLayout);
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}
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else
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{
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r32 YPercent = (Mouse.Pos.y - PanelBounds.Min.y) / Height(PanelBounds);
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SplitPanelHorizontally(Panel, YPercent, PanelBounds, PanelLayout);
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}
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}
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else if (Panel->SplitDirection == PanelSplit_Horizontal)
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{
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r32 SplitY = GSLerp(PanelBounds.Min.y, PanelBounds.Max.y, Panel->SplitPercent);
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r32 ClickDistanceFromSplit = GSAbs(Mouse.DownPos.y - SplitY);
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if (ClickDistanceFromSplit < PANEL_EDGE_CLICK_MAX_DISTANCE)
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{
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r32 NewSplitY = Mouse.Pos.y;
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if (NewSplitY <= PanelBounds.Min.y)
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{
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ConsolidatePanelsKeepOne(Panel, Panel->Top, PanelLayout);
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}
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else if (NewSplitY >= PanelBounds.Max.y)
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{
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ConsolidatePanelsKeepOne(Panel, Panel->Bottom, PanelLayout);
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}
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else
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{
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Panel->SplitPercent = (NewSplitY - PanelBounds.Min.y) / Height(PanelBounds);
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}
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}
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else
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{
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rect TopPanelBounds = GetTopPanelBounds(Panel, PanelBounds);
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rect BottomPanelBounds = GetBottomPanelBounds(Panel, PanelBounds);
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HandleMousePanelInteractionOrRecurse(&Panel->Bottom->Panel, BottomPanelBounds, PanelLayout, Mouse);
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HandleMousePanelInteractionOrRecurse(&Panel->Top->Panel, TopPanelBounds, PanelLayout, Mouse);
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}
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}
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else if (Panel->SplitDirection == PanelSplit_Vertical)
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{
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r32 SplitX = GSLerp(PanelBounds.Min.x, PanelBounds.Max.x, Panel->SplitPercent);
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r32 ClickDistanceFromSplit = GSAbs(Mouse.DownPos.x - SplitX);
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if (ClickDistanceFromSplit < PANEL_EDGE_CLICK_MAX_DISTANCE)
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{
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r32 NewSplitX = Mouse.Pos.x;
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if (NewSplitX <= PanelBounds.Min.x)
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{
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ConsolidatePanelsKeepOne(Panel, Panel->Right, PanelLayout);
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}
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else if (NewSplitX >= PanelBounds.Max.x)
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{
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ConsolidatePanelsKeepOne(Panel, Panel->Left, PanelLayout);
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}
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else
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{
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Panel->SplitPercent = (NewSplitX - PanelBounds.Min.x) / Width(PanelBounds);
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}
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}
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else
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{
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rect LeftPanelBounds = GetLeftPanelBounds(Panel, PanelBounds);
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rect RightPanelBounds = GetRightPanelBounds(Panel, PanelBounds);
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HandleMousePanelInteractionOrRecurse(&Panel->Left->Panel, LeftPanelBounds, PanelLayout, Mouse);
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HandleMousePanelInteractionOrRecurse(&Panel->Right->Panel, RightPanelBounds, PanelLayout, Mouse);
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}
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}
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}
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internal void
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HandleMousePanelInteraction(panel_system* PanelSystem, rect WindowBounds,mouse_state Mouse)
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{
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if (MouseButtonTransitionedUp(Mouse.LeftButtonState))
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{
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Assert(PanelSystem->PanelsUsed > 0);
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panel* FirstPanel = &PanelSystem->Panels[0].Panel;
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HandleMousePanelInteractionOrRecurse(FirstPanel, WindowBounds, PanelSystem, Mouse);
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}
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}
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internal void
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DrawPanelBorder(panel Panel, v2 PanelMin, v2 PanelMax, v4 Color, mouse_state Mouse, render_command_buffer* RenderBuffer)
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{
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r32 MouseLeftEdgeDistance = GSAbs(Mouse.Pos.x - PanelMin.x);
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r32 MouseRightEdgeDistance = GSAbs(Mouse.Pos.x - PanelMax.x);
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r32 MouseTopEdgeDistance = GSAbs(Mouse.Pos.y - PanelMax.y);
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r32 MouseBottomEdgeDistance = GSAbs(Mouse.Pos.y - PanelMin.y);
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PushRenderBoundingBox2D(RenderBuffer, PanelMin, PanelMax, 1, Color);
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v4 HighlightColor = v4{.3f, .3f, .3f, 1.f};
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r32 HighlightThickness = 1;
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if (MouseLeftEdgeDistance < PANEL_EDGE_CLICK_MAX_DISTANCE)
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{
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v2 LeftEdgeMin = PanelMin;
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v2 LeftEdgeMax = v2{PanelMin.x + HighlightThickness, PanelMax.y};
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PushRenderQuad2D(RenderBuffer, LeftEdgeMin, LeftEdgeMax, HighlightColor);
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}
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else if (MouseRightEdgeDistance < PANEL_EDGE_CLICK_MAX_DISTANCE)
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{
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v2 RightEdgeMin = v2{PanelMax.x - HighlightThickness, PanelMin.y};
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v2 RightEdgeMax = PanelMax;
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PushRenderQuad2D(RenderBuffer, RightEdgeMin, RightEdgeMax, HighlightColor);
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}
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else if (MouseTopEdgeDistance < PANEL_EDGE_CLICK_MAX_DISTANCE)
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{
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v2 TopEdgeMin = v2{PanelMin.x, PanelMax.y - HighlightThickness};
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v2 TopEdgeMax = PanelMax;
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PushRenderQuad2D(RenderBuffer, TopEdgeMin, TopEdgeMax, HighlightColor);
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}
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else if (MouseBottomEdgeDistance < PANEL_EDGE_CLICK_MAX_DISTANCE)
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{
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v2 BottomEdgeMin = PanelMin;
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v2 BottomEdgeMax = v2{PanelMax.x, PanelMin.y + HighlightThickness};
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PushRenderQuad2D(RenderBuffer, BottomEdgeMin, BottomEdgeMax, HighlightColor);
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}
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}
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internal void
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DrawAllPanels(panel_layout PanelLayout, render_command_buffer* RenderBuffer, mouse_state Mouse, app_state* State, context Context)
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{
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for (u32 i = 0; i < PanelLayout.PanelsCount; i++)
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{
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panel_with_layout PanelWithLayout = PanelLayout.Panels[i];
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panel* Panel = PanelWithLayout.Panel;
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rect PanelBounds = PanelWithLayout.Bounds;
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RenderPanel(Panel, PanelBounds, State->WindowBounds, RenderBuffer, State, Context, Mouse);
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v4 BorderColor = v4{0, 0, 0, 1};
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PushRenderOrthographic(RenderBuffer, State->WindowBounds.Min.x, State->WindowBounds.Min.y, State->WindowBounds.Max.x, State->WindowBounds.Max.y);
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DrawPanelBorder(*Panel, PanelBounds.Min, PanelBounds.Max, BorderColor, Mouse, RenderBuffer);
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}
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}
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UPDATE_AND_RENDER(UpdateAndRender)
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UPDATE_AND_RENDER(UpdateAndRender)
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{
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{
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DEBUG_TRACK_FUNCTION;
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DEBUG_TRACK_FUNCTION;
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@ -632,8 +417,6 @@ UPDATE_AND_RENDER(UpdateAndRender)
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PushRenderOrthographic(RenderBuffer, 0, 0, Width(State->WindowBounds), Height(State->WindowBounds));
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PushRenderOrthographic(RenderBuffer, 0, 0, Width(State->WindowBounds), Height(State->WindowBounds));
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PushRenderClearScreen(RenderBuffer);
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PushRenderClearScreen(RenderBuffer);
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HandleMousePanelInteraction(&State->PanelSystem, State->WindowBounds, Mouse);
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panel_layout PanelsToRender = GetPanelLayout(&State->PanelSystem, State->WindowBounds, &State->Transient);
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panel_layout PanelsToRender = GetPanelLayout(&State->PanelSystem, State->WindowBounds, &State->Transient);
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DrawAllPanels(PanelsToRender, RenderBuffer, Mouse, State, Context);
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DrawAllPanels(PanelsToRender, RenderBuffer, Mouse, State, Context);
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@ -198,8 +198,6 @@ TestPatternThree(assembly* Assembly, r32 Time)
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#include "foldhaus_text_entry.cpp"
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#include "foldhaus_text_entry.cpp"
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#include "foldhaus_search_lister.cpp"
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#include "foldhaus_search_lister.cpp"
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#include "foldhaus_interface.cpp"
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#define PANEL_INIT_PROC(name) void name(panel* Panel)
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#define PANEL_INIT_PROC(name) void name(panel* Panel)
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typedef PANEL_INIT_PROC(panel_init_proc);
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typedef PANEL_INIT_PROC(panel_init_proc);
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#include "panels/foldhaus_panel_hierarchy.h"
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#include "panels/foldhaus_panel_hierarchy.h"
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#include "generated/foldhaus_panels_generated.h"
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#include "generated/foldhaus_panels_generated.h"
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#include "foldhaus_interface.cpp"
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@ -126,3 +126,369 @@ FOLDHAUS_INPUT_COMMAND_PROC(OpenUniverseView)
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OpState->DisplayOffset = v2{0, 0};
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OpState->DisplayOffset = v2{0, 0};
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OpState->Zoom = 1.0f;
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OpState->Zoom = 1.0f;
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}
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}
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////////////////////////////////////////
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//
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// Panels
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//
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///////////////////////////////////////
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//
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// Drag Panel Border Operation Mode
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OPERATION_STATE_DEF(drag_panel_border_operation_state)
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{
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panel* Panel;
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// NOTE(Peter): InitialPanelBounds is the bounds of the panel we are modifying,
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// it stores the value calculated when the operation mode is kicked off.
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rect InitialPanelBounds;
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panel_split_direction PanelEdgeDirection;
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};
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OPERATION_RENDER_PROC(UpdateAndRenderDragPanelBorder)
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{
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drag_panel_border_operation_state* OpState = (drag_panel_border_operation_state*)Operation.OpStateMemory;
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rect PanelBounds = OpState->InitialPanelBounds;
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v4 EdgePreviewColor = v4{.3f, .3f, .3f, 1.f};
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v2 EdgePreviewMin = {};
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v2 EdgePreviewMax = {};
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if (OpState->PanelEdgeDirection == PanelSplit_Horizontal)
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{
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EdgePreviewMin = v2{PanelBounds.Min.x, Mouse.Pos.y};
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EdgePreviewMax = v2{PanelBounds.Max.x, Mouse.Pos.y + 1};
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}
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else if (OpState->PanelEdgeDirection == PanelSplit_Vertical)
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{
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EdgePreviewMin = v2{Mouse.Pos.x, PanelBounds.Min.y};
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EdgePreviewMax = v2{Mouse.Pos.x + 1, PanelBounds.Max.y};
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}
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PushRenderQuad2D(RenderBuffer, EdgePreviewMin, EdgePreviewMax, EdgePreviewColor);
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}
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FOLDHAUS_INPUT_COMMAND_PROC(EndDragPanelBorderOperation)
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{
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drag_panel_border_operation_state* OpState = GetCurrentOperationState(State->Modes, drag_panel_border_operation_state);
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panel* Panel = OpState->Panel;
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rect PanelBounds = OpState->InitialPanelBounds;
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if (Panel->SplitDirection == PanelSplit_Horizontal)
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{
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r32 NewSplitY = Mouse.Pos.y;
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if (NewSplitY <= PanelBounds.Min.y)
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{
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ConsolidatePanelsKeepOne(Panel, Panel->Top, &State->PanelSystem);
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}
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else if (NewSplitY >= PanelBounds.Max.y)
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{
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||||||
|
ConsolidatePanelsKeepOne(Panel, Panel->Bottom, &State->PanelSystem);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Panel->SplitPercent = (NewSplitY - PanelBounds.Min.y) / Height(PanelBounds);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (Panel->SplitDirection == PanelSplit_Vertical)
|
||||||
|
{
|
||||||
|
r32 NewSplitX = Mouse.Pos.x;
|
||||||
|
if (NewSplitX <= PanelBounds.Min.x)
|
||||||
|
{
|
||||||
|
ConsolidatePanelsKeepOne(Panel, Panel->Right, &State->PanelSystem);
|
||||||
|
}
|
||||||
|
else if (NewSplitX >= PanelBounds.Max.x)
|
||||||
|
{
|
||||||
|
ConsolidatePanelsKeepOne(Panel, Panel->Left, &State->PanelSystem);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Panel->SplitPercent = (NewSplitX - PanelBounds.Min.x) / Width(PanelBounds);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
DeactivateCurrentOperationMode(&State->Modes);
|
||||||
|
}
|
||||||
|
|
||||||
|
input_command DragPanelBorderCommands[] = {
|
||||||
|
{ KeyCode_MouseLeftButton, KeyCode_Invalid, Command_Ended, EndDragPanelBorderOperation },
|
||||||
|
};
|
||||||
|
|
||||||
|
internal void
|
||||||
|
BeginDragPanelBorder(panel* Panel, rect PanelBounds, panel_split_direction PanelEdgeDirection, mouse_state Mouse, app_state* State)
|
||||||
|
{
|
||||||
|
operation_mode* DragPanelBorder = ActivateOperationModeWithCommands(&State->Modes, DragPanelBorderCommands, UpdateAndRenderDragPanelBorder);
|
||||||
|
drag_panel_border_operation_state* OpState = CreateOperationState(DragPanelBorder, &State->Modes, drag_panel_border_operation_state);
|
||||||
|
OpState->Panel = Panel;
|
||||||
|
OpState->InitialPanelBounds = PanelBounds;
|
||||||
|
OpState->PanelEdgeDirection = PanelEdgeDirection;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ----------------
|
||||||
|
|
||||||
|
//
|
||||||
|
// Drag To Split Panel Operation
|
||||||
|
|
||||||
|
|
||||||
|
OPERATION_STATE_DEF(split_panel_operation_state)
|
||||||
|
{
|
||||||
|
panel* Panel;
|
||||||
|
|
||||||
|
// NOTE(Peter): InitialPanelBounds is the bounds of the panel we are modifying,
|
||||||
|
// it stores the value calculated when the operation mode is kicked off.
|
||||||
|
rect InitialPanelBounds;
|
||||||
|
};
|
||||||
|
|
||||||
|
OPERATION_RENDER_PROC(UpdateAndRenderSplitPanel)
|
||||||
|
{
|
||||||
|
split_panel_operation_state* OpState = (split_panel_operation_state*)Operation.OpStateMemory;
|
||||||
|
rect PanelBounds = OpState->InitialPanelBounds;
|
||||||
|
v4 EdgePreviewColor = v4{.3f, .3f, .3f, 1.f};
|
||||||
|
|
||||||
|
r32 MouseDeltaX = GSAbs(Mouse.Pos.x - Mouse.DownPos.x);
|
||||||
|
r32 MouseDeltaY = GSAbs(Mouse.Pos.y - Mouse.DownPos.y);
|
||||||
|
|
||||||
|
v2 EdgePreviewMin = {};
|
||||||
|
v2 EdgePreviewMax = {};
|
||||||
|
if (MouseDeltaY > MouseDeltaX) // Horizontal Split
|
||||||
|
{
|
||||||
|
EdgePreviewMin = v2{PanelBounds.Min.x, Mouse.Pos.y};
|
||||||
|
EdgePreviewMax = v2{PanelBounds.Max.x, Mouse.Pos.y + 1};
|
||||||
|
}
|
||||||
|
else // Vertical Split
|
||||||
|
{
|
||||||
|
EdgePreviewMin = v2{Mouse.Pos.x, PanelBounds.Min.y};
|
||||||
|
EdgePreviewMax = v2{Mouse.Pos.x + 1, PanelBounds.Max.y};
|
||||||
|
}
|
||||||
|
|
||||||
|
PushRenderQuad2D(RenderBuffer, EdgePreviewMin, EdgePreviewMax, EdgePreviewColor);
|
||||||
|
}
|
||||||
|
|
||||||
|
FOLDHAUS_INPUT_COMMAND_PROC(EndSplitPanelOperation)
|
||||||
|
{
|
||||||
|
split_panel_operation_state* OpState = GetCurrentOperationState(State->Modes, split_panel_operation_state);
|
||||||
|
panel* Panel = OpState->Panel;
|
||||||
|
rect PanelBounds = OpState->InitialPanelBounds;
|
||||||
|
|
||||||
|
r32 XDistance = GSAbs(Mouse.Pos.x - Mouse.DownPos.x);
|
||||||
|
r32 YDistance = GSAbs(Mouse.Pos.y - Mouse.DownPos.y);
|
||||||
|
|
||||||
|
if (XDistance > YDistance)
|
||||||
|
{
|
||||||
|
r32 XPercent = (Mouse.Pos.x - PanelBounds.Min.x) / Width(PanelBounds);
|
||||||
|
SplitPanelVertically(Panel, XPercent, PanelBounds, &State->PanelSystem);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
r32 YPercent = (Mouse.Pos.y - PanelBounds.Min.y) / Height(PanelBounds);
|
||||||
|
SplitPanelHorizontally(Panel, YPercent, PanelBounds, &State->PanelSystem);
|
||||||
|
}
|
||||||
|
|
||||||
|
DeactivateCurrentOperationMode(&State->Modes);
|
||||||
|
}
|
||||||
|
|
||||||
|
input_command SplitPanelCommands[] = {
|
||||||
|
{ KeyCode_MouseLeftButton, KeyCode_Invalid, Command_Ended, EndSplitPanelOperation },
|
||||||
|
};
|
||||||
|
|
||||||
|
internal void
|
||||||
|
BeginSplitPanelOperation(panel* Panel, rect PanelBounds, mouse_state Mouse, app_state* State)
|
||||||
|
{
|
||||||
|
operation_mode* SplitPanel = ActivateOperationModeWithCommands(&State->Modes, SplitPanelCommands, UpdateAndRenderSplitPanel);
|
||||||
|
split_panel_operation_state* OpState = CreateOperationState(SplitPanel, &State->Modes, split_panel_operation_state);
|
||||||
|
OpState->Panel = Panel;
|
||||||
|
OpState->InitialPanelBounds = PanelBounds;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// ----------------
|
||||||
|
|
||||||
|
#define PANEL_EDGE_CLICK_MAX_DISTANCE 6
|
||||||
|
|
||||||
|
internal b32
|
||||||
|
HandleMouseDownPanelInteractionOrRecurse(panel* Panel, rect PanelBounds, mouse_state Mouse, app_state* State)
|
||||||
|
{
|
||||||
|
b32 HandledMouseInput = false;
|
||||||
|
|
||||||
|
if (Panel->SplitDirection == PanelSplit_NoSplit
|
||||||
|
&& PointIsInRange(Mouse.DownPos, PanelBounds.Min, PanelBounds.Min + v2{25, 25}))
|
||||||
|
{
|
||||||
|
BeginSplitPanelOperation(Panel, PanelBounds, Mouse, State);
|
||||||
|
}
|
||||||
|
else if (Panel->SplitDirection == PanelSplit_Horizontal)
|
||||||
|
{
|
||||||
|
r32 SplitY = GSLerp(PanelBounds.Min.y, PanelBounds.Max.y, Panel->SplitPercent);
|
||||||
|
r32 ClickDistanceFromSplit = GSAbs(Mouse.DownPos.y - SplitY);
|
||||||
|
if (ClickDistanceFromSplit < PANEL_EDGE_CLICK_MAX_DISTANCE)
|
||||||
|
{
|
||||||
|
BeginDragPanelBorder(Panel, PanelBounds, PanelSplit_Horizontal, Mouse, State);
|
||||||
|
HandledMouseInput = true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
rect TopPanelBounds = GetTopPanelBounds(Panel, PanelBounds);
|
||||||
|
rect BottomPanelBounds = GetBottomPanelBounds(Panel, PanelBounds);
|
||||||
|
HandleMouseDownPanelInteractionOrRecurse(&Panel->Bottom->Panel, BottomPanelBounds, Mouse, State);
|
||||||
|
HandleMouseDownPanelInteractionOrRecurse(&Panel->Top->Panel, TopPanelBounds, Mouse, State);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (Panel->SplitDirection == PanelSplit_Vertical)
|
||||||
|
{
|
||||||
|
r32 SplitX = GSLerp(PanelBounds.Min.x, PanelBounds.Max.x, Panel->SplitPercent);
|
||||||
|
r32 ClickDistanceFromSplit = GSAbs(Mouse.DownPos.x - SplitX);
|
||||||
|
if (ClickDistanceFromSplit < PANEL_EDGE_CLICK_MAX_DISTANCE)
|
||||||
|
{
|
||||||
|
BeginDragPanelBorder(Panel, PanelBounds, PanelSplit_Vertical, Mouse, State);
|
||||||
|
HandledMouseInput = true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
rect LeftPanelBounds = GetLeftPanelBounds(Panel, PanelBounds);
|
||||||
|
rect RightPanelBounds = GetRightPanelBounds(Panel, PanelBounds);
|
||||||
|
HandleMouseDownPanelInteractionOrRecurse(&Panel->Left->Panel, LeftPanelBounds, Mouse, State);
|
||||||
|
HandleMouseDownPanelInteractionOrRecurse(&Panel->Right->Panel, RightPanelBounds, Mouse, State);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return HandledMouseInput;
|
||||||
|
}
|
||||||
|
|
||||||
|
internal b32
|
||||||
|
HandleMousePanelInteraction(panel_system* PanelSystem, rect WindowBounds, mouse_state Mouse, app_state* State)
|
||||||
|
{
|
||||||
|
b32 HandledMouseInput = false;
|
||||||
|
|
||||||
|
if (MouseButtonTransitionedDown(Mouse.LeftButtonState))
|
||||||
|
{
|
||||||
|
panel* FirstPanel = &PanelSystem->Panels[0].Panel;
|
||||||
|
HandledMouseInput = HandleMouseDownPanelInteractionOrRecurse(FirstPanel, WindowBounds, Mouse, State);
|
||||||
|
}
|
||||||
|
|
||||||
|
return HandledMouseInput;
|
||||||
|
}
|
||||||
|
|
||||||
|
internal void
|
||||||
|
DrawPanelBorder(panel Panel, v2 PanelMin, v2 PanelMax, v4 Color, mouse_state Mouse, render_command_buffer* RenderBuffer)
|
||||||
|
{
|
||||||
|
r32 MouseLeftEdgeDistance = GSAbs(Mouse.Pos.x - PanelMin.x);
|
||||||
|
r32 MouseRightEdgeDistance = GSAbs(Mouse.Pos.x - PanelMax.x);
|
||||||
|
r32 MouseTopEdgeDistance = GSAbs(Mouse.Pos.y - PanelMax.y);
|
||||||
|
r32 MouseBottomEdgeDistance = GSAbs(Mouse.Pos.y - PanelMin.y);
|
||||||
|
|
||||||
|
PushRenderBoundingBox2D(RenderBuffer, PanelMin, PanelMax, 1, Color);
|
||||||
|
v4 HighlightColor = v4{.3f, .3f, .3f, 1.f};
|
||||||
|
r32 HighlightThickness = 1;
|
||||||
|
if (MouseLeftEdgeDistance < PANEL_EDGE_CLICK_MAX_DISTANCE)
|
||||||
|
{
|
||||||
|
v2 LeftEdgeMin = PanelMin;
|
||||||
|
v2 LeftEdgeMax = v2{PanelMin.x + HighlightThickness, PanelMax.y};
|
||||||
|
PushRenderQuad2D(RenderBuffer, LeftEdgeMin, LeftEdgeMax, HighlightColor);
|
||||||
|
}
|
||||||
|
else if (MouseRightEdgeDistance < PANEL_EDGE_CLICK_MAX_DISTANCE)
|
||||||
|
{
|
||||||
|
v2 RightEdgeMin = v2{PanelMax.x - HighlightThickness, PanelMin.y};
|
||||||
|
v2 RightEdgeMax = PanelMax;
|
||||||
|
PushRenderQuad2D(RenderBuffer, RightEdgeMin, RightEdgeMax, HighlightColor);
|
||||||
|
}
|
||||||
|
else if (MouseTopEdgeDistance < PANEL_EDGE_CLICK_MAX_DISTANCE)
|
||||||
|
{
|
||||||
|
v2 TopEdgeMin = v2{PanelMin.x, PanelMax.y - HighlightThickness};
|
||||||
|
v2 TopEdgeMax = PanelMax;
|
||||||
|
PushRenderQuad2D(RenderBuffer, TopEdgeMin, TopEdgeMax, HighlightColor);
|
||||||
|
}
|
||||||
|
else if (MouseBottomEdgeDistance < PANEL_EDGE_CLICK_MAX_DISTANCE)
|
||||||
|
{
|
||||||
|
v2 BottomEdgeMin = PanelMin;
|
||||||
|
v2 BottomEdgeMax = v2{PanelMax.x, PanelMin.y + HighlightThickness};
|
||||||
|
PushRenderQuad2D(RenderBuffer, BottomEdgeMin, BottomEdgeMax, HighlightColor);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal void
|
||||||
|
DrawPanelFooter(panel* Panel, render_command_buffer* RenderBuffer, rect FooterBounds, interface_config Interface, mouse_state Mouse)
|
||||||
|
{
|
||||||
|
PushRenderQuad2D(RenderBuffer, FooterBounds.Min, v2{FooterBounds.Max.x, FooterBounds.Min.y + 25}, v4{.5f, .5f, .5f, 1.f});
|
||||||
|
PushRenderQuad2D(RenderBuffer, FooterBounds.Min, FooterBounds.Min + v2{25, 25}, WhiteV4);
|
||||||
|
|
||||||
|
v2 PanelSelectButtonMin = FooterBounds.Min + v2{30, 1};
|
||||||
|
v2 PanelSelectButtonMax = PanelSelectButtonMin + v2{100, 23};
|
||||||
|
|
||||||
|
if (Panel->PanelSelectionMenuOpen)
|
||||||
|
{
|
||||||
|
v2 ButtonDimension = v2{100, 25};
|
||||||
|
v2 ButtonMin = v2{PanelSelectButtonMin.x, FooterBounds.Max.y};
|
||||||
|
|
||||||
|
v2 MenuMin = ButtonMin;
|
||||||
|
v2 MenuMax = v2{ButtonMin.x + ButtonDimension.x, ButtonMin.y + (ButtonDimension.y * GlobalPanelDefsCount)};
|
||||||
|
if (MouseButtonTransitionedDown(Mouse.LeftButtonState)
|
||||||
|
&& !PointIsInRange(Mouse.DownPos, MenuMin, MenuMax))
|
||||||
|
{
|
||||||
|
Panel->PanelSelectionMenuOpen = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
for (s32 i = 0; i < GlobalPanelDefsCount; i++)
|
||||||
|
{
|
||||||
|
panel_definition Def = GlobalPanelDefs[i];
|
||||||
|
string DefName = MakeString(Def.PanelName, Def.PanelNameLength);
|
||||||
|
button_result DefinitionButton = EvaluateButton(RenderBuffer,
|
||||||
|
ButtonMin, ButtonMin + ButtonDimension,
|
||||||
|
DefName, Interface, Mouse);
|
||||||
|
if (DefinitionButton.Pressed)
|
||||||
|
{
|
||||||
|
SetPanelDefinition(Panel, i);
|
||||||
|
Panel->PanelSelectionMenuOpen = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
ButtonMin.y += ButtonDimension.y;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
button_result ButtonResult = EvaluateButton(RenderBuffer,
|
||||||
|
PanelSelectButtonMin,
|
||||||
|
PanelSelectButtonMax,
|
||||||
|
MakeStringLiteral("Select"), Interface, Mouse);
|
||||||
|
if (ButtonResult.Pressed)
|
||||||
|
{
|
||||||
|
Panel->PanelSelectionMenuOpen = !Panel->PanelSelectionMenuOpen;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
internal void
|
||||||
|
RenderPanel(panel* Panel, rect PanelBounds, rect WindowBounds, render_command_buffer* RenderBuffer, app_state* State, context Context, mouse_state Mouse)
|
||||||
|
{
|
||||||
|
Assert(Panel->PanelDefinitionIndex >= 0);
|
||||||
|
|
||||||
|
rect FooterBounds = rect{
|
||||||
|
PanelBounds.Min,
|
||||||
|
v2{PanelBounds.Max.x, PanelBounds.Min.y + 25},
|
||||||
|
};
|
||||||
|
rect PanelViewBounds = rect{
|
||||||
|
v2{PanelBounds.Min.x, FooterBounds.Max.y},
|
||||||
|
PanelBounds.Max,
|
||||||
|
};
|
||||||
|
|
||||||
|
panel_definition Definition = GlobalPanelDefs[Panel->PanelDefinitionIndex];
|
||||||
|
Definition.Render(*Panel, PanelViewBounds, RenderBuffer, State, Context, Mouse);
|
||||||
|
|
||||||
|
PushRenderOrthographic(RenderBuffer, WindowBounds.Min.x, WindowBounds.Min.y, WindowBounds.Max.x, WindowBounds.Max.y);
|
||||||
|
DrawPanelFooter(Panel, RenderBuffer, FooterBounds, State->Interface, Mouse);
|
||||||
|
}
|
||||||
|
|
||||||
|
internal void
|
||||||
|
DrawAllPanels(panel_layout PanelLayout, render_command_buffer* RenderBuffer, mouse_state Mouse, app_state* State, context Context)
|
||||||
|
{
|
||||||
|
for (u32 i = 0; i < PanelLayout.PanelsCount; i++)
|
||||||
|
{
|
||||||
|
panel_with_layout PanelWithLayout = PanelLayout.Panels[i];
|
||||||
|
panel* Panel = PanelWithLayout.Panel;
|
||||||
|
rect PanelBounds = PanelWithLayout.Bounds;
|
||||||
|
|
||||||
|
RenderPanel(Panel, PanelBounds, State->WindowBounds, RenderBuffer, State, Context, Mouse);
|
||||||
|
v4 BorderColor = v4{0, 0, 0, 1};
|
||||||
|
|
||||||
|
PushRenderOrthographic(RenderBuffer, State->WindowBounds.Min.x, State->WindowBounds.Min.y, State->WindowBounds.Max.x, State->WindowBounds.Max.y);
|
||||||
|
DrawPanelBorder(*Panel, PanelBounds.Min, PanelBounds.Max, BorderColor, Mouse, RenderBuffer);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
|
@ -72,7 +72,7 @@ DeactivateCurrentOperationMode (operation_mode_system* System)
|
||||||
(stateType*)CreateOperationState_(mode, modeSystem, sizeof(stateType))
|
(stateType*)CreateOperationState_(mode, modeSystem, sizeof(stateType))
|
||||||
|
|
||||||
#define GetCurrentOperationState(modeSystem, stateType) \
|
#define GetCurrentOperationState(modeSystem, stateType) \
|
||||||
(stateType*)State->Modes.ActiveModes[State->Modes.ActiveModesCount - 1].OpStateMemory;
|
(stateType*)(modeSystem).ActiveModes[(modeSystem).ActiveModesCount - 1].OpStateMemory;
|
||||||
|
|
||||||
|
|
||||||
internal u8*
|
internal u8*
|
||||||
|
|
Loading…
Reference in New Issue