sanity tests, path handling, file lister update and began working on saving files
This commit is contained in:
parent
c68cb80ca4
commit
b91a7a9a02
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@ -34,6 +34,11 @@ cl %CommonCompilerFlags% %ProjectDevPath%\src\serial_monitor\first.cpp /Feserial
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cl %CommonCompilerFlags% %ProjectDevPath%\src\sculpture_gen\gen_blumen_lumen.cpp /Fegen_blumen_lumen.exe /link %CommonLinkerFlags% user32.lib winmm.lib gdi32.lib
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cl %CommonCompilerFlags% %ProjectDevPath%\src\sculpture_gen\gen_blumen_lumen.cpp /Fegen_blumen_lumen.exe /link %CommonLinkerFlags% user32.lib winmm.lib gdi32.lib
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REM COMPILE AND RUN TESTS
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cl %CommonCompilerFlags% %ProjectDevPath%\src\tests\sanity_tests.cpp /Fesanity_tests.exe /link %CommonLinkerFlags% user32.lib winmm.lib gdi32.lib
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sanity_tests.exe
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popd
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popd
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call %MyPath%\_postbuild_win32.bat
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call %MyPath%\_postbuild_win32.bat
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@ -126,7 +126,9 @@ BlumenLumen_CustomInit(app_state* State, context Context)
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BLState->MicListenJobData.OutgoingMsgQueue = &BLState->OutgoingMsgQueue;
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BLState->MicListenJobData.OutgoingMsgQueue = &BLState->OutgoingMsgQueue;
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BLState->MicListenJobData.ListenSocket = CreateSocket(Context.SocketManager, "127.0.0.1", "20185");
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BLState->MicListenJobData.ListenSocket = CreateSocket(Context.SocketManager, "127.0.0.1", "20185");
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#if 0
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BLState->MicListenThread = CreateThread(Context.ThreadManager, BlumenLumen_MicListenJob, (u8*)&BLState->MicListenJobData);
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BLState->MicListenThread = CreateThread(Context.ThreadManager, BlumenLumen_MicListenJob, (u8*)&BLState->MicListenJobData);
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#endif
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gs_const_string SculpturePath = ConstString("data/test_blumen.fold");
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gs_const_string SculpturePath = ConstString("data/test_blumen.fold");
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LoadAssembly(&State->Assemblies, &State->LedSystem, State->Transient, Context, SculpturePath, State->GlobalLog);
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LoadAssembly(&State->Assemblies, &State->LedSystem, State->Transient, Context, SculpturePath, State->GlobalLog);
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@ -792,6 +792,29 @@ TimeRange_Render(animation_timeline_state* TimelineState, rect2 Bounds, render_c
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}
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}
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}
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}
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internal void
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AnimInfoView_SaveAnimFile (gs_const_string Path, app_state* State, context Context)
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{
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u32 ActiveAnimIndex = State->AnimationSystem.ActiveAnimationIndex;
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animation ActiveAnimation = State->AnimationSystem.Animations.Values[ActiveAnimIndex];
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gs_string FileText = AnimSerializer_Serialize(ActiveAnimation, State->Patterns, State->Transient);
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if (!WriteEntireFile(Context.ThreadContext.FileHandler, Path, StringToData(FileText)))
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{
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InvalidCodePath;
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}
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}
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PANEL_MODAL_OVERRIDE_CALLBACK(AnimInfoView_SaveAnimFileCallback)
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{
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Assert(ReturningFrom->TypeIndex == PanelType_FileView);
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file_view_state* FileViewState = Panel_GetStateStruct(ReturningFrom, file_view_state);
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gs_file_info FileInfo = FileViewState->SelectedFile;
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AnimInfoView_SaveAnimFile(FileInfo.Path, State, Context);
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}
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internal void
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internal void
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AnimInfoView_Render(animation_timeline_state* TimelineState, rect2 Bounds, panel* Panel, render_command_buffer* RenderBuffer, app_state* State, context Context)
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AnimInfoView_Render(animation_timeline_state* TimelineState, rect2 Bounds, panel* Panel, render_command_buffer* RenderBuffer, app_state* State, context Context)
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{
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{
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@ -833,10 +856,14 @@ AnimInfoView_Render(animation_timeline_state* TimelineState, rect2 Bounds, panel
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// need to use the file browser to create a file
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// need to use the file browser to create a file
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u32 ActiveAnimIndex = State->AnimationSystem.ActiveAnimationIndex;
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u32 ActiveAnimIndex = State->AnimationSystem.ActiveAnimationIndex;
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animation ActiveAnimation = State->AnimationSystem.Animations.Values[ActiveAnimIndex];
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animation ActiveAnimation = State->AnimationSystem.Animations.Values[ActiveAnimIndex];
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gs_string FileText = AnimSerializer_Serialize(ActiveAnimation, State->Patterns, State->Transient);
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if (WriteEntireFile(Context.ThreadContext.FileHandler, ActiveAnimation.FileInfo.Path, StringToData(FileText)))
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if (!ActiveAnimation.FileInfo.Path.Str)
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{
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{
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InvalidCodePath;
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panel* FileBrowser = PanelSystem_PushPanel(&State->PanelSystem, PanelType_FileView, State, Context);
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FileView_SetMode(FileBrowser, FileViewMode_Save);
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Panel_PushModalOverride(Panel, FileBrowser, AnimInfoView_SaveAnimFileCallback);
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} else {
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AnimInfoView_SaveAnimFile(ActiveAnimation.FileInfo.Path, State, Context);
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}
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}
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}
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}
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if (ui_Button(Interface, MakeString("Load")))
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if (ui_Button(Interface, MakeString("Load")))
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@ -49,30 +49,31 @@ s32 FileView_CommandsCount = 0;
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internal void
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internal void
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FileView_UpdateWorkingDirectory(gs_const_string WorkingDirectory, file_view_state* State, context Context)
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FileView_UpdateWorkingDirectory(gs_const_string WorkingDirectory, file_view_state* State, context Context)
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{
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{
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// NOTE(pjs): make sure we're only passing valid directory paths to the
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// function
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char LastChar = WorkingDirectory.Str[WorkingDirectory.Length - 1];
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Assert(LastChar == '\\' || LastChar == '/');
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ClearArena(&State->FileNamesArena);
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ClearArena(&State->FileNamesArena);
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gs_const_string SanitizedDirectory = WorkingDirectory;
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gs_string SanitizedDir = PushString(Context.ThreadContext.Transient, WorkingDirectory.Length + 2);
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SanitizePath(WorkingDirectory, &SanitizedDir, Context.ThreadContext.Transient);
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u32 LastSlashIndex = FindLast(SanitizedDirectory, '\\');
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if (SanitizedDir.Str[SanitizedDir.Length - 1] != '\\')
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gs_const_string LastDir = Substring(SanitizedDirectory, LastSlashIndex + 1, SanitizedDirectory.Length);
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if (StringsEqual(LastDir, ConstString("..")))
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{
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{
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u32 SecondLastSlashIndex = FindLast(SanitizedDirectory, LastSlashIndex - 1, '\\');
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AppendPrintF(&SanitizedDir, "\\");
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SanitizedDirectory = Substring(SanitizedDirectory, 0, SecondLastSlashIndex);
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}
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else if (StringsEqual(LastDir, ConstString(".")) && LastDir.Length > 1)
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{
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SanitizedDirectory = Substring(SanitizedDirectory, 0, LastSlashIndex);
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}
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}
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gs_file_info NewWorkingDirectory = GetFileInfo(Context.ThreadContext.FileHandler, SanitizedDirectory);
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gs_file_info NewWorkingDir = GetFileInfo(Context.ThreadContext.FileHandler, SanitizedDir.ConstString);
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if (NewWorkingDirectory.IsDirectory)
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if (NewWorkingDir.IsDirectory)
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{
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{
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AppendPrintF(&SanitizedDir, "*");
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NullTerminate(&SanitizedDir);
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State->FileNames = EnumerateDirectory(Context.ThreadContext.FileHandler, &State->FileNamesArena, SanitizedDir.ConstString, EnumerateDirectory_IncludeDirectories);
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// NOTE(pjs): we might be printing from State->WorkingDirectory to State->WorkingDirectory
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// NOTE(pjs): we might be printing from State->WorkingDirectory to State->WorkingDirectory
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// in some cases. Shouldn't be a problem but it is unnecessary
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// in some cases. Shouldn't be a problem but it is unnecessary
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PrintF(&State->WorkingDirectory, "%S", WorkingDirectory);
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PrintF(&State->WorkingDirectory, "%S", SanitizedDir.ConstString);
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State->FileNames = EnumerateDirectory(Context.ThreadContext.FileHandler, &State->FileNamesArena, State->WorkingDirectory.ConstString, EnumerateDirectory_IncludeDirectories);
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}
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}
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}
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}
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@ -88,7 +89,7 @@ FileView_Init(panel* Panel, app_state* State, context Context)
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// TODO(pjs): this shouldn't be stored in permanent
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// TODO(pjs): this shouldn't be stored in permanent
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FileViewState->WorkingDirectory = PushString(&State->Permanent, 256);
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FileViewState->WorkingDirectory = PushString(&State->Permanent, 256);
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FileView_UpdateWorkingDirectory(ConstString("."), FileViewState, Context);
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FileView_UpdateWorkingDirectory(ConstString(".\\"), FileViewState, Context);
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}
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}
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GSMetaTag(panel_cleanup);
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GSMetaTag(panel_cleanup);
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@ -105,14 +106,26 @@ internal void
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FileView_Render(panel* Panel, rect2 PanelBounds, render_command_buffer* RenderBuffer, app_state* State, context Context)
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FileView_Render(panel* Panel, rect2 PanelBounds, render_command_buffer* RenderBuffer, app_state* State, context Context)
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{
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{
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file_view_state* FileViewState = Panel_GetStateStruct(Panel, file_view_state);
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file_view_state* FileViewState = Panel_GetStateStruct(Panel, file_view_state);
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Assert(FileViewState->Mode == FileViewMode_Save);
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ui_PushLayout(&State->Interface, PanelBounds, LayoutDirection_TopDown, MakeString("FileView Layout"));
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ui_PushLayout(&State->Interface, PanelBounds, LayoutDirection_TopDown, MakeString("FileView Layout"));
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{
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{
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ui_BeginRow(&State->Interface, 3);
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{
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if (FileViewState->Mode == FileViewMode_Save)
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{
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if (ui_Button(&State->Interface, MakeString("Save")))
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{
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FileView_Exit_(Panel, State, Context);
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}
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}
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if (ui_Button(&State->Interface, MakeString("Exit")))
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if (ui_Button(&State->Interface, MakeString("Exit")))
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{
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{
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FileView_Exit_(Panel, State, Context);
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FileView_Exit_(Panel, State, Context);
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}
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}
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}
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ui_EndRow(&State->Interface);
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// Header
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// Header
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if (ui_TextEntry(&State->Interface, MakeString("pwd"), &FileViewState->WorkingDirectory))
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if (ui_TextEntry(&State->Interface, MakeString("pwd"), &FileViewState->WorkingDirectory))
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@ -137,7 +150,7 @@ FileView_Render(panel* Panel, rect2 PanelBounds, render_command_buffer* RenderBu
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{
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{
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gs_file_info File = FileViewState->FileNames.Values[i];
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gs_file_info File = FileViewState->FileNames.Values[i];
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u32 LastSlashIndex = FindLast(File.Path, '\\');
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u32 LastSlashIndex = FindLast(File.Path, File.Path.Length - 2, '\\');
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gs_const_string FileName = Substring(File.Path, LastSlashIndex + 1, File.Path.Length);
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gs_const_string FileName = Substring(File.Path, LastSlashIndex + 1, File.Path.Length);
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gs_string PathString = PushString(State->Transient, FileName.Length);
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gs_string PathString = PushString(State->Transient, FileName.Length);
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PrintF(&PathString, "%S", FileName);
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PrintF(&PathString, "%S", FileName);
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FileView_UpdateWorkingDirectory(File.Path, FileViewState, Context);
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FileView_UpdateWorkingDirectory(File.Path, FileViewState, Context);
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}
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}
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else
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else
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{
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switch (FileViewState->Mode)
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{
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{
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FileViewState->SelectedFile = File;
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FileViewState->SelectedFile = File;
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case FileViewMode_Load:
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{
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FileView_Exit_(Panel, State, Context);
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FileView_Exit_(Panel, State, Context);
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} break;
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case FileViewMode_Save:
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{
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} break;
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}
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}
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}
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}
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}
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}
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}
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@ -69,7 +69,7 @@ HierarchyView_Render(panel* Panel, rect2 PanelBounds, render_command_buffer* Ren
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if (ui_Button(&State->Interface, MakeString("+ Add Assembly")))
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if (ui_Button(&State->Interface, MakeString("+ Add Assembly")))
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{
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{
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panel* FileBrowser = PanelSystem_PushPanel(&State->PanelSystem, PanelType_FileView, State, Context);
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panel* FileBrowser = PanelSystem_PushPanel(&State->PanelSystem, PanelType_FileView, State, Context);
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FileView_SetMode(FileBrowser, FileViewMode_Save);
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FileView_SetMode(FileBrowser, FileViewMode_Load);
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Panel_PushModalOverride(Panel, FileBrowser, LoadAssemblyCallback);
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Panel_PushModalOverride(Panel, FileBrowser, LoadAssemblyCallback);
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}
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}
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ui_EndRow(&State->Interface);
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ui_EndRow(&State->Interface);
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@ -57,7 +57,7 @@ INITIALIZE_APPLICATION(InitializeApplication)
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State->LedSystem = LedSystem_Create(Context.ThreadContext.Allocator, 128);
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State->LedSystem = LedSystem_Create(Context.ThreadContext.Allocator, 128);
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State->AssemblyDebugState = AssemblyDebug_Create(&State->Permanent);
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State->AssemblyDebugState = AssemblyDebug_Create(&State->Permanent);
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State->AssemblyDebugState.Brightness = 255;
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State->AssemblyDebugState.Brightness = 255;
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State->AssemblyDebugState.Override = ADS_Override_AllBlue;
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State->AssemblyDebugState.Override = ADS_Override_None;
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GlobalDebugServices->Interface.RenderSculpture = true;
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GlobalDebugServices->Interface.RenderSculpture = true;
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@ -80,7 +80,7 @@ INITIALIZE_APPLICATION(InitializeApplication)
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Panel_SetType(Profiler, &State->PanelSystem, PanelType_ProfilerView, State, Context);
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Panel_SetType(Profiler, &State->PanelSystem, PanelType_ProfilerView, State, Context);
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panel* Hierarchy = LeftPanel->Left;
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panel* Hierarchy = LeftPanel->Left;
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Panel_SetType(Hierarchy, &State->PanelSystem, PanelType_HierarchyView, State, Context);
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Panel_SetType(Hierarchy, &State->PanelSystem, PanelType_AssemblyDebug, State, Context);
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}
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}
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@ -11,6 +11,7 @@
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#include "..\gs_libs\gs_types.h"
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#include "..\gs_libs\gs_types.h"
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#include "..\gs_libs\gs_types.cpp"
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#include "..\gs_libs\gs_types.cpp"
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#include "..\gs_libs\gs_path.h"
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struct handle
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struct handle
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{
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{
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@ -523,6 +523,8 @@ SetWorkingDirectory(HINSTANCE HInstance, gs_thread_context ThreadContext)
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return Result;
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return Result;
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}
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}
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#include "../../gs_libs/gs_path.h"
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int WINAPI
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int WINAPI
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WinMain (
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WinMain (
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HINSTANCE HInstance,
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HINSTANCE HInstance,
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@ -533,6 +535,11 @@ WinMain (
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{
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{
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gs_thread_context ThreadContext = Win32CreateThreadContext();
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gs_thread_context ThreadContext = Win32CreateThreadContext();
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gs_file_info A = GetFileInfo(ThreadContext.FileHandler, ConstString("C:\\projects\\Lumenarium"));
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gs_file_info B = GetFileInfo(ThreadContext.FileHandler, ConstString("C:\\projects\\Lumenarium\\"));
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if (!SetWorkingDirectory(HInstance, ThreadContext)) return 1;
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if (!SetWorkingDirectory(HInstance, ThreadContext)) return 1;
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MainWindow = Win32CreateWindow (HInstance, "Foldhaus", 1440, 768, HandleWindowEvents);
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MainWindow = Win32CreateWindow (HInstance, "Foldhaus", 1440, 768, HandleWindowEvents);
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@ -629,7 +636,7 @@ WinMain (
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Context.UpdateAndRender(&Context, InputQueue, &RenderBuffer, &OutputData);
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Context.UpdateAndRender(&Context, InputQueue, &RenderBuffer, &OutputData);
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bool Multithread = false;
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bool Multithread = true;
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if (Multithread)
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if (Multithread)
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{
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{
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for (addressed_data_buffer* At = OutputData.Root;
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for (addressed_data_buffer* At = OutputData.Root;
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@ -178,28 +178,39 @@ Win32SetFileInfoFromFindFileData(gs_file_info* Info, WIN32_FIND_DATA FindFileDat
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{
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{
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u32 FileNameLength = CharArrayLength(FindFileData.cFileName);
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u32 FileNameLength = CharArrayLength(FindFileData.cFileName);
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// NOTE(Peter): String Storage
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// Storing the string in the final storage means we don't have to copy the string later, and all
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// strings will be continguous in memory at the calling site, though they will be before the array
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gs_string FileName = PushString(Storage, SearchPath.Length + FileNameLength + 1);
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PrintF(&FileName, "%S%.*s", SearchPath, FileName.Size, FindFileData.cFileName);
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NullTerminate(&FileName);
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Info->FileSize = Win32HighLowToU64(FindFileData.nFileSizeLow, FindFileData.nFileSizeHigh);
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Info->FileSize = Win32HighLowToU64(FindFileData.nFileSizeLow, FindFileData.nFileSizeHigh);
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Info->CreationTime = Win32FileTimeToU64(FindFileData.ftCreationTime);
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Info->CreationTime = Win32FileTimeToU64(FindFileData.ftCreationTime);
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Info->LastWriteTime = Win32FileTimeToU64(FindFileData.ftLastWriteTime);
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Info->LastWriteTime = Win32FileTimeToU64(FindFileData.ftLastWriteTime);
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Info->Path = FileName.ConstString;
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Info->IsDirectory = HasFlag(FindFileData.dwFileAttributes, FILE_ATTRIBUTE_DIRECTORY);
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Info->IsDirectory = HasFlag(FindFileData.dwFileAttributes, FILE_ATTRIBUTE_DIRECTORY);
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// NOTE(Peter): String Storage
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// Storing the string in the final storage means we don't have to copy the string later, and all
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// strings will be continguous in memory at the calling site, though they will be before the array
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gs_string FileName = PushString(Storage, SearchPath.Length + FileNameLength + 2);
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PrintF(&FileName, "%S%.*s", SearchPath, FileName.Size, FindFileData.cFileName);
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if (Info->IsDirectory)
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{
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AppendPrintF(&FileName, "\\");
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}
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NullTerminate(&FileName);
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Info->Path = FileName.ConstString;
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}
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}
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internal u32
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internal u32
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Win32EnumerateDirectoryIntoTempList(gs_file_handler FileHandler, temp_file_list* TempList, gs_const_string Path, gs_memory_arena* Storage, b32 Flags)
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Win32EnumerateDirectoryIntoTempList(gs_file_handler FileHandler, temp_file_list* TempList, gs_const_string Path, gs_memory_arena* Storage, b32 Flags)
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{
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{
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u32 FilesCount = 0;
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u32 FilesCount = 0;
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Assert(Path.Str[Path.Length - 1] != '\\' &&
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||||||
|
Path.Str[Path.Length - 1] != '/');
|
||||||
|
gs_const_string SearchPath = Path;
|
||||||
|
|
||||||
s64 IndexOfLastSlash = FindLastFromSet(Path, "\\/");
|
gs_const_string SearchPathDir = SearchPath;
|
||||||
Assert(IndexOfLastSlash >= 0);
|
s64 LastSlash = FindLastFromSet(SearchPath, "\\/");
|
||||||
gs_const_string SearchPath = Substring(Path, 0, IndexOfLastSlash + 1);
|
if (LastSlash >= 0)
|
||||||
|
{
|
||||||
|
SearchPathDir = Substring(SearchPath, 0, LastSlash + 1);
|
||||||
|
}
|
||||||
|
|
||||||
WIN32_FIND_DATA FindFileData;
|
WIN32_FIND_DATA FindFileData;
|
||||||
HANDLE SearchHandle = FindFirstFile(Path.Str, &FindFileData);
|
HANDLE SearchHandle = FindFirstFile(Path.Str, &FindFileData);
|
||||||
|
@ -211,15 +222,18 @@ Win32EnumerateDirectoryIntoTempList(gs_file_handler FileHandler, temp_file_list*
|
||||||
|
|
||||||
if (HasFlag(FindFileData.dwFileAttributes, FILE_ATTRIBUTE_DIRECTORY))
|
if (HasFlag(FindFileData.dwFileAttributes, FILE_ATTRIBUTE_DIRECTORY))
|
||||||
{
|
{
|
||||||
|
gs_const_string SubDirName = ConstString(FindFileData.cFileName);
|
||||||
|
bool IsNav = (StringsEqual(SubDirName, ConstString(".")) ||
|
||||||
|
StringsEqual(SubDirName, ConstString("..")));
|
||||||
|
|
||||||
if (HasFlag(Flags, EnumerateDirectory_Recurse))
|
if (HasFlag(Flags, EnumerateDirectory_Recurse))
|
||||||
{
|
{
|
||||||
gs_const_string SubDirName = ConstString(FindFileData.cFileName);
|
if (!IsNav)
|
||||||
if (!StringsEqual(SubDirName, ConstString(".")) &&
|
|
||||||
!StringsEqual(SubDirName, ConstString("..")))
|
|
||||||
{
|
{
|
||||||
gs_string SubDirectoryPath = PushString(FileHandler.Transient, SearchPath.Length + SubDirName.Length + 3);
|
gs_string SubDirectoryPath = PushString(FileHandler.Transient, SearchPath.Length + SubDirName.Length + 3);
|
||||||
PrintF(&SubDirectoryPath, "%S%S/*\0", SearchPath, SubDirName);
|
PrintF(&SubDirectoryPath, "%S%S/*\0", SearchPath, SubDirName);
|
||||||
FilesCount += Win32EnumerateDirectoryIntoTempList(FileHandler, TempList, SubDirectoryPath.ConstString, Storage, Flags);
|
FilesCount += Win32EnumerateDirectoryIntoTempList(FileHandler, TempList, SubDirectoryPath.ConstString,
|
||||||
|
Storage, Flags);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -230,7 +244,7 @@ Win32EnumerateDirectoryIntoTempList(gs_file_handler FileHandler, temp_file_list*
|
||||||
{
|
{
|
||||||
temp_file_list_entry* File = PushStruct(FileHandler.Transient, temp_file_list_entry);
|
temp_file_list_entry* File = PushStruct(FileHandler.Transient, temp_file_list_entry);
|
||||||
*File = {0};
|
*File = {0};
|
||||||
Win32SetFileInfoFromFindFileData(&File->Info, FindFileData, SearchPath, Storage);
|
Win32SetFileInfoFromFindFileData(&File->Info, FindFileData, SearchPathDir, Storage);
|
||||||
SLLPushOrInit(TempList->First, TempList->Last, File);
|
SLLPushOrInit(TempList->First, TempList->Last, File);
|
||||||
FilesCount += 1;
|
FilesCount += 1;
|
||||||
}
|
}
|
||||||
|
|
|
@ -146,6 +146,11 @@ Win32SerialPort_Write(HANDLE PortHandle, gs_data Buffer)
|
||||||
// ie. the usb stick was removed
|
// ie. the usb stick was removed
|
||||||
}break;
|
}break;
|
||||||
|
|
||||||
|
case ERROR_ACCESS_DENIED:
|
||||||
|
{
|
||||||
|
// ??
|
||||||
|
}break;
|
||||||
|
|
||||||
case ERROR_INVALID_HANDLE:
|
case ERROR_INVALID_HANDLE:
|
||||||
InvalidDefaultCase;
|
InvalidDefaultCase;
|
||||||
}
|
}
|
||||||
|
|
|
@ -191,7 +191,7 @@ int main(int ArgCount, char** Args)
|
||||||
u32 BloomInnerChannels[] = { FSC(0, 0), FSC(0, 1), FSC(0, 2), FSC(0, 3), FSC(0, 4), FSC(0, 5) };
|
u32 BloomInnerChannels[] = { FSC(0, 0), FSC(0, 1), FSC(0, 2), FSC(0, 3), FSC(0, 4), FSC(0, 5) };
|
||||||
flower_desc F0 = {};
|
flower_desc F0 = {};
|
||||||
F0.Pos = v3{-1, 0, 0};
|
F0.Pos = v3{-1, 0, 0};
|
||||||
F0.ComPort = "\\\\.\\COM4";
|
F0.ComPort = "\\\\.\\COM11";
|
||||||
F0.FlowerTagValue = "left";
|
F0.FlowerTagValue = "left";
|
||||||
F0.StemChannels = StemChannels;
|
F0.StemChannels = StemChannels;
|
||||||
F0.BloomOuterChannels = BloomOuterChannels;
|
F0.BloomOuterChannels = BloomOuterChannels;
|
||||||
|
@ -200,7 +200,7 @@ int main(int ArgCount, char** Args)
|
||||||
|
|
||||||
flower_desc F1 = {};
|
flower_desc F1 = {};
|
||||||
F1.Pos = v3{0, 0, 0};
|
F1.Pos = v3{0, 0, 0};
|
||||||
F1.ComPort = "\\\\.\\COM5";
|
F1.ComPort = "\\\\.\\COM12";
|
||||||
F1.FlowerTagValue = "center";
|
F1.FlowerTagValue = "center";
|
||||||
F1.StemChannels = StemChannels;
|
F1.StemChannels = StemChannels;
|
||||||
F1.BloomInnerChannels = BloomInnerChannels;
|
F1.BloomInnerChannels = BloomInnerChannels;
|
||||||
|
|
Loading…
Reference in New Issue