ui elements + layout
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@ -155,6 +155,32 @@ ed_frame_prepare(App_State* state)
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internal void
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ed_frame(App_State* state)
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{
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UI* ui = &state->editor->ui;
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UI_Layout layout = {};
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layout.bounds_min = v2{ 500, 200 };
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layout.bounds_max = v2{ 700, 500 };
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layout.row_height = ui->font_ascent + ui->font_descent + ui->font_line_gap + 15;
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layout.row_gap = 2;
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layout.col_gap = 2;
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layout.at = layout.bounds_min;
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ui->layout = &layout;
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ui_text(ui, lit_str("Hi there!"));
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show = ui_toggle(ui, lit_str("my toggle"), show);
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if (show)
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{
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ui_layout_row_begin(ui, 2);
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{
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ui_button(ui, lit_str("Sup"));
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ui_button(ui, lit_str("you there"));
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}
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ui_layout_row_end(ui);
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}
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ui_button(ui, lit_str("Hi there my good sir"));
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edr_render_begin(state);
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ui_draw(&state->editor->ui);
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edr_render(state);
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@ -80,6 +80,7 @@ ui_create(u32 widget_pool_cap, u32 verts_cap, Input_State* input, Allocator* a)
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};
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ui_sprite_register(&result, (u8*)white_sprite, 4, 4, WHITE_SPRITE_ID);
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ui_create_default_style_sheet();
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return result;
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}
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@ -166,7 +167,7 @@ ui_sprite_char_get_draw_cmd(UI* ui, v3 at, u32 codepoint)
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};
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result.pmin = at;
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result.pmin.XY += sprite.draw_offset;
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result.pmin = v3_floor(result.pmin);
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result.pmin.XY = v2_floor(result.pmin.XY);
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result.pmax = result.pmin + dim;
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result.baseline_after = v3{ result.pmax.x, at.y, at.z };
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@ -208,47 +209,6 @@ global bool show = false;
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internal void
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ui_draw(UI* ui)
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{
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UI_Widget_Desc d0 = {
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{
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(UIWidgetStyle_Bg),
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WHITE_V4,
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BLACK_V4,
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WHITE_SPRITE_ID,
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},
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lit_str("Hi there!"),
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v2{ 32.0f, 32.0f },
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v2{ 128.0f, 64.0f },
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};
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UI_Widget_Result r0 = ui_widget_push(ui, d0);
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UI_Widget_Desc d1 = d0;
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d1.style.flags |= UIWidgetStyle_Outline | UIWidgetStyle_MouseClick | UIWidgetStyle_Text;
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d1.style.color_bg = PINK_V4;//{ 0.1f, 0.1f, 0.1f, 1.0f }; //
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d1.style.color_fg = GREEN_V4;
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d1.p_min = v2{ 512, 32 };
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d1.p_max = v2{ 640, 128 };
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d1.string = lit_str("Hello there my friend, what's going on?");
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UI_Widget_Result r1 = ui_widget_push(ui, d1);
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bool clicked_r1 = has_flag(r1.flags, UIWidgetResult_MouseLeft_WentUp);
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if (clicked_r1) show = !show;
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UI_Widget_Result r2 = {};
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if (show)
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{
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UI_Widget_Desc d2 = d1;
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d1.string = lit_str("Hello There");
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d1.p_min = v2{ 560, 64 };
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d1.p_max = v2{ 700, 256 };
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r2 = ui_widget_push(ui, d1);
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}
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bool clicked_r2 = has_flag(r2.flags, UIWidgetResult_MouseLeft_WentUp);
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assert(
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(!clicked_r1 && !clicked_r2) ||
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(clicked_r1 && !clicked_r2) ||
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(!clicked_r1 && clicked_r2)
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);
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u32 widget_count = ui->widgets.free_len;
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r32 range_min = -10;
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r32 range_max = -1;
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@ -434,21 +394,22 @@ ui_widgets_to_geometry_recursive(UI* ui, UI_Widget* widget, r32 z_start, r32 z_s
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if (has_flag(child->desc.style.flags, UIWidgetStyle_Outline))
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{
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ui_sprite_push(ui, bg_min, bg_max, WHITE_SPRITE_ID, color_fg);
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bg_min += v3{ 3, 3, 0};
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bg_max -= v3{ 3, 3, 0};
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z_at += z_step;
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bg_min += v3{ 1, 1, 0};
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bg_max -= v3{ 1, 1, 0};
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}
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if (has_flag(child->desc.style.flags, UIWidgetStyle_Bg))
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{
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z_at += z_step;
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bg_min.z = z_at;
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bg_max.z = z_at;
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ui_sprite_push(ui, bg_min, bg_max, desc.style.sprite, color_bg);
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z_at += z_step;
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}
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if (has_flag(child->desc.style.flags, UIWidgetStyle_Text))
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if (has_flag(child->desc.style.flags, UIWidgetStyle_TextWrap | UIWidgetStyle_TextClip))
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{
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z_at += z_step + z_step;
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r32 space_width = ui->font_space_width;
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r32 to_baseline = ui->font_line_gap + ui->font_ascent;
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v3 line_offset = { 5, 3 + to_baseline, 0 };
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@ -471,6 +432,8 @@ ui_widgets_to_geometry_recursive(UI* ui, UI_Widget* widget, r32 z_start, r32 z_s
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if (cmd.baseline_after.x >= desc.p_max.x - 5)
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{
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if (has_flag(child->desc.style.flags, UIWidgetStyle_TextClip)) break;
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baseline.x = baseline_x_start;
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baseline.y += ui->font_ascent + ui->font_descent + ui->font_line_gap;
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cmd = ui_sprite_char_get_draw_cmd(ui, baseline, (u32)at);
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@ -495,12 +458,101 @@ ui_widgets_to_geometry_recursive(UI* ui, UI_Widget* widget, r32 z_start, r32 z_s
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}
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///////////////////////////////////////////
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// Specific Widget Implementations
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// Layout Manager
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global UI_Style_Sheet ui_default_style_sheet = {
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internal void
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ui_layout_row_begin(UI_Layout* layout, u32 cols)
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{
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layout->mode = UILayout_Rows;
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layout->cols = cols;
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}
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internal void
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ui_layout_row_begin(UI* ui, u32 cols) { ui_layout_row_begin(ui->layout, cols); }
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internal void
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ui_layout_row_end(UI_Layout* layout)
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{
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layout->mode = UILayout_Columns;
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}
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internal void
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ui_layout_row_end(UI* ui) { ui_layout_row_end(ui->layout); }
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internal UI_Layout_Bounds
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ui_layout_get_next(UI_Layout* layout)
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{
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UI_Layout_Bounds result = {};
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switch (layout->mode)
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{
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case UILayout_Columns:
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{
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result.min = layout->at;
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result.max = v2{ layout->bounds_max.x, layout->at.y + layout->row_height };
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layout->at = v2{ layout->bounds_min.x, result.max.y + layout->row_gap};
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} break;
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case UILayout_Rows:
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{
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r32 col_width = (layout->bounds_max.x - layout->bounds_min.x) / layout->cols;
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col_width -= (layout->cols - 1) * layout->col_gap;
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result.min = layout->at;
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result.max = v2{ layout->at.x + col_width, layout->at.y + layout->row_height };
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layout->at = v2{ result.max.x + layout->col_gap, layout->at.y };
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if (layout->at.x >= layout->bounds_max.x)
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{
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layout->at = v2{
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layout->bounds_min.x,
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layout->at.y + layout->row_height + layout->row_gap
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};
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}
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} break;
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invalid_default_case;
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}
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return result;
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}
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internal UI_Layout_Bounds
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ui_layout_get_next(UI* ui) { return ui_layout_get_next(ui->layout); }
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///////////////////////////////////////////
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// Specific Widget Implementations
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//
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// These all rely on a layout manager to make calling them simpler
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global UI_Style_Sheet ui_default_style_sheet = {};
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internal void
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ui_create_default_style_sheet()
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{
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ui_default_style_sheet.styles[UIWidget_Text] = {
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(UIWidgetStyle_TextWrap), v4{0,0,0,0}, WHITE_V4, WHITE_SPRITE_ID
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};
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ui_default_style_sheet.styles[UIWidget_Button] = {
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(UIWidgetStyle_TextClip | UIWidgetStyle_Bg | UIWidgetStyle_Outline | UIWidgetStyle_MouseClick), BLACK_V4, WHITE_V4, WHITE_SPRITE_ID
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};
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ui_default_style_sheet.styles[UIWidget_Toggle] = {
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(UIWidgetStyle_TextClip | UIWidgetStyle_Bg | UIWidgetStyle_MouseClick), BLACK_V4, WHITE_V4, WHITE_SPRITE_ID
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};
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ui_default_style_sheet.styles[UIWidget_Menu] = ui_default_style_sheet.styles[UIWidget_Toggle];
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ui_default_style_sheet.styles[UIWidget_Dropdown] = ui_default_style_sheet.styles[UIWidget_Toggle];
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ui_default_style_sheet.styles[UIWidget_HSlider] = {
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(UIWidgetStyle_TextClip | UIWidgetStyle_Bg | UIWidgetStyle_Outline | UIWidgetStyle_MouseDrag), BLACK_V4, WHITE_V4, WHITE_SPRITE_ID
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};
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ui_default_style_sheet.styles[UIWidget_VSlider] = {
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(UIWidgetStyle_TextClip | UIWidgetStyle_Bg | UIWidgetStyle_Outline | UIWidgetStyle_MouseDrag), BLACK_V4, WHITE_V4, WHITE_SPRITE_ID
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};
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ui_default_style_sheet.styles[UIWidget_HScroll] = {
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(UIWidgetStyle_TextClip | UIWidgetStyle_Bg | UIWidgetStyle_Outline | UIWidgetStyle_MouseDrag), BLACK_V4, WHITE_V4, WHITE_SPRITE_ID
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};
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ui_default_style_sheet.styles[UIWidget_VScroll] = {
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(UIWidgetStyle_TextClip | UIWidgetStyle_Bg | UIWidgetStyle_Outline | UIWidgetStyle_MouseDrag), BLACK_V4, WHITE_V4, WHITE_SPRITE_ID
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};
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ui_default_style_sheet.styles[UIWidget_Window] = {
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(UIWidgetStyle_TextWrap), BLACK_V4, WHITE_V4, WHITE_SPRITE_ID
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};
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};
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internal UI_Widget_Style
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@ -510,15 +562,46 @@ ui_get_style(UI* ui, UI_Widget_Kind kind)
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return ui_default_style_sheet.styles[kind];
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}
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internal UI_Widget_Desc
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ui_layout_next_widget(UI* ui, UI_Widget_Kind kind)
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{
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UI_Layout_Bounds b = ui_layout_get_next(ui);
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UI_Widget_Desc d = {};
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d.p_min = b.min;
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d.p_max = b.max;
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d.style = ui_get_style(ui, kind);
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return d;
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}
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internal void
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ui_text(UI* ui, String string)
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{
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UI_Widget_Desc d = ui_layout_next_widget(ui, UIWidget_Text);
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d.string = string;
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ui_widget_push(ui, d);
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}
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internal bool
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ui_button(UI* ui, String string)
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{
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return false;
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UI_Widget_Desc d = ui_layout_next_widget(ui, UIWidget_Button);
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d.string = string;
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UI_Widget_Result r = ui_widget_push(ui, d);
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return has_flag(r.flags, UIWidgetResult_MouseLeft_WentUp);
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}
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internal bool
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ui_toggle(UI* ui, String string, bool value)
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{
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UI_Widget_Desc d = ui_layout_next_widget(ui, UIWidget_Button);
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if (value) {
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v4 t = d.style.color_fg;
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d.style.color_fg = d.style.color_bg;
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d.style.color_bg = t;
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}
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d.string = string;
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UI_Widget_Result r = ui_widget_push(ui, d);
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bool result = value;
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if (has_flag(r.flags, UIWidgetResult_MouseLeft_WentUp)) result = !result;
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return result;
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}
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@ -32,10 +32,11 @@ enum
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{
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UIWidgetStyle_None = 0,
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UIWidgetStyle_Bg = 1,
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UIWidgetStyle_Text = 2,
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UIWidgetStyle_Outline = 4,
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UIWidgetStyle_MouseClick = 8,
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UIWidgetStyle_MouseDrag = 16,
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UIWidgetStyle_TextClip = 2,
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UIWidgetStyle_TextWrap = 4,
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UIWidgetStyle_Outline = 8,
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UIWidgetStyle_MouseClick = 16,
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UIWidgetStyle_MouseDrag = 32,
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};
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// akin to a css class, could be used to style multiple
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@ -119,6 +120,34 @@ struct UI_Widget_Pool
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UI_Widget* active_parent;
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};
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enum UI_Layout_Mode
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{
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// each element takes up a whole row
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UILayout_Columns,
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// each element takes up one column in the row. If you overflow,
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// the layout manager overflows to the next row
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UILayout_Rows,
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};
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struct UI_Layout
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{
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v2 bounds_min;
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v2 bounds_max;
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r32 row_height;
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r32 row_gap;
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r32 col_gap;
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v2 at;
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UI_Layout_Mode mode;
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u32 cols;
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};
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struct UI_Layout_Bounds
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{
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v2 min;
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v2 max;
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};
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struct UI
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{
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UI_Vertex* verts;
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@ -138,6 +167,8 @@ struct UI
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UI_Widget_Id widget_next_hot;
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UI_Widget_Id widget_hot;
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UI_Layout* layout;
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// frames since these values were set
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u16 widget_next_hot_frames;
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u16 widget_hot_frames;
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@ -162,6 +193,8 @@ internal void ui_draw(UI* ui);
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// Widgets
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internal void ui_create_default_style_sheet();
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internal UI_Widget_Id ui_widget_id_create(u32 index_in_parent, String string);
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internal bool ui_widget_id_equals(UI_Widget_Id a, UI_Widget_Id b);
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internal bool ui_widget_id_is_valid(UI_Widget_Id h);
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@ -244,6 +244,7 @@ hash_table_find(u32* ids, u32 cap, u32 value)
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// Vector Extensions
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#define v2_to_v3(xy,z) v3{(xy).x, (xy).y, (z)}
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#define v2_floor(v) v2{ floorf(v.x), floorf(v.y) }
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#define v3_floor(v) v3{ floorf(v.x), floorf(v.y), floorf(v.z) }
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//////////////////////////////////////////////
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