debug log output
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@ -44,6 +44,7 @@ incenter_scene_go_to(Incenter_State* ins, u32 index)
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ins->transition_time = 0;
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ins->transition_time = 0;
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ins->scene_next = index % ins->scenes_cap;
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ins->scene_next = index % ins->scenes_cap;
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ins->scene_mode = Incenter_SceneMode_TransitioningOut;
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ins->scene_mode = Incenter_SceneMode_TransitioningOut;
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printf("Switching To: %s\n", ins->scenes[ins->scene_next].name);
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}
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}
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internal void
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internal void
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@ -94,7 +95,7 @@ incenter_scene_render(App_State* state, Incenter_State* ins)
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pattern = scene.patterns[ins->scene_mode];
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pattern = scene.patterns[ins->scene_mode];
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} break;
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} break;
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}
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}
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Assembly_Array assemblies = state->assemblies;
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Assembly_Array assemblies = state->assemblies;
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if (pattern)
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if (pattern)
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{
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{
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@ -181,6 +182,8 @@ incenter_init(App_State* state)
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r32 rad = 0.05f;
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r32 rad = 0.05f;
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sculpture_updated(state, 5, rad);
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sculpture_updated(state, 5, rad);
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scratch_release(scratch);
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scratch_release(scratch);
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printf("Incenter Initialized\n");
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}
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}
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internal void
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internal void
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@ -222,6 +225,7 @@ incenter_frame(App_State* state)
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ins->scene_time += state->target_seconds_per_frame;
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ins->scene_time += state->target_seconds_per_frame;
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ins->transition_time += state->target_seconds_per_frame;
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ins->transition_time += state->target_seconds_per_frame;
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incenter_scene_render(state, ins);
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incenter_scene_render(state, ins);
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}
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}
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internal void
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internal void
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