This commit is contained in:
PS 2021-03-20 19:10:12 -07:00
parent f6baf22907
commit d81b809970
4 changed files with 147 additions and 115 deletions

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@ -142,6 +142,7 @@ struct assembly
r32 Scale; r32 Scale;
v3 Center; v3 Center;
v3 MinLedPos, MaxLedPos;
s32 LedCountTotal; s32 LedCountTotal;
u32 LedBufferIndex; u32 LedBufferIndex;

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@ -243,49 +243,59 @@ Voronoise(v2 P, r32 U, r32 V)
return A.x / A.y; return A.x / A.y;
} }
pixel FlowerAColors[FLOWER_COLORS_COUNT] = { v4 FlowerAColors[FLOWER_COLORS_COUNT] = {
{ 232,219,88 }, { 232 / 255.f, 219 / 255.f, 88 / 255.f },
{ 232,219,88 }, { 232 / 255.f, 219 / 255.f, 88 / 255.f },
{ 232,219,88 }, { 232 / 255.f, 219 / 255.f, 88 / 255.f },
{ 147,75,176 }, { 147 / 255.f, 75 / 255.f, 176 / 255.f },
{ 193,187,197 }, { 193 / 255.f, 187 / 255.f, 197 / 255.f },
{ 223,190,49 }, { 223 / 255.f, 190 / 255.f, 49 / 255.f },
{ 198,76,65 }, { 198 / 255.f, 76 / 255.f, 65 / 255.f },
{ 198,76,65 }, { 198 / 255.f, 76 / 255.f, 65 / 255.f },
{ 198,76,65 }, { 198 / 255.f, 76 / 255.f, 65 / 255.f },
{ 226,200,17 }, { 226 / 255.f, 200 / 255.f, 17 / 255.f },
{ 116,126,39 }, { 116 / 255.f, 126 / 255.f, 39 / 255.f },
{ 61,62,31 } { 61 / 255.f, 62 / 255.f, 31 / 255.f }
}; };
pixel FlowerBColors[FLOWER_COLORS_COUNT] = { v4 FlowerBColors[FLOWER_COLORS_COUNT] = {
{ 62,56,139 }, { 62 / 255.f, 56 / 255.f, 139 / 255.f },
{ 93,87,164 }, { 93 / 255.f, 87 / 255.f, 164 / 255.f },
{ 93,87,164 }, { 93 / 255.f, 87 / 255.f, 164 / 255.f },
{ 93,87,164 }, { 93 / 255.f, 87 / 255.f, 164 / 255.f },
{ 155,140,184 }, { 155 / 255.f, 140 / 255.f, 184 / 255.f },
{ 191,201,204 }, { 191 / 255.f, 201 / 255.f, 204 / 255.f },
{ 45,31,116 }, { 45 / 255.f, 31 / 255.f, 116 / 255.f },
{ 201,196,156 }, { 201 / 255.f, 196 / 255.f, 156 / 255.f },
{ 191,175,109 }, { 191 / 255.f, 175 / 255.f, 109 / 255.f },
{ 186,176,107 }, { 186 / 255.f, 176 / 255.f, 107 / 255.f },
{ 89,77,17 }, { 89 / 255.f, 77 / 255.f, 17 / 255.f },
{ 47,49,18 }, { 47 / 255.f, 49 / 255.f, 18 / 255.f },
}; };
pixel FlowerCColors[FLOWER_COLORS_COUNT] = { v4 FlowerCColors[FLOWER_COLORS_COUNT] = {
{ 220,217,210 }, { 220 / 255.f, 217 / 255.f, 210 / 255.f },
{ 220,217,210 }, { 220 / 255.f, 217 / 255.f, 210 / 255.f },
{ 220,217,210 }, { 220 / 255.f, 217 / 255.f, 210 / 255.f },
{ 225,193,110 }, { 225 / 255.f, 193 / 255.f, 110 / 255.f },
{ 225,193,110 }, { 225 / 255.f, 193 / 255.f, 110 / 255.f },
{ 227,221,214 }, { 227 / 255.f, 221 / 255.f, 214 / 255.f },
{ 227,221,214 }, { 227 / 255.f, 221 / 255.f, 214 / 255.f },
{ 230,218,187 }, { 230 / 255.f, 218 / 255.f, 187 / 255.f },
{ 230,218,187 }, { 230 / 255.f, 218 / 255.f, 187 / 255.f },
{ 172,190,211 }, { 172 / 255.f, 190 / 255.f, 211 / 255.f },
{ 172,190,211 }, { 172 / 255.f, 190 / 255.f, 211 / 255.f },
{ 172,190,211 }, { 172 / 255.f, 190 / 255.f, 211 / 255.f },
}; };
internal pixel
V4ToRGBPixel(v4 C)
{
pixel Result = {};
Result.R = (u8)(C.x * 255);
Result.G = (u8)(C.y * 255);
Result.B = (u8)(C.z * 255);
return Result;
}
internal pixel internal pixel
PixelMix(r32 T, pixel A, pixel B) PixelMix(r32 T, pixel A, pixel B)
{ {
@ -298,7 +308,15 @@ PixelMix(r32 T, pixel A, pixel B)
} }
internal pixel internal pixel
GetColor(pixel* Colors, u32 ColorsCount, r32 Percent) PixelMix(r32 T, v4 A, v4 B)
{
v4 Result = V4Lerp(T, A, B);
pixel P = V4ToRGBPixel(Result);
return P;
}
internal v4
GetColor(v4* Colors, u32 ColorsCount, r32 Percent)
{ {
Percent = Clamp01(Percent); Percent = Clamp01(Percent);
@ -311,7 +329,7 @@ GetColor(pixel* Colors, u32 ColorsCount, r32 Percent)
r32 StepPercent = 1.f / (r32)ColorsCount; r32 StepPercent = 1.f / (r32)ColorsCount;
r32 PercentLower = (Percent - LowerPercent) / StepPercent; r32 PercentLower = (Percent - LowerPercent) / StepPercent;
pixel Result = PixelMix(PercentLower, Colors[LowerIndex], Colors[HigherIndex]); v4 Result = V4Lerp(PercentLower, Colors[LowerIndex], Colors[HigherIndex]);
return Result; return Result;
} }
@ -345,8 +363,8 @@ Pattern_FlowerColors(led_buffer* Leds, assembly Assembly, r32 Time, gs_memory_ar
r32 CycleTime = 10; r32 CycleTime = 10;
r32 CyclePercent = ModR32(Time, CycleTime) / CycleTime; r32 CyclePercent = ModR32(Time, CycleTime) / CycleTime;
pixel CA = GetColor(FlowerAColors, FLOWER_COLORS_COUNT, CyclePercent); v4 CA = GetColor(FlowerAColors, FLOWER_COLORS_COUNT, CyclePercent);
pixel CB = GetColor(FlowerAColors, FLOWER_COLORS_COUNT, 1.0f - CyclePercent); v4 CB = GetColor(FlowerAColors, FLOWER_COLORS_COUNT, 1.0f - CyclePercent);
for (u32 LedIndex = 0; LedIndex < Leds->LedCount; LedIndex++) for (u32 LedIndex = 0; LedIndex < Leds->LedCount; LedIndex++)
{ {
@ -637,16 +655,6 @@ Pattern_HueShift(led_buffer* Leds, assembly Assembly, r32 Time, gs_memory_arena*
} }
} }
internal pixel
V4ToRGBPixel(v4 C)
{
pixel Result = {};
Result.R = (u8)(C.x * 255);
Result.G = (u8)(C.y * 255);
Result.B = (u8)(C.z * 255);
return Result;
}
internal void internal void
Pattern_HueFade(led_buffer* Leds, assembly Assembly, r32 Time, gs_memory_arena* Transient, u8* UserData) Pattern_HueFade(led_buffer* Leds, assembly Assembly, r32 Time, gs_memory_arena* Transient, u8* UserData)
{ {
@ -876,7 +884,7 @@ Pattern_FlowerColorToWhite(led_buffer* Leds, assembly Assembly, r32 Time, gs_mem
FlowerOffset *= FlowerSpread; FlowerOffset *= FlowerSpread;
#else #else
// Each flower different // Each flower different
pixel* Colors = &FlowerAColors[0]; v4* Colors = &FlowerAColors[0];
r32 FlowerOffset = 0; r32 FlowerOffset = 0;
if (AssemblyStrip_HasTagValueSLOW(Strip, "flower", "center")) if (AssemblyStrip_HasTagValueSLOW(Strip, "flower", "center"))
{ {
@ -896,30 +904,30 @@ Pattern_FlowerColorToWhite(led_buffer* Leds, assembly Assembly, r32 Time, gs_mem
u32 LedIndex = Strip.LedLUT[i]; u32 LedIndex = Strip.LedLUT[i];
v4 P = Leds->Positions[LedIndex]; v4 P = Leds->Positions[LedIndex];
pixel FinalColor = {}; v4 FinalColor = {};
r32 B = RemapR32(SinR32((P.y / 15.f) + (PercentCycle * TauR32)), -1, 1, .5f, 1.f); r32 B = RemapR32(SinR32((P.y / 15.f) + (PercentCycle * TauR32)), -1, 1, .5f, 1.f);
r32 HNoise = RemapR32(SinR32((P.y / 31.f) + (PercentCycle * TauR32)), -1, 1, 0.f, 1.f); r32 HNoise = RemapR32(SinR32((P.y / 31.f) + (PercentCycle * TauR32)), -1, 1, 0.f, 1.f);
pixel BottomColor = GetColor(Colors, FLOWER_COLORS_COUNT, (PercentCycle + HNoise) / 2); v4 BottomColor = GetColor(Colors, FLOWER_COLORS_COUNT, (PercentCycle + HNoise) / 2);
FinalColor = BottomColor; FinalColor = BottomColor;
Leds->Colors[LedIndex] = FinalColor; Leds->Colors[LedIndex] = V4ToRGBPixel(FinalColor);
} }
} }
} }
r32 TLastFrame = 0; r32 TLastFrame = 0;
pixel* FAC = &FlowerAColors[0]; v4* FAC = &FlowerAColors[0];
pixel* FBC = &FlowerBColors[0]; v4* FBC = &FlowerBColors[0];
pixel* FCC = &FlowerCColors[0]; v4* FCC = &FlowerCColors[0];
internal void internal void
Pattern_BasicFlowers(led_buffer* Leds, assembly Assembly, r32 Time, gs_memory_arena* Transient, u8* UserData) Pattern_BasicFlowers(led_buffer* Leds, assembly Assembly, r32 Time, gs_memory_arena* Transient, u8* UserData)
{ {
if (TLastFrame > Time) if (TLastFrame > Time)
{ {
pixel* Temp = FAC; v4 * Temp = FAC;
FAC = FBC; FAC = FBC;
FBC = FCC; FBC = FCC;
FCC = Temp; FCC = Temp;
@ -931,7 +939,7 @@ Pattern_BasicFlowers(led_buffer* Leds, assembly Assembly, r32 Time, gs_memory_ar
v2_strip Strip = Assembly.Strips[StripIndex]; v2_strip Strip = Assembly.Strips[StripIndex];
// Each flower different // Each flower different
pixel* Colors = FAC; v4 * Colors = FAC;
if (AssemblyStrip_HasTagValueSLOW(Strip, "flower", "center")) if (AssemblyStrip_HasTagValueSLOW(Strip, "flower", "center"))
{ {
Colors = FBC; Colors = FBC;
@ -951,7 +959,8 @@ Pattern_BasicFlowers(led_buffer* Leds, assembly Assembly, r32 Time, gs_memory_ar
r32 T = ModR32(P.y + CycleT, 200) / 200.f; r32 T = ModR32(P.y + CycleT, 200) / 200.f;
T = Clamp01(T); T = Clamp01(T);
Leds->Colors[LedIndex] = GetColor(Colors, FLOWER_COLORS_COUNT, T); v4 Color = GetColor(Colors, FLOWER_COLORS_COUNT, T);
Leds->Colors[LedIndex] = V4ToRGBPixel(Color);
} }
} }
} }
@ -979,12 +988,10 @@ Pattern_Patchy(led_buffer* Leds, assembly Assembly, r32 Time, gs_memory_arena* T
v3 BSeed = v3{P.z, P.x, P.y}; v3 BSeed = v3{P.z, P.x, P.y};
r32 BNoise = 1.0f; //Fbm3D(BSeed / 50); r32 BNoise = 1.0f; //Fbm3D(BSeed / 50);
pixel C = GetColor(&FlowerAColors[0], FLOWER_COLORS_COUNT, Noise); v4 C = GetColor(&FlowerAColors[0], FLOWER_COLORS_COUNT, Noise);
C.R = (u8)((r32)C.R * BNoise); C = C * BNoise;
C.G = (u8)((r32)C.G * BNoise);
C.B = (u8)((r32)C.B * BNoise);
Leds->Colors[LedIndex] = C; Leds->Colors[LedIndex] = V4ToRGBPixel(C);
//Leds->Colors[LedIndex] = pixel{NV, NV, NV}; //Leds->Colors[LedIndex] = pixel{NV, NV, NV};
} }
} }
@ -992,48 +999,71 @@ Pattern_Patchy(led_buffer* Leds, assembly Assembly, r32 Time, gs_memory_arena* T
internal void internal void
Pattern_Leafy(led_buffer* Leds, assembly Assembly, r32 Time, gs_memory_arena* Transient, u8* UserData) Pattern_Leafy(led_buffer* Leds, assembly Assembly, r32 Time, gs_memory_arena* Transient, u8* UserData)
{ {
pixel* Colors = &FlowerBColors[0]; v4* Colors = &FlowerBColors[0];
#if 1
for (u32 LedIndex = 0; LedIndex < Leds->LedCount; LedIndex++) for (u32 LedIndex = 0; LedIndex < Leds->LedCount; LedIndex++)
{ {
v4 P = Leds->Positions[LedIndex]; v4 P = Leds->Positions[LedIndex];
r32 RefPos = P.y + Noise2D(v2{P.x, P.z} * 50); r32 RefPos = P.y; // + Noise2D(v2{P.x, P.z} * 10);
v4 C = {};
r32 B = 0; r32 B = 0;
pixel C = {};
r32 BandWidth = 5; r32 BandWidth = 5;
r32 TransitionPeriod = 5.0f; r32 TransitionPeriod = 30.0f;
u32 BandCount = 10; u32 BandCount = 10;
for (u32 Band = 0; Band < BandCount; Band++) for (u32 Band = 0; Band < BandCount; Band++)
{ {
r32 BandSeed = RemapR32(Hash1((r32)Band), -1, 1, 0, 1); r32 BandSeed = RemapR32(Hash1((r32)Band), -1, 1, 0, 1);
r32 BandDelay = BandSeed * TransitionPeriod; r32 BandDelay = BandSeed * TransitionPeriod;
r32 BandTransitionDuration = RemapR32(Hash1((r32)Band * 3.413f), -1, 1, 0, 1) * TransitionPeriod; r32 BandTransitionPeriod = RemapR32(Hash1((r32)Band * 3.413f), -1, 1, 0, 1) * TransitionPeriod;
r32 BandPercent = Smoothstep(ModR32(Time + BandDelay, BandTransitionDuration) / TransitionPeriod, 0, 1); r32 BandOffset = Time + BandDelay;
r32 BandHeight = 150 - BandPercent * 250; r32 BandPercent = ModR32(BandOffset, BandTransitionPeriod) / BandTransitionPeriod;
r32 BandSmoothed = Smoothstep(BandPercent, 0, 1);
r32 BandDist = Abs(RefPos - BandHeight); r32 BandHeight = 125 - BandPercent * 250;
//B += Max(0, BandWidth - BandDist); r32 BandDist = Abs(RefPos - (BandHeight + BandSeed * 5));
B = Max(0, BandWidth - BandDist);
{
//pixel BandColor = GetColor(Colors, FLOWER_COLORS_COUNT, BandSeed);
pixel BandColor = Colors[Band % FLOWER_COLORS_COUNT];
C.R = C.R + (BandColor.R * B);
C.G = C.G + (BandColor.G * B);
C.B = C.B + (BandColor.B * B);
}
B += Max(0, BandWidth - BandDist);
} }
B = Clamp(0, B, 1);
u8 V = (u8)(B * 255); r32 BandCP = (P.y + 100) / 200;
//pixel C = { V, V, V }; BandCP = 0.8f;
Leds->Colors[LedIndex] = C; v4 BandC = GetColor(&FlowerBColors[0], FLOWER_COLORS_COUNT, BandCP);
v4 GradientC = GetColor(&FlowerBColors[0], FLOWER_COLORS_COUNT, 0);
r32 GradientB = RemapR32(P.y, 200, 0, 1, 0);
GradientB = Clamp(0, GradientB, 1);
C = (GradientC * GradientB) + (BandC * B);
//C *= B;
Leds->Colors[LedIndex] = V4ToRGBPixel(C);
} }
#else
r32 FadeTop = 150;
r32 FadeBottom = -50;
v4 C = GetColor(&FlowerAColors[0], FLOWER_COLORS_COUNT, 0);
for (u32 LedIndex = 0; LedIndex < Leds->LedCount; LedIndex++)
{
v4 P = Leds->Positions[LedIndex];
r32 Brightness = RemapR32(P.y, 200, 0, 1, 0);
Brightness = Clamp(Brightness, 0, 1);
u8 B = (u8)(Brightness * 255);
v4 CB = C * Brightness;
Leds->Colors[LedIndex] = V4ToRGBPixel(CB);
}
#endif
} }
internal void internal void

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@ -308,13 +308,6 @@ Win32SocketReceive(platform_socket* Socket, gs_memory_arena* Storage)
} }
typedef struct status_packet_foo
{
u8 NextMotorEventType;
u32 NextEventTime;
char AnimFileName[32];
} status_packet;
internal s32 internal s32
Win32SocketSend(platform_socket* Socket, u32 Address, u32 Port, gs_data Data, s32 Flags) Win32SocketSend(platform_socket* Socket, u32 Address, u32 Port, gs_data Data, s32 Flags)
{ {
@ -325,26 +318,32 @@ Win32SocketSend(platform_socket* Socket, u32 Address, u32 Port, gs_data Data, s3
SockAddress.sin_port = HostToNetU16(Port); SockAddress.sin_port = HostToNetU16(Port);
SockAddress.sin_addr.s_addr = HostToNetU32(Address); SockAddress.sin_addr.s_addr = HostToNetU32(Address);
status_packet_foo* Foo = (status_packet_foo*)Data.Memory;
s32 LengthSent = sendto(*Win32Sock, (char*)Data.Memory, Data.Size, Flags, (sockaddr*)&SockAddress, sizeof(sockaddr_in)); s32 LengthSent = sendto(*Win32Sock, (char*)Data.Memory, Data.Size, Flags, (sockaddr*)&SockAddress, sizeof(sockaddr_in));
OutputDebugString("Attempting To Send Network Data: "); OutputDebugString("Attempting To Send Network Data: ");
if (LengthSent == SOCKET_ERROR) if (LengthSent == SOCKET_ERROR)
{ {
s32 Error = WSAGetLastError(); s32 Error = WSAGetLastError();
if (Error == 10051) switch (Error)
{ {
} case WSAECONNABORTED:
if (Error == 10053) {
{ }break;
// TODO(pjs): WSAECONNABORTED
InvalidCodePath; case WSAENETUNREACH:
} {
else }break;
{
// TODO(Peter): :ErrorLogging case WSAECONNRESET:
InvalidCodePath; {
}break;
case WSAENOTCONN:
{
}break;
InvalidDefaultCase;
} }
OutputDebugString("Error\n"); OutputDebugString("Error\n");

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@ -137,17 +137,17 @@ BlumenLumen_LoadPatterns(app_state* State)
Patterns_PushPattern(Patterns, Pattern_Leafy); Patterns_PushPattern(Patterns, Pattern_Leafy);
} }
internal pixel internal v4
TEMP_Saturate(pixel P) TEMP_Saturate(v4 P)
{ {
v4 CRGB = v4{ (r32)P.R / 255.f, (r32)P.G / 255.f, (r32)P.B / 255.f, 1.f }; v4 CRGB = P;
v4 CHSV = RGBToHSV(CRGB); v4 CHSV = RGBToHSV(CRGB);
if (CHSV.g > .3f) if (CHSV.g > .3f)
{ {
CHSV.g = 1; CHSV.g = 1;
CRGB = HSVToRGB(CHSV); CRGB = HSVToRGB(CHSV);
} }
return V4ToRGBPixel(CRGB); return CRGB;
} }
internal gs_data internal gs_data
@ -375,6 +375,7 @@ BlumenLumen_CustomUpdate(gs_data UserData, app_state* State, context* Context)
} }
// Dim the leds based on temp data // Dim the leds based on temp data
#if DIM_LED_BRIGHTNESS
for (u32 i = 0; i < State->LedSystem.BuffersCount; i++) for (u32 i = 0; i < State->LedSystem.BuffersCount; i++)
{ {
led_buffer Buffer = State->LedSystem.Buffers[i]; led_buffer Buffer = State->LedSystem.Buffers[i];
@ -386,6 +387,7 @@ BlumenLumen_CustomUpdate(gs_data UserData, app_state* State, context* Context)
Color->B = Color->B * BLState->BrightnessPercent; Color->B = Color->B * BLState->BrightnessPercent;
} }
} }
#endif
// Send Status Packet // Send Status Packet
{ {